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Mario Bros. (bootleg on Ambush Hardware, set 2)
Fixed prom mapping (I didn't realise the driver is ignoring the second half of all the other color proms) [smf]
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@ -371,7 +371,7 @@ PALETTE_INIT_MEMBER(ambush_state, mariobla)
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for (int c = 0; c < palette.entries(); c++)
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{
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int i = bitswap<8>(c, 7, 6, 2, 5, 4, 3, 1, 0);
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int i = bitswap<9>(c, 2, 7, 6, 8, 5, 4, 3, 1, 0);
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int bit0, bit1, bit2, r, g, b;
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// red component
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@ -1001,5 +1001,5 @@ GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init,
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GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, mariobla, mario, mariobla, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_COLORS)
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GAME( 1983, mariobla, mario, mariobla, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE )
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