makaimurba: this was from a bootleg pcb

This commit is contained in:
hap 2025-01-04 23:03:48 +01:00
parent 398d110c54
commit e2420d1dbf
2 changed files with 8 additions and 8 deletions

View File

@ -947,11 +947,11 @@ ROM_START( makaimurb ) // 85606-A-3/85606-B-3
ROM_END
/*
Makaimura
Makaimura bootleg
Program is the same as set makaimurb, but different sized/arranged ROMs.
Some GFX ROMs are different.
Sprite ROMs are the same as gng, so it has the shield instead of cross.
*/
ROM_START( makaimurba )
ROM_START( makaimurbl )
ROM_REGION( 0x18000, "maincpu", 0 )
ROM_LOAD( "gg5.bin", 0x04000, 0x4000, CRC(f8bda78f) SHA1(ed5d67996475504cdf7b9fa356f6e160cbbcfa77) ) // 4000-5fff is page 4
ROM_LOAD( "gg4.bin", 0x08000, 0x4000, CRC(ac0b25fb) SHA1(81b349b969e1ea4f90e8e523ec05a93b62252433) )
@ -1093,8 +1093,8 @@ GAME( 1985, gngblita, gng, gng, gng, gng_state, empty_init, ROT0, "bo
GAME( 1985, gngc, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom", "Ghosts'n Goblins (World? set 3)", MACHINE_SUPPORTS_SAVE ) // rev c?
GAME( 1985, gngt, gng, gng, gng, gng_state, empty_init, ROT0, "Capcom (Taito America license)", "Ghosts'n Goblins (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimur, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurb, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision B)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurba, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision B, alt GFX)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurc, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision C)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurg, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan Revision G)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurb, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision B)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurbl, gng, gng, makaimur, gng_state, empty_init, ROT0, "bootleg", "Makaimura (Japan revision B bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurc, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision C)", MACHINE_SUPPORTS_SAVE )
GAME( 1985, makaimurg, gng, gng, makaimur, gng_state, empty_init, ROT0, "Capcom", "Makaimura (Japan revision G)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, diamrun, 0, diamrun, diamrun, gng_state, empty_init, ROT0, "KH Video", "Diamond Run", MACHINE_SUPPORTS_SAVE ) // Kyle Hodgetts

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@ -15961,7 +15961,7 @@ gngprot // Capcom/Romstar Proto
gngt // 9/1985 (c) 1985
makaimur // 9/1985 (c) 1985
makaimurb // 9/1985 (c) 1985
makaimurba // 9/1985 (c) 1985
makaimurbl // bootleg
makaimurc // 9/1985 (c) 1985
makaimurg // 9/1985 (c) 1985