mirror of
https://github.com/holub/mame
synced 2025-04-23 00:39:36 +03:00
New working systems
------------------- Super VIP (v3.7) [hap, Berger] New working clones ------------------ Super VIP (v3.6) [hap, Berger] Super VIP (v1.03) [hap, Berger] Super VIP (v1.01) [hap, Berger]
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@ -795,14 +795,14 @@ void m6801_cpu_device::set_rmcr(uint8_t data)
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{
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case 0:
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LOGSER("SCI: Using external serial clock: false\n");
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m_sci_timer->enable(false);
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m_sci_timer->adjust(attotime::never);
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m_use_ext_serclock = false;
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break;
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case 3: // external clock
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LOGSER("SCI: Using external serial clock: true\n");
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m_use_ext_serclock = true;
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m_sci_timer->enable(false);
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m_sci_timer->adjust(attotime::never);
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break;
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case 1:
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@ -831,7 +831,7 @@ void hd6301x_cpu_device::set_rmcr(uint8_t data)
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case 7: // external clock
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LOGSER("SCI: Using external serial clock: true\n");
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m_use_ext_serclock = true;
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m_sci_timer->enable(false);
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m_sci_timer->adjust(attotime::never);
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break;
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case 1:
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@ -842,7 +842,7 @@ void hd6301x_cpu_device::set_rmcr(uint8_t data)
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if (BIT(m_rmcr, 5))
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{
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LOGSER("SCI: Using Timer 2 clock\n");
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m_sci_timer->enable(false);
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m_sci_timer->adjust(attotime::never);
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}
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else
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{
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@ -12,7 +12,7 @@ NOTE: It triggers an NMI when the power switch is changed from ON to SAVE.
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If this is not done, NVRAM won't save properly.
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TODO:
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- if/when MAME supports an exit callback, hook up power-off NMI to that
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- if/when MAME supports an exit callback, hook up power-off switch to that
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- dump/add model 210.C (it has two small LCDs like Sphinx Galaxy)
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Hardware notes:
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@ -26,7 +26,7 @@ real one (updated MM II engine) didn't get further than a prototype.
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Before Rebell 5,0, Ed Schröder's developed his Rebel engine on the more limited MM II
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hardware that only has 4KB RAM. This program was never officially released in a Mephisto
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chess computer, but it competed in the amateur division at the 1985 WMCCC in Amsterdam.
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chess computer, but it competed in the amateur division of the 1985 WMCCC in Amsterdam.
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Mephisto 4 Turbo Kit 18mhz - (mm4tk)
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This is a replacement ROM combining the Turbo Kit initial ROM with the original MM IV.
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@ -479,8 +479,8 @@ ROM_END
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ROM_START( rebelp )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD("white_l7", 0x8000, 0x4000, CRC(9a45e1d4) SHA1(26e4c9cd1afe9aea0e8cfc25bdc9138bd99d5992) )
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ROM_LOAD("green_r7", 0xc000, 0x4000, CRC(2285af5e) SHA1(bea22e32b65eea5fa7617d9d1b3a824a7affe678) )
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ROM_LOAD("l7", 0x8000, 0x4000, CRC(9a45e1d4) SHA1(26e4c9cd1afe9aea0e8cfc25bdc9138bd99d5992) )
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ROM_LOAD("r7", 0xc000, 0x4000, CRC(2285af5e) SHA1(bea22e32b65eea5fa7617d9d1b3a824a7affe678) )
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ROM_END
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200
src/mame/layout/novag_svip.lay
Normal file
200
src/mame/layout/novag_svip.lay
Normal file
@ -0,0 +1,200 @@
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<?xml version="1.0"?>
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<!--
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license:CC0-1.0
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-->
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<mamelayout version="2">
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<!-- define elements -->
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<element name="grayd"><disk><color red="0.45" green="0.44" blue="0.44" /></disk></element>
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<element name="redd"><disk><color red="0.85" green="0.35" blue="0.2" /></disk></element>
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<element name="white"><rect><color red="0.99" green="0.97" blue="0.97" /></rect></element>
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<element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element>
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<element name="gray2"><rect><color red="0.34" green="0.37" blue="0.39" /></rect></element>
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<element name="lcdm"><rect><color red="0.7" green="0.71" blue="0.72" /></rect></element>
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<element name="triangle">
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<image><data><![CDATA[
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<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="10" height="10">
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<path d="M 5,0 10,10 0,10 z" fill="#fffdfd" stroke="none" stroke-width="0" />
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</svg>
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]]></data></image>
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</element>
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<element name="hlb" defstate="0">
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<rect state="0"><color red="1" green="1" blue="1" /></rect>
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<rect state="1"><color red="0.77" green="0.77" blue="0.77" /></rect>
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</element>
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<element name="text_b1"><text string="A 1"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_b2"><text string="B 2"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_b3"><text string="C 3"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_b4"><text string="D 4"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_b5"><text string="E 5"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_b6"><text string="F 6"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_b7"><text string="G 7"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_b8"><text string="H 8"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_bng"><text string="NG"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_bc1"><text string="C"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_bc2"><text string="C B"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_bgo"><text string="GO"><color red="0.99" green="0.97" blue="0.97" /></text></element>
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<element name="text_p1"><image file="chess/wk.svg"><color alpha="0.55" /></image></element>
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<element name="text_p2"><image file="chess/wq.svg"><color alpha="0.55" /></image></element>
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<element name="text_p3"><image file="chess/wr.svg"><color alpha="0.55" /></image></element>
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<element name="text_p4"><image file="chess/wb.svg"><color alpha="0.55" /></image></element>
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<element name="text_p5"><image file="chess/wn.svg"><color alpha="0.55" /></image></element>
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<element name="text_p6"><image file="chess/wp.svg"><color alpha="0.55" /></image></element>
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<element name="text_w1"><text string="Verify/Setup"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w2"><text string="Color"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w3"><text string="Referee"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w4"><text string="Sound"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w5"><text string="Solvemate"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w6"><text string="Restore"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w7"><text string="Hint"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w8"><text string="Easy"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w9"><text string="Info"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w10"><text string="Random"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w11"><text string="Next Best"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_w12"><text string="Autoplay"><color red="0.86" green="0.85" blue="0.85" /></text></element>
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<element name="text_r1"><text string="Video"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r2"><text string="Board"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r3"><text string="Game"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r4"><text string="Baud"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r5"><text string="Replay"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r6"><text string="Human"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r7"><text string="Moves"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r8"><text string="Echo"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r9"><text string="Level"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<element name="text_r10"><text string="Autoclock"><color red="0.85" green="0.35" blue="0.2" /></text></element>
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<!-- build screen -->
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<view name="Internal Layout">
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<bounds left="4" right="66" top="-19" bottom="59" />
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<element ref="gray2"><bounds xc="35" yc="-9" width="62" height="20" /></element>
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<element ref="blackb"><bounds xc="35" yc="-9" width="40.5" height="12.81" /></element>
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<screen index="0"><bounds xc="35" yc="-9" width="40" height="12.31" /></screen>
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<element ref="lcdm" blend="multiply"><bounds xc="35" yc="-9" width="40.5" height="12.81" /></element>
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<!-- buttons base -->
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<element ref="grayd"><bounds xc="10" yc="10" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="20" yc="10" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="30" yc="10" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="40" yc="10" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="50" yc="10" width="5.3" height="5.3" /></element>
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<element ref="redd"><bounds xc="60" yc="10" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="10" yc="20" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="20" yc="20" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="30" yc="20" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="40" yc="20" width="5.3" height="5.3" /></element>
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<element ref="grayd"><bounds xc="50" yc="20" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="60" yc="20" width="5.3" height="5.3" /></element>
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||||
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<element ref="grayd"><bounds xc="15" yc="30" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="25" yc="30" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="35" yc="30" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="45" yc="30" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="55" yc="30" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="20" yc="40" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="30" yc="40" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="40" yc="40" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="50" yc="40" width="5.3" height="5.3" /></element>
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||||
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||||
<element ref="grayd"><bounds xc="25" yc="50" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="35" yc="50" width="5.3" height="5.3" /></element>
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||||
<element ref="grayd"><bounds xc="45" yc="50" width="5.3" height="5.3" /></element>
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||||
<element ref="text_b1"><bounds xc="10" yc="9.95" width="6" height="3.1" /></element>
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||||
<element ref="text_b2"><bounds xc="20" yc="9.95" width="6" height="3.1" /></element>
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||||
<element ref="text_b3"><bounds xc="30" yc="9.95" width="6" height="3.1" /></element>
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||||
<element ref="text_b4"><bounds xc="40" yc="9.95" width="6" height="3.1" /></element>
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||||
<element ref="text_b5"><bounds xc="10" yc="19.95" width="6" height="3.1" /></element>
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||||
<element ref="text_b6"><bounds xc="20" yc="19.95" width="6" height="3.1" /></element>
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||||
<element ref="text_b7"><bounds xc="30" yc="19.95" width="6" height="3.1" /></element>
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||||
<element ref="text_b8"><bounds xc="40" yc="19.95" width="6" height="3.1" /></element>
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||||
<element ref="text_bng"><bounds xc="60" yc="9.95" width="6" height="3.1" /></element>
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||||
<element ref="text_bgo"><bounds xc="45" yc="49.95" width="6" height="3.1" /></element>
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||||
<element ref="white"><bounds xc="60" yc="20" width="1.7" height="0.15" /></element>
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||||
<element ref="text_bc1"><bounds xc="60" yc="18.85" width="6" height="2.1" /></element>
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<element ref="text_bc2"><bounds xc="60" yc="21.05" width="6" height="2.1" /></element>
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||||
<element ref="text_p1" blend="add"><bounds xc="15" yc="29.9" width="4" height="4" /></element>
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||||
<element ref="text_p2" blend="add"><bounds xc="25" yc="29.9" width="4" height="4" /></element>
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||||
<element ref="text_p3" blend="add"><bounds xc="35" yc="29.9" width="4" height="4" /></element>
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||||
<element ref="text_p4" blend="add"><bounds xc="20" yc="39.9" width="4" height="4" /></element>
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||||
<element ref="text_p5" blend="add"><bounds xc="30" yc="39.9" width="4" height="4" /></element>
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||||
<element ref="text_p6" blend="add"><bounds xc="40" yc="39.9" width="4" height="4" /></element>
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||||
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||||
<element ref="triangle"><bounds xc="24.6" yc="50" width="2.5" height="2.8" /><orientation rotate="270" /></element>
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||||
<element ref="triangle"><bounds xc="35.4" yc="50" width="2.5" height="2.8" /><orientation rotate="90" /></element>
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<!-- button masks -->
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x01"><bounds xc="10" yc="10" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x02"><bounds xc="20" yc="10" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x04"><bounds xc="30" yc="10" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x08"><bounds xc="40" yc="10" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x20"><bounds xc="50" yc="10" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x80"><bounds xc="60" yc="10" width="6" height="6" /></element>
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||||
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x10"><bounds xc="10" yc="20" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x20"><bounds xc="20" yc="20" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x40"><bounds xc="30" yc="20" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.2" inputmask="0x80"><bounds xc="40" yc="20" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x10"><bounds xc="50" yc="20" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x08"><bounds xc="60" yc="20" width="6" height="6" /></element>
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||||
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||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x80"><bounds xc="15" yc="30" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x40"><bounds xc="25" yc="30" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x20"><bounds xc="35" yc="30" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x02"><bounds xc="45" yc="30" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x04"><bounds xc="55" yc="30" width="6" height="6" /></element>
|
||||
|
||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x10"><bounds xc="20" yc="40" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x08"><bounds xc="30" yc="40" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x04"><bounds xc="40" yc="40" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x40"><bounds xc="50" yc="40" width="6" height="6" /></element>
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||||
|
||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x01"><bounds xc="25" yc="50" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.1" inputmask="0x02"><bounds xc="35" yc="50" width="6" height="6" /></element>
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||||
<element ref="hlb" blend="multiply" inputtag="IN.0" inputmask="0x01"><bounds xc="45" yc="50" width="6" height="6" /></element>
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||||
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||||
<!-- labels under -->
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||||
<element ref="text_w1"><bounds xc="50" y="13" width="10" height="1.75" /></element>
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||||
<element ref="text_w2"><bounds xc="50" y="23" width="10" height="1.75" /></element>
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||||
|
||||
<element ref="text_w3"><bounds xc="15" y="33" width="10" height="1.75" /></element>
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||||
<element ref="text_w4"><bounds xc="25" y="33" width="10" height="1.75" /></element>
|
||||
<element ref="text_w5"><bounds xc="35" y="33" width="10" height="1.75" /></element>
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||||
<element ref="text_w6"><bounds xc="45" y="33" width="10" height="1.75" /></element>
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||||
<element ref="text_w7"><bounds xc="55" y="33" width="10" height="1.75" /></element>
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||||
|
||||
<element ref="text_w8"><bounds xc="20" y="43" width="10" height="1.75" /></element>
|
||||
<element ref="text_w9"><bounds xc="30" y="43" width="10" height="1.75" /></element>
|
||||
<element ref="text_w10"><bounds xc="50" y="43" width="10" height="1.75" /></element>
|
||||
|
||||
<element ref="text_w11"><bounds xc="25" y="53" width="10" height="1.75" /></element>
|
||||
<element ref="text_w12"><bounds xc="35" y="53" width="10" height="1.75" /></element>
|
||||
|
||||
<element ref="text_r1"><bounds xc="50" y="24.55" width="10" height="1.75" /></element>
|
||||
|
||||
<element ref="text_r2"><bounds xc="15" y="34.55" width="10" height="1.75" /></element>
|
||||
<element ref="text_r3"><bounds xc="25" y="34.55" width="10" height="1.75" /></element>
|
||||
<element ref="text_r4"><bounds xc="35" y="34.55" width="10" height="1.75" /></element>
|
||||
<element ref="text_r5"><bounds xc="45" y="34.55" width="10" height="1.75" /></element>
|
||||
<element ref="text_r6"><bounds xc="55" y="34.55" width="10" height="1.75" /></element>
|
||||
|
||||
<element ref="text_r7"><bounds xc="20" y="44.55" width="10" height="1.75" /></element>
|
||||
<element ref="text_r8"><bounds xc="30" y="44.55" width="10" height="1.75" /></element>
|
||||
<element ref="text_r9"><bounds xc="40" y="43" width="10" height="1.75" /></element>
|
||||
<element ref="text_r10"><bounds xc="50" y="44.55" width="10" height="1.75" /></element>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -150,8 +150,8 @@ license:CC0-1.0
|
||||
<bounds left="-0.775" right="31.775" top="20" bottom="39.3" />
|
||||
|
||||
<element ref="white2"><bounds x="-0.775" y="20" width="32.55" height="7.7" /></element>
|
||||
<element ref="black2"><bounds x="7.85" y="20.85" width="15.3" height="6.0" /></element>
|
||||
<group ref="digits"><bounds x="8" y="21" width="15" height="5.7" /></group>
|
||||
<element ref="black2"><bounds xc="15.5" yc="23.85" width="15.15" height="5.85" /></element>
|
||||
<group ref="digits"><bounds xc="15.5" yc="23.85" width="15" height="5.7" /></group>
|
||||
<group ref="buttons"><bounds x="-1" y="28.5" width="32" height="10.1" /></group>
|
||||
</view>
|
||||
|
||||
|
@ -34794,6 +34794,12 @@ sfortec1 //
|
||||
nsnova
|
||||
supremo
|
||||
|
||||
@source:novag/svip.cpp
|
||||
nsvip
|
||||
nsvipa
|
||||
nsvipb
|
||||
nsvipc
|
||||
|
||||
@source:novation/basssta.cpp
|
||||
bassstr //
|
||||
sbasssta //
|
||||
|
@ -10,10 +10,10 @@ NOTE: nsnova does an NMI at power-off (or power-failure). If this isn't done,
|
||||
NVRAM won't work properly (supremo doesn't have NVRAM).
|
||||
|
||||
TODO:
|
||||
- beeps are glitchy, as if interrupted for too long
|
||||
- if/when MAME supports an exit callback, hook up nsnova power-off NMI to that
|
||||
- nsnova serial port isn't working, MCU emulation problem?
|
||||
- nsnova unmapped reads from 0x33/0x34
|
||||
- serial port isn't working, same problem as nsvip
|
||||
- unmapped reads from 0x33/0x34 (nsnova) or 0x3c/0x3d (supremo)
|
||||
- supremo unmapped writes to 0x2000/0x6000, always 0?
|
||||
- is "Aquamarine / Super Nova" the same rom as nsnova and just a redesign?
|
||||
- is the 1st version of supremo(black plastic) the same ROM?
|
||||
|
||||
@ -26,11 +26,14 @@ Hardware notes:
|
||||
- Hitachi HD63A03YP MCU @ 16MHz (4MHz internal)
|
||||
- 32KB ROM(TC57256AD-12), 8KB RAM(CXK58648P-10L)
|
||||
- LCD with 4 digits and custom segments, no LCD chip
|
||||
- RJ-12 port for Novag Super System (like the one in sexpertc)
|
||||
- RJ-12 port for Novag Super System (like the one in nsvip/sexpertc)
|
||||
- buzzer, 16 LEDs, 8*8 chessboard buttons
|
||||
|
||||
Older versions had a bug in the opening moves, always playing B5 after D4.
|
||||
|
||||
The program is very similar to Super VIP, it could be said that Super Nova is
|
||||
the Super VIP combined with the Novag Super System Touch Sensory board.
|
||||
|
||||
================================================================================
|
||||
|
||||
Novag Supremo (model 881)
|
||||
@ -209,7 +212,7 @@ void snova_state::p2_w(u8 data)
|
||||
|
||||
// P24: serial tx
|
||||
if (m_rs232)
|
||||
m_rs232->write_txd(BIT(~data, 4));
|
||||
m_rs232->write_txd(BIT(data, 4));
|
||||
|
||||
// P25-P27: 4051 S0-S2
|
||||
// 4051 Y0-Y7: multiplexed inputs
|
||||
@ -371,7 +374,7 @@ ROM_START( nsnova ) // ID = N1.05
|
||||
ROM_LOAD("n_530.u5", 0x8000, 0x8000, CRC(727a0ada) SHA1(129c1edc5c1d2e12ce97ebef81c6d5555464a11d) )
|
||||
|
||||
ROM_REGION( 50926, "screen", 0 )
|
||||
ROM_LOAD("nsnova.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_LOAD("nprimo.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( supremo )
|
||||
@ -379,7 +382,7 @@ ROM_START( supremo )
|
||||
ROM_LOAD("sp_a10.u5", 0x8000, 0x8000, CRC(1db63786) SHA1(4f24452ed8955b31ba88f68cc95c357660930aa4) )
|
||||
|
||||
ROM_REGION( 50926, "screen", 0 )
|
||||
ROM_LOAD("nsnova.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_LOAD("nprimo.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
340
src/mame/novag/svip.cpp
Normal file
340
src/mame/novag/svip.cpp
Normal file
@ -0,0 +1,340 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:hap
|
||||
// thanks-to:Berger
|
||||
/*******************************************************************************
|
||||
|
||||
Novag Super VIP, aka Super V.I.P. (model 895)
|
||||
|
||||
NOTE: Turn the power switch off before exiting MAME, otherwise NVRAM won't save
|
||||
properly.
|
||||
|
||||
It's a portable chess computer with keypad input, no embedded chessboard. The
|
||||
chess engine is similar to other HD6301/3Y ones by David Kittinger. The 'sequels'
|
||||
of this portable design (Ruby, Sapphire, ..) are on H8.
|
||||
|
||||
Super VIP is Novag's first chess computer with a proper serial interface. It
|
||||
connects to the Novag Super System Distributor, which can then connect to an
|
||||
external chessboard, TV interface, computer, etc.
|
||||
|
||||
Hardware notes:
|
||||
- Hitachi HD63A03YF @ 9.83MHz
|
||||
- 32KB ROM(TC57256AD-12), 2KB RAM(TC5517CFL-20)
|
||||
- LCD with 4 digits and custom segments, no LCD chip
|
||||
- RJ-12 port, 24 buttons, piezo
|
||||
|
||||
The LCD is the same as the one in Primo / Supremo / Super Nova.
|
||||
|
||||
TODO:
|
||||
- if/when MAME supports an exit callback, hook up power-off switch to that
|
||||
- serial port isn't working, MCU emulation problem? (it has nothing to do with
|
||||
the distributor box, that's just a dumb expander)
|
||||
- unmapped reads from 0x3* range, same as snova driver
|
||||
- is (non-super) VIP on the same hardware? minus EPROM or RS232
|
||||
|
||||
BTANB:
|
||||
- just for fun, I'll mention that on many (not all) batches of Super VIP, the
|
||||
white text label under the Knight button says "Into" instead of "Info"
|
||||
|
||||
*******************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
|
||||
#include "bus/rs232/rs232.h"
|
||||
#include "cpu/m6800/m6801.h"
|
||||
#include "machine/nvram.h"
|
||||
#include "machine/sensorboard.h"
|
||||
#include "sound/dac.h"
|
||||
#include "video/pwm.h"
|
||||
|
||||
#include "screen.h"
|
||||
#include "speaker.h"
|
||||
|
||||
// internal artwork
|
||||
#include "novag_svip.lh"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
class svip_state : public driver_device
|
||||
{
|
||||
public:
|
||||
svip_state(const machine_config &mconfig, device_type type, const char *tag) :
|
||||
driver_device(mconfig, type, tag),
|
||||
m_maincpu(*this, "maincpu"),
|
||||
m_lcd_pwm(*this, "lcd_pwm"),
|
||||
m_dac(*this, "dac"),
|
||||
m_rs232(*this, "rs232"),
|
||||
m_inputs(*this, "IN.%u", 0),
|
||||
m_out_lcd(*this, "s%u.%u", 0U, 0U)
|
||||
{ }
|
||||
|
||||
void svip(machine_config &config);
|
||||
|
||||
DECLARE_INPUT_CHANGED_MEMBER(power_off) { if (newval) m_power = false; }
|
||||
DECLARE_CUSTOM_INPUT_MEMBER(power_r) { return m_power ? 1 : 0; }
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override;
|
||||
virtual void machine_reset() override { m_power = true; }
|
||||
|
||||
private:
|
||||
// devices/pointers
|
||||
required_device<hd6301y0_cpu_device> m_maincpu;
|
||||
required_device<pwm_display_device> m_lcd_pwm;
|
||||
required_device<dac_2bit_ones_complement_device> m_dac;
|
||||
required_device<rs232_port_device> m_rs232;
|
||||
required_ioport_array<4> m_inputs;
|
||||
output_finder<4, 10> m_out_lcd;
|
||||
|
||||
bool m_power = false;
|
||||
bool m_lcd_strobe = false;
|
||||
u8 m_inp_mux = 0;
|
||||
u8 m_select = 0;
|
||||
|
||||
void main_map(address_map &map);
|
||||
|
||||
void lcd_pwm_w(offs_t offset, u8 data);
|
||||
u8 p2_r();
|
||||
void p2_w(u8 data);
|
||||
void p5_w(u8 data);
|
||||
void p6_w(u8 data);
|
||||
};
|
||||
|
||||
void svip_state::machine_start()
|
||||
{
|
||||
m_out_lcd.resolve();
|
||||
|
||||
// register for savestates
|
||||
save_item(NAME(m_power));
|
||||
save_item(NAME(m_lcd_strobe));
|
||||
save_item(NAME(m_inp_mux));
|
||||
save_item(NAME(m_select));
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
I/O
|
||||
*******************************************************************************/
|
||||
|
||||
void svip_state::lcd_pwm_w(offs_t offset, u8 data)
|
||||
{
|
||||
m_out_lcd[offset & 0x3f][offset >> 6] = data;
|
||||
}
|
||||
|
||||
u8 svip_state::p2_r()
|
||||
{
|
||||
u8 data = 0;
|
||||
|
||||
// P20,P22: switch state
|
||||
data |= m_inputs[3]->read() & 5;
|
||||
|
||||
// P23: serial rx
|
||||
if (m_rs232)
|
||||
data |= m_rs232->rxd_r() << 3;
|
||||
|
||||
// P25-P27: multiplexed inputs
|
||||
for (int i = 0; i < 3; i++)
|
||||
if (m_inp_mux & m_inputs[i]->read())
|
||||
data |= 0x20 << i;
|
||||
|
||||
return ~data;
|
||||
}
|
||||
|
||||
void svip_state::p2_w(u8 data)
|
||||
{
|
||||
// P21: 4066 in/out to LCD
|
||||
if (m_lcd_strobe && ~data & 2)
|
||||
{
|
||||
u16 lcd_data = (~m_select << 2 & 0x300) | m_inp_mux;
|
||||
m_lcd_pwm->matrix(m_select & 0xf, lcd_data);
|
||||
}
|
||||
m_lcd_strobe = bool(data & 2);
|
||||
|
||||
// P24: serial tx
|
||||
if (m_rs232)
|
||||
m_rs232->write_txd(BIT(data, 4));
|
||||
}
|
||||
|
||||
void svip_state::p5_w(u8 data)
|
||||
{
|
||||
// P50-P53: 4066 control to LCD
|
||||
// P56,P57: lcd data
|
||||
m_select = data;
|
||||
|
||||
// P54,P55: speaker out
|
||||
m_dac->write(data >> 4 & 3);
|
||||
}
|
||||
|
||||
void svip_state::p6_w(u8 data)
|
||||
{
|
||||
// P60-P67: input mux, lcd data
|
||||
m_inp_mux = ~data;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Address Maps
|
||||
*******************************************************************************/
|
||||
|
||||
void svip_state::main_map(address_map &map)
|
||||
{
|
||||
map(0x2000, 0x27ff).mirror(0x1800).ram().share("nvram");
|
||||
map(0x4000, 0xbfff).rom().region("eprom", 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Input Ports
|
||||
*******************************************************************************/
|
||||
|
||||
static INPUT_PORTS_START( svip )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("GO")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("Restore / Replay")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("Hint / Human")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("C/CB")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("Color / Video")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_MINUS) PORT_NAME("Verify/Setup")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_NAME("Random / Autoclock")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("NG")
|
||||
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("Left / Next Best")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_NAME("Right / Autoplay")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Pawn / Level")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Knight / Info / Echo")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("Bishop / Easy / Moves")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Rook / Solvemate / Baud")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("Queen / Sound / Game")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("King / Referee / Board")
|
||||
|
||||
PORT_START("IN.2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("A 1")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("B 2")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("C 3")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("D 4")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("E 5")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("F 6")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("G 7")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("H 8")
|
||||
|
||||
PORT_START("IN.3")
|
||||
PORT_CONFNAME( 0x01, 0x00, "Keyboard Lock")
|
||||
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_CONFSETTING( 0x01, DEF_STR( On ) )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_CUSTOM_MEMBER(svip_state, power_r)
|
||||
|
||||
PORT_START("POWER") // needs to be triggered for nvram to work
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, svip_state, power_off, 0) PORT_NAME("Power Off")
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Machine Configs
|
||||
*******************************************************************************/
|
||||
|
||||
void svip_state::svip(machine_config &config)
|
||||
{
|
||||
// basic machine hardware
|
||||
HD6301Y0(config, m_maincpu, 9.8304_MHz_XTAL);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &svip_state::main_map);
|
||||
m_maincpu->nvram_enable_backup(true);
|
||||
m_maincpu->standby_cb().set(m_maincpu, FUNC(hd6301y0_cpu_device::nvram_set_battery));
|
||||
m_maincpu->standby_cb().append([this](int state) { if (state) m_lcd_pwm->clear(); });
|
||||
m_maincpu->in_p2_cb().set(FUNC(svip_state::p2_r));
|
||||
m_maincpu->out_p2_cb().set(FUNC(svip_state::p2_w));
|
||||
m_maincpu->out_p5_cb().set(FUNC(svip_state::p5_w));
|
||||
m_maincpu->out_p6_cb().set(FUNC(svip_state::p6_w));
|
||||
|
||||
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
|
||||
|
||||
// video hardware
|
||||
PWM_DISPLAY(config, m_lcd_pwm).set_size(4, 10);
|
||||
m_lcd_pwm->output_x().set(FUNC(svip_state::lcd_pwm_w));
|
||||
|
||||
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
|
||||
screen.set_refresh_hz(60);
|
||||
screen.set_size(1920/3, 591/3);
|
||||
screen.set_visarea_full();
|
||||
|
||||
config.set_default_layout(layout_novag_svip);
|
||||
|
||||
// rs232 (configure after video)
|
||||
RS232_PORT(config, m_rs232, default_rs232_devices, nullptr);
|
||||
|
||||
// sound hardware
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
DAC_2BIT_ONES_COMPLEMENT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.125);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
ROM Definitions
|
||||
*******************************************************************************/
|
||||
|
||||
ROM_START( nsvip ) // serial 7604xx
|
||||
ROM_REGION( 0x4000, "maincpu", 0 )
|
||||
ROM_LOAD("novag_895_31y0rk75f", 0x0000, 0x4000, CRC(11a3894e) SHA1(fa455181043ac3ee89412aae563171d87ac55596) )
|
||||
|
||||
ROM_REGION( 0x8000, "eprom", 0 ) // ID = V3.7
|
||||
ROM_LOAD("yellow", 0x4000, 0x4000, CRC(278e98f0) SHA1(a080e2300c90b6daf42fef960642885eb00ee607) ) // no label
|
||||
ROM_CONTINUE( 0x0000, 0x4000 )
|
||||
|
||||
ROM_REGION( 50926, "screen", 0 )
|
||||
ROM_LOAD("nprimo.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( nsvipa ) // serial 7569xx
|
||||
ROM_REGION( 0x4000, "maincpu", 0 )
|
||||
ROM_LOAD("novag_895_31y0rk75f", 0x0000, 0x4000, CRC(11a3894e) SHA1(fa455181043ac3ee89412aae563171d87ac55596) )
|
||||
|
||||
ROM_REGION( 0x8000, "eprom", 0 ) // ID = V3.6
|
||||
ROM_LOAD("v_117", 0x4000, 0x4000, CRC(2a60a474) SHA1(5dd0a1871fcbbb2a6271f284562a62f98bf9bf93) )
|
||||
ROM_CONTINUE( 0x0000, 0x4000 )
|
||||
|
||||
ROM_REGION( 50926, "screen", 0 )
|
||||
ROM_LOAD("nprimo.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( nsvipb ) // serial 7545xx
|
||||
ROM_REGION( 0x4000, "maincpu", 0 )
|
||||
ROM_LOAD("novag_895_31y0rk75f", 0x0000, 0x4000, CRC(11a3894e) SHA1(fa455181043ac3ee89412aae563171d87ac55596) )
|
||||
|
||||
ROM_REGION( 0x8000, "eprom", 0 ) // I = V1.03
|
||||
ROM_LOAD("sv_111", 0x4000, 0x4000, CRC(4be9a23f) SHA1(1fb8ccec112e485eedd899cbe8c0c2cb99e840a4) )
|
||||
ROM_CONTINUE( 0x0000, 0x4000 )
|
||||
|
||||
ROM_REGION( 50926, "screen", 0 )
|
||||
ROM_LOAD("nprimo.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( nsvipc ) // serial 7524xx
|
||||
ROM_REGION( 0x4000, "maincpu", 0 )
|
||||
ROM_LOAD("novag_895_31y0rk75f", 0x0000, 0x4000, CRC(11a3894e) SHA1(fa455181043ac3ee89412aae563171d87ac55596) )
|
||||
|
||||
ROM_REGION( 0x8000, "eprom", 0 ) // I = V1.01
|
||||
ROM_LOAD("s_vip_920", 0x4000, 0x4000, CRC(6f61b1e1) SHA1(df74a599eb59b113ef60c9fc23f9c603a5de4f9e) )
|
||||
ROM_CONTINUE( 0x0000, 0x4000 )
|
||||
|
||||
ROM_REGION( 50926, "screen", 0 )
|
||||
ROM_LOAD("nprimo.svg", 0, 50926, CRC(5ffa1b53) SHA1(8b1f862bfdf0be837a4e8dc94fea592d6ffff629) )
|
||||
ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
|
||||
/*******************************************************************************
|
||||
Drivers
|
||||
*******************************************************************************/
|
||||
|
||||
// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS
|
||||
SYST( 1989, nsvip, 0, 0, svip, svip, svip_state, empty_init, "Novag", "Super VIP (v3.7)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
SYST( 1989, nsvipa, nsvip, 0, svip, svip, svip_state, empty_init, "Novag", "Super VIP (v3.6)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
SYST( 1989, nsvipb, nsvip, 0, svip, svip, svip_state, empty_init, "Novag", "Super VIP (v1.03)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
||||
SYST( 1989, nsvipc, nsvip, 0, svip, svip, svip_state, empty_init, "Novag", "Super VIP (v1.01)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
|
@ -12,7 +12,7 @@ NOTE: It triggers an NMI when the power switch is changed from ON to MEMORY.
|
||||
If this is not done, NVRAM won't save properly.
|
||||
|
||||
TODO:
|
||||
- if/when MAME supports an exit callback, hook up power-off NMI to that
|
||||
- if/when MAME supports an exit callback, hook up power-off switch to that
|
||||
- verify Concord II MCU speed, the only videos online (for hearing sound pitch)
|
||||
are from the Tandy 1650 ones
|
||||
|
||||
@ -283,7 +283,7 @@ static INPUT_PORTS_START( enterp )
|
||||
PORT_START("IN.2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
|
||||
|
||||
PORT_START("POWER")
|
||||
PORT_START("POWER") // needs to be triggered for nvram to work
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, compan2_state, power_off, 0) PORT_NAME("Power Off")
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user