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marinedt.cpp: added PCB layout & ROM locations (nw)
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@ -3,62 +3,117 @@
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/*
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---------------------------
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Marine Date by TAITO (1981)
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---------------------------
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Location Device File ID Checksum
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---------------------------------------------
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LB 3D 2716 MG01 BB4B
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LB 4D 2716 MG02 89B3
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LB 5D 2716 MG03 A5CE
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LB 6D 2716 MG04 CE20
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LB 7D 2716 MG05 16B9
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LB 9D 2716 MG06 39A9
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LB 10D 2716 MG07 B7F1
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LB 1F 2716 MG09 9934
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LB 3F 2716 MG10 F185
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LB 4F 2716 MG11 1603
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MB 6C 2532 MG12 66C3
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MB 6H 2532 MG13 23E2
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MB 2A 82S123 MG14.BPR 1CB1
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MB 1A 82S123 MG15.BPR 1471
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MB 4E 82S123 MG16.BPR 0570
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TB 5F 82S123 MG17.BPR 129B
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Notes: TB - Top PCB MG070001 MGN00001
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MB - Middle PCB MG070002 MGN00002
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LB - Lower PCB AA017779 MGN00002
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Brief Hardware Overview
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-----------------------
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Main processor - Z80 2.5MHz
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Sound - Discrete audio, like Space Invaders
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-------------------------------------------------------------------------
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a static underwater scence with obstacles in it, like seaweed,
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MAME driver by insideoutboy
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---------------------------
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a static underwater scene with obstacles in it, like seaweed,
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crabs and other stuff. You have a limited number of "strokes"
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per screen as well as a timer to work against. Your goal is
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to *bounce* yourself around the screen using *Strokes* on the
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trackball to try to reach a *female* octopus before your run out
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trackball to try to reach a *female* octopus before you run out
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of strokes or time. You sort of bounce yourself around the screen
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like a billiard ball would bounce, but once in a while bubbles
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and other stuff will come up from underneath you and carry you
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away from where you are trying to get. When you reach your goal
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you get another more difficult screen, etc.
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I think it was manufactured by Taito, I'm not sure but I seem to
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recall that it was a full blown Japanese machine.
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-------------------------------------------------------------------------
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Marine Date
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Taito 1981
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PCB Layout
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----------
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Top board
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MGO70001
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MGN00001
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|---------------------------------------------|
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| VOL VR1 VR2 VR3 VR4 VR5 VR6 VR7 |
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| LM3900 LM3900 LM3900 LM3900 LM3900 LM3900 |-|
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|MB3712 |P|
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| 4006 LM3900 LM3900 LM3900 | |
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|2 4030 |-|
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|2 |
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|W DSW(8) |
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|A |-|
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|Y HD14584 NE555 MG17 DSW(8) |Q|
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| | |
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| HD14584 |-|
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| HD14584 |
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|---------------------------------------------|
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Notes: (PCB contains lots of resistors/caps/transistors etc)
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MG17 - 82S123 bipolar PROM (no location on PCB)
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MB3712 - Hitachi MB3712 Audio Power Amplifier
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LM3900 - Texas Instruments LM3900 Quad Operational Amplifier
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HD14584 - Hitachi HD14584 Hex schmitt Trigger
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NE555 - NE555 Timer
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4006 - RCA CD4006 18-Stage Static Register
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4030 - RCA CD4030 Quad Exclusive-Or Gate
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VR* - Volume pots for each sound
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VOL - Master Volume pot
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Middle board
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MGO70002
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MGN00002
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|---------------------------------------------|
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| MG15.1A |
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|-| MG14.2A |-|
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|S| |Q|
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| | | |
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|-| MG16.4E |-|
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| |
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| |
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|-| MG13.6H MG12.6C |-|
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|R| |P|
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| | PC3259 | |
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|-| PC3259 |-|
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| |
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|---------------------------------------------|
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Notes:
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MG12/13 - Hitachi HN462532 4kx8 EPROM
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MG14/15/16 - 82S123 bipolar PROM
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PC3259 - PC3259 8025 H08 unknown DIP24 IC. Package design indicates it was manufactured by Fujitsu
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Lower board
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AA017779
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sticker: MGN00003
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sticker: CLN00002
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|---------------------------------------------|
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| 9.987MHz 2114 |
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|-| 2114 |
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|R| MG07.10D 2114 |
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| | MG06.9D 2114 |
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|-| 2114 1|
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| MG05.7D 8|Edge
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| MG04.6D W|Connector 'T'
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|-| MG03.5D A|
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|S| MG02.4D Y|
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| | MG01.3D MG09.4F |
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|-| MG10.3F |
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| Z80 MG11.1F |
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|---------------------------------------------|
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Notes:
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Z80 - Clock 2.49675MHz [9.987/4]
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2114 - 1kx4 SRAM
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All EPROMs are 2716
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Wire jumpers for ROM configuration - J1 open
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J2 1-2, 3-9, 4-8, 5-7
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J4 1-2, 4-5, 7-8, 10-11
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Top and Middle PCBs are plugged in with the solder-sides together.
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Lower PCB is plugged in with components facing up.
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-------------------------------------------------------------------------
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todo:
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in cocktail mopde p1 is flipped
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after inking the shark on the far right octi was moved to goal?
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for the colours, goal has to be black otherwise it would register
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qas a hit, is goal pen 0 or 6?
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as a hit, is goal pen 0 or 6?
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rom writes when finishing a game
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worth looking at before the collision is correct?
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playing dot hit when eaten by a shark?
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@ -67,7 +122,7 @@ enemy sprite not disabled at end of game
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tilemap
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palette may only be around 4 colours
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is 14 the palette?
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how do you know if you've got an ink left?
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how do you know if you've got any ink left?
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prom 14 is the top bits? 4 bpp? or so?
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why is level 37 chosen?
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should it be 30fps?
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@ -89,8 +144,8 @@ flip/cocktail issues
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done:
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timer?
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you get 200 for each shot, don't think it's actually a timer
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have i been using x/y consistently, ie non rotated or rotated origin?
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yes, seems to be best using xy raw (ie non-rotated)
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have I been using x/y consistently, i.e. non rotated or rotated origin?
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yes, seems to be best using xy raw (i.e. non-rotated)
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p2 ink doesn't always light up in test mode
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after p1 ink pressed, p2 ink doesn't light up
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this is correct behavior if DSW set as Upright mode
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@ -190,8 +245,8 @@ READ8_MEMBER(marinedt_state::marinedt_coll_r)
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}
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//are these returning only during a collision?
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//id imagine they are returning the pf char where the collission took place?
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//what about where there is lots of colls?
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//I'd imagine they are returning the pf char where the collision took place?
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//what about where there is lots of collisions?
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//maybe the first on a scanline basis
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READ8_MEMBER(marinedt_state::marinedt_obj1_x_r)
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{
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@ -398,11 +453,11 @@ static INPUT_PORTS_START( marinedt )
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PORT_DIPSETTING( 0x01, "5000" )
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PORT_DIPSETTING( 0x00, "10000" )
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//cheat?
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PORT_DIPNAME( 0x02, 0x00, "ignore internal bounce?" ) //maybe die/bounce of rocks/coral?
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PORT_DIPNAME( 0x02, 0x00, "ignore internal bounce?" ) //maybe die / bounce off rocks & coral?
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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//freezes the game before the reset
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//doesn't seem to be done as a dip, but what about mixing with diops like this?
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//doesn't seem to be done as a dip, but what about mixing with dips like this?
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PORT_SERVICE( 0x04, IP_ACTIVE_HIGH )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Cabinet ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Upright ) )
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@ -706,29 +761,29 @@ MACHINE_CONFIG_END
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ROM_START( marinedt )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "mg01", 0x0000, 0x0800, CRC(ad09f04d) SHA1(932fc973b4a2fbbebd7e6437ed30c8444e3d4afb))
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ROM_LOAD( "mg02", 0x0800, 0x0800, CRC(555a2b0f) SHA1(143a8953ce5070c31dc4c1f623833b2a5a2cf657))
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ROM_LOAD( "mg03", 0x1000, 0x0800, CRC(2abc79b3) SHA1(1afb331a2c0e320b6d026bc5cb47a53ac3356c2a))
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ROM_LOAD( "mg04", 0x1800, 0x0800, CRC(be928364) SHA1(8d9ae71e2751c009187e41d84fbad9519ab551e1) )
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ROM_LOAD( "mg05", 0x2000, 0x0800, CRC(44cd114a) SHA1(833165c5c00c6e505acf29fef4a3ae3f9647b443) )
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ROM_LOAD( "mg06", 0x2800, 0x0800, CRC(a7e2c69b) SHA1(614fc479d13c1726382fe7b4b0379c1dd4915af0) )
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ROM_LOAD( "mg07", 0x3000, 0x0800, CRC(b85d1f9a) SHA1(4fd3e76b1816912df84477dba4655d395f5e7072) )
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ROM_LOAD( "mg01.3d", 0x0000, 0x0800, CRC(ad09f04d) SHA1(932fc973b4a2fbbebd7e6437ed30c8444e3d4afb))
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ROM_LOAD( "mg02.4d", 0x0800, 0x0800, CRC(555a2b0f) SHA1(143a8953ce5070c31dc4c1f623833b2a5a2cf657))
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ROM_LOAD( "mg03.5d", 0x1000, 0x0800, CRC(2abc79b3) SHA1(1afb331a2c0e320b6d026bc5cb47a53ac3356c2a))
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ROM_LOAD( "mg04.6d", 0x1800, 0x0800, CRC(be928364) SHA1(8d9ae71e2751c009187e41d84fbad9519ab551e1) )
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ROM_LOAD( "mg05.7d", 0x2000, 0x0800, CRC(44cd114a) SHA1(833165c5c00c6e505acf29fef4a3ae3f9647b443) )
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ROM_LOAD( "mg06.9d", 0x2800, 0x0800, CRC(a7e2c69b) SHA1(614fc479d13c1726382fe7b4b0379c1dd4915af0) )
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ROM_LOAD( "mg07.10d", 0x3000, 0x0800, CRC(b85d1f9a) SHA1(4fd3e76b1816912df84477dba4655d395f5e7072) )
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ROM_REGION( 0x1800, "gfx1", 0 )
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ROM_LOAD( "mg09", 0x0000, 0x0800, CRC(f4c349ca) SHA1(077f65eeac616a778d6c42bb95677fa2892ab697) )
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ROM_LOAD( "mg10", 0x0800, 0x0800, CRC(b41251e3) SHA1(e125a971b401c78efeb4b03d0fab43e392d3fc14) )
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ROM_LOAD( "mg11", 0x1000, 0x0800, CRC(50d66dd7) SHA1(858d1d2a75e091b0e382d964c5e4ddcd8e6f07dd))
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ROM_LOAD( "mg09.4f", 0x0000, 0x0800, CRC(f4c349ca) SHA1(077f65eeac616a778d6c42bb95677fa2892ab697) )
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ROM_LOAD( "mg10.3f", 0x0800, 0x0800, CRC(b41251e3) SHA1(e125a971b401c78efeb4b03d0fab43e392d3fc14) )
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ROM_LOAD( "mg11.1f", 0x1000, 0x0800, CRC(50d66dd7) SHA1(858d1d2a75e091b0e382d964c5e4ddcd8e6f07dd))
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ROM_REGION( 0x1000, "gfx2", 0 )
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ROM_LOAD( "mg12", 0x0000, 0x1000, CRC(7c6486d5) SHA1(a7f17a803937937f05fc90621883a0fd44b297a0) )
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ROM_LOAD( "mg12.6c", 0x0000, 0x1000, CRC(7c6486d5) SHA1(a7f17a803937937f05fc90621883a0fd44b297a0) )
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ROM_REGION( 0x1000, "gfx3", 0 )
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ROM_LOAD( "mg13", 0x0000, 0x1000, CRC(17817044) SHA1(8c9b96620e3c414952e6d85c6e81b0df85c88e7a) )
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ROM_LOAD( "mg13.6h", 0x0000, 0x1000, CRC(17817044) SHA1(8c9b96620e3c414952e6d85c6e81b0df85c88e7a) )
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ROM_REGION( 0x0080, "proms", 0 )
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ROM_LOAD( "mg14.bpr", 0x0000, 0x0020, CRC(f75f4e3a) SHA1(36e665987f475c57435fa8c224a2a3ce0c5e672b) ) //char clr
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ROM_LOAD( "mg15.bpr", 0x0020, 0x0020, CRC(cd3ab489) SHA1(a77478fb94d0cf8f4317f89cc9579def7c294b4f) ) //obj clr
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ROM_LOAD( "mg16.bpr", 0x0040, 0x0020, CRC(92c868bc) SHA1(483ae6f47845ddacb701528e82bd388d7d66a0fb) ) //?? collisions
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ROM_LOAD( "mg14.2a", 0x0000, 0x0020, CRC(f75f4e3a) SHA1(36e665987f475c57435fa8c224a2a3ce0c5e672b) ) //char clr
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ROM_LOAD( "mg15.1a", 0x0020, 0x0020, CRC(cd3ab489) SHA1(a77478fb94d0cf8f4317f89cc9579def7c294b4f) ) //obj clr
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ROM_LOAD( "mg16.4e", 0x0040, 0x0020, CRC(92c868bc) SHA1(483ae6f47845ddacb701528e82bd388d7d66a0fb) ) //?? collisions
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ROM_LOAD( "mg17.bpr", 0x0060, 0x0020, CRC(13261a02) SHA1(050edd18e4f79d19d5206f55f329340432fd4099) ) //?? table of increasing values
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ROM_END
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