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namcos22: changed my mind on prev commit, added todo notes (nw)
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@ -10,6 +10,15 @@
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* - trackmaster@gmx.net (Bjorn Sunder)
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* - team vivanonno
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*
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* TODO: (for video related issues, see video source file)
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* - finish slave DSP emulation
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* - emulate System 22 I/O board C74
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* - tokyowar tanks are not shootable, same for timecris helicopter, there's still a very small hitbox but almost impossible to hit.
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* - alpinesa doesn't work, protection related?
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* - C139 for linked cabinets, as well as in RR fullscale
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* - confirm DSP and MCU clocks and their IRQ timing
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*
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**********************************************************************************************************
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* Input
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* - input ports require manual calibration through built-in diagnostics (or canned EEPROM)
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*
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@ -18,12 +27,6 @@
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* - lamps/LEDs on some cabinets
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* - time crisis has force feedback for the guns
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*
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* Link
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* - SCI (link) feature is not yet hooked up
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*
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* CPU Emulation issues
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* - slave DSP is not yet used in-game
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*
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* Notes:
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* The "dipswitch" settings are ignored in many games - this isn't a bug. For example, Prop Cycle software
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* explicitly clears the chunk of work RAM used to cache the 8 bit dipswitch value immediately after
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@ -3758,7 +3761,7 @@ MACHINE_CONFIG_START(namcos22_state::namcos22)
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MCFG_DEVICE_PROGRAM_MAP( mcu_s22_program)
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MCFG_DEVICE_IO_MAP( mcu_s22_io)
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MCFG_DEVICE_ADD("iomcu", NAMCO_C74, 49.152_MHz_XTAL/3)
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MCFG_DEVICE_ADD("iomcu", NAMCO_C74, 6.144_MHz_XTAL)
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MCFG_DEVICE_PROGRAM_MAP( iomcu_s22_program)
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MCFG_DEVICE_IO_MAP( iomcu_s22_io)
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@ -4,12 +4,8 @@
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* video hardware for Namco System22
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*
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* TODO:
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*
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* - emulate slave dsp!
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* - texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures. The glitch may be in MAME core:
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* it used to be much worse with the legacy_poly_manager
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* - tokyowar tanks are not shootable, same for timecris helicopter, there's still a very small hitbox but almost impossible to hit.
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* is this related to dsp? or cpu?
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* - find out how/where vics num_sprites is determined exactly, currently a workaround is needed for airco22b and dirtdash
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* - improve ss22 fogging:
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* + scene changes too rapidly sometimes, eg. dirtdash snow level finish (see attract), or aquajet going down the waterfall
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