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bestleag: fix spriteram oob access
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@ -142,7 +142,7 @@ Note: sprite chip is different than the other Big Striker sets and they
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*/
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void bestleag_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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uint16_t *spriteram16 = m_spriteram;
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uint16_t *src = m_spriteram + 0x16/2;
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/*
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@ -150,18 +150,16 @@ void bestleag_state::draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprec
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*/
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int offs;
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for (offs = 0x16/2;offs < m_spriteram.bytes()/2;offs += 4)
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for (int offs = 0; offs < 0x7f4; offs += 4)
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{
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int code = spriteram16[offs+3] & 0xfff;
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int color = (spriteram16[offs+2] & 0xf000) >> 12;
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int sx = (spriteram16[offs+2] & 0x1ff) - 20;
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int sy = (0xff - (spriteram16[offs+0] & 0xff)) - 15;
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int flipx = (spriteram16[offs+0] & 0x4000) >> 14;
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int code = src[offs+3] & 0xfff;
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int color = (src[offs+2] & 0xf000) >> 12;
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int sx = (src[offs+2] & 0x1ff) - 20;
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int sy = (0xff - (src[offs+0] & 0xff)) - 15;
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int flipx = (src[offs+0] & 0x4000) >> 14;
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/* Sprite list end code */
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if(spriteram16[offs+0] & 0x2000)
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if(src[offs+0] & 0x2000)
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return;
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/* it can change sprites color mask like the original set */
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