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model2.cpp: workaround hardlocks in fvipers and schamp (nw)
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@ -91,6 +91,7 @@
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#include "video/segaic24.h"
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#include "video/segaic24.h"
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#include "includes/model2.h"
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#include "includes/model2.h"
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#include <cmath>
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#define pz p[0]
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#define pz p[0]
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#define pu p[1]
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#define pu p[1]
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@ -213,7 +214,10 @@ static int32_t clip_polygon(poly_vertex *v, int32_t num_vertices, plane *cp, pol
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nextin = (nextdot >= cp->distance) ? 1 : 0;
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nextin = (nextdot >= cp->distance) ? 1 : 0;
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/* Add a clipped vertex if one end of the current edge is inside the plane and the other is outside */
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/* Add a clipped vertex if one end of the current edge is inside the plane and the other is outside */
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if ( curin != nextin )
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// TODO: displaying Honey in Fighting Vipers and Bean in Sonic the Fighters somehow causes a NaN dot product here,
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// causing MAME to hardlock in the renderer routine. They are also causing lots of invalid polygon renders
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// which might be related.
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if ( curin != nextin && std::isnan(curdot) == false && std::isnan(nextdot) == false )
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{
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{
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scale = (cp->distance - curdot) / (nextdot - curdot);
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scale = (cp->distance - curdot) / (nextdot - curdot);
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