Made Visual Studio use by default bundled SDL2 (nw)

This commit is contained in:
Miodrag Milanovic 2016-02-27 16:53:15 +01:00
parent cf6dc7d370
commit ea6b854844
6 changed files with 351 additions and 28 deletions

View File

@ -62,6 +62,7 @@
# USE_SYSTEM_LIB_SQLITE3 = 1
# USE_SYSTEM_LIB_PORTMIDI = 1
# USE_SYSTEM_LIB_PORTAUDIO = 1
# USE_BOUNDLED_LIB_SDL2 = 1
# MESA_INSTALL_ROOT = /opt/mesa
# SDL_INSTALL_ROOT = /opt/sdl2
@ -383,6 +384,12 @@ ifndef USE_SYSTEM_LIB_PORTAUDIO
PARAMS += --with-bundled-portaudio
endif
# reverse logic for this one
ifdef USE_BOUNDLED_LIB_SDL2
PARAMS += --with-bundled-sdl2
endif
#-------------------------------------------------
# distribution may change things
#-------------------------------------------------
@ -1338,7 +1345,12 @@ generate: \
$(GEN_FOLDERS) \
$(patsubst %.po,%.mo,$(call rwildcard, language/, *.po)) \
$(patsubst $(SRC)/%.lay,$(GENDIR)/%.lh,$(LAYOUTS)) \
$(SRC)/devices/cpu/m68000/m68kops.cpp
$(SRC)/devices/cpu/m68000/m68kops.cpp \
$(GENDIR)/includes/SDL2
$(GENDIR)/includes/SDL2:
-$(call MKDIR,$@)
$(SILENT)cp -fR 3rdparty/SDL2/include/* $(GENDIR)/includes/SDL2/.
$(GENDIR)/%.lh: $(SRC)/%.lay scripts/build/file2str.py | $(GEN_FOLDERS)
@echo Converting $<...

View File

@ -157,6 +157,11 @@ newoption {
description = 'Build bundled PortAudio library',
}
newoption {
trigger = 'with-bundled-sdl2',
description = 'Build bundled SDL2 library',
}
newoption {
trigger = "distro",
description = "Choose distribution",
@ -450,6 +455,7 @@ else
end
end
configurations {
"Debug",
"Release",
@ -497,6 +503,13 @@ configuration { "Release", "vs*" }
"Optimize",
}
-- Force VS2013/15 targets to use bundled SDL2
if string.sub(_ACTION,1,4) == "vs20" and _OPTIONS["osd"]=="sdl" then
if _OPTIONS["with-bundled-sdl2"]==nil then
_OPTIONS["with-bundled-sdl2"] = "1"
end
end
configuration {}
msgcompile ("Compiling $(subst ../,,$<)...")

View File

@ -1216,3 +1216,321 @@ project "http-parser"
"-Wshadow"
}
end
--------------------------------------------------
-- SDL2 library
--------------------------------------------------
if _OPTIONS["with-bundled-sdl2"] then
project "SDL2"
uuid "caab3327-574f-4abf-b25b-74d5238ae59b"
kind "StaticLib"
configuration { }
includedirs {
MAME_DIR .. "3rdparty/SDL2/include",
}
files {
MAME_DIR .. "3rdparty/SDL2/include/begin_code.h",
MAME_DIR .. "3rdparty/SDL2/include/close_code.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_assert.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_atomic.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_audio.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_bits.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_blendmode.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_clipboard.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_config.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_config_windows.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_copying.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_cpuinfo.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_egl.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_endian.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_error.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_events.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_filesystem.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_gamecontroller.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_gesture.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_haptic.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_hints.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_joystick.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_keyboard.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_keycode.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_loadso.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_log.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_main.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_messagebox.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_mouse.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_mutex.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_name.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengl.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengl_glext.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengles.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengles2.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengles2_gl2.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengles2_gl2ext.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengles2_gl2platform.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_opengles2_khrplatform.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_pixels.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_platform.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_power.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_quit.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_rect.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_render.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_revision.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_rwops.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_scancode.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_shape.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_stdinc.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_surface.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_system.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_syswm.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_assert.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_common.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_compare.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_crc32.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_font.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_fuzzer.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_harness.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_images.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_log.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_md5.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_test_random.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_thread.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_timer.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_touch.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_types.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_version.h",
MAME_DIR .. "3rdparty/SDL2/include/SDL_video.h",
MAME_DIR .. "3rdparty/SDL2/src/atomic/SDL_atomic.c",
MAME_DIR .. "3rdparty/SDL2/src/atomic/SDL_spinlock.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/directsound/SDL_directsound.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/directsound/SDL_directsound.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/disk/SDL_diskaudio.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/disk/SDL_diskaudio.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/dummy/SDL_dummyaudio.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/dummy/SDL_dummyaudio.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_audio.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_audio_c.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_audiocvt.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_audiodev.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_audiodev_c.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_audiomem.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_audiotypecvt.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_mixer.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_sysaudio.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_wave.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/SDL_wave.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/winmm/SDL_winmm.c",
MAME_DIR .. "3rdparty/SDL2/src/audio/winmm/SDL_winmm.h",
MAME_DIR .. "3rdparty/SDL2/src/audio/xaudio2/SDL_xaudio2.c",
MAME_DIR .. "3rdparty/SDL2/src/core/windows/SDL_directx.h",
MAME_DIR .. "3rdparty/SDL2/src/core/windows/SDL_windows.c",
MAME_DIR .. "3rdparty/SDL2/src/core/windows/SDL_windows.h",
MAME_DIR .. "3rdparty/SDL2/src/core/windows/SDL_xinput.c",
MAME_DIR .. "3rdparty/SDL2/src/core/windows/SDL_xinput.h",
MAME_DIR .. "3rdparty/SDL2/src/cpuinfo/SDL_cpuinfo.c",
MAME_DIR .. "3rdparty/SDL2/src/dynapi/SDL_dynapi.c",
MAME_DIR .. "3rdparty/SDL2/src/dynapi/SDL_dynapi.h",
MAME_DIR .. "3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h",
MAME_DIR .. "3rdparty/SDL2/src/dynapi/SDL_dynapi_procs.h",
MAME_DIR .. "3rdparty/SDL2/src/events/blank_cursor.h",
MAME_DIR .. "3rdparty/SDL2/src/events/default_cursor.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_clipboardevents.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_clipboardevents_c.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_dropevents.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_dropevents_c.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_events.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_events_c.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_gesture.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_gesture_c.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_keyboard.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_keyboard_c.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_mouse.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_mouse_c.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_quit.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_sysevents.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_touch.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_touch_c.h",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_windowevents.c",
MAME_DIR .. "3rdparty/SDL2/src/events/SDL_windowevents_c.h",
MAME_DIR .. "3rdparty/SDL2/src/file/SDL_rwops.c",
MAME_DIR .. "3rdparty/SDL2/src/filesystem/windows/SDL_sysfilesystem.c",
MAME_DIR .. "3rdparty/SDL2/src/haptic/SDL_haptic.c",
MAME_DIR .. "3rdparty/SDL2/src/haptic/SDL_syshaptic.h",
MAME_DIR .. "3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic.c",
MAME_DIR .. "3rdparty/SDL2/src/haptic/windows/SDL_dinputhaptic_c.h",
MAME_DIR .. "3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c",
MAME_DIR .. "3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic_c.h",
MAME_DIR .. "3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic.c",
MAME_DIR .. "3rdparty/SDL2/src/haptic/windows/SDL_xinputhaptic_c.h",
MAME_DIR .. "3rdparty/SDL2/src/joystick/SDL_gamecontroller.c",
MAME_DIR .. "3rdparty/SDL2/src/joystick/SDL_joystick.c",
MAME_DIR .. "3rdparty/SDL2/src/joystick/SDL_joystick_c.h",
MAME_DIR .. "3rdparty/SDL2/src/joystick/SDL_sysjoystick.h",
MAME_DIR .. "3rdparty/SDL2/src/joystick/windows/SDL_dinputjoystick.c",
MAME_DIR .. "3rdparty/SDL2/src/joystick/windows/SDL_dinputjoystick_c.h",
MAME_DIR .. "3rdparty/SDL2/src/joystick/windows/SDL_mmjoystick.c",
MAME_DIR .. "3rdparty/SDL2/src/joystick/windows/SDL_windowsjoystick.c",
MAME_DIR .. "3rdparty/SDL2/src/joystick/windows/SDL_windowsjoystick_c.h",
MAME_DIR .. "3rdparty/SDL2/src/joystick/windows/SDL_xinputjoystick.c",
MAME_DIR .. "3rdparty/SDL2/src/joystick/windows/SDL_xinputjoystick_c.h",
MAME_DIR .. "3rdparty/SDL2/src/libm/e_atan2.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/e_log.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/e_pow.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/e_rem_pio2.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/e_sqrt.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/k_cos.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/k_rem_pio2.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/k_sin.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/k_tan.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/math.h",
MAME_DIR .. "3rdparty/SDL2/src/libm/math_private.h",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_atan.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_copysign.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_cos.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_fabs.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_floor.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_scalbn.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_sin.c",
MAME_DIR .. "3rdparty/SDL2/src/libm/s_tan.c",
MAME_DIR .. "3rdparty/SDL2/src/loadso/windows/SDL_sysloadso.c",
MAME_DIR .. "3rdparty/SDL2/src/power/SDL_power.c",
MAME_DIR .. "3rdparty/SDL2/src/power/windows/SDL_syspower.c",
MAME_DIR .. "3rdparty/SDL2/src/render/direct3d/SDL_render_d3d.c",
MAME_DIR .. "3rdparty/SDL2/src/render/direct3d11/SDL_render_d3d11.c",
MAME_DIR .. "3rdparty/SDL2/src/render/mmx.h",
MAME_DIR .. "3rdparty/SDL2/src/render/opengl/SDL_render_gl.c",
MAME_DIR .. "3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.c",
MAME_DIR .. "3rdparty/SDL2/src/render/opengl/SDL_shaders_gl.h",
MAME_DIR .. "3rdparty/SDL2/src/render/opengles2/SDL_render_gles2.c",
MAME_DIR .. "3rdparty/SDL2/src/render/opengles2/SDL_shaders_gles2.c",
MAME_DIR .. "3rdparty/SDL2/src/render/SDL_d3dmath.c",
MAME_DIR .. "3rdparty/SDL2/src/render/SDL_d3dmath.h",
MAME_DIR .. "3rdparty/SDL2/src/render/SDL_render.c",
MAME_DIR .. "3rdparty/SDL2/src/render/SDL_sysrender.h",
MAME_DIR .. "3rdparty/SDL2/src/render/SDL_yuv_mmx.c",
MAME_DIR .. "3rdparty/SDL2/src/render/SDL_yuv_sw.c",
MAME_DIR .. "3rdparty/SDL2/src/render/SDL_yuv_sw_c.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_blendfillrect.c",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_blendfillrect.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_blendline.c",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_blendline.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_blendpoint.c",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_blendpoint.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_draw.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_drawline.c",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_drawline.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_drawpoint.c",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_drawpoint.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_render_sw.c",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_render_sw_c.h",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_rotate.c",
MAME_DIR .. "3rdparty/SDL2/src/render/software/SDL_rotate.h",
MAME_DIR .. "3rdparty/SDL2/src/SDL.c",
MAME_DIR .. "3rdparty/SDL2/src/SDL_assert.c",
MAME_DIR .. "3rdparty/SDL2/src/SDL_error.c",
MAME_DIR .. "3rdparty/SDL2/src/SDL_error_c.h",
MAME_DIR .. "3rdparty/SDL2/src/SDL_hints.c",
MAME_DIR .. "3rdparty/SDL2/src/SDL_hints_c.h",
MAME_DIR .. "3rdparty/SDL2/src/SDL_log.c",
MAME_DIR .. "3rdparty/SDL2/src/stdlib/SDL_getenv.c",
MAME_DIR .. "3rdparty/SDL2/src/stdlib/SDL_iconv.c",
MAME_DIR .. "3rdparty/SDL2/src/stdlib/SDL_malloc.c",
MAME_DIR .. "3rdparty/SDL2/src/stdlib/SDL_qsort.c",
MAME_DIR .. "3rdparty/SDL2/src/stdlib/SDL_stdlib.c",
MAME_DIR .. "3rdparty/SDL2/src/stdlib/SDL_string.c",
MAME_DIR .. "3rdparty/SDL2/src/thread/generic/SDL_syscond.c",
MAME_DIR .. "3rdparty/SDL2/src/thread/SDL_systhread.h",
MAME_DIR .. "3rdparty/SDL2/src/thread/SDL_thread.c",
MAME_DIR .. "3rdparty/SDL2/src/thread/SDL_thread_c.h",
MAME_DIR .. "3rdparty/SDL2/src/thread/windows/SDL_sysmutex.c",
MAME_DIR .. "3rdparty/SDL2/src/thread/windows/SDL_syssem.c",
MAME_DIR .. "3rdparty/SDL2/src/thread/windows/SDL_systhread.c",
MAME_DIR .. "3rdparty/SDL2/src/thread/windows/SDL_systhread_c.h",
MAME_DIR .. "3rdparty/SDL2/src/thread/windows/SDL_systls.c",
MAME_DIR .. "3rdparty/SDL2/src/timer/SDL_systimer.h",
MAME_DIR .. "3rdparty/SDL2/src/timer/SDL_timer.c",
MAME_DIR .. "3rdparty/SDL2/src/timer/SDL_timer_c.h",
MAME_DIR .. "3rdparty/SDL2/src/timer/windows/SDL_systimer.c",
MAME_DIR .. "3rdparty/SDL2/src/video/dummy/SDL_nullevents.c",
MAME_DIR .. "3rdparty/SDL2/src/video/dummy/SDL_nullevents_c.h",
MAME_DIR .. "3rdparty/SDL2/src/video/dummy/SDL_nullframebuffer.c",
MAME_DIR .. "3rdparty/SDL2/src/video/dummy/SDL_nullframebuffer_c.h",
MAME_DIR .. "3rdparty/SDL2/src/video/dummy/SDL_nullvideo.c",
MAME_DIR .. "3rdparty/SDL2/src/video/dummy/SDL_nullvideo.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_0.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_1.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_A.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_auto.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_auto.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_copy.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_copy.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_N.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_slow.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_blit_slow.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_bmp.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_clipboard.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_egl.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_fillrect.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_glesfuncs.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_glfuncs.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_pixels.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_pixels_c.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_rect.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_rect_c.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_RLEaccel.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_RLEaccel_c.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_shape.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_shape_internals.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_stretch.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_surface.c",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_sysvideo.h",
MAME_DIR .. "3rdparty/SDL2/src/video/SDL_video.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_vkeys.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsclipboard.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsclipboard.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsevents.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsevents.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsframebuffer.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsframebuffer.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowskeyboard.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowskeyboard.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsmessagebox.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsmessagebox.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsmodes.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsmodes.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsmouse.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsmouse.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsopengl.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsopengl.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsshape.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsshape.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsvideo.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowsvideo.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowswindow.c",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/SDL_windowswindow.h",
MAME_DIR .. "3rdparty/SDL2/src/video/windows/wmmsg.h",
MAME_DIR .. "3rdparty/SDL2/src/main/windows/version.rc",
}
configuration { "vs*" }
buildoptions {
"/wd4200", -- warning C4200: nonstandard extension used: zero-sized array in struct/union
"/wd4055", -- warning C4055: 'type cast': from data pointer 'void *' to function pointer 'xxx'
"/wd4152", -- warning C4152: nonstandard extension, function/data pointer conversion in expression
"/wd4057", -- warning C4057: 'function': 'xxx' differs in indirection to slightly different base types from 'xxx'
"/wd4701", -- warning C4701: potentially uninitialized local variable 'xxx' used
"/wd4204", -- warning C4204: nonstandard extension used: non-constant aggregate initializer
"/wd4054", -- warning C4054: 'type cast': from function pointer 'xxx' to data pointer 'xxx'
}
defines {
"HAVE_LIBC",
}
configuration { }
end

View File

@ -308,13 +308,6 @@ end
PYTHON .. " " .. path.translate(MAME_DIR .. "scripts/build/verinfo.py","\\") .. " -r -b " .. rctarget .. " " .. path.translate(MAME_DIR .. "src/version.cpp","\\") .. " > " .. path.translate(GEN_DIR .. "resource/" .. rctarget .. "vers.rc", "\\") ,
}
if (_OPTIONS["osd"] == "sdl") then
configuration { "x64","vs*" }
prelinkcommands { "copy " .. path.translate(MAME_DIR .."3rdparty/sdl2/lib/x64/SDL2.dll", "\\") .. " " .. path.translate(MAME_DIR .."SDL2.dll","\\") .. " /Y" }
configuration { "x32","vs*" }
prelinkcommands { "copy " .. path.translate(MAME_DIR .."3rdparty/sdl2/lib/x86/SDL2.dll", "\\") .. " " .. path.translate(MAME_DIR .."SDL2.dll","\\") .. " /Y" }
end
configuration { }
debugdir (MAME_DIR)

View File

@ -53,18 +53,11 @@ function maintargetosdoptions(_target,_subtarget)
links {
"SDL2.dll",
}
configuration { "x64","vs*" }
libdirs {
MAME_DIR .. "3rdparty/sdl2/lib/x64",
}
configuration { "x32","vs*" }
libdirs {
MAME_DIR .. "3rdparty/sdl2/lib/x86",
}
configuration { "vs*"}
configuration { "vs*" }
links {
"SDL2",
"Imm32",
"Version",
}
configuration { }
else
@ -496,17 +489,11 @@ if _OPTIONS["with-tools"] then
links {
"SDL2.dll",
}
configuration { "x64","vs*" }
libdirs {
MAME_DIR .. "3rdparty/sdl2/lib/x64",
}
configuration { "x32","vs*" }
libdirs {
MAME_DIR .. "3rdparty/sdl2/lib/x86",
}
configuration { "vs*"}
configuration { "vs*" }
links {
"SDL2",
"Imm32",
"Version",
}
configuration { }
else

View File

@ -113,7 +113,7 @@ if _OPTIONS["targetos"]=="windows" then
}
configuration { "vs*" }
includedirs {
MAME_DIR .. "3rdparty/sdl2/include",
GEN_DIR .. "includes",
}
configuration { }