emu/rendlay.cpp: Fixed one more place where disk drawing had error accumulation issues.

This commit is contained in:
Vas Crabb 2020-10-19 18:13:26 +11:00
parent a24c699d06
commit e90403a499
2 changed files with 8 additions and 7 deletions

View File

@ -699,8 +699,8 @@ element
Adds an element to the view (see :ref:`layout-parts-elements`). The name of
the element to add is specified using the required ``ref`` attribute. It is
an error if no element with this name is defined in the layout file. Within
a layer, elements are drawn in the order they appear in the layout file,
from front to back. See below for more details.
a view, elements are drawn in the order they appear in the layout file, from
front to back. See below for more details.
May optionally be connected to an emulated I/O port using ``inputtag`` and
``inputmask`` attributes, and/or an emulated output using a ``name``

View File

@ -41,7 +41,7 @@
#define LOG_DISK_DRAW (1U << 3)
#define LOG_IMAGE_LOAD (1U << 4)
//#define VERBOSE (LOG_GROUP_BOUNDS_RESOLUTION | LOG_INTERACTIVE_ITEMS | LOG_IMAGE_LOAD)
//#define VERBOSE (LOG_GROUP_BOUNDS_RESOLUTION | LOG_INTERACTIVE_ITEMS | LOG_DISK_DRAW | LOG_IMAGE_LOAD)
#define LOG_OUTPUT_FUNC osd_printf_verbose
#include "logmacro.h"
@ -2167,6 +2167,7 @@ public:
// row spanning the axis
if ((maxy > y) && (float(y) < ycenter))
{
float const xval0 = xval1;
float const l0 = l1;
float const r0 = r1;
ycoord1 = float(y + 1) - ycenter;
@ -2191,19 +2192,19 @@ public:
if (float(x + 1) <= l0)
val += integral((xcenter - float(x + 1)) / xradius, (std::min)((xcenter - float(x)) / xradius, 1.0F));
else if (float(x) <= l0)
val += integral((xcenter - l0) / xradius, (std::min)((xcenter - float(x)) / xradius, 1.0F));
val += integral(xval0, (std::min)((xcenter - float(x)) / xradius, 1.0F));
else if (float(x) >= r0)
val += integral((float(x) - xcenter) / xradius, (std::min)((float(x + 1) - xcenter) / xradius, 1.0F));
else if (float(x + 1) >= r0)
val += integral((r0 - xcenter) / xradius, (std::min)((float(x + 1) - xcenter) / xradius, 1.0F));
val += integral(xval0, (std::min)((float(x + 1) - xcenter) / xradius, 1.0F));
if (float(x + 1) <= l1)
val += integral((xcenter - float(x + 1)) / xradius, (std::min)((xcenter - float(x)) / xradius, 1.0F));
else if (float(x) <= l1)
val += integral((xcenter - l1) / xradius, (std::min)((xcenter - float(x)) / xradius, 1.0F));
val += integral(xval1, (std::min)((xcenter - float(x)) / xradius, 1.0F));
else if (float(x) >= r1)
val += integral((float(x) - xcenter) / xradius, (std::min)((float(x + 1) - xcenter) / xradius, 1.0F));
else if (float(x + 1) >= r1)
val += integral((r1 - xcenter) / xradius, (std::min)((float(x + 1) - xcenter) / xradius, 1.0F));
val += integral(xval1, (std::min)((float(x + 1) - xcenter) / xradius, 1.0F));
val *= scale;
val += (std::max)(((std::min)(float(x + 1), r0) - (std::max)(float(x), l0)), 0.0F) * (ycenter - float(y));
val += (std::max)(((std::min)(float(x + 1), r1) - (std::max)(float(x), l1)), 0.0F) * (float(y + 1) - ycenter);