(MESS) vcs_slot: avoid possible crashes when loading a new game from the internal UI. nw.
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@ -177,6 +177,8 @@ static const char *vcs_get_slot(int type)
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}
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}
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bool vcs_cart_slot_device::call_load()
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bool vcs_cart_slot_device::call_load()
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{
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if (m_cart)
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{
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{
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UINT8 *ROM;
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UINT8 *ROM;
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UINT32 len;
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UINT32 len;
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@ -302,6 +304,9 @@ bool vcs_cart_slot_device::call_load()
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return IMAGE_INIT_PASS;
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return IMAGE_INIT_PASS;
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}
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}
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return IMAGE_INIT_PASS;
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}
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/*-------------------------------------------------
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/*-------------------------------------------------
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call_unload
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call_unload
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