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https://github.com/holub/mame
synced 2025-10-07 17:27:06 +03:00
fix garbage at top of screen?
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41f3e99dea
commit
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@ -13,7 +13,7 @@
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CUSTOM_INPUT_MEMBER(homerun_state::homerun_sprite0_r)
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{
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// sprite-0 vs background collision status, similar to NES
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return (m_screen->vpos() > (m_spriteram[0] - 15)) ? 1 : 0;
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return (m_screen->vpos() > (m_spriteram[0] - 16 + 1)) ? 1 : 0;
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}
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WRITE8_MEMBER(homerun_state::homerun_scrollhi_w)
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@ -115,25 +115,23 @@ void homerun_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &cliprec
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for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4)
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{
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if (spriteram[offs + 0] == 0)
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continue;
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int sy = spriteram[offs + 0] - 16 + 1;
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int sx = spriteram[offs + 3];
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int sy = spriteram[offs + 0] - 15;
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int code = (spriteram[offs + 1]) | ((spriteram[offs + 2] & 0x8) << 5) | ((m_gfx_ctrl & 3) << 9);
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int color = (spriteram[offs + 2] & 0x07) | 8;
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int flipx = (spriteram[offs + 2] & 0x40) >> 6;
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int flipy = (spriteram[offs + 2] & 0x80) >> 7;
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m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
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code,
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color,
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flipx,flipy,
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sx,sy,0);
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if (sy >= 0)
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{
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m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx, sy, 0);
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// wraparound
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m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
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code,
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color,
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flipx,flipy,
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sx-256,sy,0);
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// wraparound x
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m_gfxdecode->gfx(1)->transpen(bitmap, cliprect, code, color, flipx, flipy, sx - 256 , sy, 0);
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}
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}
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}
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