luaengine: convert to sol2 [Carl]

This commit is contained in:
cracyc 2016-10-30 19:41:18 -05:00
parent a2c76b34d8
commit e5bb85da5b
4 changed files with 1574 additions and 2706 deletions

File diff suppressed because it is too large Load Diff

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@ -18,6 +18,7 @@
#define __LUA_ENGINE_H__
#include <map>
#include "sol2/sol.hpp"
// None is typedef'd already in SDL/X11 libs
#ifdef None
@ -47,50 +48,25 @@ public:
void serve_lua();
void periodic_check();
bool frame_hook();
void execute_function(const char *id);
struct menu_item {
std::string text;
std::string subtext;
std::string flags;
};
void menu_populate(std::string &menu, std::vector<menu_item> &menu_list);
bool menu_callback(std::string &menu, int index, std::string event);
void menu_populate(const std::string &menu, std::vector<std::tuple<std::string, std::string, std::string>> &menu_list);
bool menu_callback(const std::string &menu, int index, const std::string &event);
void resume(lua_State *L, int nparam = 0, lua_State *root = nullptr);
void set_machine(running_machine *machine) { m_machine = machine; update_machine(); }
void set_machine(running_machine *machine) { m_machine = machine; }
std::vector<std::string> &get_menu() { return m_menu; }
void attach_notifiers();
void on_frame_done();
const char *call_plugin(const char *data, const char *name);
private:
struct hook {
lua_State *L;
int cb;
hook();
void set(lua_State *L, int idx);
lua_State *precall();
void call(lua_engine *engine, lua_State *T, int nparam);
bool active() const { return L != nullptr; }
};
static const char *const tname_ioport;
// internal state
lua_State *m_lua_state;
running_machine * m_machine;
lua_State *m_lua_state;
sol::state_view *m_sol_state;
sol::state_view &sol() const { return *m_sol_state; }
running_machine *m_machine;
std::vector<std::string> m_menu;
hook hook_output_cb;
bool output_notifier_set;
hook hook_frame_cb;
static lua_engine* luaThis;
std::map<lua_State *, std::pair<lua_State *, int> > thread_registry;
running_machine &machine() const { return *m_machine; }
@ -104,154 +80,41 @@ private:
void on_machine_resume();
void on_machine_frame();
void output_notifier(const char *outname, int32_t value);
static void s_output_notifier(const char *outname, int32_t value, void *param);
void register_function(sol::function func, const char *id);
bool execute_function(const char *id);
void emu_after_done(void *_h, int32_t param);
int emu_after(lua_State *L);
int emu_wait(lua_State *L);
void emu_hook_output(lua_State *L);
void emu_set_hook(lua_State *L);
static int l_ioport_write(lua_State *L);
static int l_emu_after(lua_State *L);
static int l_emu_app_name(lua_State *L);
static int l_emu_app_version(lua_State *L);
static int l_emu_wait(lua_State *L);
static int l_emu_time(lua_State *L);
static int l_emu_gamename(lua_State *L);
static int l_emu_romname(lua_State *L);
static int l_emu_softname(lua_State *L);
static int l_emu_keypost(lua_State *L);
static int l_emu_hook_output(lua_State *L);
static int l_emu_exit(lua_State *L);
static int l_emu_start(lua_State *L);
static int l_emu_pause(lua_State *L);
static int l_emu_unpause(lua_State *L);
static int l_emu_set_hook(lua_State *L);
static int l_emu_register_prestart(lua_State *L);
static int l_emu_register_start(lua_State *L);
static int l_emu_register_stop(lua_State *L);
static int l_emu_register_pause(lua_State *L);
static int l_emu_register_resume(lua_State *L);
static int l_emu_register_frame(lua_State *L);
static int l_emu_register_frame_done(lua_State *L);
static int l_emu_register_menu(lua_State *L);
static int l_emu_register_callback(lua_State *L);
static std::string get_print_buffer(lua_State *L);
static int l_osd_printf_verbose(lua_State *L);
static int l_osd_printf_error(lua_State *L);
static int l_osd_printf_info(lua_State *L);
static int l_osd_printf_debug(lua_State *L);
static int l_driver_find(lua_State *L);
static int register_function(lua_State *L, const char *id);
// "emu.machine" namespace
static luabridge::LuaRef l_machine_get_devices(const running_machine *r);
static luabridge::LuaRef l_machine_get_images(const running_machine *r);
static luabridge::LuaRef l_ioport_get_ports(const ioport_manager *i);
static luabridge::LuaRef l_render_get_targets(const render_manager *r);
static luabridge::LuaRef l_ioports_port_get_fields(const ioport_port *i);
static luabridge::LuaRef devtree_dfs(device_t *root, luabridge::LuaRef dev_table);
static luabridge::LuaRef l_dev_get_states(const device_t *d);
static uint64_t l_state_get_value(const device_state_entry *d);
static void l_state_set_value(device_state_entry *d, uint64_t v);
static luabridge::LuaRef l_dev_get_memspaces(const device_t *d);
struct lua_machine {
int l_popmessage(lua_State *L);
int l_logerror(lua_State *L);
};
struct lua_addr_space {
lua_addr_space(address_space *space, device_memory_interface *dev) :
space(*space), dev(dev) {}
template<typename T> int l_mem_read(lua_State *L);
template<typename T> int l_mem_write(lua_State *L);
template<typename T> int l_log_mem_read(lua_State *L);
template<typename T> int l_log_mem_write(lua_State *L);
template<typename T> int l_direct_mem_read(lua_State *L);
template<typename T> int l_direct_mem_write(lua_State *L);
struct addr_space {
addr_space(address_space &space, device_memory_interface &dev) :
space(space), dev(dev) {}
template<typename T> T mem_read(offs_t address, sol::object shift);
template<typename T> void mem_write(offs_t address, T val, sol::object shift);
template<typename T> T log_mem_read(offs_t address);
template<typename T> void log_mem_write(offs_t address, T val);
template<typename T> T direct_mem_read(offs_t address);
template<typename T> void direct_mem_write(offs_t address, T val);
const char *name() const { return space.name(); }
address_space &space;
device_memory_interface *dev;
};
static luabridge::LuaRef l_addr_space_map(const lua_addr_space *sp);
static luabridge::LuaRef l_machine_get_screens(const running_machine *r);
struct lua_screen {
int l_height(lua_State *L);
int l_width(lua_State *L);
int l_orientation(lua_State *L);
int l_refresh(lua_State *L);
int l_type(lua_State *L);
int l_snapshot(lua_State *L);
int l_draw_box(lua_State *L);
int l_draw_line(lua_State *L);
int l_draw_text(lua_State *L);
};
static luabridge::LuaRef l_dev_get_items(const device_t *d);
struct lua_video {
int l_begin_recording(lua_State *L);
int l_end_recording(lua_State *L);
device_memory_interface &dev;
};
static luabridge::LuaRef l_cheat_get_entries(const cheat_manager *c);
struct lua_cheat_entry {
int l_get_state(lua_State *L);
template<typename T> static T share_read(memory_share &share, offs_t address);
template<typename T> static void share_write(memory_share &share, offs_t address, T val);
template<typename T> static T region_read(memory_region &region, offs_t address);
template<typename T> static void region_write(memory_region &region, offs_t address, T val);
struct save_item {
void *base;
unsigned int size;
unsigned int count;
};
template<typename T> static luabridge::LuaRef l_options_get_entries(const T *o);
struct lua_options_entry {
int l_entry_value(lua_State *L);
};
static luabridge::LuaRef l_memory_get_banks(const memory_manager *m);
static luabridge::LuaRef l_memory_get_shares(const memory_manager *m);
struct lua_memory_share {
template<typename T> int l_share_read(lua_State *L);
template<typename T> int l_share_write(lua_State *L);
};
static luabridge::LuaRef l_memory_get_regions(const memory_manager *m);
struct lua_memory_region {
template<typename T> int l_region_read(lua_State *L);
template<typename T> int l_region_write(lua_State *L);
};
struct lua_ui_input {
int l_ui_input_find_mouse(lua_State *L);
};
struct lua_render_target {
int l_render_view_bounds(lua_State *L);
};
struct lua_emu_file {
int l_emu_file_read(lua_State *L);
};
struct lua_item {
lua_item(int index);
void *l_item_base;
unsigned int l_item_size;
unsigned int l_item_count;
int l_item_read(lua_State *L);
int l_item_read_block(lua_State *L);
int l_item_write(lua_State *L);
};
void resume(void *L, int32_t param);
void start();
static int luaopen_ioport(lua_State *L);
void close();
static void *checkparam(lua_State *L, int idx, const char *tname);
static void *getparam(lua_State *L, int idx, const char *tname);
static void push(lua_State *L, void *p, const char *tname);
int report(int status);
int docall(int narg, int nres);
int incomplete(int status) ;
int docall(int narg, int nres);
void run(sol::load_result res);
};
#endif /* __LUA_ENGINE_H__ */

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@ -91,28 +91,32 @@ void menu_plugin_opt::handle()
void menu_plugin_opt::populate()
{
std::vector<lua_engine::menu_item> menu_list;
std::vector<std::tuple<std::string, std::string, std::string>> menu_list;
mame_machine_manager::instance()->lua()->menu_populate(m_menu, menu_list);
uintptr_t i = 1;
for(auto &item : menu_list)
{
const std::string &text = std::get<0>(item);
const std::string &subtext = std::get<1>(item);
const std::string &tflags = std::get<2>(item);
uint32_t flags = 0;
if(item.flags == "off")
if(tflags == "off")
flags = FLAG_DISABLE;
else if(item.flags == "l")
else if(tflags == "l")
flags = FLAG_LEFT_ARROW;
else if(item.flags == "r")
else if(tflags == "r")
flags = FLAG_RIGHT_ARROW;
else if(item.flags == "lr")
else if(tflags == "lr")
flags = FLAG_RIGHT_ARROW | FLAG_LEFT_ARROW;
if(item.text == "---")
if(text == "---")
{
item_append(menu_item_type::SEPARATOR);
i++;
}
else
item_append(item.text, item.subtext, flags, (void *)i++);
item_append(text, subtext, flags, (void *)i++);
}
item_append(menu_item_type::SEPARATOR);
}

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@ -407,10 +407,7 @@ void mame_ui_manager::update_and_render(render_container &container)
// render any cheat stuff at the bottom
if (machine().phase() >= MACHINE_PHASE_RESET)
{
mame_machine_manager::instance()->lua()->on_frame_done();
mame_machine_manager::instance()->cheat().render_text(*this, container);
}
// call the current UI handler
m_handler_param = m_handler_callback(container);