mirror of
https://github.com/holub/mame
synced 2025-04-23 08:49:55 +03:00
get rid of guessed color overlays
This commit is contained in:
parent
0881947f4b
commit
e40deea684
2
.gitattributes
vendored
2
.gitattributes
vendored
@ -5443,7 +5443,6 @@ src/mame/layout/30test.lay svneol=native#text/xml
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src/mame/layout/3bagflnz.lay svneol=native#text/xml
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src/mame/layout/3bagflvt.lay svneol=native#text/xml
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src/mame/layout/abaseb.lay svneol=native#text/xml
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src/mame/layout/ace.lay svneol=native#text/xml
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src/mame/layout/aces1.lay svneol=native#text/xml
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src/mame/layout/ampoker2.lay svneol=native#text/xml
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src/mame/layout/arcwins.lay svneol=native#text/xml
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@ -5656,7 +5655,6 @@ src/mame/layout/sltblgtk.lay svneol=native#text/xml
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src/mame/layout/smoto.lay svneol=native#text/xml
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src/mame/layout/snookr10.lay svneol=native#text/xml
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src/mame/layout/solarq.lay svneol=native#text/xml
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src/mame/layout/sos.lay svneol=native#text/xml
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src/mame/layout/spacecom.lay svneol=native#text/xml
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src/mame/layout/spacewin.lay svneol=native#text/xml
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src/mame/layout/spacezap.lay svneol=native#text/xml
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@ -40,20 +40,21 @@ A1 2101 2101
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#include "emu.h"
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#include "cpu/i8085/i8085.h"
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#include "ace.lh"
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#define MASTER_CLOCK XTAL_18MHz
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// ace_state was also defined in mess/drivers/ace.c
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class aceal_state : public driver_device
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{
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public:
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aceal_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_scoreram(*this, "scoreram"),
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m_ram2(*this, "ram2"),
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m_characterram(*this, "characterram"),
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m_maincpu(*this, "maincpu") { }
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m_characterram(*this, "characterram")
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{ }
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required_device<cpu_device> m_maincpu;
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/* video-related */
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required_shared_ptr<UINT8> m_scoreram;
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@ -72,7 +73,6 @@ public:
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virtual void palette_init();
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UINT32 screen_update_ace(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
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void ace_postload();
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required_device<cpu_device> m_maincpu;
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};
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@ -129,8 +129,8 @@ UINT32 aceal_state::screen_update_ace(screen_device &screen, bitmap_ind16 &bitma
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void aceal_state::palette_init()
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{
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palette_set_color(machine(), 0, MAKE_RGB(0xff,0xff,0xff)); /* white */
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palette_set_color(machine(), 1, MAKE_RGB(0x00,0x00,0x00)); /* black */
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palette_set_color(machine(), 0, MAKE_RGB(0x00,0x00,0x00)); /* black */
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palette_set_color(machine(), 1, MAKE_RGB(0xff,0xff,0xff)); /* white */
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}
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@ -362,7 +362,6 @@ static MACHINE_CONFIG_START( ace, aceal_state )
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/* sound hardware */
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/* ???? */
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MACHINE_CONFIG_END
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/***************************************************************************
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@ -385,4 +384,4 @@ ROM_START( ace )
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ROM_END
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GAMEL(1976, ace, 0, ace, ace, driver_device, 0, ROT0, "Allied Leisure", "Ace", GAME_SUPPORTS_SAVE | GAME_NO_SOUND, layout_ace ) // color overlay assumed from flyer
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GAME( 1976, ace, 0, ace, ace, driver_device, 0, ROT0, "Allied Leisure", "Ace", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )
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@ -122,11 +122,6 @@ Notes:
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- There are images/videos on the net of kaitei and geebee running in 3bpp
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(aka 7 colors), this is assumed to be a homebrew repair or hack.
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TODO:
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- I arbitrarily assigned a uniform blue overlay to sos. I don't know how it's
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supposed to be.
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***************************************************************************/
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#include "emu.h"
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@ -135,7 +130,6 @@ TODO:
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#include "geebee.lh"
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#include "navarone.lh"
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#include "sos.lh"
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#define MASTER_CLOCK XTAL_18_432MHz
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@ -143,7 +137,7 @@ TODO:
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/* Interrupt Gen */
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INTERRUPT_GEN_MEMBER(warpwarp_state::vblank_irq)
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{
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if(m_ball_on)
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if (m_ball_on)
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device.execute().set_input_line(0, ASSERT_LINE);
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}
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@ -377,15 +371,15 @@ static INPUT_PORTS_START( geebee )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x30, 0x10, "Replay" ) PORT_DIPLOCATION("DSW2:5,6") // awards 1 credit
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PORT_DIPSETTING( 0x10, "40k 80k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x20, "70k 140k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x30, "100k 200k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x10, "60k 120k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x20, "100k 200k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x30, "150k 300k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPNAME( 0x30, 0x10, "Replay" ) PORT_DIPLOCATION("DSW2:5,6") // awards 1 credit
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PORT_DIPSETTING( 0x10, "40k 80k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x20, "70k 140k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x30, "100k 200k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x10, "60k 120k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x20, "100k 200k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x30, "150k 300k" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN1")
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@ -431,14 +425,14 @@ static INPUT_PORTS_START( navarone )
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPSETTING( 0x02, "3" )
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PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW2:3,4")
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PORT_DIPSETTING( 0x04, "5000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x08, "6000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x0c, "7000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x04, "6000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x08, "7000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x0c, "8000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x04, "5000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x08, "6000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x0c, "7000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x00)
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PORT_DIPSETTING( 0x04, "6000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x08, "7000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x0c, "8000" ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPSETTING( 0x00, DEF_STR( None ) ) PORT_CONDITION("DSW2", 0x02, EQUALS, 0x02)
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PORT_DIPNAME( 0x30, 0x10, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW2:5,6")
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PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) )
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@ -564,7 +558,7 @@ static INPUT_PORTS_START( sos )
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PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x20, 0x20, "Nudity" ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPNAME( 0x20, 0x20, "Nudity" ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
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@ -600,10 +594,10 @@ static INPUT_PORTS_START( bombbee )
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PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3,4")
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PORT_DIPSETTING( 0x00, "3" )
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PORT_DIPSETTING( 0x04, "4" )
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// PORT_DIPSETTING( 0x08, "4" ) // duplicated setting
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// PORT_DIPSETTING( 0x08, "4" ) // duplicated setting
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PORT_DIPSETTING( 0x0c, "5" )
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PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "DSW1:5" )
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PORT_DIPNAME( 0xe0, 0x00, "Replay" ) PORT_DIPLOCATION("DSW1:6,7,8") // awards 1 credit
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PORT_DIPNAME( 0xe0, 0x00, "Replay" ) PORT_DIPLOCATION("DSW1:6,7,8") // awards 1 credit
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PORT_DIPSETTING( 0x00, "50000" )
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PORT_DIPSETTING( 0x20, "60000" )
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PORT_DIPSETTING( 0x40, "70000" )
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@ -660,14 +654,14 @@ static INPUT_PORTS_START( warpwarp )
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PORT_DIPSETTING( 0x08, "4" )
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PORT_DIPSETTING( 0x0c, "5" )
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PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW1:5,6")
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PORT_DIPSETTING( 0x00, "8k 30k 30k+" ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING( 0x10, "10k 40k 40k+" ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING( 0x20, "15k 60k 60k+" ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING(0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING( 0x00, "30k" ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPSETTING( 0x10, "40k" ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPSETTING( 0x20, "60k" ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPSETTING( 0x00, "8k 30k 30k+" ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING( 0x10, "10k 40k 40k+" ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING( 0x20, "15k 60k 60k+" ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING(0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, NOTEQUALS, 0x0c)
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PORT_DIPSETTING( 0x00, "30k" ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPSETTING( 0x10, "40k" ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPSETTING( 0x20, "60k" ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPSETTING( 0x30, DEF_STR( None ) ) PORT_CONDITION("DSW1", 0x0c, EQUALS, 0x0c)
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PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -732,7 +726,7 @@ static MACHINE_CONFIG_START( geebee, warpwarp_state )
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MCFG_CPU_ADD("maincpu", I8080, MASTER_CLOCK/9) /* verified on pcb */
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MCFG_CPU_PROGRAM_MAP(geebee_map)
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MCFG_CPU_IO_MAP(geebee_port_map)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", warpwarp_state, vblank_irq)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", warpwarp_state, vblank_irq)
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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@ -765,9 +759,9 @@ MACHINE_CONFIG_END
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static MACHINE_CONFIG_START( bombbee, warpwarp_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", I8080, MASTER_CLOCK/9) /* 18.432 MHz / 9 */
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MCFG_CPU_ADD("maincpu", I8080, MASTER_CLOCK/9)
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MCFG_CPU_PROGRAM_MAP(bombbee_map)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", warpwarp_state, vblank_irq)
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MCFG_CPU_VBLANK_INT_DRIVER("screen", warpwarp_state, vblank_irq)
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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@ -987,18 +981,18 @@ DRIVER_INIT_MEMBER(warpwarp_state,warpwarp)
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/* B & W games */
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GAMEL(1978, geebee, 0, geebee, geebee, warpwarp_state, geebee, ROT90, "Namco", "Gee Bee (Japan)", 0, layout_geebee )
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GAMEL(1978, geebeeb, geebee, geebee, geebeeb, warpwarp_state, geebee, ROT90, "Namco (F.lli Bertolino license)", "Gee Bee (Europe)", 0, layout_geebee ) // Fratelli Bertolino
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GAMEL(1978, geebeeg, geebee, geebee, geebee, warpwarp_state, geebee, ROT90, "Namco (Gremlin license)", "Gee Bee (US)", 0, layout_geebee )
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GAMEL(1978, geebee, 0, geebee, geebee, warpwarp_state, geebee, ROT90, "Namco", "Gee Bee (Japan)", 0, layout_geebee )
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GAMEL(1978, geebeeb, geebee, geebee, geebeeb, warpwarp_state, geebee, ROT90, "Namco (F.lli Bertolino license)", "Gee Bee (Europe)", 0, layout_geebee ) // Fratelli Bertolino
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GAMEL(1978, geebeeg, geebee, geebee, geebee, warpwarp_state, geebee, ROT90, "Namco (Gremlin license)", "Gee Bee (US)", 0, layout_geebee )
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GAMEL(1980, navarone, 0, navarone, navarone, warpwarp_state, navarone, ROT90, "Namco", "Navarone", GAME_IMPERFECT_SOUND, layout_navarone )
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GAME( 1980, kaitein, kaitei, navarone, kaitein, warpwarp_state, kaitein, ROT90, "K.K. Tokki (Namco license)", "Kaitei Takara Sagashi (Namco license)", 0 ) // pretty sure it didn't have a color overlay
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GAME( 1980, kaitei, 0, navarone, kaitei, warpwarp_state, kaitei, ROT90, "K.K. Tokki", "Kaitei Takara Sagashi", 0 ) // "
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GAMEL(1980, sos, 0, navarone, sos, warpwarp_state, sos, ROT90, "Namco", "SOS", GAME_IMPERFECT_SOUND, layout_sos ) // developed by Shoei?
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GAMEL(1980, navarone, 0, navarone, navarone, warpwarp_state, navarone, ROT90, "Namco", "Navarone", GAME_IMPERFECT_SOUND, layout_navarone )
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GAME( 1980, kaitein, kaitei, navarone, kaitein, warpwarp_state, kaitein, ROT90, "K.K. Tokki (Namco license)", "Kaitei Takara Sagashi (Namco license)", 0 ) // pretty sure it didn't have a color overlay
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GAME( 1980, kaitei, 0, navarone, kaitei, warpwarp_state, kaitei, ROT90, "K.K. Tokki", "Kaitei Takara Sagashi", 0 ) // "
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GAME( 1980, sos, 0, navarone, sos, warpwarp_state, sos, ROT90, "Namco", "SOS", GAME_IMPERFECT_SOUND ) // developed by Shoei?
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/* Color games */
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GAME( 1979, bombbee, 0, bombbee, bombbee, warpwarp_state, bombbee, ROT90, "Namco", "Bomb Bee", 0 )
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GAME( 1979, cutieq, 0, bombbee, cutieq, warpwarp_state, bombbee, ROT90, "Namco", "Cutie Q", 0 )
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GAME( 1981, warpwarp, 0, warpwarp, warpwarp, warpwarp_state, warpwarp, ROT90, "Namco", "Warp & Warp", 0 )
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GAME( 1981, warpwarpr, warpwarp, warpwarp, warpwarpr, warpwarp_state,warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 1)", 0 )
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GAME( 1981, warpwarpr2, warpwarp, warpwarp, warpwarpr, warpwarp_state,warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 2)", 0 )
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GAME( 1979, bombbee, 0, bombbee, bombbee, warpwarp_state, bombbee, ROT90, "Namco", "Bomb Bee", 0 )
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GAME( 1979, cutieq, 0, bombbee, cutieq, warpwarp_state, bombbee, ROT90, "Namco", "Cutie Q", 0 )
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GAME( 1981, warpwarp, 0, warpwarp, warpwarp, warpwarp_state, warpwarp, ROT90, "Namco", "Warp & Warp", 0 )
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GAME( 1981, warpwarpr, warpwarp, warpwarp, warpwarpr, warpwarp_state, warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 1)", 0 )
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GAME( 1981, warpwarpr2, warpwarp, warpwarp, warpwarpr, warpwarp_state, warpwarp, ROT90, "Namco (Rock-Ola license)", "Warp Warp (Rock-Ola set 2)", 0 )
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||||
|
@ -1,21 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- NOTE: color overlay needs verification from real cabinet (or old photo) -->
|
||||
|
||||
<element name="overlay">
|
||||
<rect>
|
||||
<bounds left="0" top="0" right="1" bottom="1" />
|
||||
<color red="0.094" green="0.5" blue="1.0" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<view name="Color Overlay">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
<overlay element="overlay">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</overlay>
|
||||
</view>
|
||||
</mamelayout>
|
@ -1,29 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- NOTE: color overlay needs verification from real cabinet (or old photo) -->
|
||||
|
||||
<element name="overlay">
|
||||
<rect>
|
||||
<bounds left="0" top="0" right="1" bottom="1" />
|
||||
<color red="1" green="1" blue="1" />
|
||||
</rect>
|
||||
<rect>
|
||||
<bounds left="0" top="1" right="1" bottom="33" />
|
||||
<color red="0.5333" green="0.5333" blue="1.0" />
|
||||
</rect>
|
||||
<rect>
|
||||
<bounds left="0" top="33" right="1" bottom="34" />
|
||||
<color red="1" green="1" blue="1" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<view name="Color Overlay">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="3" bottom="4" />
|
||||
</screen>
|
||||
<overlay element="overlay">
|
||||
<bounds left="0" top="0" right="3" bottom="4" />
|
||||
</overlay>
|
||||
</view>
|
||||
</mamelayout>
|
@ -2278,8 +2278,6 @@ $(DRIVERS)/8080bw.o: $(LAYOUT)/attackfc.lh \
|
||||
$(LAYOUT)/shuttlei.lh \
|
||||
$(LAYOUT)/spacecom.lh
|
||||
|
||||
$(DRIVERS)/ace.o: $(LAYOUT)/ace.lh
|
||||
|
||||
$(DRIVERS)/aces1.o: $(LAYOUT)/aces1.lh
|
||||
|
||||
$(DRIVERS)/acefruit.o: $(LAYOUT)/sidewndr.lh
|
||||
@ -2687,8 +2685,7 @@ $(DRIVERS)/videopkr.o: $(LAYOUT)/videopkr.lh \
|
||||
$(LAYOUT)/babydad.lh
|
||||
|
||||
$(DRIVERS)/warpwarp.o: $(LAYOUT)/geebee.lh \
|
||||
$(LAYOUT)/navarone.lh \
|
||||
$(LAYOUT)/sos.lh
|
||||
$(LAYOUT)/navarone.lh
|
||||
|
||||
$(DRIVERS)/wpc_an.o: $(LAYOUT)/wpc_an.lh
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user