diff --git a/src/mame/handheld/hh_sm510.cpp b/src/mame/handheld/hh_sm510.cpp index cbc3c62fe4e..51b07297908 100644 --- a/src/mame/handheld/hh_sm510.cpp +++ b/src/mame/handheld/hh_sm510.cpp @@ -6981,7 +6981,7 @@ static INPUT_PORTS_START( tddragon2 ) PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.2") // S3 - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed) PORT_NAME("Down") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed) // Down PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_START("IN.3") // S4 diff --git a/src/mame/saitek/ecbackg.cpp b/src/mame/saitek/ecbackg.cpp index f86625768a8..9c016d8c997 100644 --- a/src/mame/saitek/ecbackg.cpp +++ b/src/mame/saitek/ecbackg.cpp @@ -12,9 +12,9 @@ This program got 3rd place in the first Computer Olympiad in 1989 (backgammon category). It also includes several game variations like Jacquet or Trictrac. MAME's sensorboard interface is a bit different compared to chess. Pieces can be -stacked up to 3. Pressing the Bear Off button (Del / Backspace) will also remove -the currently held piece. Capturing pieces is disabled, except when hitting a -blot, in which case the captured piece is held. +stacked up to 3. Pressing the Bear Off button (Del / Backspace) will optionally +remove the currently held piece. Capturing pieces is disabled, except when hitting +a blot, in which case the piece in hand is swapped with the one on the board. Hardware notes: - PCB label: GT4-PE-009 @@ -74,7 +74,7 @@ private: required_device m_lcd_pwm; required_device m_led_pwm; required_device m_dac; - required_ioport_array<5> m_inputs; + required_ioport_array<6> m_inputs; output_finder<2, 24> m_out_lcd; bool m_power = false; @@ -210,7 +210,7 @@ u8 ecbackg_state::board_spawn_cb(offs_t offset) INPUT_CHANGED_MEMBER(ecbackg_state::bear_off) { - if (newval) + if (newval && m_inputs[5]->read() & 1) { // remove piece when Bear Off button is pressed board_remove_cb(); @@ -464,6 +464,11 @@ static INPUT_PORTS_START( ecbackg ) PORT_START("IN.4") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") + PORT_START("IN.5") + PORT_CONFNAME( 0x01, 0x01, "Remove Piece on Bear Off" ) + PORT_CONFSETTING( 0x00, DEF_STR( No ) ) + PORT_CONFSETTING( 0x01, DEF_STR( Yes ) ) + PORT_START("POWER") // needs to be triggered for nvram to work PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_OTHER) PORT_CODE(KEYCODE_F1) PORT_CHANGED_MEMBER(DEVICE_SELF, ecbackg_state, power_off, 0) PORT_NAME("Stop")