mirror of
https://github.com/holub/mame
synced 2025-04-19 15:11:37 +03:00
docastle: update some dipswitches
This commit is contained in:
parent
b36f36c769
commit
e659dfa9d8
@ -150,9 +150,12 @@ TODO:
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CURSOR pin. The cursor is configured at scanline 0, and causes the games to
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update the next video frame during active display. What is the culprit here?
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For now, it's simply hooked up to vsync.
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- idsoccera gives a subcpu ROM checksum error (hold START at boot). idsoccert
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- idsoccera gives a subcpu ROM checksum error (hold button 1 at boot). idsoccert
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subcpu ROM dump is identical, so it's probably fine? Moreover, idsoccert
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gives maincpu ROM checksum errors.
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- Is idsoccert always hardcoded to single joystick mode? Like with asoccer's
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single joystick DSW setting, 2nd button switches between characters. Tecfri's
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pinout diagram does list 2 joysticks though.
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*******************************************************************************/
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@ -326,7 +329,7 @@ void idsoccer_state::machine_reset()
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{
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docastle_state::machine_reset();
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m_adpcm_idle = 0;
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m_adpcm_idle = 1;
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m_adpcm_data = 0;
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}
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@ -818,7 +821,7 @@ static INPUT_PORTS_START( docastle )
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PORT_START("SYSTEM")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
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PORT_SERVICE_NO_TOGGLE( 0x02, IP_ACTIVE_LOW )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(32)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) // hold
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PORT_DIPNAME( 0x08, 0x08, "Freeze" )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -827,31 +830,31 @@ static INPUT_PORTS_START( docastle )
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PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:8,7")
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PORT_DIPSETTING( 0x03, "1 (Beginner)" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x01, "3" )
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PORT_DIPSETTING( 0x00, "4 (Advanced)" )
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PORT_DIPNAME( 0x04, 0x04, "Rack Test" ) PORT_DIPLOCATION("SWA:6")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:8,7")
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PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x04, 0x04, "Rack Test" ) PORT_DIPLOCATION("SWA:6")
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, "Advance Level on Getting Diamond" ) PORT_DIPLOCATION("SWA:5")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "Difficulty of EXTRA" ) PORT_DIPLOCATION("SWA:4")
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PORT_DIPNAME( 0x08, 0x08, "Advance Credit & Level on Diamond" ) PORT_DIPLOCATION("SWA:5")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x10, 0x10, "Difficulty of EXTRA" ) PORT_DIPLOCATION("SWA:4")
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PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPNAME( 0x20, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2,1")
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:2,1")
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PORT_DIPSETTING( 0x00, "2" )
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PORT_DIPSETTING( 0xc0, "3" )
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PORT_DIPSETTING( 0x80, "4" )
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PORT_DIPSETTING( 0x40, "5" )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:8,7,6,5")
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:8,7,6,5")
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PORT_DIPSETTING( 0x06, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) )
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@ -864,7 +867,7 @@ static INPUT_PORTS_START( docastle )
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PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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// 0x01, 0x02, 0x03, 0x04, 0x05 all give 1 Coin/1 Credit
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:4,3,2,1")
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:4,3,2,1")
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PORT_DIPSETTING( 0x60, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) )
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@ -889,10 +892,10 @@ static INPUT_PORTS_START( dorunrun )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:5")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "Special" ) PORT_DIPLOCATION("SWA:2")
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PORT_DIPNAME( 0x40, 0x40, "Special" ) PORT_DIPLOCATION("SWA:2")
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PORT_DIPSETTING( 0x40, "Given" )
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PORT_DIPSETTING( 0x00, "Not Given" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPSETTING( 0x80, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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INPUT_PORTS_END
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@ -901,7 +904,7 @@ static INPUT_PORTS_START( runrun )
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PORT_INCLUDE( dorunrun )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPSETTING( 0x80, "1" )
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PORT_DIPSETTING( 0x00, "2" )
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INPUT_PORTS_END
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@ -913,10 +916,10 @@ static INPUT_PORTS_START( dowild )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:5")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "Special" ) PORT_DIPLOCATION("SWA:2")
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PORT_DIPNAME( 0x40, 0x40, "Special" ) PORT_DIPLOCATION("SWA:2")
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PORT_DIPSETTING( 0x40, "Given" )
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PORT_DIPSETTING( 0x00, "Not Given" )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWA:1")
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PORT_DIPSETTING( 0x80, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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INPUT_PORTS_END
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@ -925,15 +928,15 @@ static INPUT_PORTS_START( jjack )
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PORT_INCLUDE( docastle )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SWA:8,7")
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PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:5")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "Extra?" )
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PORT_DIPNAME( 0x10, 0x10, "Extra?" ) PORT_DIPLOCATION("SWA:4")
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PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
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INPUT_PORTS_END
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@ -942,39 +945,23 @@ static INPUT_PORTS_START( kickridr )
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PORT_INCLUDE( docastle )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" )
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PORT_DIPNAME( 0x03, 0x03, "Difficulty?" ) PORT_DIPLOCATION("SWA:8,7")
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PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:5")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "DSW4" )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "DSW2" )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "DSW1" )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWA:4" )
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PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SWA:2" )
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PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SWA:1" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( idsoccer )
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PORT_INCLUDE( docastle )
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PORT_MODIFY("JOYS")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_START("JOYS2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_RIGHT ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_UP ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY
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@ -984,29 +971,80 @@ static INPUT_PORTS_START( idsoccer )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKRIGHT_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_START("JOYS2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_RIGHT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_UP ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_LEFT ) PORT_8WAY PORT_PLAYER(2)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICKLEFT_DOWN ) PORT_8WAY PORT_PLAYER(2)
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:8,7")
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PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x04, 0x04, "One Player vs. Computer" ) PORT_DIPLOCATION("SW1:!6") // Additional time extended for winning score
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
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PORT_DIPNAME( 0x04, 0x04, "Continuity" ) PORT_DIPLOCATION("SWA:6") // 1P game continues after win
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:5")
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "Player 2 Time Extension" ) PORT_DIPLOCATION("SW1:4") // Player may play same game with additional credit
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x10, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Player 1 Time Extension" ) PORT_DIPLOCATION("SW1:3") // Player may play same game with additional credit
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PORT_DIPNAME( 0x10, 0x10, "Allow Continue (2P)" ) PORT_DIPLOCATION("SWA:4")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x20, 0x20, "Allow Continue (1P)" ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Yes ) )
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PORT_DIPNAME( 0xc0, 0xc0, "Real Game Time" ) PORT_DIPLOCATION("SWA:2,1") // Indicator always shows 3:00 and counts down
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PORT_DIPSETTING( 0x00, "1:00" )
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PORT_DIPSETTING( 0x40, "2:00" )
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PORT_DIPSETTING( 0x80, "2:30" )
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PORT_DIPSETTING( 0xc0, "3:00" )
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWB:8,7,6,5")
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PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x08, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWB:4,3,2,1")
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PORT_DIPSETTING( 0x50, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x70, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x60, DEF_STR( 3C_2C ) )
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PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 2C_3C ) )
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PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( asoccer )
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PORT_INCLUDE( idsoccer )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x04, 0x04, "Joysticks" ) PORT_DIPLOCATION("SWA:6")
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PORT_DIPSETTING( 0x00, "Single" )
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PORT_DIPSETTING( 0x04, "Dual" )
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PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SWA:4" )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_DIPNAME( 0xc0, 0xc0, "Real Game Time" ) PORT_DIPLOCATION("SW1:1,2") // Indicator always shows 3:00 and counts down
|
||||
PORT_DIPSETTING( 0xc0, "3:00" )
|
||||
PORT_DIPSETTING( 0x80, "2:30" )
|
||||
PORT_DIPSETTING( 0x40, "2:00" )
|
||||
PORT_DIPSETTING( 0x00, "1:00" )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
@ -1605,7 +1643,7 @@ ROM_END
|
||||
GAME( 1983, docastle, 0, docastle, docastle, docastle_state, empty_init, ROT270, "Universal", "Mr. Do's Castle (set 1)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, docastle2, docastle, docastle, docastle, docastle_state, empty_init, ROT270, "Universal", "Mr. Do's Castle (set 2)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, docastleo, docastle, docastle, docastle, docastle_state, empty_init, ROT270, "Universal", "Mr. Do's Castle (older)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, douni, docastle, docastle, docastle, docastle_state, empty_init, ROT270, "Universal", "Mr. Do vs. Unicorns", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1983, douni, docastle, docastle, docastle, docastle_state, empty_init, ROT270, "Universal", "Mr. Do! vs. Unicorns (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1984, dorunrun, 0, dorunrun, dorunrun, docastle_state, empty_init, ROT0, "Universal", "Do! Run Run (set 1)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1984, dorunrun2, dorunrun, dorunrun, dorunrun, docastle_state, empty_init, ROT0, "Universal", "Do! Run Run (set 2)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1984, dorunrunc, dorunrun, docastle, dorunrun, docastle_state, empty_init, ROT0, "Universal", "Do! Run Run (Do's Castle hardware, set 1)", MACHINE_SUPPORTS_SAVE )
|
||||
@ -1619,4 +1657,4 @@ GAME( 1984, kickridr, 0, dorunrun, kickridr, docastle_state, empty_init
|
||||
GAME( 1985, idsoccer, 0, idsoccer, idsoccer, idsoccer_state, empty_init, ROT0, "Universal", "Indoor Soccer (set 1)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1985, idsoccera, idsoccer, idsoccer, idsoccer, idsoccer_state, empty_init, ROT0, "Universal", "Indoor Soccer (set 2)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1985, idsoccert, idsoccer, idsoccer, idsoccer, idsoccer_state, empty_init, ROT0, "Universal (Tecfri license)", "Indoor Soccer (Tecfri)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1987, asoccer, idsoccer, idsoccer, idsoccer, idsoccer_state, empty_init, ROT0, "Universal", "American Soccer (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
GAME( 1987, asoccer, idsoccer, idsoccer, asoccer, idsoccer_state, empty_init, ROT0, "Universal", "American Soccer (Japan)", MACHINE_SUPPORTS_SAVE )
|
||||
|
Loading…
Reference in New Issue
Block a user