tumbleb.c: flip_screen_set() automatically flips tilemaps (nw)

This commit is contained in:
Alex W. Jackson 2014-11-07 00:27:07 -05:00
parent b601b7c799
commit e28487ff30

View File

@ -305,7 +305,6 @@ UINT32 tumbleb_state::screen_update_tumblepb(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
if (flip_screen())
offs = 1;
@ -327,7 +326,6 @@ UINT32 tumbleb_state::screen_update_jumpkids(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
if (flip_screen())
offs = 1;
@ -348,7 +346,6 @@ UINT32 tumbleb_state::screen_update_semicom(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
if (flip_screen())
offs = 1;
@ -384,7 +381,6 @@ UINT32 tumbleb_state::screen_update_bcstory(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
/* not sure of this */
if (flip_screen())
@ -407,7 +403,7 @@ UINT32 tumbleb_state::screen_update_semibase(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
offs = -1;
offs2 = -2;
@ -421,7 +417,7 @@ UINT32 tumbleb_state::screen_update_sdfight(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
offs = -1;
offs2 = -5; // foreground scroll..
@ -436,7 +432,6 @@ UINT32 tumbleb_state::screen_update_fncywld(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
if (flip_screen())
offs = 1;
@ -458,7 +453,6 @@ UINT32 tumbleb_state::screen_update_pangpang(screen_device &screen, bitmap_ind16
int offs, offs2;
flip_screen_set(m_control_0[0] & 0x80);
machine().tilemap().set_flip_all(flip_screen() ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
if (flip_screen())
offs = 1;