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https://github.com/holub/mame
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ironhors,bestleag: calculate spriteram bounds end
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@ -142,7 +142,8 @@ Note: sprite chip is different than the other Big Striker sets and they
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*/
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void bestleag_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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uint16_t *src = m_spriteram + 0x16/2;
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int start = 0x16/2;
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int end = m_spriteram.length() - (start & 3);
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/*
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@ -150,16 +151,16 @@ void bestleag_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
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*/
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for (int offs = 0; offs < 0x7f4; offs += 4)
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for (int offs = start; offs < end; offs += 4)
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{
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int code = src[offs+3] & 0xfff;
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int color = (src[offs+2] & 0xf000) >> 12;
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int sx = (src[offs+2] & 0x1ff) - 20;
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int sy = (0xff - (src[offs+0] & 0xff)) - 15;
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int flipx = (src[offs+0] & 0x4000) >> 14;
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int code = m_spriteram[offs+3] & 0xfff;
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int color = (m_spriteram[offs+2] & 0xf000) >> 12;
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int sx = (m_spriteram[offs+2] & 0x1ff) - 20;
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int sy = (0xff - (m_spriteram[offs+0] & 0xff)) - 15;
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int flipx = (m_spriteram[offs+0] & 0x4000) >> 14;
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/* Sprite list end code */
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if(src[offs+0] & 0x2000)
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if(m_spriteram[offs+0] & 0x2000)
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return;
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/* it can change sprites color mask like the original set */
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@ -286,15 +286,14 @@ void ironhors_state::video_start()
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void ironhors_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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uint8_t *sr;
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if (m_spriterambank != 0)
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sr = m_spriteram[0];
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else
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sr = m_spriteram[1];
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int bank = m_spriterambank ? 0 : 1;
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uint8_t *sr = m_spriteram[bank];
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// note that it has 5 bytes per sprite
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for (int offs = 0; offs <= 250; offs += 5)
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int end = m_spriteram[bank].bytes();
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end -= end % 5;
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for (int offs = 0; offs < end; offs += 5)
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{
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int sx = sr[offs + 3];
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int sy = sr[offs + 2];
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