Add GAME_NOT_WORKING to Linky Pipe until a fix can be found for the random "hang" - NW

This commit is contained in:
Brian Troha 2012-06-05 17:47:13 +00:00
parent 2e0d8b8f57
commit e40da657fc

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@ -1350,7 +1350,7 @@ static DRIVER_INIT( hidctch3 )
init_eolith_speedup(machine);
}
GAME( 1998, linkypip, 0, eolith45, linkypip, eolith, ROT0, "Eolith", "Linky Pipe", GAME_NO_SOUND )
GAME( 1998, linkypip, 0, eolith45, linkypip, eolith, ROT0, "Eolith", "Linky Pipe", GAME_NO_SOUND | GAME_NOT_WORKING )
GAME( 1998, ironfort, 0, ironfort, ironfort, eolith, ROT0, "Eolith", "Iron Fortress", GAME_NO_SOUND )
GAME( 1998, ironfortj, ironfort, ironfort, ironfortj, eolith, ROT0, "Eolith", "Iron Fortress (Japan)", GAME_NO_SOUND )
GAME( 1998, hidnctch, 0, eolith45, hidnctch, eolith, ROT0, "Eolith", "Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)", GAME_NO_SOUND ) // or Teurrin Geurim Chajgi '98