(MESS)New working game added

-----------------
Entex Electronic Baseball 3 [hap, Sean Riddle]
This commit is contained in:
hap 2015-03-10 15:36:56 +01:00
parent 2c193c79b9
commit ea8fd55e53
2 changed files with 68 additions and 23 deletions

View File

@ -192,8 +192,8 @@ WRITE8_MEMBER(hh_pic16_state::maniac_output_w)
else
m_b = data;
// d7: speaker out/enable
m_speaker->level_w((m_b & m_c) >> 7 & 1);
// d7: speaker out
m_speaker->level_w((m_b >> 7 & 1) | (m_c >> 6 & 2));
// d0-d6: 7seg
m_display_maxx = 7;
@ -214,6 +214,8 @@ static INPUT_PORTS_START( maniac )
INPUT_PORTS_END
static const INT16 maniac_speaker_levels[] = { 0, 32767, -32768, 0 };
static MACHINE_CONFIG_START( maniac, hh_pic16_state )
/* basic machine hardware */
@ -231,6 +233,7 @@ static MACHINE_CONFIG_START( maniac, hh_pic16_state )
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(4, maniac_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END

View File

@ -20,6 +20,7 @@
*MP1221 TMS1100 1980, Entex Raise The Devil
*MP2788 ? 1980, Bandai Flight Time
@MP3226 TMS1000 1978, Milton Bradley Simon
*MP3320A TMS1000 1979, Coleco Head to Head Basketball
MP3403 TMS1100 1978, Marx Electronic Bowling
@MP3404 TMS1100 1978, Parker Brothers Merlin
@MP3405 TMS1100 1979, Coleco Amaze-A-Tron
@ -157,6 +158,9 @@ public:
DECLARE_READ8_MEMBER(ebball3_read_k);
DECLARE_WRITE16_MEMBER(ebball3_write_r);
DECLARE_WRITE16_MEMBER(ebball3_write_o);
void ebball3_set_clock();
DECLARE_INPUT_CHANGED_MEMBER(ebball3_difficulty_switch);
DECLARE_MACHINE_RESET(ebball3);
DECLARE_READ8_MEMBER(elecdet_read_k);
DECLARE_WRITE16_MEMBER(elecdet_write_r);
@ -937,6 +941,10 @@ MACHINE_CONFIG_END
* boards are labeled: Zeny
* TMS1100NLL 6007 MP1204 (die labeled MP1204)
* 2*SN75492N LED display driver
This is another improvement over Entex Baseball, where gameplay is a bit more
varied, and it keeps up with score and innings. Like the others, the pitcher
controls are on a separate joypad.
lamp translation table: led zz from game PCB = MESS lampyx:
@ -982,8 +990,6 @@ void hh_tms1k_state::ebball3_display()
READ8_MEMBER(hh_tms1k_state::ebball3_read_k)
{
//printf("%X ",m_r);
return read_inputs(3);
}
@ -1009,35 +1015,69 @@ WRITE16_MEMBER(hh_tms1k_state::ebball3_write_o)
}
/* physical button layout and labels is like this:
main device (batter side): remote pitcher:
MAN
PRO | [FAST BALL] [CHANGE UP] [CURVE] [SLIDER]
| OFF|
o o [STEAL DEFENSE] [KNUCKLER]
AM AUTO
[BUNT] [BATTER] [STEAL]
*/
static INPUT_PORTS_START( ebball3 )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON7 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON8 )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Steal")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Steal Defense")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON10 )
// PORT_CONFNAME( 0x01, 0x01, "Pitcher" )
// PORT_CONFSETTING( 0x01, "Auto" )
// PORT_CONFSETTING( 0x00, "Manual" )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON9 )
// PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_CONFNAME( 0x01, 0x01, "Pitcher" )
PORT_CONFSETTING( 0x01, "Auto" )
PORT_CONFSETTING( 0x00, "Manual" )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Bunt")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // fake
PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, ebball3_difficulty_switch, NULL)
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x01, "Professional" )
INPUT_PORTS_END
void hh_tms1k_state::ebball3_set_clock()
{
// MCU clock is from an RC circuit oscillating by default at ~375kHz,
// but on PRO, the difficulty switch adds an extra capacitor to Vdd to speed
// it up to unknown, let's assume ~425kHz.
m_maincpu->set_unscaled_clock(m_inp_matrix[3]->read() & 1 ? 425000 : 375000);
}
INPUT_CHANGED_MEMBER(hh_tms1k_state::ebball3_difficulty_switch)
{
ebball3_set_clock();
}
MACHINE_RESET_MEMBER(hh_tms1k_state, ebball3)
{
machine_reset();
ebball3_set_clock();
}
static MACHINE_CONFIG_START( ebball3, hh_tms1k_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 425000) // RC osc. R=47K, C=33pf -> ~425kHz
MCFG_CPU_ADD("maincpu", TMS1100, 375000) // RC osc. R=47K, C=33pf -> ~375kHz
MCFG_TMS1XXX_READ_K_CB(READ8(hh_tms1k_state, ebball3_read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(hh_tms1k_state, ebball3_write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(hh_tms1k_state, ebball3_write_o))
@ -1045,6 +1085,8 @@ static MACHINE_CONFIG_START( ebball3, hh_tms1k_state )
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_ebball3)
MCFG_MACHINE_RESET_OVERRIDE(hh_tms1k_state, ebball3)
/* no video! */
/* sound hardware */
@ -2311,8 +2353,8 @@ CONS( 1980, mathmagi, 0, 0, mathmagi, mathmagi, driver_device, 0, "APF
CONS( 1979, amaztron, 0, 0, amaztron, amaztron, driver_device, 0, "Coleco", "Amaze-A-Tron", GAME_SUPPORTS_SAVE )
CONS( 1981, tc4, 0, 0, tc4, tc4, driver_device, 0, "Coleco", "Total Control 4", GAME_SUPPORTS_SAVE )
CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Electronic Baseball", GAME_SUPPORTS_SAVE )
CONS( 1980, ebball3, 0, 0, ebball3, ebball3, driver_device, 0, "Entex", "Electronic Baseball 3", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Electronic Baseball (Entex)", GAME_SUPPORTS_SAVE )
CONS( 1980, ebball3, 0, 0, ebball3, ebball3, driver_device, 0, "Entex", "Electronic Baseball 3 (Entex)", GAME_SUPPORTS_SAVE )
CONS( 1979, elecdet, 0, 0, elecdet, elecdet, driver_device, 0, "Ideal", "Electronic Detective", GAME_SUPPORTS_SAVE ) // unplayable without game cards