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https://github.com/holub/mame
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(nw) stargame : added meat to the bones
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@ -1,5 +1,5 @@
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// license:BSD-3-Clause
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// copyright-holders:Ivan Vangelista
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// copyright-holders:Robbbert
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// PINBALL
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// Skeleton driver for Stargame pinballs (2 x Z80, Z80CTC, DAC, AY8910, MEA8000).
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// Hardware listing and ROM definitions from PinMAME.
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@ -13,6 +13,10 @@
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#include "sound/ay8910.h"
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#include "sound/dac.h"
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#include "sound/mea8000.h"
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#include "speaker.h"
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#include "machine/74259.h"
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#include "machine/gen_latch.h"
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#include "machine/watchdog.h"
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class stargame_state : public genpin_class
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@ -20,31 +24,117 @@ class stargame_state : public genpin_class
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public:
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stargame_state(const machine_config &mconfig, device_type type, const char *tag)
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: genpin_class(mconfig, type, tag)
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, m_maincpu(*this, "maincpu") { }
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, m_maincpu(*this, "maincpu")
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, m_audiocpu(*this, "audiocpu")
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, m_ctc(*this, "ctc")
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{ }
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DECLARE_WRITE8_MEMBER(rint_w);
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DECLARE_MACHINE_RESET(stargame);
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private:
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required_device<cpu_device> m_maincpu;
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required_device<cpu_device> m_audiocpu;
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required_device<z80ctc_device> m_ctc;
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};
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static ADDRESS_MAP_START( maincpu_map, AS_PROGRAM, 8, stargame_state )
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AM_RANGE(0x0000, 0x3fff) AM_MIRROR(0x4000) AM_ROM
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AM_RANGE(0x8000, 0x87ff) AM_MIRROR(0x7800) AM_RAM
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( maincpu_io, AS_IO, 8, stargame_state )
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ADDRESS_MAP_UNMAP_HIGH
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x00, 0x00) AM_MIRROR(0x09) AM_DEVWRITE("soundlatch", generic_latch_8_device, write) // CSON - command to the sound cpu - NMI to sound cpu
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AM_RANGE(0x10, 0x1f) AM_DEVWRITE("watchdog", watchdog_timer_device, reset_w)
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AM_RANGE(0x20, 0x2f) // CSW2 - input lines: P0 to D4; P1 to D5; DAPRI to D6; TEST to D7
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AM_RANGE(0x30, 0x3f) // CSW1 - input lines
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AM_RANGE(0x40, 0x4f) // CDIG - score display
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AM_RANGE(0x50, 0x5f) // CDRIV
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AM_RANGE(0x60, 0x67) AM_DEVWRITE("mainlatch", ls259_device, write_d0) // CPOR
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AM_RANGE(0x68, 0x69) AM_MIRROR(0x06) // CPOR : 68=CKPRI; 69=CKDIS
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AM_RANGE(0x70, 0x73) AM_MIRROR(0x0c) AM_DEVREADWRITE("ctc", z80ctc_device, read, write)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( audiocpu_map, AS_PROGRAM, 8, stargame_state )
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ADDRESS_MAP_UNMAP_HIGH
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AM_RANGE(0x0000, 0x3fff) AM_ROM
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AM_RANGE(0x8000, 0x87ff) AM_RAM
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AM_RANGE(0x4000, 0x4001) AM_MIRROR(0x3ffe) AM_DEVREADWRITE("mea8000", mea8000_device, read, write)
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AM_RANGE(0x8000, 0x87ff) AM_MIRROR(0x3800) AM_RAM
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AM_RANGE(0xc000, 0xdfff) AM_WRITE(rint_w) // RINT - turn off interrupt of the audiocpu
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AM_RANGE(0xe000, 0xffff) AM_DEVREADWRITE("soundlatch", generic_latch_8_device, read, acknowledge_w) // COMAND - acknowledge NMI and read the sound command
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( audiocpu_io, AS_IO, 8, stargame_state )
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ADDRESS_MAP_GLOBAL_MASK(0x01)
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AM_RANGE(0x00, 0x00) AM_DEVREAD("ay", ay8910_device, data_r)
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AM_RANGE(0x01, 0x01) AM_DEVWRITE("ay", ay8910_device, data_address_w)
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ADDRESS_MAP_END
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static INPUT_PORTS_START( stargame )
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INPUT_PORTS_END
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WRITE8_MEMBER( stargame_state::rint_w )
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{
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m_audiocpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
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}
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MACHINE_RESET_MEMBER( stargame_state, stargame )
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{
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m_audiocpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); // doesn't do anything? cpu should be stuck in reset until allowed to start by SRESET line
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}
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static const z80_daisy_config daisy_chain[] =
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{
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{ "ctc" },
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{ nullptr }
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};
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static MACHINE_CONFIG_START( stargame )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80, 1000000)
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MCFG_CPU_ADD("maincpu", Z80, 15000000 / 4) // clock line marked as CK4 and derived from 15MHz crystal
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MCFG_CPU_PROGRAM_MAP(maincpu_map)
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MCFG_CPU_IO_MAP(maincpu_io)
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MCFG_Z80_DAISY_CHAIN(daisy_chain)
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MCFG_CPU_ADD("audiocpu", Z80, 15000000 / 3) // ? check divider - clock line marked as CK6 and derived from 15MHz crystal
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MCFG_CPU_PROGRAM_MAP(audiocpu_map)
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MCFG_CPU_IO_MAP(audiocpu_io)
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MCFG_MACHINE_RESET_OVERRIDE(stargame_state, stargame)
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/* video hardware */
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//MCFG_DEFAULT_LAYOUT()
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MCFG_DEVICE_ADD("ctc", Z80CTC, 15000000 / 4)
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MCFG_Z80CTC_INTR_CB(INPUTLINE("maincpu", INPUT_LINE_IRQ0))
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MCFG_Z80CTC_ZC0_CB(INPUTLINE("audiocpu", INPUT_LINE_IRQ0)) // SINT - turn on interrupt of the audiocpu
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/* sound hardware */
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MCFG_FRAGMENT_ADD( genpin_audio )
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MCFG_SPEAKER_STANDARD_MONO("measnd")
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MCFG_SOUND_ADD("mea8000", MEA8000, 15000000 / 4)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "measnd", 1.0)
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MCFG_SPEAKER_STANDARD_MONO("aysnd")
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MCFG_SOUND_ADD("ay", AY8910, 15000000 / 8) // clock line marked as CK2 and derived from 15MHz crystal
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "aysnd", 0.25)
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MCFG_DEVICE_ADD("mainlatch", LS259, 0)
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MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(NOOP) // DADIS
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MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(NOOP) // DAPRI
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MCFG_ADDRESSABLE_LATCH_Q2_OUT_CB(NOOP) // RJUEGO
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MCFG_ADDRESSABLE_LATCH_Q3_OUT_CB(NOOP) // RFLIPPER
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MCFG_ADDRESSABLE_LATCH_Q4_OUT_CB(NOOP) // to AUXILLIAR socket
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MCFG_ADDRESSABLE_LATCH_Q5_OUT_CB(NOOP) // RFDIS
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MCFG_ADDRESSABLE_LATCH_Q6_OUT_CB(INPUTLINE("audiocpu", INPUT_LINE_RESET)) MCFG_DEVCB_INVERT // SRESET
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MCFG_ADDRESSABLE_LATCH_Q7_OUT_CB(NOOP) // MAKRES
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MCFG_GENERIC_LATCH_8_ADD("soundlatch")
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MCFG_GENERIC_LATCH_DATA_PENDING_CB(INPUTLINE("audiocpu", INPUT_LINE_NMI))
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MCFG_WATCHDOG_ADD("watchdog")
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MACHINE_CONFIG_END
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ROM_START(spcship)
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