03101: jantotsu: Game gives incorrect calls

This commit is contained in:
Angelo Salese 2009-05-24 12:29:58 +00:00
parent cdc77347d6
commit e7e1f17e24

View File

@ -9,7 +9,6 @@ Notes:
Mode is for adjusting these screens (to not let the human opponent to read your tiles).
TODO:
-ADPCM index table isn't yet complete, needs LOTS of game testing;
-Video buffering? If you coin up, you can see the "credit 1" msg that gets build into the
video bitmaps...
-According to the flyer, color bitplanes might be wrong on the A-N mahjong charset, might be
@ -26,43 +25,37 @@ c03b-c048 "up" computer tiles / player-2 tiles
c04b-c058 "left" computer tiles
============================================================================================
MSM samples table (I'm assuming that F is left-right players, M1 is up / player 2 and M2 is player 1):
MSM samples table (I'm assuming that F is left-right players, M2 is up / player 2 and M1 is player 1):
start |end |sample |possible data triggers
------------------------|----------------------
jat-40 (0x6000-0x7fff)
0x0000|0x08ff|odaii? |
0x0900|0x0cff|tsumo F |
0x0d00|0x0fff|tsumo M1 | 0xc9 (right)
0x1000|0x13ff|ron F | 0x14 (up)
0x1400|0x17ff|pon F | 0x40 (up)
0x1800|0x1bff|kan F | 0x1c
0x1c00|0x1fff|chi | 0xdc
jat-41 (0x2000-0x3fff)
0x2000|0x27ff|ippatsu F |
0x2800|0x2fff|ryutoku? |
0x3000|0x35ff|otoyo? |
0x3600|0x3eff|yatta |
jat-43 (0x0000-0x1fff)
0x0000|0x06ff|rii'chi M1| 0x00
0x0700|0x0bff|rii'chi M2| 0x07
0x0c00|0x0fff|nagare? |
0x1000|0x13ff|ron M |
0x1400|0x17ff|kore? | 0x14
0x1800|0x1bff|kan M1 | 0x18
0x1c00|0x1fff|kan M2 |
jat-42 (0x4000-0x5fff)
0x4000|0x42ff|koi? |
0x4300|0x4ef0|ippatsu M |
0x5000|0x52ff|pon M | 0xd4-0x50 (???)
0x5300|0x57ff|tsumo M2 |
0x5800|0x5dff|rii'chi F | 0x07
jat-43 (0x0000-0x1fff)
0x6000|0x66ff|rii'chi M1| 0x58
0x6700|0x6bff|rii'chi M2|
0x6c00|0x6fff|nagare? |
0x7000|0x73ff|ron M | 0xd0
0x7400|0x77ff|kore? |
0x7800|0x7bff|kan M1 |
0x7c00|0x7fff|kan M2 |
0x5000|0x52ff|pon M |
0x5300|0x57ff|tsumo M2 | 0x53
0x5800|0x5dff|rii'chi F | 0x58
jat-41 (0x8000-0x9fff)
0x8000|0x87ff|ippatsu F |
0x8800|0x8fff|ryutoku? | 0x88
0x9000|0x95ff|otoyo? | 0x90
0x9600|0x9eff|yatta | 0x96
jat-40 (0xc000-0xdfff)
0xc000|0xc8ff|odaii? | 0xc0
0xc900|0xccff|tsumo F | 0xc9
0xcd00|0xcfff|tsumo M1 |
0xd000|0xd3ff|ron F | 0xd0
0xd400|0xd7ff|pon F | 0xd4
0xd800|0xdbff|kan F |
0xdc00|0xdfff|chi |
------------------------------------------------
*0x90: when you lose too much time
*0xc0: calculation sample
*0x43: called after a "ron"
*0x88: called on a No-Ten situation
*0x80: called after a "ron"
*0x96: calculation sample
============================================================================================
@ -249,6 +242,10 @@ static WRITE8_DEVICE_HANDLER( jan_adpcm_w )
adpcm_pos = (data & 0xff) * 0x100;
adpcm_idle = 0;
msm5205_reset_w(device,0);
/* I don't think that this will ever happen, it's there just to be sure
(i.e. I'll probably never do a "nagare" in my entire life ;-) ) */
if(data & 0x20)
popmessage("ADPCM called with data = %02x, contact MAMEdev",data);
// printf("%02x 0\n",data);
break;
/*same write as port 2? MSM sample ack? */
@ -475,20 +472,14 @@ ROM_START( jantotsu )
ROM_LOAD( "jat-04.3e", 0x08000, 0x02000, CRC(734e029f) SHA1(75aa13397847b4db32c41aaa6ff2ac82f16bd7a2) )
ROM_LOAD( "jat-05.4e", 0x0a000, 0x02000, CRC(1a725e1a) SHA1(1d39d607850f47b9389f41147d4570da8814f639) )
ROM_REGION( 0x10000, "adpcm", 0 )
ROM_LOAD( "jat-40.6b", 0x06000, 0x02000, CRC(2275253e) SHA1(64e9415faf2775c6b9ab497dce7fda8c4775192e) )
ROM_LOAD( "jat-41.7b", 0x02000, 0x02000, CRC(ce08ed71) SHA1(8554e5e7ec178f57bed5fbdd5937e3a35f72c454) )
ROM_LOAD( "jat-42.8b", 0x04000, 0x02000, CRC(3ac3efbf) SHA1(846faea7c7c01fb7500aa33a70d4b54e878c0e41) )
ROM_REGION( 0x10000, "adpcm", ROMREGION_ERASE00 )
ROM_LOAD( "jat-43.9b", 0x00000, 0x02000, CRC(3c1d843c) SHA1(7a836e66cad4e94916f0d80a439efde49306a0e1) )
/* Guess that the engineers got some fun with the PALs there... */
ROM_COPY( "adpcm", 0x02000, 0x08000, 0x2000 )
//a000-bfff
ROM_COPY( "adpcm", 0x06000, 0x0c000, 0x1000 )
ROM_COPY( "adpcm", 0x01000, 0x0d000, 0x1000 )
//e000-ffff
ROM_LOAD( "jat-42.8b", 0x04000, 0x02000, CRC(3ac3efbf) SHA1(846faea7c7c01fb7500aa33a70d4b54e878c0e41) )
ROM_LOAD( "jat-41.7b", 0x08000, 0x02000, CRC(ce08ed71) SHA1(8554e5e7ec178f57bed5fbdd5937e3a35f72c454) )
ROM_LOAD( "jat-40.6b", 0x0c000, 0x02000, CRC(2275253e) SHA1(64e9415faf2775c6b9ab497dce7fda8c4775192e) )
ROM_REGION( 0x20, "proms", 0 )
ROM_LOAD( "jat-60.10p", 0x00, 0x20, CRC(65528ae0) SHA1(6e3bf27d10ec14e3c6a494667b03b68726fcff14) )
ROM_END
GAME( 1983, jantotsu, 0, jantotsu, jantotsu, 0, ROT270, "Sanritsu", "4nin-uchi Mahjong Jantotsu", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1983, jantotsu, 0, jantotsu, jantotsu, 0, ROT270, "Sanritsu", "4nin-uchi Mahjong Jantotsu", GAME_IMPERFECT_GRAPHICS )