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https://github.com/holub/mame
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Corona.c: Fixed the visible screen area to improve
the Winners Circle aspect. Also fixed visible screen area and rotate properly the RE-800 sets. Minor clean-ups.
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@ -26,6 +26,8 @@
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Winners Circle.
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4-players horse race game.
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Very rare game, due to massive conversions to any kind of roulette soft.
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------
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This game is a milestone. If you ask any old operator about the gambling
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@ -260,8 +262,6 @@
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TODO:
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- Blitter issues... Fix the H/V stuff.
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- Fix the Winners Circle hangs.
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- Inputs/Outputs for Winners Circle.
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- Check the sound CPU connection in Winners Circle sets.
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@ -345,7 +345,7 @@ static WRITE8_HANDLER( blitter_aux_w )
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static READ8_HANDLER( blitter_status_r )
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{
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/* code check bit 6 and/or bit 7 */
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/* code checks bit 6 and/or bit 7 */
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//return space->machine->rand() & 0xc0;
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/*
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x--- ---- blitter busy
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@ -355,7 +355,7 @@ static READ8_HANDLER( blitter_status_r )
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return 0x80 | ((space->machine->primary_screen->vblank() & 1) << 6);
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}
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static void blitter_execute(int x,int y,int color,int width,int flag)
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static void blitter_execute(int x, int y, int color, int width, int flag)
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{
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int i;
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int xdir = (flag & 0x10) ? -1 : 1;
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@ -366,20 +366,20 @@ static void blitter_execute(int x,int y,int color,int width,int flag)
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if((flag & 0xc0) == 0) /* square shape / layer clearance */
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{
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int xp,yp;
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int xp, yp;
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if(x != 128 || y != 128 || width != 8)
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printf("%02x %02x %02x %02x %02x\n",x,y,color,width,flag);
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printf("%02x %02x %02x %02x %02x\n", x, y, color, width, flag);
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for(yp=0;yp<0x100;yp++)
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for(xp=0;xp<0x100;xp++)
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for(yp = 0; yp < 0x100; yp++)
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for(xp = 0; xp < 0x100; xp++)
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videobuf[(yp & 0x1ff) * 512 + (xp & 0x1ff)] = color;
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}
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else /* line shape */
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{
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//printf("%02x %02x %02x %02x %02x\n",x,y,color,width,flag);
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for(i=0;i<width;i++)
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for(i = 0; i < width; i++)
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{
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videobuf[(y & 0x1ff) * 512 + (x & 0x1ff)] = color;
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@ -391,7 +391,7 @@ static void blitter_execute(int x,int y,int color,int width,int flag)
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static WRITE8_HANDLER( blitter_trig_wdht_w)
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{
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blitter_execute(blitter_x_reg,0x100 - blitter_y_reg,blitter_aux_reg & 0xf,data,blitter_aux_reg & 0xf0);
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blitter_execute(blitter_x_reg, 0x100 - blitter_y_reg, blitter_aux_reg & 0xf, data, blitter_aux_reg & 0xf0);
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}
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static VIDEO_START(winner)
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@ -1093,7 +1093,7 @@ static MACHINE_CONFIG_START( winner81, driver_device )
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) //not accurate
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MCFG_SCREEN_SIZE(32*8, 32*8)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
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MCFG_SCREEN_UPDATE(winner)
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MCFG_PALETTE_LENGTH(0x100)
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@ -1127,7 +1127,7 @@ static MACHINE_CONFIG_START( winner82, driver_device )
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) //not accurate
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MCFG_SCREEN_SIZE(32*8, 32*8)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1)
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MCFG_SCREEN_UPDATE(winner)
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MCFG_PALETTE_LENGTH(0x100)
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@ -1161,7 +1161,7 @@ static MACHINE_CONFIG_START( re800, driver_device )
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) //not accurate
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MCFG_SCREEN_SIZE(32*8, 32*8)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 32*8-1)
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MCFG_SCREEN_UPDATE(winner)
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MCFG_PALETTE_LENGTH(0x100)
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@ -1282,12 +1282,6 @@ ROM_START(re800v3)
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ROM_END
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/******************************************
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* Driver Init *
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******************************************/
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/******************************************
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* Game Drivers *
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******************************************/
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@ -1295,6 +1289,6 @@ ROM_END
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/* YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAME( 1981, winner81, 0, winner81, winner, 0, ROT0, "Corona Co.,LTD.", "Winners Circle (81)", GAME_NOT_WORKING )
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GAME( 1982, winner82, 0, winner82, winner82, 0, ROT0, "Corona Co.,LTD.", "Winners Circle (82)", GAME_NOT_WORKING )
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GAMEL( 1991, re800ea, 0, re800, re800, 0, ROT0, "Entretenimientos GEMINIS", "Ruleta RE-800 (earlier, no attract)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 )
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GAMEL( 1991, re800v1, 0, re800, re800, 0, ROT0, "Entretenimientos GEMINIS", "Ruleta RE-800 (v1.0)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 )
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GAMEL( 1991, re800v3, 0, re800, re800v3, 0, ROT0, "Entretenimientos GEMINIS", "Ruleta RE-800 (v3.0)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 )
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GAMEL( 1991, re800ea, 0, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (earlier, no attract)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 )
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GAMEL( 1991, re800v1, 0, re800, re800, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v1.0)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 )
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GAMEL( 1991, re800v3, 0, re800, re800v3, 0, ROT90, "Entretenimientos GEMINIS", "Ruleta RE-800 (v3.0)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS, layout_re800 )
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