diff --git a/src/mame/drivers/namcos22.cpp b/src/mame/drivers/namcos22.cpp index b4e93081631..6dff5903c69 100644 --- a/src/mame/drivers/namcos22.cpp +++ b/src/mame/drivers/namcos22.cpp @@ -46,6 +46,7 @@ TODO: - ss22 poly translucency is probably more limited than currently emulated, not supporting stacked layers - there's a sprite limit per scanline, eg. timecris submarine explosion smoke partially erases sprites on real hardware - cybrcycc speed dial needle polygon is missing +- propcycl high score entry magnification effect is flipped horizontally - global offset is wrong in non-super22 servicemode video test, and above that, it flickers in acedrvrw, victlapw - ridgerac fogging isn't applied to the upper/side part of the sky (best seen when driving down a hill), it's fine in ridgera2, czram contents is rather odd here and partly cleared (probably the cause?):