mirror of
https://github.com/holub/mame
synced 2025-04-19 23:12:11 +03:00
Naming update, nw
This commit is contained in:
parent
a51d0b87b8
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eaac0a05a8
@ -5,7 +5,7 @@
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S-DD1 add-on chip emulation (for SNES/SFC)
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Based on Andreas Naive Public Domain code.
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Code ported by MooglyGuy and updated to slots by Fabio Priuli.
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Code ported by Ryan Holtz and updated to slots by Fabio Priuli.
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***********************************************************************************************************/
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@ -40,20 +40,20 @@
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- Fixed V and C flags in SBIW opcode
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30 Oct. 2012
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- Added FMUL, FMULS, FMULSU opcodes [MooglyGuy]
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- Fixed incorrect flag calculation in ROR opcode [MooglyGuy]
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- Fixed incorrect bit testing in SBIC/SBIS opcodes [MooglyGuy]
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- Added FMUL, FMULS, FMULSU opcodes [Ryan Holtz]
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- Fixed incorrect flag calculation in ROR opcode [Ryan Holtz]
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- Fixed incorrect bit testing in SBIC/SBIS opcodes [Ryan Holtz]
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25 Oct. 2012
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- Added MULS, ANDI, STI Z+, LD -Z, LD -Y, LD -X, LD Y+q, LD Z+q, SWAP, ASR, ROR and SBIS opcodes [MooglyGuy]
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- Corrected cycle counts for LD and ST opcodes [MooglyGuy]
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- Added MULS, ANDI, STI Z+, LD -Z, LD -Y, LD -X, LD Y+q, LD Z+q, SWAP, ASR, ROR and SBIS opcodes [Ryan Holtz]
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- Corrected cycle counts for LD and ST opcodes [Ryan Holtz]
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- Moved opcycles init into inner while loop, fixes 2-cycle and 3-cycle opcodes effectively forcing
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all subsequent 1-cycle opcodes to be 2 or 3 cycles [MooglyGuy]
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- Fixed register behavior in MULSU, LD -Z, and LD -Y opcodes [MooglyGuy]
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all subsequent 1-cycle opcodes to be 2 or 3 cycles [Ryan Holtz]
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- Fixed register behavior in MULSU, LD -Z, and LD -Y opcodes [Ryan Holtz]
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18 Oct. 2012
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- Added OR, SBCI, ORI, ST Y+, ADIQ opcodes [MooglyGuy]
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- Fixed COM, NEG, LSR opcodes [MooglyGuy]
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- Added OR, SBCI, ORI, ST Y+, ADIQ opcodes [Ryan Holtz]
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- Fixed COM, NEG, LSR opcodes [Ryan Holtz]
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*/
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@ -20,20 +20,20 @@
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- Fixed V and C flags in SBIW opcode
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30 Oct. 2012
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- Added FMUL, FMULS, FMULSU opcodes [MooglyGuy]
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- Fixed incorrect flag calculation in ROR opcode [MooglyGuy]
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- Fixed incorrect bit testing in SBIC/SBIS opcodes [MooglyGuy]
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- Added FMUL, FMULS, FMULSU opcodes [Ryan Holtz]
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- Fixed incorrect flag calculation in ROR opcode [Ryan Holtz]
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- Fixed incorrect bit testing in SBIC/SBIS opcodes [Ryan Holtz]
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25 Oct. 2012
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- Added MULS, ANDI, STI Z+, LD -Z, LD -Y, LD -X, LD Y+q, LD Z+q, SWAP, ASR, ROR and SBIS opcodes [MooglyGuy]
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- Corrected cycle counts for LD and ST opcodes [MooglyGuy]
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- Added MULS, ANDI, STI Z+, LD -Z, LD -Y, LD -X, LD Y+q, LD Z+q, SWAP, ASR, ROR and SBIS opcodes [Ryan Holtz]
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- Corrected cycle counts for LD and ST opcodes [Ryan Holtz]
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- Moved opcycles init into inner while loop, fixes 2-cycle and 3-cycle opcodes effectively forcing
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all subsequent 1-cycle opcodes to be 2 or 3 cycles [MooglyGuy]
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- Fixed register behavior in MULSU, LD -Z, and LD -Y opcodes [MooglyGuy]
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all subsequent 1-cycle opcodes to be 2 or 3 cycles [Ryan Holtz]
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- Fixed register behavior in MULSU, LD -Z, and LD -Y opcodes [Ryan Holtz]
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18 Oct. 2012
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- Added OR, SBCI, ORI, ST Y+, ADIQ opcodes [MooglyGuy]
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- Fixed COM, NEG, LSR opcodes [MooglyGuy]
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- Added OR, SBCI, ORI, ST Y+, ADIQ opcodes [Ryan Holtz]
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- Fixed COM, NEG, LSR opcodes [Ryan Holtz]
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*/
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@ -3,7 +3,7 @@
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/*
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Atmel 8-bit AVR disassembler
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Written by MooglyGuy
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Written by Ryan Holtz
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*/
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#include "emu.h"
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@ -95,13 +95,13 @@
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- Added generic registers decode function
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- Some other little fixes.
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MooglyGuy 29/03/2004
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Ryan Holtz 29/03/2004
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- Changed MOVI to use unsigned values instead of signed, correcting
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an ugly glitch when loading 32-bit immediates.
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Pierpaolo Prazzoli
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- Same fix in get_const
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MooglyGuy - 02/27/04
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Ryan Holtz - 02/27/04
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- Fixed delayed branching
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- const_val for CALL should always have bit 0 clear
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@ -133,7 +133,7 @@
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(From the doc: A Call, Trap or Software instruction increments the FP and sets FL
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to 6, thus creating a new stack frame with the length of 6 registers).
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MooglyGuy - 10/25/03
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Ryan Holtz - 10/25/03
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- Fixed CALL enough that it at least jumps to the right address, no word
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yet as to whether or not it's working enough to return.
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- Added get_lrconst() to get the const value for the CALL operand, since
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@ -152,7 +152,7 @@
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Apparently no matter what the current frame pointer is they'll always use
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local_regs[0] through local_regs[15].
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MooglyGuy - 08/20/03
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Ryan Holtz - 08/20/03
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- Added H flag support for MOV and MOVI
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- Changed init routine to set S flag on boot. Apparently the CPU defaults to
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supervisor mode as opposed to user mode when it powers on, as shown by the
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@ -164,18 +164,18 @@
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(movd, divu, divs, ldxx1, ldxx2, stxx1, stxx2, mulu, muls, set, mul
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call, chk)
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MooglyGuy - 08/17/03
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Ryan Holtz - 08/17/03
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- Working on support for H flag, nothing quite done yet
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- Added trap Range Error for CHK PC, PC
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- Fixed relative jumps, they have to be taken from the opcode following the
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jump minstead of the jump opcode itself.
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jump instead of the jump opcode itself.
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Pierpaolo Prazzoli - 08/17/03
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- Fixed get_pcrel() when OP & 0x80 is set.
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- Decremented PC by 2 also in MOV, ADD, ADDI, SUM, SUB and added the check if
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D_BIT is not set. (when pc is changed they are implicit branch)
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MooglyGuy - 08/17/03
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Ryan Holtz - 08/17/03
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- Implemented a crude hack to set FL in the SR to 6, since according to the docs
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that's supposed to happen each time a trap occurs, apparently including when
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the processor starts up. The 3rd opcode executed in vamphalf checks to see if
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@ -191,7 +191,7 @@
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a few bytes. While it does indeed branch to valid code, I highly doubt that
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this is the desired effect. Check for signed/unsigned relative branch, maybe?
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MooglyGuy - 08/16/03
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Ryan Holtz - 08/16/03
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- Fixed the debugger at least somewhat so that it displays hex instead of decimal,
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and so that it disassembles opcodes properly.
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- Fixed hyperstone_execute() to increment PC *after* executing the opcode instead of
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@ -3,7 +3,7 @@
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/*
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First-gen DEC PDP-8 emulator skeleton
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Written by MooglyGuy
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Written by Ryan Holtz
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*/
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#include "emu.h"
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/*
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First-gen DEC PDP-8 CPU emulator
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Written by MooglyGuy
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Written by Ryan Holtz
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*/
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#pragma once
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/*
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First-gen DEC PDP-8 disassembler
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Written by MooglyGuy
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Written by Ryan Holtz
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*/
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#include "emu.h"
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@ -5,7 +5,7 @@
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rspcp2d.c
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Universal machine language-based Nintendo/SGI RSP COP2 emulator.
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Written by Harmony of the MESS team.
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Written by Ryan Holtz
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***************************************************************************/
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@ -5,7 +5,7 @@
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rspdrc.c
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Universal machine language-based Nintendo/SGI RSP emulator.
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Written by Harmony of the MESS team.
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Written by Ryan Holtz
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SIMD versions of vector multiplication opcodes provided by Marathon Man
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of the CEN64 team.
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@ -3,7 +3,7 @@
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/*
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Manchester Small-Scale Experimental Machine (SSEM) emulator
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Written by MooglyGuy
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Written by Ryan Holtz
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*/
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#include "emu.h"
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/*
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Manchester Small-Scale Experimental Machine (SSEM) emulator
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Written by MooglyGuy
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Written by Ryan Holtz
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*/
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#pragma once
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/*
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Manchester Small-Scale Experimental Machine (SSEM) disassembler
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Written by MooglyGuy
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Written by Ryan Holtz
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*/
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#include "emu.h"
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*
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* SunPlus u'nSP core
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*
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* by Harmony
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* by Ryan Holtz
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*
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\**************************/
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@ -4,7 +4,7 @@
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*
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* SunPlus u'nSP emulator
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*
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* by Harmony
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* by Ryan Holtz
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*
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\**************************/
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@ -4,7 +4,7 @@
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*
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* SunPlus u'nSP disassembler
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*
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* by Harmony
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* by Ryan Holtz
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*
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\**************************/
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@ -4,8 +4,7 @@
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Motorola 68328 ("DragonBall") System-on-a-Chip implementation
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By MooglyGuy
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contact mooglyguy@gmail.com with licensing and usage questions.
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By Ryan Holtz
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**********************************************************************/
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@ -4,8 +4,7 @@
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Motorola 68328 ("DragonBall") System-on-a-Chip implementation
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By MooglyGuy
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contact mooglyguy@gmail.com with licensing and usage questions.
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By Ryan Holtz
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**********************************************************************/
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*
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* 39in1.c - bootleg MAME-based "39-in-1" arcade PCB
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* Skeleton by R. Belmont, thanks to the Guru
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* PXA255 Peripheral hookup by MooglyGuy
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* PXA255 Peripheral hookup by Ryan Holtz
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* Decrypt by Andreas Naive
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*
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* CPU: Intel Xscale PXA255 series @ 200 MHz, configured little-endian
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@ -6,7 +6,7 @@
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Philips CD-I-based games
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------------------------
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Preliminary MAME driver by Harmony
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Preliminary MAME driver by Ryan Holtz
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Help provided by CD-i Fan
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@ -1,10 +1,12 @@
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// license:BSD-3-Clause
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// copyright-holders:Ryan Holtz
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/*\
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* * Linus Akesson's "Craft"
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* *
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* * Driver by MooglyGuy
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\*/
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/**********************************************************************
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"Craft" demo platform by Linus Akesson
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driver by Ryan Holtz
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**********************************************************************/
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#include "emu.h"
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#include "cpu/avr8/avr8.h"
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@ -6,7 +6,7 @@
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Driver file to handle emulation of the Nintendo Game Boy Advance.
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By R. Belmont & Harmony
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By R. Belmont & Ryan Holtz
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***************************************************************************/
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@ -6,7 +6,7 @@
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Driver by Ville Linde
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Reformatted to share hardware by R. Belmont
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Additional work by Ryan Holtz
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Porting from Mupen64 by Harmony
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Porting from Mupen64 by Ryan Holtz
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*/
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#include "emu.h"
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@ -5,7 +5,7 @@
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drivers/palm.c
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Palm (MC68328) emulation
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Driver by MooglyGuy
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Driver by Ryan Holtz
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Additional bug fixing by R. Belmont
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@ -5,8 +5,8 @@
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Sony PocketStation
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05/2009 Skeleton driver written.
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11/2009 Initial bring-up commenced by Harmony.
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11/2009 Playable state achieved by Harmony.
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11/2009 Initial bring-up commenced by Ryan Holtz.
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11/2009 Playable state achieved by Ryan Holtz.
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PocketStation games were dowloaded from PS1 games into flash RAM after
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the unit had been inserted in the memory card slot, and so this should
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@ -5,7 +5,7 @@
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drivers/sgi_ip2.c
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SGI IRIS 3130 skeleton driver with some meat on its bones
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by Harmony
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by Ryan Holtz
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0x00000000 - ? RAM (?)
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0x30000000 - 0x30017fff ROM (3x32k)
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@ -5,7 +5,7 @@
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drivers/sgi_ip6.c
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SGI 4D/PI IP6 family skeleton driver
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by Harmony
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by Ryan Holtz
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0x1fc00000 - 0x1fc3ffff ROM
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@ -6,11 +6,11 @@
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- Fixed Dip Switches and Inputs (after verification of the Z80 code)
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- Updated memory map to partially handle screen flipping
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05/01/2003 MooglyGuy/Ryan Holtz
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05/01/2003 Ryan Holtz
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- Corrected second AY (shouldn't have been there)
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- Added first AY's status read
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- Added coinage DIP
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- What the hell are those unmapped port writes!? Not AY...
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- What are those unmapped port writes!? Not AY...
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2003.01.01. Tomasz Slanina
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@ -3,7 +3,7 @@
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/*
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Manchester Small-Scale Experimental Machine (SSEM)
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Driver by MooglyGuy
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Driver by Ryan Holtz
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*/
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@ -1,9 +1,9 @@
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// license:BSD-3-Clause
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// copyright-holders:Angelo Salese, David Haywood, Ryan Holtz, Stephh, Pierpaolo Prazzoli, Roberto Fresca
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/*****************************************************************
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* Status Triv Two driver by David Haywood, MooglyGuy, and Stephh *
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* Super Triv II driver by MooglyGuy *
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* Triv Quiz driver by MooglyGuy *
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* Status Triv Two driver by David Haywood, Ryan Holtz, and Stephh*
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* Super Triv II driver by Ryan Holtz *
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* Triv Quiz driver by Ryan Holtz *
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* Triv Four driver by Pierpaolo Prazzoli *
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* Super Triv III driver by Pierpaolo Prazzoli *
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* Hangman driver by Pierpaolo Prazzoli *
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@ -13,7 +13,7 @@
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* *
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* All notes by David Haywood unless otherwise noted *
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* *
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* Thanks to MooglyGuy for working out why statriv2 was crashing *
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* Thanks to Ryan Holtz for working out why statriv2 was crashing *
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* in attract and fixing the questions so it actually asked more *
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* than one per category. *
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* *
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@ -1082,7 +1082,7 @@ DRIVER_INIT_MEMBER(statriv2_state,addr_lmhe)
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* anyone can figure out a way to simplify the *
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* formula I'm using, PLEASE DO SO! *
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* *
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* - MooglyGuy *
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* - Ryan Holtz*
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* *
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\***************************************************/
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@ -7,7 +7,7 @@
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-------------------
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Preliminary driver by Angelo Salese
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Improvements by Harmony
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Improvements by Ryan Holtz
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*******************************************************************************
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|
@ -3,7 +3,7 @@
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/****************************************************************************
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Tug Boat
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6502 hooked up + preliminary video by MooglyGuy
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6502 hooked up + preliminary video by Ryan Holtz
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TODO:
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- verify connections of the two PIAs. I only hooked up a couple of ports but
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|
@ -6,7 +6,7 @@
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Sport Vii / The Batman
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----------------------
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MESS driver by Harmony
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driver by Ryan Holtz
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Based largely off of Unununium, by Segher
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|
@ -6,7 +6,7 @@
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CD-i-specific cdi68070 SoC peripheral emulation
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-------------------
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MESS implementation by Harmony
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written by Ryan Holtz
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*******************************************************************************
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|
@ -6,7 +6,7 @@
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CD-i-specific SCC68070 SoC peripheral emulation
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-------------------
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MESS implementation by Harmony
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written by Ryan Holtz
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*******************************************************************************
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|
@ -6,7 +6,7 @@
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CD-i Mono-I CDIC MCU simulation
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-------------------
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MESS implementation by Harmony
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written by Ryan Holtz
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*******************************************************************************
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|
@ -6,7 +6,7 @@
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CD-i Mono-I CDIC MCU simulation
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-------------------
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MESS implementation by Harmony
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written by Ryan Holtz
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*******************************************************************************
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|
@ -6,7 +6,7 @@
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CD-i Mono-I SLAVE MCU simulation
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-------------------
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MESS implementation by Harmony
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written by Ryan Holtz
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*******************************************************************************
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|
@ -6,7 +6,7 @@
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CD-i Mono-I SLAVE MCU simulation
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-------------------
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MESS implementation by Harmony
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written by Ryan Holtz
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*******************************************************************************
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|
@ -4,7 +4,7 @@
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*
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* Intel PXA255 on-chip peripheral emulation
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*
|
||||
* Mostly-incomplete implementation by MooglyGuy
|
||||
* Mostly-incomplete implementation by Ryan Holtz
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
Anthony Kruize
|
||||
Angelo Salese
|
||||
Fabio Priuli
|
||||
Harmony
|
||||
Ryan Holtz
|
||||
Based on the original code by Lee Hammerton (aka Savoury Snax)
|
||||
Thanks to Anomie for invaluable technical information.
|
||||
Thanks to byuu for invaluable technical information.
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
File to handle emulation of the video hardware of the Game Boy Advance
|
||||
|
||||
By R. Belmont, MooglyGuy
|
||||
By R. Belmont, Ryan Holtz
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
CD-i MCD212 video emulation
|
||||
-------------------
|
||||
|
||||
MESS implementation by Harmony
|
||||
written by Ryan Holtz
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
@ -6,7 +6,7 @@
|
||||
CD-i MCD212 video emulation
|
||||
-------------------
|
||||
|
||||
MESS implementation by Harmony
|
||||
written by Ryan Holtz
|
||||
|
||||
|
||||
*******************************************************************************
|
||||
|
@ -6,7 +6,7 @@
|
||||
SGI/Nintendo Reality Display Processor
|
||||
-------------------
|
||||
|
||||
by MooglyGuy
|
||||
by Ryan Holtz
|
||||
based on initial C code by Ville Linde
|
||||
contains additional improvements from angrylion, Ziggy, Gonetz and Orkin
|
||||
|
||||
|
@ -1,13 +0,0 @@
|
||||
// license:BSD-3-Clause
|
||||
// copyright-holders:Ryan Holtz
|
||||
/******************************************************************************
|
||||
|
||||
|
||||
SGI/Nintendo Reality Display Processor Blend Unit (BL) helper macros
|
||||
-------------------
|
||||
|
||||
by MooglyGuy
|
||||
based on code by Ville Linde, MooglyGuy, angrylion, Ziggy, Gonetz and Orkin
|
||||
|
||||
|
||||
******************************************************************************/
|
@ -6,7 +6,7 @@
|
||||
SGI/Nintendo Reality Display Processor Blend Unit (BL)
|
||||
-------------------
|
||||
|
||||
by MooglyGuy
|
||||
by Ryan Holtz
|
||||
based on initial C code by Ville Linde
|
||||
contains additional improvements from angrylion, Ziggy, Gonetz and Orkin
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
SGI/Nintendo Reality Display Processor Blend Unit (BL)
|
||||
-------------------
|
||||
|
||||
by MooglyGuy
|
||||
by Ryan Holtz
|
||||
based on initial C code by Ville Linde
|
||||
contains additional improvements from angrylion, Ziggy, Gonetz and Orkin
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
SGI/Nintendo Reality Display Texture Fetch Unit (TF)
|
||||
-------------------
|
||||
|
||||
by MooglyGuy
|
||||
by Ryan Holtz
|
||||
based on initial C code by Ville Linde
|
||||
contains additional improvements from angrylion, Ziggy, Gonetz and Orkin
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
SGI/Nintendo Reality Display Texture Fetch Unit (TF)
|
||||
-------------------
|
||||
|
||||
by MooglyGuy
|
||||
by Ryan Holtz
|
||||
based on initial C code by Ville Linde
|
||||
contains additional improvements from angrylion, Ziggy, Gonetz and Orkin
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user