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nomore "Meteor" confusion
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@ -943,8 +943,8 @@ GAME( 1979, asteroid2,asteroid, asteroid, asteroid, 0, ROT0, "Atari", "
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GAME( 1979, asteroid1,asteroid, asteroid, asteroid, 0, ROT0, "Atari", "Asteroids (rev 1)", GAME_SUPPORTS_SAVE )
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GAME( 1979, asteroid1,asteroid, asteroid, asteroid, 0, ROT0, "Atari", "Asteroids (rev 1)", GAME_SUPPORTS_SAVE )
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GAME( 1979, asteroidb,asteroid, asteroid, asteroidb,asteroidb,ROT0, "bootleg", "Asteroids (bootleg on Lunar Lander hardware)", GAME_SUPPORTS_SAVE )
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GAME( 1979, asteroidb,asteroid, asteroid, asteroidb,asteroidb,ROT0, "bootleg", "Asteroids (bootleg on Lunar Lander hardware)", GAME_SUPPORTS_SAVE )
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GAME( 1979, asterock, asteroid, asterock, asterock, asterock, ROT0, "bootleg (Sidam)", "Asterock", GAME_SUPPORTS_SAVE )
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GAME( 1979, asterock, asteroid, asterock, asterock, asterock, ROT0, "bootleg (Sidam)", "Asterock", GAME_SUPPORTS_SAVE )
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GAME( 1979, meteorts, asteroid, asteroid, asteroid, 0, ROT0, "bootleg (VGG)", "Meteorites", GAME_SUPPORTS_SAVE )
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GAME( 1979, meteorts, asteroid, asteroid, asteroid, 0, ROT0, "bootleg (VGG)", "Meteorites (bootleg of Asteroids)", GAME_SUPPORTS_SAVE )
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GAME( 1980, meteorho, asteroid, asteroid, asteroid, 0, ROT0, "bootleg (Hoei)", "Meteor", GAME_SUPPORTS_SAVE )
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GAME( 1980, meteorho, asteroid, asteroid, asteroid, 0, ROT0, "bootleg (Hoei)", "Meteor (bootleg of Asteroids)", GAME_SUPPORTS_SAVE )
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GAMEL(1980, astdelux, 0, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 3)", GAME_SUPPORTS_SAVE, layout_ho88ffff )
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GAMEL(1980, astdelux, 0, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 3)", GAME_SUPPORTS_SAVE, layout_ho88ffff )
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GAMEL(1980, astdelux2,astdelux, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 2)", GAME_SUPPORTS_SAVE, layout_ho88ffff )
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GAMEL(1980, astdelux2,astdelux, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 2)", GAME_SUPPORTS_SAVE, layout_ho88ffff )
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GAMEL(1980, astdelux1,astdelux, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 1)", GAME_SUPPORTS_SAVE, layout_ho88ffff )
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GAMEL(1980, astdelux1,astdelux, astdelux, astdelux, 0, ROT0, "Atari", "Asteroids Deluxe (rev 1)", GAME_SUPPORTS_SAVE, layout_ho88ffff )
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@ -351,7 +351,7 @@ GAME(1980, galaxypi, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Galax
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GAME(1981, ironmaid, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Iron Maiden", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1981, ironmaid, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Iron Maiden", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1984, lazrlord, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Lazer Lord", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1984, lazrlord, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Lazer Lord", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1981, lightnin, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Lightning", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1981, lightnin, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Lightning", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1979, meteorp, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Meteor (Pinball)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1979, meteorp, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Meteor (Stern)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1980, nineball, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Nine Ball", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1980, nineball, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Nine Ball", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1982, orbitor1, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Orbitor 1", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1982, orbitor1, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Orbitor 1", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1980, quicksil, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Quicksilver", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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GAME(1980, quicksil, 0, st_mp200, st_mp200, st_mp200, ROT0, "Stern", "Quicksilver", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)
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