New games added as GAME_NOT_WORKING:

Shoot Away II [R. Belmont, Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
This commit is contained in:
arbee 2017-05-23 21:41:29 -04:00
parent c04cbd0918
commit e8aa0ab5df
3 changed files with 112 additions and 0 deletions

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@ -2722,6 +2722,7 @@ files {
MAME_DIR .. "src/mame/drivers/rallyx.cpp",
MAME_DIR .. "src/mame/includes/rallyx.h",
MAME_DIR .. "src/mame/video/rallyx.cpp",
MAME_DIR .. "src/mame/drivers/shootaway2.cpp",
MAME_DIR .. "src/mame/drivers/skykid.cpp",
MAME_DIR .. "src/mame/includes/skykid.h",
MAME_DIR .. "src/mame/video/skykid.cpp",

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@ -0,0 +1,108 @@
// license:BSD-3-Clause
// copyright-holders:R. Belmont
/***************************************************************************
Namco M74 board - "Shoot Away II"
Skeleton driver by R. Belmont
Main CPU: ROMless Mitsubishi M37450 rebadged as Namco C68 custom
I/O CPU: TMPZ84C011
M37450 needs on-board timers implemented to go anywhere
(see Mitsu '89 single-chip CPU databook on Bitsavers)
****************************************************************************/
#include "emu.h"
#include "cpu/z80/tmpz84c011.h"
#include "cpu/m6502/m3745x.h"
#include "sound/okim6295.h"
#include "machine/nvram.h"
#include "screen.h"
#include "speaker.h"
class m74_state : public driver_device
{
public:
m74_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_subcpu(*this, "subcpu")
{ }
virtual void machine_reset() override;
virtual void machine_start() override;
uint32_t screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
protected:
// devices
required_device<m37450_device> m_maincpu;
required_device<tmpz84c011_device> m_subcpu;
// driver_device overrides
virtual void video_start() override;
};
void m74_state::machine_reset()
{
}
void m74_state::machine_start()
{
}
void m74_state::video_start()
{
}
uint32_t m74_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
return 0;
}
static ADDRESS_MAP_START( c68_map, AS_PROGRAM, 8, m74_state )
AM_RANGE(0x8000, 0xffff) AM_ROM AM_REGION("maincpu", 0x0000)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sub_map, AS_PROGRAM, 8, m74_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("subcpu", 0)
AM_RANGE(0x8000, 0xffff) AM_RAM
ADDRESS_MAP_END
static INPUT_PORTS_START( m74 )
INPUT_PORTS_END
static MACHINE_CONFIG_START( m74 )
MCFG_CPU_ADD("maincpu", M37450, XTAL_8MHz) /* C68 @ 8.0MHz - main CPU */
MCFG_CPU_PROGRAM_MAP(c68_map)
MCFG_CPU_ADD("subcpu", TMPZ84C011, XTAL_12MHz / 3) /* Z84C011 @ 4 MHz - sub CPU */
MCFG_CPU_PROGRAM_MAP(sub_map)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_UPDATE_DRIVER(m74_state, screen_update)
MCFG_SCREEN_SIZE(320, 240)
MCFG_SCREEN_VISIBLE_AREA(0, 319, 0, 239)
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_OKIM6295_ADD("oki", XTAL_1MHz, PIN7_HIGH)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
ROM_START(shootaw2)
ROM_REGION(0x80000, "subcpu", 0) /* Z84C011 program ROM */
ROM_LOAD( "sas1_spr0.7f", 0x000000, 0x080000, CRC(3bc14ba3) SHA1(7a75281621f23107c5c3c1a09831be2f8bb93540) )
ROM_REGION(0x20000, "maincpu", 0) /* C68 / M37450 program ROM */
ROM_LOAD( "sas1_mpr0c.8l", 0x000000, 0x020000, CRC(21379550) SHA1(2f2b43ca526d1a77c80f81d0e1f22155d90f725d) )
ROM_REGION(0x40000, "oki", 0)
ROM_LOAD( "unknown_label.5e", 0x000000, 0x040000, CRC(fa75e91e) SHA1(d06ca906135a3f23c1f0dadff75f940ea7ca0e4a) )
ROM_END
GAME( 1996, shootaw2, 0, m74, m74, m74_state, 0, ROT0, "Namco", "Shoot Away II", MACHINE_NOT_WORKING )

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@ -33913,6 +33913,9 @@ shootout // (c) 1985 Data East USA (US)
shootoutb // bootleg
shootoutj // (c) 1985 Data East USA (Japan)
@source:shootaway2.cpp
shootaw2 // (c) 1996 Namco
@source:shougi.cpp
shougi // (c) 1982 (Arcade TV Game List - P.80, Left, 9 from top)
shougi2 // (c) 1982 (Arcade TV Game List - P.80, Left, 10 from top)