gaelco3d: Fix overdriven sound

This commit is contained in:
Aaron Giles 2021-08-29 10:49:36 -07:00
parent aaaef906ad
commit e87555f31b

View File

@ -970,10 +970,10 @@ void gaelco3d_state::gaelco3d(machine_config &config)
// Sound hardware
SPEAKER(config, "mono").front_center();
DMADAC(config, m_dmadac[0]).add_route(ALL_OUTPUTS, "mono", 1.0); // speedup: front mono
DMADAC(config, m_dmadac[1]).add_route(ALL_OUTPUTS, "mono", 1.0); // speedup: left rear
DMADAC(config, m_dmadac[2]).add_route(ALL_OUTPUTS, "mono", 1.0); // speedup: right rear
DMADAC(config, m_dmadac[3]).add_route(ALL_OUTPUTS, "mono", 1.0); // speedup: seat speaker
DMADAC(config, m_dmadac[0]).add_route(ALL_OUTPUTS, "mono", 0.45); // speedup: front mono
DMADAC(config, m_dmadac[1]).add_route(ALL_OUTPUTS, "mono", 0.45); // speedup: left rear
DMADAC(config, m_dmadac[2]).add_route(ALL_OUTPUTS, "mono", 0.45); // speedup: right rear
DMADAC(config, m_dmadac[3]).add_route(ALL_OUTPUTS, "mono", 0.45); // speedup: seat speaker
}