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starblad: Allow full range of crosshair movement [geecab]
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@ -1801,6 +1801,15 @@ static INPUT_PORTS_START( cybsled )
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
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INPUT_PORTS_END
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static INPUT_PORTS_START( starblad )
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PORT_INCLUDE(s21default)
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PORT_MODIFY("AN1") /* IN#3: 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 1 */
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PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(15) PORT_KEYDELTA(10)
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PORT_MODIFY("AN2") /* IN#4: 63B05Z0 - 8 CHANNEL ANALOG - CHANNEL 2 */
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PORT_BIT( 0xff, 0x80, IPT_AD_STICK_Y ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(20) PORT_KEYDELTA(10)
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INPUT_PORTS_END
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static INPUT_PORTS_START( aircomb )
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PORT_INCLUDE(s21default)
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@ -2784,8 +2793,8 @@ GAME( 1989, winrungp, 0, winrun, winrungp, namcos21_state, winrun,
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GAME( 1991, winrun91, 0, winrun, winrungp, namcos21_state, winrun, ROT0, "Namco", "Winning Run '91 (Japan)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN )
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GAME( 1991, driveyes, 0, driveyes, driveyes, namcos21_state, driveyes, ROT0, "Namco", "Driver's Eyes (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN)
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GAME( 1991, solvalou, 0, namcos21, s21default, namcos21_state, solvalou, ROT0, "Namco", "Solvalou (Japan)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, starblad, 0, namcos21, s21default, namcos21_state, starblad, ROT0, "Namco", "Starblade (World)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, starbladj, starblad, namcos21, s21default, namcos21_state, starblad, ROT0, "Namco", "Starblade (Japan)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, starblad, 0, namcos21, starblad, namcos21_state, starblad, ROT0, "Namco", "Starblade (World)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1991, starbladj, starblad, namcos21, starblad, namcos21_state, starblad, ROT0, "Namco", "Starblade (Japan)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1992, aircomb, 0, namcos21, aircomb, namcos21_state, aircomb, ROT0, "Namco", "Air Combat (US)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) // There's code for a SCI, is it even possible to play multiplayer?
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GAME( 1992, aircombj, aircomb, namcos21, aircomb, namcos21_state, aircomb, ROT0, "Namco", "Air Combat (Japan)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1993, cybsled, 0, namcos21, cybsled, namcos21_state, cybsled, ROT0, "Namco", "Cyber Sled (World)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NODEVICE_LAN )
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