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Fixed kanji attribute strips
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@ -102,8 +102,7 @@
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- Sorcerian, Twilight Zone 3: Fails initial booting, issue with 2dd irq?
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- The Incredible Machine: hangs at main menu (YM mis-fires irq?)
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- Uchiyama Aki no Chou Bangai: keyboard irq is fussy (sometimes it doesn't register a key press);
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- Uno: uses EGC
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- Viper V16 Demo: moans with a JP message;
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- Uno: has minor EGC gfx bugs;
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- Windows 2: EGC drawing issue (byte wide writes?)
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per-game TODO (PC-9821):
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@ -882,18 +881,22 @@ UPD7220_DRAW_TEXT_LINE_MEMBER( pc9801_state::hgdc_draw_text )
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else
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x_step = 1;
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attr = (m_video_ram_1[(tile_addr & 0xfff) | 0x1000] & 0xff);
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secret = (attr & 1) ^ 1;
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blink = attr & 2;
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reverse = attr & 4;
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u_line = attr & 8;
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v_line = (m_video_ff[ATTRSEL_REG]) ? 0 : attr & 0x10;
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gfx_mode = (m_video_ff[ATTRSEL_REG]) ? attr & 0x10 : 0;
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color = (attr & 0xe0) >> 5;
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for(kanji_lr=0;kanji_lr<x_step;kanji_lr++)
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{
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/* Rori Rori Rolling definitely uses different colors for brake stop PCG elements,
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assume that all attributes are recalculated on different strips */
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attr = (m_video_ram_1[((tile_addr+kanji_lr) & 0xfff) | 0x1000] & 0xff);
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secret = (attr & 1) ^ 1;
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blink = attr & 2;
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reverse = attr & 4;
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u_line = attr & 8;
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v_line = (m_video_ff[ATTRSEL_REG]) ? 0 : attr & 0x10;
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gfx_mode = (m_video_ff[ATTRSEL_REG]) ? attr & 0x10 : 0;
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color = (attr & 0xe0) >> 5;
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for(yi=0;yi<lr;yi++)
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{
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for(xi=0;xi<8;xi++)
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