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disable debug message (nw)
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@ -638,8 +638,10 @@ void pgm2_state::draw_sprites(screen_device &screen, const rectangle &cliprect,
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int unk1 = (spriteram[i + 1] & 0x40408000) >> 0;
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if (unk0 || unk1)
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popmessage("sprite rendering unused bits set unk0 %08x unk1 %08x\n", unk0, unk1);
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{
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// unk0 & 0x40000000 set during gameplay on kov2nl, why? more pri bits?
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//popmessage("sprite rendering unused bits set unk0 %08x unk1 %08x\n", unk0, unk1);
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}
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int mask_offset = (spriteram[i + 2]<<1);
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int palette_offset = (spriteram[i + 3]);
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