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https://github.com/holub/mame
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roul: some improvements
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9e47100847
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@ -41,21 +41,6 @@ static READ8_HANDLER( testf5_r )
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return mame_rand(space->machine) & 0x00ff;
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}
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static READ8_HANDLER( testfd_r )
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{
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logerror("Read unknown port $fd at %04x\n",cpu_get_pc(space->cpu));
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if (input_code_pressed(KEYCODE_A)) return 0xff ^ 0x01;
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if (input_code_pressed(KEYCODE_S)) return 0xff ^ 0x02;
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if (input_code_pressed(KEYCODE_D)) return 0xff ^ 0x04;
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if (input_code_pressed(KEYCODE_F)) return 0xff ^ 0x08;
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if (input_code_pressed(KEYCODE_G)) return 0xff ^ 0x10;
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if (input_code_pressed(KEYCODE_H)) return 0xff ^ 0x20;
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if (input_code_pressed(KEYCODE_J)) return 0xff ^ 0x40;
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if (input_code_pressed(KEYCODE_K)) return 0xff ^ 0x80;
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return 0xff;
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return mame_rand(space->machine) & 0x00ff;
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}
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static WRITE8_HANDLER( testfx_w )
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{
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reg[offset] = data;
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@ -66,16 +51,16 @@ static WRITE8_HANDLER( testfx_w )
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int y = reg[0];
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int x = reg[1];
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int color = reg[3] & 0x0f;
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int k = 1;
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if (reg[3] & 0x20) k = -1;
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int direction = 1;
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if (reg[3] & 0x20) direction = -1;
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if (reg[3] & 0x40)
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for (i = 0; i < width; i++ )
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videobuf[(y + i * k) * 256 + x] = color;
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videobuf[(y + i * direction) * 256 + x] = color;
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else
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for (i = 0; i < width; i++ )
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videobuf[y * 256 + x + i * k] = color;
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videobuf[y * 256 + x + i * direction] = color;
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}
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logerror("Write [%02x] -> %02x\n",offset,data);
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// logerror("Write [%02x] -> %02x\n",offset,data);
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}
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/*
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@ -97,7 +82,7 @@ static ADDRESS_MAP_START( roul_cpu_io_map, ADDRESS_SPACE_IO, 8 )
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AM_RANGE(0xf5, 0xf5) AM_READ(testf5_r)
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AM_RANGE(0xf8, 0xf8) AM_READ_PORT("DSW")
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AM_RANGE(0xfa, 0xfa) AM_READ_PORT("IN0")
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AM_RANGE(0xfd, 0xfd) AM_READ(testfd_r)
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AM_RANGE(0xfd, 0xfd) AM_READ_PORT("IN1")
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
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@ -120,22 +105,32 @@ static VIDEO_START(roul)
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static VIDEO_UPDATE(roul)
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{
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int i,j;
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for (i=0; i<256; i++)
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for (j=0; j<256; j++)
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*BITMAP_ADDR16(bitmap, i, j ) = videobuf[j*256+i];
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for (i = 0; i < 256; i++)
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for (j = 0; j < 256; j++)
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*BITMAP_ADDR16(bitmap, j, i) = videobuf[j * 256 + 255 - i];
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return 0;
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}
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static INPUT_PORTS_START( roul )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin 1")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_Q)
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PORT_SERVICE( 0x08, IP_ACTIVE_LOW)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_W)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_R)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_T)
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_S)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_CODE(KEYCODE_D)
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PORT_START("DSW")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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@ -207,4 +202,4 @@ ROM_START(roul)
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ROM_LOAD( "roul.u53", 0x0020, 0x0020, CRC(1965dfaa) SHA1(114eccd3e478902ac7dbb10b9425784231ff581e) )
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ROM_END
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GAME( 1982, roul, 0, roul, roul, 0, ROT0, "bootleg", "Super Lucky Roulette?", GAME_NOT_WORKING | GAME_NO_SOUND )
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GAME( 1990, roul, 0, roul, roul, 0, ROT0, "bootleg", "Super Lucky Roulette", GAME_NOT_WORKING | GAME_NO_SOUND )
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