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https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
m14.cpp: Added flip screen support
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@ -157,16 +157,31 @@ void m14_state::draw_ball_and_paddle(bitmap_ind16 &bitmap, const rectangle &clip
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const uint8_t white_pen = 0x1f;
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const int xoffs = -8; // matches left-right wall bounces
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const int p_ybase = 184; // matches ball bounce to paddle
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int resx,resy;
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// draw ball
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for(xi=0;xi<4;xi++)
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for(yi=0;yi<4;yi++)
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bitmap.pix16(m_bally+yi, m_ballx+xi+xoffs) = m_palette->pen(white_pen);
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{
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resx = flip_screen() ? 32*8-(m_ballx+xi+xoffs) : m_ballx+xi+xoffs;
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resy = flip_screen() ? 28*8-(m_bally+yi) : m_bally+yi;
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if(cliprect.contains(resx,resy))
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bitmap.pix16(resy, resx) = m_palette->pen(white_pen);
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}
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// draw paddle
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for(xi=0;xi<16;xi++)
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for(yi=0;yi<4;yi++)
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bitmap.pix16(p_ybase+yi, m_paddlex+xi+xoffs) = m_palette->pen(white_pen);
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{
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resx = flip_screen() ? 32*8-(m_paddlex+xi+xoffs) : (m_paddlex+xi+xoffs);
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resy = flip_screen() ? 28*8-(p_ybase+yi) : p_ybase+yi;
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if(cliprect.contains(resx,resy))
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bitmap.pix16(resy, resx) = m_palette->pen(white_pen);
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}
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}
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@ -220,7 +235,9 @@ WRITE8_MEMBER(m14_state::hopper_w)
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{
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/* ---- x--- coin out */
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/* ---- --x- hopper/input mux? */
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/* ---- ---x flip screen */
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m_hop_mux = data & 2;
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flip_screen_set(data & 1);
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//popmessage("%02x",data);
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}
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@ -309,12 +326,12 @@ static INPUT_PORTS_START( m14 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Reach")
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PORT_START("DSW") //this whole port is stored at work ram $2112.
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PORT_DIPNAME( 0x01, 0x01, "Show available tiles" )
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PORT_DIPNAME( 0x01, 0x01, "Show available tiles" ) // difficulty even
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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