new NOT WORKING

----------------
Shooting Star [Tomasz Slanina]
This commit is contained in:
Tomasz Slanina 2010-11-03 15:31:08 +00:00
parent 39cd5cc7f5
commit e5abe36fd1
2 changed files with 266 additions and 0 deletions

View File

@ -8,6 +8,7 @@
* Cheese Chase
* Ultimate Tennis
* Stone Ball
* Shooting Star (not emulated)
Known bugs:
* measured against a real PCB, the games run slightly too fast
@ -24,6 +25,7 @@
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "cpu/tms34010/tms34010.h"
#include "cpu/mcs51/mcs51.h"
#include "video/tlc34076.h"
#include "includes/artmagic.h"
#include "sound/okim6295.h"
@ -461,6 +463,31 @@ static ADDRESS_MAP_START( stonebal_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x380000, 0x380007) AM_READWRITE(tms_host_r, tms_host_w)
ADDRESS_MAP_END
static READ16_HANDLER(unk_r)
{
return mame_rand(space->machine);
}
static ADDRESS_MAP_START( shtstar_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x200000, 0x27ffff) AM_RAM
AM_RANGE(0x280000, 0x280fff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0x3c0000, 0x3c0001) AM_READ_PORT("3c0000")
AM_RANGE(0x3c0002, 0x3c0003) AM_READ_PORT("3c0002")
AM_RANGE(0x3c0004, 0x3c0005) AM_READ_PORT("3c0004")
AM_RANGE(0x3c0006, 0x3c0007) AM_READ_PORT("3c0006")
AM_RANGE(0x3c0008, 0x3c0009) AM_READ_PORT("3c0008")
AM_RANGE(0x3c000a, 0x3c000b) AM_READ_PORT("3c000a")
AM_RANGE(0x3c0012, 0x3c0013) AM_READ(unk_r)
AM_RANGE(0x3c0014, 0x3c0015) AM_NOP
AM_RANGE(0x300000, 0x300003) AM_WRITE(control_w) AM_BASE(&control)
AM_RANGE(0x3c0004, 0x3c0007) AM_WRITE(protection_bit_w)
AM_RANGE(0x340000, 0x340001) AM_DEVREADWRITE8_MODERN("oki", okim6295_device, read, write, 0x00ff)
AM_RANGE(0x380000, 0x380007) AM_READWRITE(tms_host_r, tms_host_w)
ADDRESS_MAP_END
/*************************************
@ -501,6 +528,26 @@ static ADDRESS_MAP_START( stonebal_tms_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0xffc00000, 0xffffffff) AM_RAM
ADDRESS_MAP_END
/*************************************
*
* Extra CPU memory handlers
* (Shooting Star)
*
*************************************/
/* see adp.c */
static ADDRESS_MAP_START( shtstar_subcpu_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0xffc000, 0xffffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( shtstar_guncpu_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( shtstar_guncpu_io_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0xc000, 0xcfff) AM_RAM
ADDRESS_MAP_END
/*************************************
@ -700,6 +747,93 @@ static INPUT_PORTS_START( stoneba2 )
INPUT_PORTS_END
static INPUT_PORTS_START( shtstar )
PORT_START("3c0000")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("3c0002")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("3c0004")
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0001, "SWB:8" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x0006, 0x0004, DEF_STR( Language ) ) PORT_DIPLOCATION("SWB:6,7")
PORT_DIPSETTING( 0x0000, DEF_STR( French ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Italian ) )
PORT_DIPSETTING( 0x0004, DEF_STR( English ) )
PORT_DIPSETTING( 0x0006, DEF_STR( German ) )
PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives )) PORT_DIPLOCATION("SWB:4,5")
PORT_DIPSETTING( 0x0008, "3" )
PORT_DIPSETTING( 0x0018, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPSETTING( 0x0010, "6" )
PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds )) PORT_DIPLOCATION("SWB:3")
PORT_DIPSETTING( 0x0020, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_DIPNAME( 0x00c0, 0x0040, DEF_STR( Difficulty )) PORT_DIPLOCATION("SWB:1,2")
PORT_DIPSETTING( 0x00c0, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("3c0006")
PORT_DIPNAME( 0x0007, 0x0007, "Right Coinage" ) PORT_DIPLOCATION("SWA:6,7,8")
PORT_DIPSETTING( 0x0002, DEF_STR( 6C_1C ))
PORT_DIPSETTING( 0x0006, DEF_STR( 5C_1C ))
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ))
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C ))
PORT_DIPNAME( 0x0038, 0x0038, "Left Coinage" ) PORT_DIPLOCATION("SWA:3,4,5")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ))
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ))
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play )) PORT_DIPLOCATION("SWA:2")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ))
PORT_DIPSETTING( 0x0000, DEF_STR( On ))
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:1" )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("3c0008")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_COIN4 )
PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("3c000a")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(prot_r, NULL) /* protection data */
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* protection ready */
PORT_BIT( 0x00fc, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*************************************
*
* Machine driver
@ -758,6 +892,22 @@ static MACHINE_CONFIG_DERIVED( stonebal, artmagic )
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( shtstar, artmagic )
MDRV_CPU_MODIFY("maincpu")
MDRV_CPU_PROGRAM_MAP(shtstar_map)
/* sub cpu*/
MDRV_CPU_ADD("subcpu", M68000, MASTER_CLOCK_25MHz/2)
MDRV_CPU_PROGRAM_MAP(shtstar_subcpu_map)
/*gun board cpu*/
MDRV_CPU_ADD("guncpu", I80C31, 6000000)
MDRV_CPU_IO_MAP(shtstar_guncpu_io_map)
MDRV_CPU_PROGRAM_MAP(shtstar_guncpu_map)
MACHINE_CONFIG_END
/*************************************
@ -873,6 +1023,109 @@ ROM_START( stonebal2 )
ROM_LOAD( "u1801.bin", 0x00000, 0x80000, CRC(d98f7378) SHA1(700df7f29c039b96791c2704a67f01a722dc96dc) )
ROM_END
/*
Shooting Star:
- Small pcb "gewehr controller" (gun controller) adp 1994
romless MCU 80c31BH-3 16P philips
27c256 eprom "2207 7b42c5"
LC36648L-10
8 connectors
3X led
osc 12.0000M
- common adp cpu board adp 1994.12
MC68ec0000FN8
2x 27c1001 eproms
2x mk48t08b-15 timekeeper RAM
- common adp i/o board (see adp.c ) with MC68681 an YM2149F
- lamp board with triacs
- a couple of tiny boards with some logic parts
- Art & Magic jamma pcb, 11 connectors (jamma not connected) "am005c0494 0310"
MC68000p12
TMS34010fnl-40
fpga actel a1020a pl84c 16b.u110
cpld xilinx xc7236a 0 25 15b.u111
MC68681p
ramdac adv476kn80e 03-56 os
Oki M6295
25.000mhz
40.000mhz
13 pals/gals (not dumped) labelled:
a&m005c0494 06a u126
a&m005c0494 03a u125
a&m005c0494 02a u307
a&m005c0494 18a u306
a&m005c0494 17a u305
a&m005c0494 05a u206
a&m005c0494 01a u205
a&m005c0494 04a u601
a&m005c0494 08a u916
a&m005c0494 07a u705
a&m005c0494 10a u917
a&m005c0494 09a u903
a&m005c0494 11a u112
27c2001 near oki "a&m005c0494 12a"
2x 27c010 68k labelled u101 and u102
2x 27c040 "a&m005c0494 13a" and "a&m005c0494 14a"
Shooting Star
Nova (Art & Magic ?), 1994
PCB No: AM005C0494 0310
CPUs : TMS34010FNL-40, MC68000P12
SND : OKI M6295
OSC : 40.000MHz, 25.000MHz
*/
ROM_START( shtstar )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_BYTE( "rom.u102", 0x00000, 0x20000, CRC(cce9877e) SHA1(3e2b3b29d5dd73bfe0c7faf84309b50adbcded3b) )
ROM_LOAD16_BYTE( "rom.u101", 0x00001, 0x20000, CRC(3a330d9d) SHA1(0f3cd75e9e5483e3cf51f0c4eb4f15b6c3b33b67) )
ROM_REGION( 0x40000, "subcpu", 0 )
ROM_LOAD16_BYTE( "shooting_star_f1_i.u2", 0x00000, 0x20000, CRC(2780d8d6) SHA1(a8db3a9771f6918eb8bb3b94db82ca8ada2aae7d) )
ROM_LOAD16_BYTE( "shooting_star_f1_ii.u7", 0x00001, 0x20000, CRC(0d127d9c) SHA1(e9d209901e55a743a4916c850083caa23c5ebb39) )
/* 80c31 MCU */
ROM_REGION( 0x10000, "guncpu", 0 )
ROM_LOAD( "2207_7b42c5.u6", 0x00000, 0x8000, CRC(6dd4b4ed) SHA1(b37e9e5ddfb5d88c5412dc79643adfc4362fbb46) )
ROM_REGION16_LE( 0x100000, "gfx1", 0 )
ROM_LOAD( "a&m005c0494_13a.u134", 0x00000, 0x80000, CRC(f101136a) SHA1(9ff7275e0c1fc41f3d97ae0bd628581e2803910a) )
ROM_LOAD( "a&m005c0494_14a.u135", 0x80000, 0x80000, CRC(3e847f8f) SHA1(c99159951303b7f752305fa8e7e6d4bfb4fc54ba) )
ROM_REGION( 0x80000, "oki", 0 )
ROM_LOAD( "a&m005c0494_12a.u151", 0x00000, 0x40000, CRC(2df3db1e) SHA1(d2e588db577de6fd527cd496f5eae9964d557da3) )
ROM_REGION( 0x1a00, "plds", 0 )
ROM_LOAD( "a&m005c0494_06a.u126", 0x0000, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_03a.u125", 0x0200, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_02a.u307", 0x0400, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_18a.u306", 0x0600, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_17a.u305", 0x0800, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_05a.u206", 0x0a00, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_01a.u205", 0x0c00, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_04a.u601", 0x0e00, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_08a.u916", 0x1000, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_07a.u705", 0x1200, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_10a.u917", 0x1400, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_09a.u903", 0x1600, 0x0200, NO_DUMP )
ROM_LOAD( "a&m005c0494_11a.u112", 0x1800, 0x0200, NO_DUMP )
ROM_END
/*************************************
@ -939,6 +1192,14 @@ static DRIVER_INIT( stonebal )
protection_handler = stonebal_protection;
}
static DRIVER_INIT( shtstar )
{
/* wrong */
decrypt_ultennis();
artmagic_is_stoneball =0;
protection_handler = stonebal_protection;
}
/*************************************
@ -952,3 +1213,6 @@ GAME( 1993, ultennisj,ultennis, artmagic, ultennis, ultennis, ROT0, "Art & Magic
GAME( 1994, cheesech, 0, cheesech, cheesech, cheesech, ROT0, "Art & Magic", "Cheese Chase", GAME_SUPPORTS_SAVE )
GAME( 1994, stonebal, 0, stonebal, stonebal, stonebal, ROT0, "Art & Magic", "Stone Ball (4 Players)", GAME_SUPPORTS_SAVE )
GAME( 1994, stonebal2,stonebal, stonebal, stoneba2, stonebal, ROT0, "Art & Magic", "Stone Ball (2 Players)", GAME_SUPPORTS_SAVE )
GAME( 1994, shtstar, 0, shtstar, shtstar, shtstar, ROT0, "Nova", "Shooting Star", GAME_NOT_WORKING )

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@ -8681,6 +8681,8 @@ Other Sun games
DRIVER( cheesech ) /* (c) 1994 */
DRIVER( stonebal ) /* (c) 1994 */
DRIVER( stonebal2 ) /* (c) 1994 */
DRIVER( shtstar ) /* (c) 1994 Nova */
/* Dynamo games */
DRIVER( skeetsht ) /* (c) 1991 */