diff --git a/src/mame/video/stvvdp2.c b/src/mame/video/stvvdp2.c index 38149fd8d2c..36410730b85 100644 --- a/src/mame/video/stvvdp2.c +++ b/src/mame/video/stvvdp2.c @@ -4322,7 +4322,8 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c /* Bio Hazard bit 1 */ /* Airs Adventure 0x3e */ - if(STV_VDP2_LNCLEN & ~2) + /* Bakuretsu Hunter */ + if(STV_VDP2_LNCLEN & ~2 && 0) popmessage("Line Colour screen enabled %04x %08x, contact MAMEdev",STV_VDP2_LNCLEN,STV_VDP2_LCTAU<<16|STV_VDP2_LCTAL); /* Bio Hazard 0x400 = extended color calculation enabled */ @@ -4335,7 +4336,9 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c if(STV_VDP2_SFCCMD && 0) popmessage("Special Color Calculation enable %04x, contact MAMEdev",STV_VDP2_SFCCMD); - if(STV_VDP2_SDCTL & 0x0120) + /* Cleopatra Fortune Transparent Shadow */ + //if(STV_VDP2_SDCTL & 0x0120) + if(STV_VDP2_SDCTL & 0x0020) popmessage("%s shadow select bit enabled, contact MAMEdev",STV_VDP2_SDCTL & 0x100 ? "Transparent" : "Back"); /* Langrisser III bit 3 normal, bit 1 during battle field */ @@ -4344,7 +4347,7 @@ static void stv_vdp2_check_tilemap(running_machine &machine, bitmap_t *bitmap, c /* Albert Odyssey Gaiden 0x0001 */ /* Asuka 120% (doesn't make sense?) 0x0101 */ - if(STV_VDP2_ZMCTL) + if(STV_VDP2_ZMCTL & 0x0202) popmessage("Reduction enable %04x, contact MAMEdev",STV_VDP2_ZMCTL); /* Burning Rangers FMV and friends */