gba.xml: Improve cartridges hardware documentation (nw)

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ClawGrip 2018-12-20 13:46:00 +01:00
parent f25021c47f
commit ea8a68d4be

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@ -1,4 +1,4 @@
<?xml version="1.0"?>
<?xml version="1.0"?>
<!DOCTYPE softwarelist SYSTEM "softwarelist.dtd">
<softwarelist name="gba" description="Nintendo Game Boy Advance cartridges">
@ -3208,6 +3208,7 @@
</part>
</software>
<!-- This game has an integrated UV sensor (AGB-013). -->
<software name="boktai">
<description>Boktai - The Sun Is in Your Hand (Euro)</description>
<year>2004</year>
@ -3218,7 +3219,7 @@
<feature name="u1" value="U1 GPIO MASKROM" />
<feature name="u2" value="U2 4K/64K EEPROM [9854]" />
<feature name="u3" value="U3 RTC [S3511]" />
<feature name="u4" value="U4 74LV4040 [37C7E1K]" />
<feature name="u4" value="U4 74LV4040 [74LV4040A]" />
<feature name="u5" value="U5 TLV272" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_boktai" />
@ -3228,6 +3229,7 @@
</part>
</software>
<!-- This game has an integrated UV sensor (AGB-013). -->
<software name="boktaiud" cloneof="boktai">
<description>Boktai - The Sun Is in Your Hand (USA, Demo)</description>
<year>2003</year>
@ -3240,12 +3242,20 @@
</part>
</software>
<!-- This game has an integrated UV sensor (AGB-013). -->
<software name="boktaiu" cloneof="boktai">
<description>Boktai - The Sun Is in Your Hand (USA)</description>
<year>2003</year>
<publisher>Konami</publisher>
<info name="serial" value="AGB-U3IE-USA"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E18-01" />
<feature name="u1" value="U1 GPIO MASKROM" />
<feature name="u2" value="U2 4K/64K EEPROM [9854]" />
<feature name="u3" value="U3 RTC [S3511]" />
<feature name="u4" value="U4 74LV4040 [74LV4040A]" />
<feature name="u5" value="U5 TLV272 [T272C]" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_boktai" />
<dataarea name="rom" size="16777216">
<rom name="boktai - the sun is in your hand (usa).bin" size="16777216" crc="e715ac45" sha1="7164326283df46a3941ec7b6ceca889cbc40e660" offset="000000" />
@ -3253,6 +3263,7 @@
</part>
</software>
<!-- This game has an integrated UV sensor (AGB-013). -->
<software name="boktai2">
<description>Boktai 2 - Solar Boy Django (Euro)</description>
<year>2005</year>
@ -3266,12 +3277,20 @@
</part>
</software>
<!-- This game has an integrated UV sensor (AGB-013). -->
<software name="boktai2u" cloneof="boktai2">
<description>Boktai 2 - Solar Boy Django (USA)</description>
<year>2004</year>
<publisher>Konami</publisher>
<info name="serial" value="AGB-U32E-USA"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E18-01" />
<feature name="u1" value="U1 GPIO MASKROM" />
<feature name="u2" value="U2 4K/64K EEPROM [9854]" />
<feature name="u3" value="U3 RTC [S3511]" />
<feature name="u4" value="U4 74LV4040 [74LV4040A]" />
<feature name="u5" value="U5 TLV272 [T272C]" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_boktai" />
<dataarea name="rom" size="16777216">
<rom name="boktai 2 - solar boy django (usa).bin" size="16777216" crc="e1ffb2d1" sha1="cd10d8ed82f4daf4072774f70d015e39a5d32d0b" offset="000000" />
@ -3505,6 +3524,8 @@
</part>
</software>
<!-- This game supports interacting with real toys (using a cradle/reader connected to the GBA accessories port). Each toy (a figurine)
contains just press different switches on the cradle to be readed as a simple ID (the toys constains no electronics). -->
<software name="plustw">
<description>Bouken Yuuki Pluster World - Densetsu no Plust Gate (Jpn)</description>
<year>2003</year>
@ -3513,6 +3534,12 @@
<info name="release" value="20030424"/>
<info name="alt_title" value="冒険遊記プラスターワールド 伝説のプラストゲート"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E06-20" />
<feature name="u1" value="U1 GPIO MASK ROM" />
<feature name="u2" value="U2 256K SRAM [BS62LV256SC-70]" />
<feature name="u3" value="U3 9803F [LV2416]" />
<feature name="u4" value="U4 PST3425" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_sram" />
<dataarea name="rom" size="8388608">
<rom name="bouken yuuki pluster world - densetsu no plust gate (japan).bin" size="8388608" crc="57438e39" sha1="bb779de3aa9c08b82ffcb3cb2eb70f151a8a3b13" offset="000000" />
@ -3520,6 +3547,8 @@
</part>
</software>
<!-- This game supports interacting with real toys (using a cradle/reader connected to the GBA accessories port). Each toy (a figurine)
contains just press different switches on the cradle to be readed as a simple ID (the toys constains no electronics). -->
<software name="plustwex">
<description>Bouken Yuuki Pluster World - Densetsu no Plust Gate EX (Jpn)</description>
<year>2003</year>
@ -3528,6 +3557,9 @@
<info name="release" value="20031204"/>
<info name="alt_title" value="冒険遊記プラスターワールド 伝説のプラストゲートEX"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E11-01" />
<feature name="u1" value="U1 MASK ROM AGB [MX23L12806-12C]" />
<feature name="u2" value="U2 256K FRAM [MB85R256A]" />
<feature name="slot" value="gba_sram" />
<dataarea name="rom" size="16777216">
<rom name="bouken yuuki pluster world - densetsu no plust gate ex (japan).bin" size="16777216" crc="3f60bf6a" sha1="d660e16640897da847951937f7792724e133a642" offset="000000" />
@ -3535,6 +3567,8 @@
</part>
</software>
<!-- This game supports interacting with real toys (using a cradle/reader connected to the GBA accessories port). Each toy (a figurine)
contains just press different switches on the cradle to be readed as a simple ID (the toys constains no electronics). -->
<software name="plustwgp">
<description>Bouken Yuuki Pluster World - Pluston GP (Jpn)</description>
<year>2003</year>
@ -3543,6 +3577,12 @@
<info name="release" value="20030424"/>
<info name="alt_title" value="冒険遊記プラスターワールド プラストオンGP"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E06-20" />
<feature name="u1" value="U1 GPIO MASK ROM" />
<feature name="u2" value="U2 256K SRAM [HY62WT081ED70C]" />
<feature name="u3" value="U3 9803F [LV2416]" />
<feature name="u4" value="U4 PST3425" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_sram" />
<dataarea name="rom" size="8388608">
<rom name="bouken yuuki pluster world - pluston gp (japan).bin" size="8388608" crc="ce7a07f0" sha1="013301f82256ee6f574864455301f0e756974d6e" offset="000000" />
@ -6261,6 +6301,8 @@
</part>
</software>
<!-- This games uses the GBA IR adapter (Nintendo P/N AGB-006) to connect to real Zoids toys.
Two toys supported: CDZ-01 (Diablotiger) and CDZ-02 (Cyclops). -->
<software name="cybzoids">
<description>Cyberdrive Zoids - Kijuu no Senshi Hyuu (Jpn)</description>
<year>2003</year>
@ -6269,6 +6311,12 @@
<info name="release" value="20030718"/>
<info name="alt_title" value="サイバードライブゾイド 機獣の戦士ヒュウ"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E06-20" />
<feature name="u1" value="U1 GPIO MASK ROM" />
<feature name="u2" value="U2 256K SRAM [BS62LV256SC-70]" />
<feature name="u3" value="U3 9803F [LV2416]" />
<feature name="u4" value="U4 PST3425" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_sram" />
<dataarea name="rom" size="8388608">
<rom name="cyberdrive zoids - kijuu no senshi hyuu (japan).bin" size="8388608" crc="0020a2ed" sha1="3c934188ca5c268dbd0459b0f4c04ffe1c9f3094" offset="000000" />
@ -8498,13 +8546,18 @@
</part>
</software>
<!-- Rumble cart. -->
<software name="drilldoz">
<description>Drill Dozer (USA)</description>
<year>2006</year>
<publisher>Nintendo</publisher>
<info name="serial" value="AGB-V49E-USA"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-ARC-01" />
<feature name="u1" value="U1 GPIO MASKROM [MX23L6407-12C1]" />
<feature name="u2" value="U2 256K FRAM [MB85R256S]" />
<feature name="slot" value="gba_drilldoz" />
<feature name="rumble" value="yes" />
<dataarea name="rom" size="8388608">
<rom name="drill dozer (usa).bin" size="8388608" crc="e60ec183" sha1="c1058cc2482b91204100cc8515da99aeb06773f5" offset="000000" />
</dataarea>
@ -9948,10 +10001,13 @@
<description>Famicom Mini 03 - Ice Climber (Jpn)</description>
<year>2004</year>
<publisher>Nintendo</publisher>
<info name="serial" value="AGB-FICJ-JPN"/>
<info name="serial" value="AGB-FICJ-JPN"/> <!-- HVC-IC -->
<info name="release" value="20040214"/>
<info name="alt_title" value="ファミコンミニ03 アイスクライマー"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E03-20" />
<feature name="u1" value="U1 GPIO MASKROM [R27V810F-019]" />
<feature name="u2" value="U2 4K/64K EEPROM [9853]" />
<feature name="slot" value="gba_eeprom_4k" />
<dataarea name="rom" size="4194304">
<rom name="famicom mini 03 - ice climber (japan).bin" size="4194304" crc="5646f9d1" sha1="b82c00d059d9c38c3ea493032fa1d36d5185ef80" offset="000000" />
@ -12520,6 +12576,8 @@
<publisher>Majesco</publisher>
<info name="serial" value="AGB-MF2E-USA"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E01-40" />
<feature name="u1" value="U1 GPIO MASKROM [MX23L25607-12D]" />
<dataarea name="rom" size="33554432">
<rom name="game boy advance video - the fairly oddparents! - volume 2 (usa) (rev 1).bin" size="33554432" crc="bbcbc6fd" sha1="5b8a83410d8f9de12113e2974d65b5790aaf62fb" offset="000000" />
</dataarea>
@ -16475,6 +16533,8 @@
</part>
</software>
<!-- Telefang 2 is compatible with an accessory called "Power Antenna" (just like the GBC version). The "Power Antenna" is just a led light connected
to the GBA accessories port. -->
<software name="telfng2p">
<description>Keitai Denjuu Telefang 2 - Power (Jpn)</description>
<year>2002</year>
@ -16483,6 +16543,9 @@
<info name="release" value="20020426"/>
<info name="alt_title" value="携帯電獣テレファング2 パワー"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E02-10" />
<feature name="u1" value="U1 MASKROM AGB [MX23L6406-12B]" />
<feature name="u2" value="U2 512K FLASH MEMORY [39VF512]" />
<feature name="slot" value="gba_flash" />
<dataarea name="rom" size="8388608">
<rom name="keitai denjuu telefang 2 - power (japan).bin" size="8388608" crc="44db280e" sha1="a03f5f27854984195ff110a46755eaaa4cc92763" offset="000000" />
@ -17562,6 +17625,7 @@
</part>
</software>
<!-- This game integrates an accelerometer for game control (AGB-013). -->
<software name="korokoro">
<description>Koro Koro Puzzle - Happy Panechu! (Jpn)</description>
<year>2002</year>
@ -17570,6 +17634,11 @@
<info name="release" value="20020308"/>
<info name="alt_title" value="コロコロパズル ハッピィパネッチュ!"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E08-01" />
<feature name="u1" value="U1 ACC1 [BU3668K]" />
<feature name="u2" value="U2 AGB MASKROM [R26V3210F-046]" />
<feature name="u3" value="U3 4K/64K EEPROM [9853]" />
<feature name="u4" value="U4 ADXL202JQC [ADXL202JQC]" /> <!-- Analog Devices 2-axis accelerometer with digital output -->
<feature name="slot" value="gba_yoshiug" />
<dataarea name="rom" size="4194304">
<rom name="koro koro puzzle - happy panechu! (japan).bin" size="4194304" crc="0bfe46e9" sha1="40cb751d119a49be0cd44cf0491c93ebc8795ef0" offset="000000" />
@ -18111,6 +18180,8 @@
</part>
</software>
<!-- This game supports interacting with real toys (using a cradle/reader connected to the GBA accessories port). Each toy (shaped like a crystal with a frozen monster inside)
contains a serial EEPROM (probable with an ID and some data the game can read and write). -->
<software name="legendzs">
<description>Legendz - Sign of Nekuromu (Jpn)</description>
<year>2005</year>
@ -18119,6 +18190,11 @@
<info name="release" value="20050217"/>
<info name="alt_title" value="レジェンズ サイン オブ ネクロム"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E05-01" />
<feature name="u1" value="U1 GPIO ROM" />
<feature name="u2" value="U2 1M/512K FLASH [39VF512]" />
<feature name="u3" value="U3 RTC [S3511]" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_flash_512" />
<dataarea name="rom" size="16777216">
<rom name="legendz - sign of nekuromu (japan).bin" size="16777216" crc="98432a11" sha1="0cf507f263991315dc6d9b1fa3783030a4ba5189" offset="000000" />
@ -18126,6 +18202,8 @@
</part>
</software>
<!-- This game supports interacting with real toys (using a cradle/reader connected to the GBA accessories port). Each toy (shaped like a crystal with a frozen monster inside)
contains a serial EEPROM (probable with an ID and some data the game can read and write). -->
<software name="legendzy">
<description>Legendz - Yomigaeru Shiren no Shima (Jpn)</description>
<year>2004</year>
@ -18134,6 +18212,11 @@
<info name="release" value="20040729"/>
<info name="alt_title" value="レジェンズ 甦る試練の島"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E05-01" />
<feature name="u1" value="U1 GPIO ROM" />
<feature name="u2" value="U2 1M/512K FLASH [39VF512]" />
<feature name="u3" value="U3 RTC [S3511]" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_flash_512" />
<dataarea name="rom" size="8388608">
<rom name="legendz - yomigaeru shiren no shima (japan).bin" size="8388608" crc="33950228" sha1="ff1e05a2fa70933dcf58a8be4f82fa289647c28a" offset="000000" />
@ -27794,6 +27877,9 @@
</part>
</software>
<!-- Compatible with "Battle Chips" (using the "Battle Chip Gate" (バトルチップゲート) connected to the GBA accessories port).
A Battle Chip looks like a memory card, but contains no memory, it's just an ID by shortcutting different pins on its edge connector.
https://megaman.fandom.com/wiki/List_of_Advanced_PET_Battle_Chips -->
<software name="rockmx45">
<description>Rockman EXE 4.5 - Real Operation (Jpn)</description>
<year>2004</year>
@ -27802,6 +27888,11 @@
<info name="release" value="20040806"/>
<info name="alt_title" value="ロックマン エグゼ4.5 リアルオペレーション"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E05-01" />
<feature name="u1" value="U1 GPIO ROM" />
<feature name="u2" value="U2 1M/512K FLASH [39VF512]" />
<feature name="u3" value="U3 RTC [S3516]" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_flash_rtc" />
<dataarea name="rom" size="8388608">
<rom name="rockman exe 4.5 - real operation (japan).bin" size="8388608" crc="a646601b" sha1="f89ef4ca8ec1823eb75fa184f2d0f9e66cc78a59" offset="000000" />
@ -29193,7 +29284,8 @@
</dataarea>
</part>
</software>
<!-- This game has an integrated UV sensor (AGB-013). -->
<software name="sboktai">
<description>Shin Bokura no Taiyou - Gyakushuu no Sabata (Jpn)</description>
<year>2005</year>
@ -29202,6 +29294,13 @@
<info name="release" value="20050728"/>
<info name="alt_title" value="新ボクらの太陽 逆襲のサバタ"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E18-01" />
<feature name="u1" value="U1 GPIO MASKROM" />
<feature name="u2" value="U2 4K/64K EEPROM [9854]" />
<feature name="u3" value="U3 RTC [S3511]" />
<feature name="u4" value="U4 74LV4040 [74LV4040A]" />
<feature name="u5" value="U5 TLV272 [T272C]" />
<feature name="bt1" value="CR1616" />
<feature name="slot" value="gba_boktai" />
<dataarea name="rom" size="16777216">
<rom name="shin bokura no taiyou - gyakushuu no sabata (japan).bin" size="16777216" crc="af453162" sha1="2651c5e6875ac60abff734510d152166d211c87c" offset="000000" />
@ -36156,6 +36255,8 @@ The cart also contained a non-empty SRAM save which we currently include in the
</part>
</software>
<!-- Game with rumble and gyroscope (AGB-019A).
Has a sub-board (AGB-MOG-01) with "U1 CG-L43" (miniature angular rate sensor: https://4donline.ihs.com/images/VipMasterIC/IC/TOKN/TOKND00194/TOKND00194-23.pdf) -->
<software name="wariotws">
<description>WarioWare - Twisted! (USA)</description>
<year>2005</year>
@ -36163,12 +36264,13 @@ The cart also contained a non-empty SRAM save which we currently include in the
<info name="serial" value="AGB-RZWE-USA"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-MOM-01" />
<feature name="u1" value="U1 GPIO MASKROM" />
<feature name="u1" value="U1 GPIO MASKROM [MX23L12807-12C]" />
<feature name="u2" value="U2 256K FRAM [MB85R256S]" />
<feature name="u3" value="U3 [X01A]" />
<feature name="u4" value="U4 [empty]" />
<feature name="p1" value="P1 [AGB-MOG-01]" />
<feature name="slot" value="gba_wariotws" />
<feature name="rumble" value="yes" />
<dataarea name="rom" size="16777216">
<rom name="agb-rzwe-0.u1" size="16777216" crc="cb4e844b" sha1="f0102d0d6f7596fe853d5d0a94682718278e083a" offset="000000" />
</dataarea>
@ -37067,6 +37169,7 @@ The cart also contained a non-empty SRAM save which we currently include in the
</part>
</software>
<!-- This game integrates an accelerometer for game control (AGB-013). -->
<software name="yoshitt" cloneof="yoshiug">
<description>Yoshi - Topsy-Turvy (USA)</description>
<year>2005</year>
@ -37080,6 +37183,7 @@ The cart also contained a non-empty SRAM save which we currently include in the
</part>
</software>
<!-- This game integrates an accelerometer for game control (AGB-013). -->
<software name="yoshiban" cloneof="yoshiug">
<description>Yoshi no Banyuuinryoku (Jpn)</description>
<year>2004</year>
@ -37088,6 +37192,11 @@ The cart also contained a non-empty SRAM save which we currently include in the
<info name="release" value="20041209"/>
<info name="alt_title" value="ヨッシーの万有引力"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-E08-10" />
<feature name="u1" value="U1 ACC1 [BU3668K]" />
<feature name="u2" value="U2 GPIO MASKROM [MX23L6407-12C1]" />
<feature name="u3" value="U3 4K/64K EEPROM [9853]" />
<feature name="u4" value="U4 ADXL202JQC [ADXL202JQC]" /> <!-- Analog Devices 2-axis accelerometer with digital output -->
<feature name="slot" value="gba_yoshiug" />
<dataarea name="rom" size="8388608">
<rom name="yoshi no banyuuinryoku (japan).bin" size="8388608" crc="31594b7a" sha1="a3f2035ca2bdc2bc59e9e46efbb6187705ebe3d1" offset="000000" />
@ -37095,6 +37204,7 @@ The cart also contained a non-empty SRAM save which we currently include in the
</part>
</software>
<!-- This game integrates an accelerometer for game control (AGB-013). -->
<software name="yoshiug">
<description>Yoshi's Universal Gravitation (Euro)</description>
<year>2005</year>
@ -39800,6 +39910,19 @@ The cart also contained a non-empty SRAM save which we currently include in the
<!-- Misc Add-ons -->
<!-- "Tony Hawk's Motion" for Nintendo DS uses an accessory called "Motion Pack" (Activision Part No. 83493.133) in form of GBA cart.
It serves as motion sensor. Its inside PCB is labeled "DS-2011 R1.2" and contains:
* Kionix KXSC4 high-performance, low-power, analog output tri-axis accelerometer (http://kionixfs.kionix.com/en/datasheet/KXSC4-2050%20Specifications%20Rev%203.pdf).
* Atmel TINY13V high Performance, Low Power AVR 8-Bit RISC Microcontroller [ROM not dumped] (http://ww1.microchip.com/downloads/en/devicedoc/doc2535.pdf) -->
<!-- "Daigasso Band Brothers" (大合奏!バンドブラザーズ) for Nintendo DS uses a GBA cart (NTR-A-ZBBJ-JPN) called "Daigasso Request Selection" for adding new songs to the game.
Inside there is an standard "AGB-E01-41" GBA cart PCB with "U1=GPIO MASK ROM [R27V810F-064]". -->
<!-- AM3 did a Nintendo officially lilcensed video player for GBA in form of a GBA cart with a SmartMedia slot.
There were lot of pre-recorded SmartMedia cards with videos (Pokémon, Detective Conan, etc.), but also kiosk machines to download new videos to an empty card.
Inside this GBA cart the PCB is labeled "YGP2-AM1-01". The ROM and the video processor are behind the SmartMedia slot, but the label "U3 AM3-ASIC" is visible. -->
<software name="gbapo" supported="no">
<description>GBA Personal Organizer (USA)</description>
<year>19??</year>
@ -39867,6 +39990,7 @@ The cart also contained a non-empty SRAM save which we currently include in the
</software>
<!-- this needs confirmation? -->
<!-- This cart supports downloadable video-based mini-games (called "Garage Games"), that can be downloaded here: https://www.nintendo.co.jp/n08/playan/garage/index.html -->
<software name="playyan">
<description>Play-Yan (Jpn)</description>
<year>2005</year>
@ -39886,6 +40010,19 @@ The cart also contained a non-empty SRAM save which we currently include in the
</part>
</software>
<!-- The video playback can be configured by placing a file named "play_yanmicro.ini" on the SD root folder, with the following content:
Property Value
PLAY_YAN_Design 0 (default, pictogram mode) or 1 (Mario mode).
PLAY_YAN_StartMode 0 (movie mode) or 1 (default, music mode).
PLAY_YAN_VolumeAdd Integer from -19 to 9 (default is 0).
PLAY_YAN_AudioPlayMode 0 (default, ordered list without repeat), 1 (ordered list with repeat), 2 (random without repeat) or 3 (random with repeat).
PLAY_YAN_AudioBass 0 (default) or 1 (bass boost).
PLAY_YAN_AudioWide Integer from 0 to 6 (being 0 no wide sound effect and 6 maximum wide sound efect).
PLAY_YAN_VideoPlayMode 0 (default, single video playback), 1 (repeat over the selection video list), 2 (play all the stored video clips) or 3 (play all the stored video clips, with repeat).
PLAY_YAN_VideoBright Integer from 0 to 5 (being 0 the default brightness value, and 6 the maximum brightness).
The game came bundled (on the deluxe edition) with Panasonic Media Stage 4.2 to allow users to encode their own videos.
There was a free upgrade tp version V4.2L311 (https://panasonic.jp/support/software/mediastage/download/v42_nintendo.html).
It supports SD cards up to 1GB (it won't recognize 2GB SD cards). -->
<software name="playyanm">
<description>Play-Yan Micro (Jpn)</description>
<year>2005</year>
@ -39894,6 +40031,10 @@ The cart also contained a non-empty SRAM save which we currently include in the
<info name="release" value="20050913"/>
<info name="alt_title" value="プレイやん micro"/>
<part name="cart" interface="gba_cart">
<feature name="pcb" value="AGB-MGM-X2A" /> <!-- also can be AGB-MGM-03 (03 has no visible interal markings, but X2A has the usual "U" labels -->
<feature name="u1" value="AGS-ZMBJ-0" />
<feature name="u2" value="AlphaMosaic VideoCore VC01PXX-ES2" />
<feature name="u3" value="AGB-MAGMA [L5028226Y0]" /> <!-- from EPSON -->
<feature name="slot" value="gba_sram" />
<dataarea name="rom" size="4194304">
<rom name="play-yan micro (japan).bin" size="4194304" crc="e24f6a15" sha1="41a0c7c7ac492ecf94a4270099c5371b851377c4" offset="000000" />