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https://github.com/holub/mame
synced 2025-06-05 04:16:28 +03:00
Cleanups and version bump.
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@ -2021,13 +2021,13 @@ sw6 - ON= enable player2 move left OFF= disabled
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sw7 - ON= enable player2 fire/shoot OFF= disabled
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sw8 - not used/unknown
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--------------------------------------------------------------------------
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1 2 3 4 5 6 7 8
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1 2 3 4 5 6 7 8
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--------------------------------------------------------------------------
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# of player ships
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- 3 ships on on
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- 4 ships off on
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- 5 ships on off
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- 6 ships off off
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- 3 ships on on
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- 4 ships off on
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- 5 ships on off
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- 6 ships off off
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Maximum Credits= 9
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@ -1,6 +1,6 @@
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/***************************************************************************
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Irem M63 hardware
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Irem M63 hardware
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****************************************************************************
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@ -234,7 +234,7 @@ static INPUT_PORTS_START( hasamu )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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INPUT_PORTS_END
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static INPUT_PORTS_START( dynablst )
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@ -278,7 +278,7 @@ static INPUT_PORTS_START( dynablst )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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IREM_JOYSTICKS_3_4
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INPUT_PORTS_END
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@ -340,7 +340,7 @@ static INPUT_PORTS_START( dynablsb )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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IREM_JOYSTICKS_3_4
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INPUT_PORTS_END
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@ -397,7 +397,7 @@ static INPUT_PORTS_START( bombrman ) /* Does not appear to support 4 players or
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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INPUT_PORTS_END
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static INPUT_PORTS_START( bbmanw )
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@ -441,7 +441,7 @@ static INPUT_PORTS_START( bbmanw )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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IREM_JOYSTICKS_3_4
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INPUT_PORTS_END
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@ -514,7 +514,7 @@ static INPUT_PORTS_START( quizf1 )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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INPUT_PORTS_END
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static INPUT_PORTS_START( matchit2 )
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@ -581,7 +581,7 @@ static INPUT_PORTS_START( matchit2 )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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INPUT_PORTS_END
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static INPUT_PORTS_START( shisen2 )
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@ -650,7 +650,7 @@ static INPUT_PORTS_START( shisen2 )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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INPUT_PORTS_END
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static INPUT_PORTS_START( riskchal )
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@ -695,7 +695,7 @@ static INPUT_PORTS_START( riskchal )
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/* Coin Mode 1 */
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IREM_COIN_MODE_1_NEW_HIGH
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/* Coin Mode 2, not supported yet */
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// IREM_COIN_MODE_2
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// IREM_COIN_MODE_2
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INPUT_PORTS_END
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/*****************************************************************************/
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@ -137,12 +137,12 @@ static WRITE16_HANDLER(unk_w)
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switch(activecpu_get_pc())
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{
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case 0x1348: mainram[0x00932/2]=0xffff; break; //dirt way to exit loop
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/* case 0x16ce:
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{
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int addr=(activecpu_get_reg(M68K_D2)+0x089c)>>1;
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mainram[addr&0x7fff]=0xffff;//mame_rand(machine);
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}
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break;*/
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/* case 0x16ce:
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{
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int addr=(activecpu_get_reg(M68K_D2)+0x089c)>>1;
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mainram[addr&0x7fff]=0xffff;//mame_rand(machine);
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}
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break;*/
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}
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}
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@ -198,8 +198,8 @@ static ADDRESS_MAP_START( steaser_map, ADDRESS_SPACE_PROGRAM, 16 )
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AM_RANGE(0x800000, 0x800001) AM_READ( steaser_bd0000_r )
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AM_RANGE(0x880000, 0x880001) AM_READ( steaser_bd0000_r )
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AM_RANGE(0x840000, 0x840001) AM_WRITE(mcu_w)
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// AM_RANGE(0x8c0000, 0x8c0001) AM_WRITENOP
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// AM_RANGE(0x900000, 0x900003) AM_RAM
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// AM_RANGE(0x8c0000, 0x8c0001) AM_WRITENOP
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// AM_RANGE(0x900000, 0x900003) AM_RAM
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AM_RANGE(0x900000, 0x900001) AM_WRITE(color_offset_w)
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AM_RANGE(0x900002, 0x900003) AM_WRITE(color_data_w)
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@ -2727,9 +2727,9 @@ static INPUT_PORTS_START( aquajack )
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PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW B:7" ) /* Dip 7 shown as "Do Not Touch" in manuals */
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PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW B:8" ) /* Dip 8 */
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/* The previous taito_z.c said ---
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The Romstar (US version) manual list this as "Endless Game" - Has no effect on "World" version
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--- , and declared it as unused switch.
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*/
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The Romstar (US version) manual list this as "Endless Game" - Has no effect on "World" version
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--- , and declared it as unused switch.
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*/
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/* PORT_DIPNAME( 0x01, 0x01, "Endless Game" ) PORT_DIPLOCATION("SW B:8") */
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/* PORT_DIPSETTING( 0x01, "Normal Game" ) */
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/* PORT_DIPSETTING( 0x00, "Endless Game" ) */
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@ -183,8 +183,8 @@ static void draw_sprites_pre(running_machine *machine, int x_offs, int y_offs)
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if (sprites_flipscreen)
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{
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/* -zx/y is there to fix zoomed sprite coords in screenflip.
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drawgfxzoom does not know to draw from flip-side of sprites when
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screen is flipped; so we must correct the coords ourselves. */
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drawgfxzoom does not know to draw from flip-side of sprites when
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screen is flipped; so we must correct the coords ourselves. */
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curx = 320 - curx - zx;
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cury = 256 - cury - zy;
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@ -9,4 +9,4 @@
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***************************************************************************/
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const char build_version[] = "0.125u8 ("__DATE__")";
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const char build_version[] = "0.125u9 ("__DATE__")";
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