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https://github.com/holub/mame
synced 2025-04-19 15:11:37 +03:00
Merge pull request #936 from npwoods/fix_sliders_issue
Fix sliders issue
This commit is contained in:
commit
e93f50f25e
@ -27,19 +27,19 @@ menu_sliders::~menu_sliders()
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{
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}
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/*-------------------------------------------------
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menu_sliders - handle the sliders menu
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-------------------------------------------------*/
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//-------------------------------------------------
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// menu_sliders - handle the sliders menu
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//-------------------------------------------------
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void menu_sliders::handle()
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{
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const event *menu_event;
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/* process the menu */
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// process the menu
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menu_event = process(PROCESS_LR_REPEAT | (m_hidden ? PROCESS_CUSTOM_ONLY : 0));
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if (menu_event != nullptr)
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{
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/* handle keys if there is a valid item selected */
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// handle keys if there is a valid item selected
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if (menu_event->itemref != nullptr && menu_event->type == menu_item_type::SLIDER)
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{
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const slider_state *slider = (const slider_state *)menu_event->itemref;
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@ -51,7 +51,7 @@ void menu_sliders::handle()
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switch (menu_event->iptkey)
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{
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/* toggle visibility */
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// toggle visibility
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case IPT_UI_ON_SCREEN_DISPLAY:
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if (m_menuless_mode)
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menu::stack_pop(machine());
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@ -59,7 +59,7 @@ void menu_sliders::handle()
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m_hidden = !m_hidden;
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break;
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/* decrease value */
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// decrease value
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case IPT_UI_LEFT:
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if (alt_pressed && shift_pressed)
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increment = -1;
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@ -73,7 +73,7 @@ void menu_sliders::handle()
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increment = -slider->incval;
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break;
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/* increase value */
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// increase value
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case IPT_UI_RIGHT:
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if (alt_pressed && shift_pressed)
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increment = 1;
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@ -87,40 +87,40 @@ void menu_sliders::handle()
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increment = slider->incval;
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break;
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/* restore default */
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// restore default
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case IPT_UI_SELECT:
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increment = slider->defval - curvalue;
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break;
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}
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/* handle any changes */
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// handle any changes
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if (increment != 0)
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{
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INT32 newvalue = curvalue + increment;
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/* clamp within bounds */
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// clamp within bounds
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if (newvalue < slider->minval)
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newvalue = slider->minval;
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if (newvalue > slider->maxval)
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newvalue = slider->maxval;
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/* update the slider and recompute the menu */
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// update the slider and recompute the menu
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slider->update(machine(), slider->arg, slider->id, nullptr, newvalue);
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reset(reset_options::REMEMBER_REF);
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}
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}
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/* if we are selecting an invalid item and we are hidden, skip to the next one */
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// if we are selecting an invalid item and we are hidden, skip to the next one
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else if (m_hidden)
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{
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/* if we got here via up or page up, select the previous item */
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// if we got here via up or page up, select the previous item
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if (menu_event->iptkey == IPT_UI_UP || menu_event->iptkey == IPT_UI_PAGE_UP)
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{
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selected = (selected + item.size() - 1) % item.size();
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validate_selection(-1);
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}
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/* otherwise select the next item */
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// otherwise select the next item
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else if (menu_event->iptkey == IPT_UI_DOWN || menu_event->iptkey == IPT_UI_PAGE_DOWN)
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{
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selected = (selected + 1) % item.size();
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@ -131,16 +131,16 @@ void menu_sliders::handle()
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}
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/*-------------------------------------------------
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menu_sliders_populate - populate the sliders
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menu
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-------------------------------------------------*/
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//-------------------------------------------------
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// menu_sliders_populate - populate the sliders
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// menu
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//-------------------------------------------------
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void menu_sliders::populate()
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{
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std::string tempstring;
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/* add UI sliders */
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// add UI sliders
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std::vector<menu_item> ui_sliders = ui().get_slider_list();
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for (menu_item item : ui_sliders)
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{
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@ -163,7 +163,7 @@ void menu_sliders::populate()
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item_append(menu_item_type::SEPARATOR);
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/* add OSD options */
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// add OSD options
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std::vector<menu_item> osd_sliders = machine().osd().get_slider_list();
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for (menu_item item : osd_sliders)
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{
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@ -187,10 +187,10 @@ void menu_sliders::populate()
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custombottom = 2.0f * ui().get_line_height() + 2.0f * UI_BOX_TB_BORDER;
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}
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/*-------------------------------------------------
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menu_sliders_custom_render - perform our special
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rendering
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-------------------------------------------------*/
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//-------------------------------------------------
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// menu_sliders_custom_render - perform our special
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// rendering
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//-------------------------------------------------
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void menu_sliders::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2)
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{
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@ -204,78 +204,78 @@ void menu_sliders::custom_render(void *selectedref, float top, float bottom, flo
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float text_height;
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INT32 curval;
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/* determine the current value and text */
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// determine the current value and text
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curval = curslider->update(machine(), curslider->arg, curslider->id, &tempstring, SLIDER_NOCHANGE);
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/* compute the current and default percentages */
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// compute the current and default percentages
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percentage = (float)(curval - curslider->minval) / (float)(curslider->maxval - curslider->minval);
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default_percentage = (float)(curslider->defval - curslider->minval) / (float)(curslider->maxval - curslider->minval);
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/* assemble the text */
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// assemble the text
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tempstring.insert(0, " ").insert(0, curslider->description);
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/* move us to the bottom of the screen, and expand to full width */
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// move us to the bottom of the screen, and expand to full width
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y2 = 1.0f - UI_BOX_TB_BORDER;
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y1 = y2 - bottom;
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x1 = UI_BOX_LR_BORDER;
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x2 = 1.0f - UI_BOX_LR_BORDER;
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/* draw extra menu area */
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// draw extra menu area
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ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
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y1 += UI_BOX_TB_BORDER;
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/* determine the text height */
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// determine the text height
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ui().draw_text_full(container, tempstring.c_str(), 0, 0, x2 - x1 - 2.0f * UI_BOX_LR_BORDER,
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JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE, rgb_t::white, rgb_t::black, nullptr, &text_height);
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/* draw the thermometer */
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// draw the thermometer
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bar_left = x1 + UI_BOX_LR_BORDER;
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bar_area_top = y1;
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bar_width = x2 - x1 - 2.0f * UI_BOX_LR_BORDER;
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bar_area_height = line_height;
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/* compute positions */
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// compute positions
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bar_top = bar_area_top + 0.125f * bar_area_height;
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bar_bottom = bar_area_top + 0.875f * bar_area_height;
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default_x = bar_left + bar_width * default_percentage;
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current_x = bar_left + bar_width * percentage;
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/* fill in the percentage */
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// fill in the percentage
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container->add_rect(bar_left, bar_top, current_x, bar_bottom, UI_SLIDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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/* draw the top and bottom lines */
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// draw the top and bottom lines
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container->add_line(bar_left, bar_top, bar_left + bar_width, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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container->add_line(bar_left, bar_bottom, bar_left + bar_width, bar_bottom, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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/* draw default marker */
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// draw default marker
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container->add_line(default_x, bar_area_top, default_x, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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container->add_line(default_x, bar_bottom, default_x, bar_area_top + bar_area_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
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/* draw the actual text */
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// draw the actual text
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ui().draw_text_full(container, tempstring.c_str(), x1 + UI_BOX_LR_BORDER, y1 + line_height, x2 - x1 - 2.0f * UI_BOX_LR_BORDER,
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JUSTIFY_CENTER, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, &text_height);
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}
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}
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/*-------------------------------------------------
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slider_ui_handler - pushes the slider
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menu on the stack and hands off to the
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standard menu handler
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-------------------------------------------------*/
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//-------------------------------------------------
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// slider_ui_handler - pushes the slider
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// menu on the stack and hands off to the
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// standard menu handler
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//-------------------------------------------------
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UINT32 menu_sliders::ui_handler(render_container *container, mame_ui_manager &mui, bool state)
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UINT32 menu_sliders::ui_handler(render_container *container, mame_ui_manager &mui)
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{
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UINT32 result;
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/* if this is the first call, push the sliders menu */
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if (state)
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// if this is the first call, push the sliders menu
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if (topmost_menu<menu_sliders>() == nullptr)
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menu::stack_push<menu_sliders>(mui, container, true);
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/* handle standard menus */
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// handle standard menus
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result = menu::ui_handler(container, mui);
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/* if we are cancelled, pop the sliders menu */
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// if we are cancelled, pop the sliders menu
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if (result == UI_HANDLER_CANCEL)
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menu::stack_pop(mui.machine());
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@ -27,7 +27,7 @@ public:
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virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2) override;
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static UINT32 ui_handler(render_container *container, mame_ui_manager &mui, bool state);
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static UINT32 ui_handler(render_container *container, mame_ui_manager &mui);
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private:
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enum {
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@ -1572,7 +1572,7 @@ UINT32 mame_ui_manager::handler_ingame(render_container *container)
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// if the on-screen display isn't up and the user has toggled it, turn it on
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if ((machine().debug_flags & DEBUG_FLAG_ENABLED) == 0 && machine().ui_input().pressed(IPT_UI_ON_SCREEN_DISPLAY))
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{
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set_handler<mame_ui_manager&, bool>(UI_CALLBACK_TYPE_GENERAL, ui::menu_sliders::ui_handler, *this, true);
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set_handler<mame_ui_manager&>(UI_CALLBACK_TYPE_MENU, ui::menu_sliders::ui_handler, *this);
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return 1;
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}
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