(MESS)New Working Game Added

----------------------
Bank Shot [hap, Sean Riddle]
This commit is contained in:
hap 2015-02-09 22:56:22 +01:00
parent 83d8264cc4
commit e2de05e3b2
8 changed files with 276 additions and 27 deletions

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@ -2,7 +2,7 @@
// copyright-holders:hap
/***************************************************************************
Coleco Amaze-A-Tron
Coleco Amaze-A-Tron, by Ralph Baer
* TMS1100 MCU, labeled MP3405(die label too)
This is an electronic board game with a selection of 8 maze games,

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@ -2,7 +2,7 @@
// copyright-holders:hap
/***************************************************************************
Parker Brothers Code Name: Sector
Parker Brothers Code Name: Sector, by Bob Doyle
* MP0905BNL ZA0379 (die labeled 0970F-05B)
This is a tabletop submarine pursuit game. A grid board and small toy

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@ -2,7 +2,7 @@
// copyright-holders:Wilbert Pol, hap
/***************************************************************************
Parker Bros Merlin handheld computer game
Parker Bros Merlin handheld computer game, by Bob Doyle
* TMS1100NLL MP3404A-N2 (has internal ROM)
To start a game, press NEW GAME, followed by a number:

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@ -2,7 +2,7 @@
// copyright-holders:hap
/***************************************************************************
Milton Bradley Simon
Milton Bradley Simon, created by Ralph Baer
Revision A hardware:
* TMS1000 (has internal ROM), DS75494 lamp driver

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@ -16,13 +16,25 @@
*: higher number indicates higher difficulty
****************************************************************************
----------------------------------------------------------------------------
Parker Brothers Bank Shot (also released in other regions as Cue Ball)
Parker Brothers Bank Shot (known as Cue Ball in the UK), by Garry Kitchen
* TMS1400NLL MP7313-N2 (die labeled MP7313)
x
Bank Shot is an electronic pool game. To select a game, repeatedly press
the [SELECT] button, then press [CUE UP] to start. Refer to the official
manual for more information. The game selections are:
1: Straight Pool (1 player)
2: Straight Pool (2 players)
3: Poison Pool
4: Trick Shots
TODO:
- bankshot: the cue ball led is strobed more often than other leds,
making it look brighter. We need more accurate led decay simulation
for this to work.
- MCU clock is unknown
***************************************************************************/
@ -106,9 +118,7 @@ public:
70 72 74
Bank Shot:
x
Bank Shot: pretty much linear, see bankshot.lay
*/
@ -234,17 +244,29 @@ static INPUT_PORTS_START( splitsec )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
/* bankshot physical button layout and labels is like this:
[SELECT [BALL UP] [BALL OVER]
SCORE]
------ led display ------
[ANGLE] [AIM] [CUE UP
SHOOT]
*/
static INPUT_PORTS_START( bankshot )
PORT_START("IN.0") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Angle")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Aim")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Cue Up / Shoot")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Select / Score")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Ball Up")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Ball Over")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
@ -337,4 +359,4 @@ ROM_END
CONS( 1980, splitsec, 0, 0, splitsec, splitsec, driver_device, 0, "Parker Brothers", "Split Second", GAME_SUPPORTS_SAVE )
CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", GAME_SUPPORTS_SAVE )

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@ -2,7 +2,7 @@
// copyright-holders:hap
/***************************************************************************
Parker Brothers Stop Thief
Parker Brothers Stop Thief, by Bob Doyle
* TMS0980NLL MP6101B (die labeled 0980B-01A)
Stop Thief is actually a board game, the electronic device emulated here

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@ -2,7 +2,7 @@
// copyright-holders:hap
/***************************************************************************
Parker Brothers Wildfire
Parker Brothers Wildfire, by Bob and Holly Doyle (prototype), and Garry Kitchen
* AMI S2150, labeled C10641

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@ -3,21 +3,248 @@
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</element>
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