mirror of
https://github.com/holub/mame
synced 2025-05-22 21:58:57 +03:00
Improvements to Noraut Poker driver....
* Corrected CPU clock to Xtal/8. * Discovered 3 new I/O lines coming from PPI-2, PC0-PC2. They are mixed with the handshake ones. * Added the READOUT button to noraut12 games. * Splitted the main machine driver to cover 2 different Noraut systems. * Added partial support for PPI-2, PC0-PC2 output lines on noraut11 games. * Figured out other remaining I/O lines. * Added new handlers to simulate the handshake lines. Still need real support through PPI-2. * Updated technical notes.
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@ -1,7 +1,7 @@
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/******************************************************************************
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- NORAUT POKER -
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------------------
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- NORAUT POKER SYSTEM -
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-------------------------
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Driver by Roberto Fresca & Angelo Salese.
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@ -160,6 +160,7 @@
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Video Blue 35 10p in Meter
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Video Red 36 Spark Detect (Not on all boards)
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*******************************************************************************
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Control Panel
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@ -305,12 +306,12 @@
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7654 3210
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---- ---x * HI lamp.
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---- --x- * LO lamp.
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---- -x-- unknown.
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---- -x-- * HOPPER MOTOR DRIVE
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---- x--- * Payout pulse.
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---x ---- * Coin 2 counter.
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--x- ---- * Coin 1 counter.
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-x-- ---- unknown.
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x--- ---- unknown (always activated).
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-x-- ---- + Coin counter related.
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x--- ---- + DEFLECT (always activated).
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-----------------------------------------------------------
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@ -323,7 +324,7 @@
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---- --x- * BET / CHANGE CARD button.
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---- -x-- * COIN 1 mech.
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---- x--- * COIN 2 mech.
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---x ---- * READOUT button.
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---x ---- * READOUT button (noraut11).
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--x- ---- * HI button.
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-x-- ---- * LO button.
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x--- ---- * PAYOUT button.
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@ -349,8 +350,8 @@
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7654 3210
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---- ---x * DEAL / DRAW Lamp.
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---- --x- * BET / COLLECT Lamp.
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---- -x-- unknown (always activated after initalize).
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---- x--- unknown.
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---- -x-- + PANEL LIGHTS RESET (always activated after initalize).
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---- x--- + PANEL LAMPS CLOCK
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xxxx ---- * Discrete Sound Lines.
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@ -363,18 +364,24 @@
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xxxx xxxx VRAM DATA.
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PPI-2 (a0h-a3h); PortB IN? (should be OUT)
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PPI-2 (a0h-a3h); PortB OUT
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VRAM Handlers:
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7654 3210
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xxxx xxxx VRAM ADDRESSING.
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PPI-2 (a0h-a3h); PortC (PortA handshake lines)
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VRAM Handlers:
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PPI-2 (a0h-a3h); PortC IN/OUT.
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PortA handshake lines & PC0-PC2 (noraut11 = OUT; noraut12 = IN):
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7654 3210
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xxxx xxxx HANDSHAKE LINES.
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---- ---x unknown (noraut11).
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---- --x- unknown (noraut11).
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---- -x-- unknown (noraut11).
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---- ---x * N/C (noraut12).
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---- --x- * READOUT SWITCH (noraut12).
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---- -x-- * LOW LEVEL HOPPER (noraut12).
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xxxx x--- * PortA HANDSHAKE LINES (all systems).
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*******************************************************************************
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@ -408,7 +415,7 @@
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0x60 - 0x63 ; PPI 8255 0 - DIP Switches, lamps & counters.
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0xA0 - 0xA3 ; PPI 8255 1 - Regular Inputs, sound lines & remaining lamps.
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0xC0 - 0xC3 ; PPI 8255 2 - Video RAM access.
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0xC0 - 0xC3 ; PPI 8255 2 - Video RAM access & other stuff.
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*******************************************************************************
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@ -485,6 +492,18 @@
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- Updated technical notes.
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[2009-08-30]
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- Corrected CPU clock to Xtal/8.
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- Discovered 3 new I/O lines coming from PPI-2, PC0-PC2. They are mixed with the handshake ones.
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- Added the READOUT button to noraut12 games.
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- Splitted the main machine driver to cover 2 different Noraut systems.
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- Added partial support for PPI-2, PC0-PC2 output lines on noraut11 games.
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- Figured out other remaining I/O lines.
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- Added new handlers to simulate the handshake lines. Still need real support through PPI-2.
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- Updated technical notes.
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TODO:
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- Analize the third 8255 at 0xc0-0xc3 (full bidirectional port w/hshk lines)
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@ -498,6 +517,7 @@
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#define MASTER_CLOCK XTAL_18_432MHz
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#define CPU_CLOCK MASTER_CLOCK / 8 /* 2.30275 MHz - Measured: 2.305 MHz */
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#include "driver.h"
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#include "cpu/z80/z80.h"
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@ -610,12 +630,12 @@ static WRITE8_DEVICE_HANDLER( soundlamps_w )
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/* PPI-1 (a0h-a3h); PortC OUT.
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Sound & Lamps:
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7654 3210
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---- ---x * DEAL / DRAW Lamp.
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---- --x- * BET / COLLECT Lamp.
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---- -x-- unknown (always activated after initalize).
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---- x--- unknown.
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xxxx ---- * Discrete Sound Lines.
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7654 3210
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---- ---x * DEAL / DRAW Lamp.
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---- --x- * BET / COLLECT Lamp.
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---- -x-- + PANEL LIGHTS RESET (always activated after initalize).
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---- x--- + PANEL LAMPS CLOCK
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xxxx ---- * Discrete Sound Lines.
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*/
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output_set_lamp_value(8, (data >> 0) & 1); /* DEAL / DRAW lamp */
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output_set_lamp_value(9, (data >> 1) & 1); /* BET / COLLECT lamp */
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@ -632,12 +652,12 @@ static WRITE8_DEVICE_HANDLER( counterlamps_w )
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7654 3210
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---- ---x * HI lamp.
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---- --x- * LO lamp.
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---- -x-- unknown.
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---- -x-- * HOPPER MOTOR DRIVE
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---- x--- * Payout pulse.
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---x ---- * Coin 2 counter.
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--x- ---- * Coin 1 counter.
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-x-- ---- unknown.
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x--- ---- unknown (always activated).
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-x-- ---- + Coin counter related.
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x--- ---- + DEFLECT (always activated).
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*/
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output_set_lamp_value(10, (data >> 0) & 1); /* HI lamp */
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output_set_lamp_value(11, (data >> 1) & 1); /* LO lamp */
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@ -648,10 +668,29 @@ static WRITE8_DEVICE_HANDLER( counterlamps_w )
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}
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/* game waits for bit 7 (0x80) to be set.*/
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static READ8_HANDLER( test_r )
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/* Game waits for bit 7 (0x80) to be set.
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This should be the /OBF line (PC7) from PPI-2 (handshaked).
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PC0-PC2 are set as input.
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*/
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UINT8 ppi2_portc;
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UINT8 hndshk = 0xf8; /* simulating the handshake lines */
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static READ8_HANDLER( ppi2_portc_r )
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{
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return 0xff;
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ppi2_portc = (hndshk | (input_port_read(space->machine, "IN2") & 0x07));
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return ppi2_portc;
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}
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static READ8_HANDLER( hndshk_r )
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{
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return hndshk;
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}
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static WRITE8_HANDLER( ppi2_portc_w )
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{
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/* PC0-PC2 don't seems to be connected */
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popmessage("written : %02X", data);
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}
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/* game waits for bit 4 (0x10) to be reset.*/
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@ -680,13 +719,23 @@ static ADDRESS_MAP_START( norautp_map, ADDRESS_SPACE_PROGRAM, 8 )
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AM_RANGE(0x6000, 0x63ff) AM_RAM AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( norautp_portmap, ADDRESS_SPACE_IO, 8 )
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static ADDRESS_MAP_START( noraut11_portmap, ADDRESS_SPACE_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x60, 0x63) AM_DEVREADWRITE("ppi8255_0", ppi8255_r, ppi8255_w)
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AM_RANGE(0xa0, 0xa3) AM_DEVREADWRITE("ppi8255_1", ppi8255_r, ppi8255_w)
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AM_RANGE(0xc0, 0xc0) AM_WRITE(vram_data_w)
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AM_RANGE(0xc1, 0xc1) AM_WRITE(vram_addr_w)
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AM_RANGE(0xc2, 0xc2) AM_READ(test_r)
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AM_RANGE(0xc2, 0xc2) AM_READWRITE(hndshk_r, ppi2_portc_w)
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// AM_RANGE(0xc0, 0xc3) AM_DEVREADWRITE("ppi8255_2", ppi8255_r, ppi8255_w)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( noraut12_portmap, ADDRESS_SPACE_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x60, 0x63) AM_DEVREADWRITE("ppi8255_0", ppi8255_r, ppi8255_w)
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AM_RANGE(0xa0, 0xa3) AM_DEVREADWRITE("ppi8255_1", ppi8255_r, ppi8255_w)
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AM_RANGE(0xc0, 0xc0) AM_WRITE(vram_data_w)
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AM_RANGE(0xc1, 0xc1) AM_WRITE(vram_addr_w)
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AM_RANGE(0xc2, 0xc2) AM_READ(ppi2_portc_r)
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// AM_RANGE(0xc0, 0xc3) AM_DEVREADWRITE("ppi8255_2", ppi8255_r, ppi8255_w)
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ADDRESS_MAP_END
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@ -696,11 +745,8 @@ ADDRESS_MAP_END
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c0 --> W ; data (in case of PPI, port data)
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c1 --> W ; addressing
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c2 --> R ; status?
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c3 --> W ; alternate 00 & 01 (in case of PPI, setting resetting bit 0 of handshaked port)
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c3 --> W ; alternate 00 & 01 (PC0 line on PPI-2 (noraut11)
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The strange issue is that some sets just configure the PPI to mixed mode2 and mode0 input.
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it means that port A should be bidirectional and port B just as input. (port C as hshk regs).
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So... it doesn't match the addressing through c1.
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*/
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static ADDRESS_MAP_START( gtipoker_map, ADDRESS_SPACE_PROGRAM, 8 )
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@ -714,7 +760,7 @@ static ADDRESS_MAP_START( gtipoker_portmap, ADDRESS_SPACE_IO, 8 )
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AM_RANGE(0xbc, 0xbf) AM_DEVREADWRITE("ppi8255_1", ppi8255_r, ppi8255_w)
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AM_RANGE(0xdc, 0xdc) AM_WRITE(vram_data_w)
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AM_RANGE(0xdd, 0xdd) AM_WRITE(vram_addr_w)
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AM_RANGE(0xde, 0xde) AM_READ(test_r)
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AM_RANGE(0xde, 0xde) AM_READ(ppi2_portc_r)
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// AM_RANGE(0xdc, 0xdf) AM_DEVREADWRITE("ppi8255_2", ppi8255_r, ppi8255_w)
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AM_RANGE(0xef, 0xef) AM_READ(test2_r)
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ADDRESS_MAP_END
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@ -725,6 +771,7 @@ ADDRESS_MAP_END
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*************************/
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static INPUT_PORTS_START( norautp )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Draw")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet / Collect")
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@ -745,6 +792,12 @@ static INPUT_PORTS_START( norautp )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2) /* Coin C */
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PORT_START("IN2") /* Only 3 lines: PPI-2; PC0-PC2 */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_NAME("IN2-1")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("IN2-2")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("IN2-3")
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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@ -773,6 +826,7 @@ static INPUT_PORTS_START( norautp )
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INPUT_PORTS_END
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static INPUT_PORTS_START( norautrh )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Draw")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet / Change Card")
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@ -793,6 +847,7 @@ static INPUT_PORTS_START( norautrh )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) /* Coin C for other games */
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:8")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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@ -819,7 +874,8 @@ static INPUT_PORTS_START( norautrh )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( naroutpn )
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static INPUT_PORTS_START( norautpn )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Start")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_BET ) PORT_NAME("Bet / Change Card")
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@ -840,6 +896,12 @@ static INPUT_PORTS_START( naroutpn )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_POKER_CANCEL )
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PORT_START("IN2") /* Only 3 lines: PPI-2; PC0-PC2 */
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J) PORT_NAME("IN2-1")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K) PORT_NAME("IN2-2")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L) PORT_NAME("IN2-3")
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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@ -934,7 +996,8 @@ static const ppi8255_interface ppi8255_intf[3] =
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DEVCB_NULL, /* Port B write */
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DEVCB_HANDLER(soundlamps_w) /* Port C write */
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},
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{ /* (c0-c3) Group A Mode 2 (5-handshacked bidirectional port) */
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{ /* (c0-c3) Group A Mode 2 (5-handshacked bidirectional port)
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Group B Mode 0, output; (see below for lines PC0-PC2) */
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DEVCB_NULL, /* Port A read */
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DEVCB_NULL, /* Port B read */
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DEVCB_NULL, /* Port C read (should has test_r tied) */
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@ -942,6 +1005,10 @@ static const ppi8255_interface ppi8255_intf[3] =
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DEVCB_NULL, /* Port B write (should has vram_addr_w tied) */
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DEVCB_NULL /* Port C write */
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}
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/* PPI-2 is configured as mixed mode2 and mode0 output.
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It means that port A should be bidirectional and port B just as output.
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Port C as hshk regs, and P0-P2 as output (noraut11) or input (noraut12).
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*/
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};
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@ -952,9 +1019,9 @@ static const ppi8255_interface ppi8255_intf[3] =
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static MACHINE_DRIVER_START( norautp )
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/* basic machine hardware */
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MDRV_CPU_ADD("maincpu", Z80, MASTER_CLOCK/6) /* guess */
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MDRV_CPU_ADD("maincpu", Z80, CPU_CLOCK)
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MDRV_CPU_PROGRAM_MAP(norautp_map)
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MDRV_CPU_IO_MAP(norautp_portmap)
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// MDRV_CPU_IO_MAP(noraut12_portmap)
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MDRV_CPU_VBLANK_INT("screen", irq0_line_hold)
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MDRV_NVRAM_HANDLER(generic_0fill)
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@ -985,6 +1052,22 @@ static MACHINE_DRIVER_START( norautp )
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MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
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MACHINE_DRIVER_END
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static MACHINE_DRIVER_START( noraut11 )
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MDRV_IMPORT_FROM(norautp)
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MDRV_CPU_MODIFY("maincpu")
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MDRV_CPU_IO_MAP(noraut11_portmap)
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MACHINE_DRIVER_END
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static MACHINE_DRIVER_START( noraut12 )
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MDRV_IMPORT_FROM(norautp)
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MDRV_CPU_MODIFY("maincpu")
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MDRV_CPU_IO_MAP(noraut12_portmap)
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MACHINE_DRIVER_END
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static MACHINE_DRIVER_START( gtipoker )
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MDRV_IMPORT_FROM(norautp)
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@ -1193,13 +1276,13 @@ ROM_END
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* Game Drivers *
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*************************/
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/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAMEL( 1988, norautp, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker", GAME_NO_SOUND, layout_noraut11 )
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GAMEL( 1988, norautjp, norautp, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker", GAME_NO_SOUND, layout_noraut11 )
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GAMEL( 1988, norautrh, 0, norautp, norautrh, 0, ROT0, "Noraut Ltd.", "Noraut Red Hot Joker Poker", GAME_NO_SOUND, layout_noraut12 )
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GAME( 1988, norautu, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker (NTX10A)", GAME_NO_SOUND | GAME_NOT_WORKING )
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GAME( 1988, norautv3, 0, norautp, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker (V3.010a)", GAME_NO_SOUND | GAME_NOT_WORKING )
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GAME( 1983, gtipoker, 0, gtipoker, norautp, 0, ROT0, "GTI Inc", "GTI Poker", GAME_NO_SOUND | GAME_NOT_WORKING )
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/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAMEL( 1988, norautp, 0, noraut12, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker", GAME_NO_SOUND, layout_noraut11 )
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GAMEL( 1988, norautjp, norautp, noraut12, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker", GAME_NO_SOUND, layout_noraut11 )
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GAMEL( 1988, norautrh, 0, noraut11, norautrh, 0, ROT0, "Noraut Ltd.", "Noraut Red Hot Joker Poker", GAME_NO_SOUND, layout_noraut12 )
|
||||
GAME( 1988, norautu, 0, noraut12, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Poker (NTX10A)", GAME_NO_SOUND | GAME_NOT_WORKING )
|
||||
GAME( 1988, norautv3, 0, noraut12, norautp, 0, ROT0, "Noraut Ltd.", "Noraut Joker Poker (V3.010a)", GAME_NO_SOUND | GAME_NOT_WORKING )
|
||||
GAME( 1983, gtipoker, 0, gtipoker, norautpn, 0, ROT0, "GTI Inc", "GTI Poker", GAME_NO_SOUND | GAME_NOT_WORKING )
|
||||
|
||||
/*The following has everything uncertain, seems a bootleg/hack and doesn't have any identification strings in program rom. */
|
||||
GAMEL( 198?, norautpn, norautp, norautp, naroutpn, 0, ROT0, "bootleg?", "Noraut Poker (bootleg)", GAME_NO_SOUND, layout_noraut12 )
|
||||
GAMEL( 198?, norautpn, norautp, noraut11, norautpn, 0, ROT0, "bootleg?", "Noraut Poker (bootleg)", GAME_NO_SOUND, layout_noraut12 )
|
||||
|
Loading…
Reference in New Issue
Block a user