gamate: clang compile fix. (nw)
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@ -196,6 +196,7 @@ static INPUT_PORTS_START( gamate )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("select")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("select")
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INPUT_PORTS_END
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INPUT_PORTS_END
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#ifdef UNUSED_CODE
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static const struct gfx_layout gamate_charlayout =
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static const struct gfx_layout gamate_charlayout =
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{
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{
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4, /* width of object */
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4, /* width of object */
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@ -215,6 +216,11 @@ static const unsigned short gamate_palette[4] =
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0,1,2,3
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0,1,2,3
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};
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};
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static GFXDECODE_START( gamate_charlayout )
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GFXDECODE_ENTRY( "gfx1", 0x0000, gamate_charlayout, 0, 0x100 )
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GFXDECODE_END
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#endif
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/* palette in red, green, blue tribles */
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/* palette in red, green, blue tribles */
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static const unsigned char gamate_colors[4][3] =
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static const unsigned char gamate_colors[4][3] =
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{
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{
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@ -224,10 +230,6 @@ static const unsigned char gamate_colors[4][3] =
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{ 0, 0, 0 }
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{ 0, 0, 0 }
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};
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};
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static GFXDECODE_START( gamate_charlayout )
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GFXDECODE_ENTRY( "gfx1", 0x0000, gamate_charlayout, 0, 0x100 )
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GFXDECODE_END
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PALETTE_INIT_MEMBER(gamate_state, gamate)
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PALETTE_INIT_MEMBER(gamate_state, gamate)
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{
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{
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int i;
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int i;
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