UI input menu: treat codes containing a postive and negative of the same thing as invalid (e.g. A S not A)

ioport.cpp:
* better than 50% reduction in compile time, and better locality for static data
* better encapsulation, const correctness and noexcept usage
This commit is contained in:
Vas Crabb 2019-11-21 16:07:04 +11:00
parent 0ec88f2ff7
commit eaf07fffa3
19 changed files with 1226 additions and 1088 deletions

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@ -159,7 +159,7 @@ files {
MAME_DIR .. "src/emu/inputdev.h",
MAME_DIR .. "src/emu/ioport.cpp",
MAME_DIR .. "src/emu/ioport.h",
MAME_DIR .. "src/emu/inpttype.h",
MAME_DIR .. "src/emu/inpttype.ipp",
MAME_DIR .. "src/emu/logmacro.h",
MAME_DIR .. "src/emu/machine.cpp",
MAME_DIR .. "src/emu/machine.h",

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@ -1,960 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Aaron Giles
/***************************************************************************
inpttype.h
Array of core-defined input types and default mappings.
***************************************************************************/
/***************************************************************************
BUILT-IN CORE MAPPINGS
***************************************************************************/
#define INPUT_PORT_DIGITAL_TYPE(_player,_group,_type,_name,_seq) \
typelist.append(*global_alloc(input_type_entry(IPT_##_type, IPG_##_group, (_player == 0) ? _player : (_player) - 1, (_player == 0) ? #_type : ("P" #_player "_" #_type), _name, _seq)));
#define INPUT_PORT_ANALOG_TYPE(_player,_group,_type,_name,_seq,_decseq,_incseq) \
typelist.append(*global_alloc(input_type_entry(IPT_##_type, IPG_##_group, (_player == 0) ? _player : (_player) - 1, (_player == 0) ? #_type : ("P" #_player "_" #_type), _name, _seq, _decseq, _incseq)));
/* These input port macros expand to a great deal of code and break compilers */
#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && (__GNUC_MINOR__ > 4 || (__GNUC_MINOR__ == 4 && __GNUC_PATCHLEVEL__ >= 4))))
#if not(defined(__arm__) || defined(__ARMEL__))
#pragma GCC push_options
#pragma GCC optimize ("O1")
#endif
#elif defined(_MSC_VER) && !defined(__clang__)
#pragma optimize("", off)
#endif
/* split up into small functions to be nicer on optimizers */
inline void construct_core_types_P1(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_UP, "P1 Up", input_seq(KEYCODE_UP, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_DOWN, "P1 Down", input_seq(KEYCODE_DOWN, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_LEFT, "P1 Left", input_seq(KEYCODE_LEFT, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICK_RIGHT, "P1 Right", input_seq(KEYCODE_RIGHT, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_UP, "P1 Right Stick/Up", input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_DOWN, "P1 Right Stick/Down", input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_LEFT, "P1 Right Stick/Left", input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKRIGHT_RIGHT, "P1 Right Stick/Right", input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_UP, "P1 Left Stick/Up", input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_DOWN, "P1 Left Stick/Down", input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_LEFT, "P1 Left Stick/Left", input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, JOYSTICKLEFT_RIGHT, "P1 Left Stick/Right", input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON1, "P1 Button 1", input_seq(KEYCODE_LCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON1_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON2, "P1 Button 2", input_seq(KEYCODE_LALT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON3_INDEXED(0), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON3, "P1 Button 3", input_seq(KEYCODE_SPACE, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0), input_seq::or_code, MOUSECODE_BUTTON2_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON4, "P1 Button 4", input_seq(KEYCODE_LSHIFT, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON5, "P1 Button 5", input_seq(KEYCODE_Z, input_seq::or_code, JOYCODE_BUTTON5_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON6, "P1 Button 6", input_seq(KEYCODE_X, input_seq::or_code, JOYCODE_BUTTON6_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON7, "P1 Button 7", input_seq(KEYCODE_C, input_seq::or_code, JOYCODE_BUTTON7_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON8, "P1 Button 8", input_seq(KEYCODE_V, input_seq::or_code, JOYCODE_BUTTON8_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON9, "P1 Button 9", input_seq(KEYCODE_B, input_seq::or_code, JOYCODE_BUTTON9_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON10, "P1 Button 10", input_seq(KEYCODE_N, input_seq::or_code, JOYCODE_BUTTON10_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON11, "P1 Button 11", input_seq(KEYCODE_M, input_seq::or_code, JOYCODE_BUTTON11_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON12, "P1 Button 12", input_seq(KEYCODE_COMMA, input_seq::or_code, JOYCODE_BUTTON12_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON13, "P1 Button 13", input_seq(KEYCODE_STOP, input_seq::or_code, JOYCODE_BUTTON13_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON14, "P1 Button 14", input_seq(KEYCODE_SLASH, input_seq::or_code, JOYCODE_BUTTON14_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON15, "P1 Button 15", input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON15_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, BUTTON16, "P1 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, START, "P1 Start", input_seq(KEYCODE_1, input_seq::or_code, JOYCODE_START_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SELECT, "P1 Select", input_seq(KEYCODE_5, input_seq::or_code, JOYCODE_SELECT_INDEXED(0)) )
}
inline void construct_core_types_P1_mahjong(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_A, "P1 Mahjong A", input_seq(KEYCODE_A) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_B, "P1 Mahjong B", input_seq(KEYCODE_B) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_C, "P1 Mahjong C", input_seq(KEYCODE_C) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_D, "P1 Mahjong D", input_seq(KEYCODE_D) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_E, "P1 Mahjong E", input_seq(KEYCODE_E) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_F, "P1 Mahjong F", input_seq(KEYCODE_F) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_G, "P1 Mahjong G", input_seq(KEYCODE_G) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_H, "P1 Mahjong H", input_seq(KEYCODE_H) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_I, "P1 Mahjong I", input_seq(KEYCODE_I) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_J, "P1 Mahjong J", input_seq(KEYCODE_J) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_K, "P1 Mahjong K", input_seq(KEYCODE_K) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_L, "P1 Mahjong L", input_seq(KEYCODE_L) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_M, "P1 Mahjong M", input_seq(KEYCODE_M) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_N, "P1 Mahjong N", input_seq(KEYCODE_N) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_O, "P1 Mahjong O", input_seq(KEYCODE_O) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_P, "P1 Mahjong P", input_seq(KEYCODE_COLON) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_Q, "P1 Mahjong Q", input_seq(KEYCODE_Q) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_KAN, "P1 Mahjong Kan", input_seq(KEYCODE_LCONTROL) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_PON, "P1 Mahjong Pon", input_seq(KEYCODE_LALT) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_CHI, "P1 Mahjong Chi", input_seq(KEYCODE_SPACE) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_REACH, "P1 Mahjong Reach", input_seq(KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_RON, "P1 Mahjong Ron", input_seq(KEYCODE_Z) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BET, "P1 Mahjong Bet", input_seq(KEYCODE_3) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_LAST_CHANCE, "P1 Mahjong Last Chance", input_seq(KEYCODE_RALT) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SCORE, "P1 Mahjong Score", input_seq(KEYCODE_RCONTROL) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_DOUBLE_UP, "P1 Mahjong Double Up", input_seq(KEYCODE_RSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_FLIP_FLOP, "P1 Mahjong Flip Flop", input_seq(KEYCODE_Y) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_BIG, "P1 Mahjong Big", input_seq(KEYCODE_ENTER) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, MAHJONG_SMALL, "P1 Mahjong Small", input_seq(KEYCODE_BACKSPACE) )
}
inline void construct_core_types_P1_hanafuda(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_A, "P1 Hanafuda A/1", input_seq(KEYCODE_A) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_B, "P1 Hanafuda B/2", input_seq(KEYCODE_B) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_C, "P1 Hanafuda C/3", input_seq(KEYCODE_C) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_D, "P1 Hanafuda D/4", input_seq(KEYCODE_D) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_E, "P1 Hanafuda E/5", input_seq(KEYCODE_E) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_F, "P1 Hanafuda F/6", input_seq(KEYCODE_F) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_G, "P1 Hanafuda G/7", input_seq(KEYCODE_G) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_H, "P1 Hanafuda H/8", input_seq(KEYCODE_H) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_YES, "P1 Hanafuda Yes", input_seq(KEYCODE_M) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, HANAFUDA_NO, "P1 Hanafuda No", input_seq(KEYCODE_N) )
}
inline void construct_core_types_gamble(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HIGH, "High", input_seq(KEYCODE_A) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_LOW, "Low", input_seq(KEYCODE_S) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_HALF, "Half Gamble", input_seq(KEYCODE_D) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DEAL, "Deal", input_seq(KEYCODE_2) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_D_UP, "Double Up", input_seq(KEYCODE_3) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_TAKE, "Take", input_seq(KEYCODE_4) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_STAND, "Stand", input_seq(KEYCODE_L) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_BET, "Bet", input_seq(KEYCODE_M) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_KEYIN, "Key In", input_seq(KEYCODE_Q) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_KEYOUT, "Key Out", input_seq(KEYCODE_W) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_PAYOUT, "Payout", input_seq(KEYCODE_I) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_DOOR, "Door", input_seq(KEYCODE_O) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_SERVICE, "Service", input_seq(KEYCODE_9) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, GAMBLE_BOOK, "Book-Keeping", input_seq(KEYCODE_0) )
}
inline void construct_core_types_poker(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_HOLD1, "Hold 1", input_seq(KEYCODE_Z) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_HOLD2, "Hold 2", input_seq(KEYCODE_X) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_HOLD3, "Hold 3", input_seq(KEYCODE_C) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_HOLD4, "Hold 4", input_seq(KEYCODE_V) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_HOLD5, "Hold 5", input_seq(KEYCODE_B) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_CANCEL, "Cancel", input_seq(KEYCODE_N) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, POKER_BET, "Bet", input_seq(KEYCODE_1) )
}
inline void construct_core_types_slot(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SLOT_STOP1, "Stop Reel 1", input_seq(KEYCODE_X) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SLOT_STOP2, "Stop Reel 2", input_seq(KEYCODE_C) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SLOT_STOP3, "Stop Reel 3", input_seq(KEYCODE_V) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SLOT_STOP4, "Stop Reel 4", input_seq(KEYCODE_B) )
INPUT_PORT_DIGITAL_TYPE( 1, PLAYER1, SLOT_STOP_ALL, "Stop All Reels", input_seq(KEYCODE_Z) )
}
inline void construct_core_types_P2(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_UP, "P2 Up", input_seq(KEYCODE_R, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_DOWN, "P2 Down", input_seq(KEYCODE_F, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_LEFT, "P2 Left", input_seq(KEYCODE_D, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICK_RIGHT, "P2 Right", input_seq(KEYCODE_G, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_UP, "P2 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_DOWN, "P2 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_LEFT, "P2 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKRIGHT_RIGHT, "P2 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_UP, "P2 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_DOWN, "P2 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_LEFT, "P2 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, JOYSTICKLEFT_RIGHT, "P2 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON1, "P2 Button 1", input_seq(KEYCODE_A, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON1_INDEXED(1), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON2, "P2 Button 2", input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON3_INDEXED(1), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON3, "P2 Button 3", input_seq(KEYCODE_Q, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(1), input_seq::or_code, MOUSECODE_BUTTON2_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON4, "P2 Button 4", input_seq(KEYCODE_W, input_seq::or_code, JOYCODE_BUTTON4_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON5, "P2 Button 5", input_seq(KEYCODE_E, input_seq::or_code, JOYCODE_BUTTON5_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON6, "P2 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON7, "P2 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON8, "P2 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON9, "P2 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON10, "P2 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON11, "P2 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON12, "P2 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON13, "P2 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON14, "P2 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON15, "P2 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, BUTTON16, "P2 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, START, "P2 Start", input_seq(KEYCODE_2, input_seq::or_code, JOYCODE_START_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, SELECT, "P2 Select", input_seq(KEYCODE_6, input_seq::or_code, JOYCODE_SELECT_INDEXED(1)) )
}
inline void construct_core_types_P2_mahjong(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_A, "P2 Mahjong A", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_B, "P2 Mahjong B", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_C, "P2 Mahjong C", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_D, "P2 Mahjong D", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_E, "P2 Mahjong E", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_F, "P2 Mahjong F", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_G, "P2 Mahjong G", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_H, "P2 Mahjong H", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_I, "P2 Mahjong I", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_J, "P2 Mahjong J", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_K, "P2 Mahjong K", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_L, "P2 Mahjong L", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_M, "P2 Mahjong M", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_N, "P2 Mahjong N", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_O, "P2 Mahjong O", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_P, "P2 Mahjong P", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_Q, "P2 Mahjong Q", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_KAN, "P2 Mahjong Kan", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_PON, "P2 Mahjong Pon", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_CHI, "P2 Mahjong Chi", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_REACH, "P2 Mahjong Reach", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_RON, "P2 Mahjong Ron", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BET, "P2 Mahjong Bet", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_LAST_CHANCE, "P2 Mahjong Last Chance", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SCORE, "P2 Mahjong Score", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_DOUBLE_UP, "P2 Mahjong Double Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_FLIP_FLOP, "P2 Mahjong Flip Flop", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_BIG, "P2 Mahjong Big", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, MAHJONG_SMALL, "P2 Mahjong Small", input_seq() )
}
inline void construct_core_types_P2_hanafuda(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_A, "P2 Hanafuda A/1", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_B, "P2 Hanafuda B/2", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_C, "P2 Hanafuda C/3", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_D, "P2 Hanafuda D/4", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_E, "P2 Hanafuda E/5", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_F, "P2 Hanafuda F/6", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_G, "P2 Hanafuda G/7", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_H, "P2 Hanafuda H/8", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_YES, "P2 Hanafuda Yes", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 2, PLAYER2, HANAFUDA_NO, "P2 Hanafuda No", input_seq() )
}
inline void construct_core_types_P3(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_UP, "P3 Up", input_seq(KEYCODE_I, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_DOWN, "P3 Down", input_seq(KEYCODE_K, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_LEFT, "P3 Left", input_seq(KEYCODE_J, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICK_RIGHT, "P3 Right", input_seq(KEYCODE_L, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_UP, "P3 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_DOWN, "P3 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_LEFT, "P3 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKRIGHT_RIGHT, "P3 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_UP, "P3 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_DOWN, "P3 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_LEFT, "P3 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, JOYSTICKLEFT_RIGHT, "P3 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON1, "P3 Button 1", input_seq(KEYCODE_RCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(2), input_seq::or_code, GUNCODE_BUTTON1_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON2, "P3 Button 2", input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(2), input_seq::or_code, GUNCODE_BUTTON2_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON3, "P3 Button 3", input_seq(KEYCODE_ENTER, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON4, "P3 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON5, "P3 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON6, "P3 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON7, "P3 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON8, "P3 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON9, "P3 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON10, "P3 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON11, "P3 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON12, "P3 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON13, "P3 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON14, "P3 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON15, "P3 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, BUTTON16, "P3 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, START, "P3 Start", input_seq(KEYCODE_3, input_seq::or_code, JOYCODE_START_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 3, PLAYER3, SELECT, "P3 Select", input_seq(KEYCODE_7, input_seq::or_code, JOYCODE_SELECT_INDEXED(2)) )
}
inline void construct_core_types_P4(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_UP, "P4 Up", input_seq(KEYCODE_8_PAD, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_DOWN, "P4 Down", input_seq(KEYCODE_2_PAD, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_LEFT, "P4 Left", input_seq(KEYCODE_4_PAD, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICK_RIGHT, "P4 Right", input_seq(KEYCODE_6_PAD, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_UP, "P4 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_DOWN, "P4 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_LEFT, "P4 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKRIGHT_RIGHT, "P4 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_UP, "P4 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_DOWN, "P4 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_LEFT, "P4 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, JOYSTICKLEFT_RIGHT, "P4 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON1, "P4 Button 1", input_seq(KEYCODE_0_PAD, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON2, "P4 Button 2", input_seq(KEYCODE_DEL_PAD, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON3, "P4 Button 3", input_seq(KEYCODE_ENTER_PAD, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON4, "P4 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON5, "P4 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON6, "P4 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON7, "P4 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON8, "P4 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON9, "P4 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON10, "P4 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON11, "P4 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON12, "P4 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON13, "P4 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON14, "P4 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON15, "P4 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, BUTTON16, "P4 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, START, "P4 Start", input_seq(KEYCODE_4, input_seq::or_code, JOYCODE_START_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 4, PLAYER4, SELECT, "P4 Select", input_seq(KEYCODE_8, input_seq::or_code, JOYCODE_SELECT_INDEXED(3)) )
}
inline void construct_core_types_P5(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_UP, "P5 Up", input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_DOWN, "P5 Down", input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_LEFT, "P5 Left", input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICK_RIGHT, "P5 Right", input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_UP, "P5 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_DOWN, "P5 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_LEFT, "P5 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKRIGHT_RIGHT, "P5 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_UP, "P5 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_DOWN, "P5 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_LEFT, "P5 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, JOYSTICKLEFT_RIGHT, "P5 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON1, "P5 Button 1", input_seq(JOYCODE_BUTTON1_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON2, "P5 Button 2", input_seq(JOYCODE_BUTTON2_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON3, "P5 Button 3", input_seq(JOYCODE_BUTTON3_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON4, "P5 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON5, "P5 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON6, "P5 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON7, "P5 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON8, "P5 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON9, "P5 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON10, "P5 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON11, "P5 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON12, "P5 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON13, "P5 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON14, "P5 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON15, "P5 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, BUTTON16, "P5 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(4)) )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, START, "P5 Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 5, PLAYER5, SELECT, "P5 Select", input_seq() )
}
inline void construct_core_types_P6(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_UP, "P6 Up", input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_DOWN, "P6 Down", input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_LEFT, "P6 Left", input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICK_RIGHT, "P6 Right", input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_UP, "P6 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_DOWN, "P6 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_LEFT, "P6 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKRIGHT_RIGHT, "P6 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_UP, "P6 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_DOWN, "P6 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_LEFT, "P6 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, JOYSTICKLEFT_RIGHT, "P6 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON1, "P6 Button 1", input_seq(JOYCODE_BUTTON1_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON2, "P6 Button 2", input_seq(JOYCODE_BUTTON2_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON3, "P6 Button 3", input_seq(JOYCODE_BUTTON3_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON4, "P6 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON5, "P6 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON6, "P6 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON7, "P6 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON8, "P6 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON9, "P6 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON10, "P6 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON11, "P6 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON12, "P6 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON13, "P6 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON14, "P6 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON15, "P6 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, BUTTON16, "P6 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(5)) )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, START, "P6 Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 6, PLAYER6, SELECT, "P6 Select", input_seq() )
}
inline void construct_core_types_P7(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_UP, "P7 Up", input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_DOWN, "P7 Down", input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_LEFT, "P7 Left", input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICK_RIGHT, "P7 Right", input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_UP, "P7 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_DOWN, "P7 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_LEFT, "P7 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKRIGHT_RIGHT, "P7 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_UP, "P7 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_DOWN, "P7 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_LEFT, "P7 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, JOYSTICKLEFT_RIGHT, "P7 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON1, "P7 Button 1", input_seq(JOYCODE_BUTTON1_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON2, "P7 Button 2", input_seq(JOYCODE_BUTTON2_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON3, "P7 Button 3", input_seq(JOYCODE_BUTTON3_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON4, "P7 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON5, "P7 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON6, "P7 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON7, "P7 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON8, "P7 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON9, "P7 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON10, "P7 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON11, "P7 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON12, "P7 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON13, "P7 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON14, "P7 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON15, "P7 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, BUTTON16, "P7 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(6)) )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, START, "P7 Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 7, PLAYER7, SELECT, "P7 Select", input_seq() )
}
inline void construct_core_types_P8(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_UP, "P8 Up", input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_DOWN, "P8 Down", input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_LEFT, "P8 Left", input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICK_RIGHT, "P8 Right", input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_UP, "P8 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_DOWN, "P8 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_LEFT, "P8 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKRIGHT_RIGHT, "P8 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_UP, "P8 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_DOWN, "P8 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_LEFT, "P8 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, JOYSTICKLEFT_RIGHT, "P8 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON1, "P8 Button 1", input_seq(JOYCODE_BUTTON1_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON2, "P8 Button 2", input_seq(JOYCODE_BUTTON2_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON3, "P8 Button 3", input_seq(JOYCODE_BUTTON3_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON4, "P8 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON5, "P8 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON6, "P8 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON7, "P8 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON8, "P8 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON9, "P8 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON10, "P8 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON11, "P8 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON12, "P8 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON13, "P8 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON14, "P8 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON15, "P8 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, BUTTON16, "P8 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(7)) )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, START, "P8 Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 8, PLAYER8, SELECT, "P8 Select", input_seq() )
}
inline void construct_core_types_P9(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_UP, "P9 Up", input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_DOWN, "P9 Down", input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_LEFT, "P9 Left", input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICK_RIGHT, "P9 Right", input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_UP, "P9 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_DOWN, "P9 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_LEFT, "P9 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKRIGHT_RIGHT, "P9 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_UP, "P9 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_DOWN, "P9 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_LEFT, "P9 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, JOYSTICKLEFT_RIGHT, "P9 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON1, "P9 Button 1", input_seq(JOYCODE_BUTTON1_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON2, "P9 Button 2", input_seq(JOYCODE_BUTTON2_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON3, "P9 Button 3", input_seq(JOYCODE_BUTTON3_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON4, "P9 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON5, "P9 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON6, "P9 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON7, "P9 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON8, "P9 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON9, "P9 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON10, "P9 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON11, "P9 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON12, "P9 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON13, "P9 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON14, "P9 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON15, "P9 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, BUTTON16, "P9 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(8)) )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, START, "P9 Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 9, PLAYER9, SELECT, "P9 Select", input_seq() )
}
inline void construct_core_types_P10(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_UP, "P10 Up", input_seq(JOYCODE_Y_UP_SWITCH_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_DOWN, "P10 Down", input_seq(JOYCODE_Y_DOWN_SWITCH_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_LEFT, "P10 Left", input_seq(JOYCODE_X_LEFT_SWITCH_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICK_RIGHT, "P10 Right", input_seq(JOYCODE_X_RIGHT_SWITCH_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_UP, "P10 Right Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_DOWN, "P10 Right Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_LEFT, "P10 Right Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKRIGHT_RIGHT, "P10 Right Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_UP, "P10 Left Stick/Up", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_DOWN, "P10 Left Stick/Down", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_LEFT, "P10 Left Stick/Left", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, JOYSTICKLEFT_RIGHT, "P10 Left Stick/Right", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON1, "P10 Button 1", input_seq(JOYCODE_BUTTON1_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON2, "P10 Button 2", input_seq(JOYCODE_BUTTON2_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON3, "P10 Button 3", input_seq(JOYCODE_BUTTON3_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON4, "P10 Button 4", input_seq(JOYCODE_BUTTON4_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON5, "P10 Button 5", input_seq(JOYCODE_BUTTON5_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON6, "P10 Button 6", input_seq(JOYCODE_BUTTON6_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON7, "P10 Button 7", input_seq(JOYCODE_BUTTON7_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON8, "P10 Button 8", input_seq(JOYCODE_BUTTON8_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON9, "P10 Button 9", input_seq(JOYCODE_BUTTON9_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON10, "P10 Button 10", input_seq(JOYCODE_BUTTON10_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON11, "P10 Button 11", input_seq(JOYCODE_BUTTON11_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON12, "P10 Button 12", input_seq(JOYCODE_BUTTON12_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON13, "P10 Button 13", input_seq(JOYCODE_BUTTON13_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON14, "P10 Button 14", input_seq(JOYCODE_BUTTON14_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON15, "P10 Button 15", input_seq(JOYCODE_BUTTON15_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, BUTTON16, "P10 Button 16", input_seq(JOYCODE_BUTTON16_INDEXED(9)) )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, START, "P10 Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 10, PLAYER10, SELECT, "P10 Select", input_seq() )
}
inline void construct_core_types_start(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START1, "1 Player Start", input_seq(KEYCODE_1, input_seq::or_code, JOYCODE_START_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START2, "2 Players Start", input_seq(KEYCODE_2, input_seq::or_code, JOYCODE_START_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START3, "3 Players Start", input_seq(KEYCODE_3, input_seq::or_code, JOYCODE_START_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START4, "4 Players Start", input_seq(KEYCODE_4, input_seq::or_code, JOYCODE_START_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START5, "5 Players Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START6, "6 Players Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START7, "7 Players Start", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, START8, "8 Players Start", input_seq() )
}
inline void construct_core_types_coin(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN1, "Coin 1", input_seq(KEYCODE_5, input_seq::or_code, JOYCODE_SELECT_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN2, "Coin 2", input_seq(KEYCODE_6, input_seq::or_code, JOYCODE_SELECT_INDEXED(1)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN3, "Coin 3", input_seq(KEYCODE_7, input_seq::or_code, JOYCODE_SELECT_INDEXED(2)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN4, "Coin 4", input_seq(KEYCODE_8, input_seq::or_code, JOYCODE_SELECT_INDEXED(3)) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN5, "Coin 5", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN6, "Coin 6", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN7, "Coin 7", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN8, "Coin 8", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN9, "Coin 9", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN10, "Coin 10", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN11, "Coin 11", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, COIN12, "Coin 12", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, BILL1, "Bill 1", input_seq(KEYCODE_BACKSPACE) )
}
inline void construct_core_types_service(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, SERVICE1, "Service 1", input_seq(KEYCODE_9) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, SERVICE2, "Service 2", input_seq(KEYCODE_0) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, SERVICE3, "Service 3", input_seq(KEYCODE_MINUS) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, SERVICE4, "Service 4", input_seq(KEYCODE_EQUALS) )
}
inline void construct_core_types_tilt(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, TILT1, "Tilt 1", input_seq(KEYCODE_T) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, TILT2, "Tilt 2", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, TILT3, "Tilt 3", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, TILT4, "Tilt 4", input_seq() )
}
inline void construct_core_types_other(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, POWER_ON, "Power On", input_seq(KEYCODE_F1) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, POWER_OFF, "Power Off", input_seq(KEYCODE_F2) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, SERVICE, "Service", input_seq(KEYCODE_F2) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, TILT, "Tilt", input_seq(KEYCODE_T) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, INTERLOCK, "Door Interlock", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, MEMORY_RESET, "Memory Reset", input_seq(KEYCODE_F1) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, VOLUME_DOWN, "Volume Down", input_seq(KEYCODE_MINUS) )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, VOLUME_UP, "Volume Up", input_seq(KEYCODE_EQUALS) )
}
inline void construct_core_types_pedal(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL, "P1 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(0)), input_seq(), input_seq(KEYCODE_LCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0)) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL, "P2 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(1)), input_seq(), input_seq(KEYCODE_A, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(1)) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL, "P3 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(2)), input_seq(), input_seq(KEYCODE_RCONTROL, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(2)) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL, "P4 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(3)), input_seq(), input_seq(KEYCODE_0_PAD, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(3)) )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL, "P5 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(4)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(4)) )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL, "P6 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(5)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(5)) )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL, "P7 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(6)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(6)) )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL, "P8 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(7)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(7)) )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL, "P9 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(8)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(8)) )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL, "P10 Pedal 1", input_seq(JOYCODE_Z_NEG_ABSOLUTE_INDEXED(9)), input_seq(), input_seq(JOYCODE_BUTTON1_INDEXED(9)) )
}
inline void construct_core_types_pedal2(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL2, "P1 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(0)), input_seq(), input_seq(KEYCODE_LALT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(0)) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL2, "P2 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(1)), input_seq(), input_seq(KEYCODE_S, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(1)) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL2, "P3 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(2)), input_seq(), input_seq(KEYCODE_RSHIFT, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(2)) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL2, "P4 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(3)), input_seq(), input_seq(KEYCODE_DEL_PAD, input_seq::or_code, JOYCODE_BUTTON2_INDEXED(3)) )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL2, "P5 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(4)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(4)) )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL2, "P6 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(5)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(5)) )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL2, "P7 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(6)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(6)) )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL2, "P8 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(7)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(7)) )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL2, "P9 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(8)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(8)) )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL2, "P10 Pedal 2", input_seq(JOYCODE_W_NEG_ABSOLUTE_INDEXED(9)), input_seq(), input_seq(JOYCODE_BUTTON2_INDEXED(9)) )
}
inline void construct_core_types_pedal3(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PEDAL3, "P1 Pedal 3", input_seq(), input_seq(), input_seq(KEYCODE_SPACE, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(0)) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PEDAL3, "P2 Pedal 3", input_seq(), input_seq(), input_seq(KEYCODE_Q, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(1)) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PEDAL3, "P3 Pedal 3", input_seq(), input_seq(), input_seq(KEYCODE_ENTER, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(2)) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PEDAL3, "P4 Pedal 3", input_seq(), input_seq(), input_seq(KEYCODE_ENTER_PAD, input_seq::or_code, JOYCODE_BUTTON3_INDEXED(3)) )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PEDAL3, "P5 Pedal 3", input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(4)) )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PEDAL3, "P6 Pedal 3", input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(5)) )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PEDAL3, "P7 Pedal 3", input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(6)) )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PEDAL3, "P8 Pedal 3", input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(7)) )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PEDAL3, "P9 Pedal 3", input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(8)) )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PEDAL3, "P10 Pedal 3", input_seq(), input_seq(), input_seq(JOYCODE_BUTTON3_INDEXED(9)) )
}
inline void construct_core_types_paddle(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PADDLE, "Paddle", input_seq(JOYCODE_X_INDEXED(0), input_seq::or_code, MOUSECODE_X_INDEXED(0)), input_seq(KEYCODE_LEFT), input_seq(KEYCODE_RIGHT) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PADDLE, "Paddle 2", input_seq(JOYCODE_X_INDEXED(1), input_seq::or_code, MOUSECODE_X_INDEXED(1)), input_seq(KEYCODE_D), input_seq(KEYCODE_G) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PADDLE, "Paddle 3", input_seq(JOYCODE_X_INDEXED(2), input_seq::or_code, MOUSECODE_X_INDEXED(2)), input_seq(KEYCODE_J), input_seq(KEYCODE_L) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PADDLE, "Paddle 4", input_seq(JOYCODE_X_INDEXED(3), input_seq::or_code, MOUSECODE_X_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PADDLE, "Paddle 5", input_seq(JOYCODE_X_INDEXED(4), input_seq::or_code, MOUSECODE_X_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PADDLE, "Paddle 6", input_seq(JOYCODE_X_INDEXED(5), input_seq::or_code, MOUSECODE_X_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PADDLE, "Paddle 7", input_seq(JOYCODE_X_INDEXED(6), input_seq::or_code, MOUSECODE_X_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PADDLE, "Paddle 8", input_seq(JOYCODE_X_INDEXED(7), input_seq::or_code, MOUSECODE_X_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PADDLE, "Paddle 9", input_seq(JOYCODE_X_INDEXED(8), input_seq::or_code, MOUSECODE_X_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PADDLE, "Paddle 10", input_seq(JOYCODE_X_INDEXED(9), input_seq::or_code, MOUSECODE_X_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_paddle_v(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, PADDLE_V, "Paddle V", input_seq(JOYCODE_Y_INDEXED(0), input_seq::or_code, MOUSECODE_Y_INDEXED(0)), input_seq(KEYCODE_UP), input_seq(KEYCODE_DOWN) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, PADDLE_V, "Paddle V 2", input_seq(JOYCODE_Y_INDEXED(1), input_seq::or_code, MOUSECODE_Y_INDEXED(1)), input_seq(KEYCODE_R), input_seq(KEYCODE_F) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, PADDLE_V, "Paddle V 3", input_seq(JOYCODE_Y_INDEXED(2), input_seq::or_code, MOUSECODE_Y_INDEXED(2)), input_seq(KEYCODE_I), input_seq(KEYCODE_K) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, PADDLE_V, "Paddle V 4", input_seq(JOYCODE_Y_INDEXED(3), input_seq::or_code, MOUSECODE_Y_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, PADDLE_V, "Paddle V 5", input_seq(JOYCODE_Y_INDEXED(4), input_seq::or_code, MOUSECODE_Y_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, PADDLE_V, "Paddle V 6", input_seq(JOYCODE_Y_INDEXED(5), input_seq::or_code, MOUSECODE_Y_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, PADDLE_V, "Paddle V 7", input_seq(JOYCODE_Y_INDEXED(6), input_seq::or_code, MOUSECODE_Y_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, PADDLE_V, "Paddle V 8", input_seq(JOYCODE_Y_INDEXED(7), input_seq::or_code, MOUSECODE_Y_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, PADDLE_V, "Paddle V 9", input_seq(JOYCODE_Y_INDEXED(8), input_seq::or_code, MOUSECODE_Y_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, PADDLE_V, "Paddle V 10", input_seq(JOYCODE_Y_INDEXED(9), input_seq::or_code, MOUSECODE_Y_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_positional(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, POSITIONAL, "Positional", input_seq(MOUSECODE_X_INDEXED(0), input_seq::or_code, JOYCODE_X_INDEXED(0)), input_seq(KEYCODE_LEFT), input_seq(KEYCODE_RIGHT) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, POSITIONAL, "Positional 2", input_seq(MOUSECODE_X_INDEXED(1), input_seq::or_code, JOYCODE_X_INDEXED(1)), input_seq(KEYCODE_D), input_seq(KEYCODE_G) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, POSITIONAL, "Positional 3", input_seq(MOUSECODE_X_INDEXED(2), input_seq::or_code, JOYCODE_X_INDEXED(2)), input_seq(KEYCODE_J), input_seq(KEYCODE_L) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, POSITIONAL, "Positional 4", input_seq(MOUSECODE_X_INDEXED(3), input_seq::or_code, JOYCODE_X_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, POSITIONAL, "Positional 5", input_seq(MOUSECODE_X_INDEXED(4), input_seq::or_code, JOYCODE_X_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, POSITIONAL, "Positional 6", input_seq(MOUSECODE_X_INDEXED(5), input_seq::or_code, JOYCODE_X_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, POSITIONAL, "Positional 7", input_seq(MOUSECODE_X_INDEXED(6), input_seq::or_code, JOYCODE_X_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, POSITIONAL, "Positional 8", input_seq(MOUSECODE_X_INDEXED(7), input_seq::or_code, JOYCODE_X_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, POSITIONAL, "Positional 9", input_seq(MOUSECODE_X_INDEXED(8), input_seq::or_code, JOYCODE_X_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, POSITIONAL, "Positional 10", input_seq(MOUSECODE_X_INDEXED(9), input_seq::or_code, JOYCODE_X_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_positional_v(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, POSITIONAL_V, "Positional V", input_seq(MOUSECODE_Y_INDEXED(0), input_seq::or_code, JOYCODE_Y_INDEXED(0)), input_seq(KEYCODE_UP), input_seq(KEYCODE_DOWN) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, POSITIONAL_V, "Positional V 2", input_seq(MOUSECODE_Y_INDEXED(1), input_seq::or_code, JOYCODE_Y_INDEXED(1)), input_seq(KEYCODE_R), input_seq(KEYCODE_F) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, POSITIONAL_V, "Positional V 3", input_seq(MOUSECODE_Y_INDEXED(2), input_seq::or_code, JOYCODE_Y_INDEXED(2)), input_seq(KEYCODE_I), input_seq(KEYCODE_K) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, POSITIONAL_V, "Positional V 4", input_seq(MOUSECODE_Y_INDEXED(3), input_seq::or_code, JOYCODE_Y_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, POSITIONAL_V, "Positional V 5", input_seq(MOUSECODE_Y_INDEXED(4), input_seq::or_code, JOYCODE_Y_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, POSITIONAL_V, "Positional V 6", input_seq(MOUSECODE_Y_INDEXED(5), input_seq::or_code, JOYCODE_Y_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, POSITIONAL_V, "Positional V 7", input_seq(MOUSECODE_Y_INDEXED(6), input_seq::or_code, JOYCODE_Y_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, POSITIONAL_V, "Positional V 8", input_seq(MOUSECODE_Y_INDEXED(7), input_seq::or_code, JOYCODE_Y_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, POSITIONAL_V, "Positional V 9", input_seq(MOUSECODE_Y_INDEXED(8), input_seq::or_code, JOYCODE_Y_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, POSITIONAL_V, "Positional V 10", input_seq(MOUSECODE_Y_INDEXED(9), input_seq::or_code, JOYCODE_Y_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_dial(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, DIAL, "Dial", input_seq(MOUSECODE_X_INDEXED(0), input_seq::or_code, JOYCODE_X_INDEXED(0)), input_seq(KEYCODE_LEFT), input_seq(KEYCODE_RIGHT) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, DIAL, "Dial 2", input_seq(MOUSECODE_X_INDEXED(1), input_seq::or_code, JOYCODE_X_INDEXED(1)), input_seq(KEYCODE_D), input_seq(KEYCODE_G) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, DIAL, "Dial 3", input_seq(MOUSECODE_X_INDEXED(2), input_seq::or_code, JOYCODE_X_INDEXED(2)), input_seq(KEYCODE_J), input_seq(KEYCODE_L) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, DIAL, "Dial 4", input_seq(MOUSECODE_X_INDEXED(3), input_seq::or_code, JOYCODE_X_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, DIAL, "Dial 5", input_seq(MOUSECODE_X_INDEXED(4), input_seq::or_code, JOYCODE_X_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, DIAL, "Dial 6", input_seq(MOUSECODE_X_INDEXED(5), input_seq::or_code, JOYCODE_X_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, DIAL, "Dial 7", input_seq(MOUSECODE_X_INDEXED(6), input_seq::or_code, JOYCODE_X_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, DIAL, "Dial 8", input_seq(MOUSECODE_X_INDEXED(7), input_seq::or_code, JOYCODE_X_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, DIAL, "Dial 9", input_seq(MOUSECODE_X_INDEXED(8), input_seq::or_code, JOYCODE_X_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, DIAL, "Dial 10", input_seq(MOUSECODE_X_INDEXED(9), input_seq::or_code, JOYCODE_X_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_dial_v(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, DIAL_V, "Dial V", input_seq(MOUSECODE_Y_INDEXED(0), input_seq::or_code, JOYCODE_Y_INDEXED(0)), input_seq(KEYCODE_UP), input_seq(KEYCODE_DOWN) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, DIAL_V, "Dial V 2", input_seq(MOUSECODE_Y_INDEXED(1), input_seq::or_code, JOYCODE_Y_INDEXED(1)), input_seq(KEYCODE_R), input_seq(KEYCODE_F) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, DIAL_V, "Dial V 3", input_seq(MOUSECODE_Y_INDEXED(2), input_seq::or_code, JOYCODE_Y_INDEXED(2)), input_seq(KEYCODE_I), input_seq(KEYCODE_K) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, DIAL_V, "Dial V 4", input_seq(MOUSECODE_Y_INDEXED(3), input_seq::or_code, JOYCODE_Y_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, DIAL_V, "Dial V 5", input_seq(MOUSECODE_Y_INDEXED(4), input_seq::or_code, JOYCODE_Y_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, DIAL_V, "Dial V 6", input_seq(MOUSECODE_Y_INDEXED(5), input_seq::or_code, JOYCODE_Y_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, DIAL_V, "Dial V 7", input_seq(MOUSECODE_Y_INDEXED(6), input_seq::or_code, JOYCODE_Y_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, DIAL_V, "Dial V 8", input_seq(MOUSECODE_Y_INDEXED(7), input_seq::or_code, JOYCODE_Y_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, DIAL_V, "Dial V 9", input_seq(MOUSECODE_Y_INDEXED(8), input_seq::or_code, JOYCODE_Y_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, DIAL_V, "Dial V 10", input_seq(MOUSECODE_Y_INDEXED(9), input_seq::or_code, JOYCODE_Y_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_trackball_X(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, TRACKBALL_X, "Track X", input_seq(MOUSECODE_X_INDEXED(0), input_seq::or_code, JOYCODE_X_INDEXED(0)), input_seq(KEYCODE_LEFT), input_seq(KEYCODE_RIGHT) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, TRACKBALL_X, "Track X 2", input_seq(MOUSECODE_X_INDEXED(1), input_seq::or_code, JOYCODE_X_INDEXED(1)), input_seq(KEYCODE_D), input_seq(KEYCODE_G) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, TRACKBALL_X, "Track X 3", input_seq(MOUSECODE_X_INDEXED(2), input_seq::or_code, JOYCODE_X_INDEXED(2)), input_seq(KEYCODE_J), input_seq(KEYCODE_L) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, TRACKBALL_X, "Track X 4", input_seq(MOUSECODE_X_INDEXED(3), input_seq::or_code, JOYCODE_X_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, TRACKBALL_X, "Track X 5", input_seq(MOUSECODE_X_INDEXED(4), input_seq::or_code, JOYCODE_X_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, TRACKBALL_X, "Track X 6", input_seq(MOUSECODE_X_INDEXED(5), input_seq::or_code, JOYCODE_X_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, TRACKBALL_X, "Track X 7", input_seq(MOUSECODE_X_INDEXED(6), input_seq::or_code, JOYCODE_X_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, TRACKBALL_X, "Track X 8", input_seq(MOUSECODE_X_INDEXED(7), input_seq::or_code, JOYCODE_X_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, TRACKBALL_X, "Track X 9", input_seq(MOUSECODE_X_INDEXED(8), input_seq::or_code, JOYCODE_X_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, TRACKBALL_X, "Track X 10", input_seq(MOUSECODE_X_INDEXED(9), input_seq::or_code, JOYCODE_X_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_trackball_Y(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, TRACKBALL_Y, "Track Y", input_seq(MOUSECODE_Y_INDEXED(0), input_seq::or_code, JOYCODE_Y_INDEXED(0)), input_seq(KEYCODE_UP), input_seq(KEYCODE_DOWN) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, TRACKBALL_Y, "Track Y 2", input_seq(MOUSECODE_Y_INDEXED(1), input_seq::or_code, JOYCODE_Y_INDEXED(1)), input_seq(KEYCODE_R), input_seq(KEYCODE_F) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, TRACKBALL_Y, "Track Y 3", input_seq(MOUSECODE_Y_INDEXED(2), input_seq::or_code, JOYCODE_Y_INDEXED(2)), input_seq(KEYCODE_I), input_seq(KEYCODE_K) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, TRACKBALL_Y, "Track Y 4", input_seq(MOUSECODE_Y_INDEXED(3), input_seq::or_code, JOYCODE_Y_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, TRACKBALL_Y, "Track Y 5", input_seq(MOUSECODE_Y_INDEXED(4), input_seq::or_code, JOYCODE_Y_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, TRACKBALL_Y, "Track Y 6", input_seq(MOUSECODE_Y_INDEXED(5), input_seq::or_code, JOYCODE_Y_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, TRACKBALL_Y, "Track Y 7", input_seq(MOUSECODE_Y_INDEXED(6), input_seq::or_code, JOYCODE_Y_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, TRACKBALL_Y, "Track Y 8", input_seq(MOUSECODE_Y_INDEXED(7), input_seq::or_code, JOYCODE_Y_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, TRACKBALL_Y, "Track Y 9", input_seq(MOUSECODE_Y_INDEXED(8), input_seq::or_code, JOYCODE_Y_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, TRACKBALL_Y, "Track Y 10", input_seq(MOUSECODE_Y_INDEXED(9), input_seq::or_code, JOYCODE_Y_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_AD_stick_X(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, AD_STICK_X, "AD Stick X", input_seq(JOYCODE_X_INDEXED(0), input_seq::or_code, MOUSECODE_X_INDEXED(0)), input_seq(KEYCODE_LEFT), input_seq(KEYCODE_RIGHT) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, AD_STICK_X, "AD Stick X 2", input_seq(JOYCODE_X_INDEXED(1), input_seq::or_code, MOUSECODE_X_INDEXED(1)), input_seq(KEYCODE_D), input_seq(KEYCODE_G) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, AD_STICK_X, "AD Stick X 3", input_seq(JOYCODE_X_INDEXED(2), input_seq::or_code, MOUSECODE_X_INDEXED(2)), input_seq(KEYCODE_J), input_seq(KEYCODE_L) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, AD_STICK_X, "AD Stick X 4", input_seq(JOYCODE_X_INDEXED(3), input_seq::or_code, MOUSECODE_X_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, AD_STICK_X, "AD Stick X 5", input_seq(JOYCODE_X_INDEXED(4), input_seq::or_code, MOUSECODE_X_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, AD_STICK_X, "AD Stick X 6", input_seq(JOYCODE_X_INDEXED(5), input_seq::or_code, MOUSECODE_X_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, AD_STICK_X, "AD Stick X 7", input_seq(JOYCODE_X_INDEXED(6), input_seq::or_code, MOUSECODE_X_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, AD_STICK_X, "AD Stick X 8", input_seq(JOYCODE_X_INDEXED(7), input_seq::or_code, MOUSECODE_X_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, AD_STICK_X, "AD Stick X 9", input_seq(JOYCODE_X_INDEXED(8), input_seq::or_code, MOUSECODE_X_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, AD_STICK_X, "AD Stick X 10", input_seq(JOYCODE_X_INDEXED(9), input_seq::or_code, MOUSECODE_X_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_AD_stick_Y(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, AD_STICK_Y, "AD Stick Y", input_seq(JOYCODE_Y_INDEXED(0), input_seq::or_code, MOUSECODE_Y_INDEXED(0)), input_seq(KEYCODE_UP), input_seq(KEYCODE_DOWN) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, AD_STICK_Y, "AD Stick Y 2", input_seq(JOYCODE_Y_INDEXED(1), input_seq::or_code, MOUSECODE_Y_INDEXED(1)), input_seq(KEYCODE_R), input_seq(KEYCODE_F) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, AD_STICK_Y, "AD Stick Y 3", input_seq(JOYCODE_Y_INDEXED(2), input_seq::or_code, MOUSECODE_Y_INDEXED(2)), input_seq(KEYCODE_I), input_seq(KEYCODE_K) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, AD_STICK_Y, "AD Stick Y 4", input_seq(JOYCODE_Y_INDEXED(3), input_seq::or_code, MOUSECODE_Y_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, AD_STICK_Y, "AD Stick Y 5", input_seq(JOYCODE_Y_INDEXED(4), input_seq::or_code, MOUSECODE_Y_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, AD_STICK_Y, "AD Stick Y 6", input_seq(JOYCODE_Y_INDEXED(5), input_seq::or_code, MOUSECODE_Y_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, AD_STICK_Y, "AD Stick Y 7", input_seq(JOYCODE_Y_INDEXED(6), input_seq::or_code, MOUSECODE_Y_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, AD_STICK_Y, "AD Stick Y 8", input_seq(JOYCODE_Y_INDEXED(7), input_seq::or_code, MOUSECODE_Y_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, AD_STICK_Y, "AD Stick Y 9", input_seq(JOYCODE_Y_INDEXED(8), input_seq::or_code, MOUSECODE_Y_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, AD_STICK_Y, "AD Stick Y 10", input_seq(JOYCODE_Y_INDEXED(9), input_seq::or_code, MOUSECODE_Y_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_AD_stick_Z(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, AD_STICK_Z, "AD Stick Z", input_seq(JOYCODE_Z_INDEXED(0)), input_seq(KEYCODE_A), input_seq(KEYCODE_Z) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, AD_STICK_Z, "AD Stick Z 2", input_seq(JOYCODE_Z_INDEXED(1)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, AD_STICK_Z, "AD Stick Z 3", input_seq(JOYCODE_Z_INDEXED(2)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, AD_STICK_Z, "AD Stick Z 4", input_seq(JOYCODE_Z_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, AD_STICK_Z, "AD Stick Z 5", input_seq(JOYCODE_Z_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, AD_STICK_Z, "AD Stick Z 6", input_seq(JOYCODE_Z_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, AD_STICK_Z, "AD Stick Z 7", input_seq(JOYCODE_Z_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, AD_STICK_Z, "AD Stick Z 8", input_seq(JOYCODE_Z_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, AD_STICK_Z, "AD Stick Z 9", input_seq(JOYCODE_Z_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, AD_STICK_Z, "AD Stick Z 10", input_seq(JOYCODE_Z_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_lightgun_X(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, LIGHTGUN_X, "Lightgun X", input_seq(GUNCODE_X_INDEXED(0), input_seq::or_code, MOUSECODE_X_INDEXED(0), input_seq::or_code, JOYCODE_X_INDEXED(0)), input_seq(KEYCODE_LEFT), input_seq(KEYCODE_RIGHT) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, LIGHTGUN_X, "Lightgun X 2", input_seq(GUNCODE_X_INDEXED(1), input_seq::or_code, MOUSECODE_X_INDEXED(1), input_seq::or_code, JOYCODE_X_INDEXED(1)), input_seq(KEYCODE_D), input_seq(KEYCODE_G) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, LIGHTGUN_X, "Lightgun X 3", input_seq(GUNCODE_X_INDEXED(2), input_seq::or_code, MOUSECODE_X_INDEXED(2), input_seq::or_code, JOYCODE_X_INDEXED(2)), input_seq(KEYCODE_J), input_seq(KEYCODE_L) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, LIGHTGUN_X, "Lightgun X 4", input_seq(GUNCODE_X_INDEXED(3), input_seq::or_code, MOUSECODE_X_INDEXED(3), input_seq::or_code, JOYCODE_X_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, LIGHTGUN_X, "Lightgun X 5", input_seq(GUNCODE_X_INDEXED(4), input_seq::or_code, MOUSECODE_X_INDEXED(4), input_seq::or_code, JOYCODE_X_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, LIGHTGUN_X, "Lightgun X 6", input_seq(GUNCODE_X_INDEXED(5), input_seq::or_code, MOUSECODE_X_INDEXED(5), input_seq::or_code, JOYCODE_X_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, LIGHTGUN_X, "Lightgun X 7", input_seq(GUNCODE_X_INDEXED(6), input_seq::or_code, MOUSECODE_X_INDEXED(6), input_seq::or_code, JOYCODE_X_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, LIGHTGUN_X, "Lightgun X 8", input_seq(GUNCODE_X_INDEXED(7), input_seq::or_code, MOUSECODE_X_INDEXED(7), input_seq::or_code, JOYCODE_X_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, LIGHTGUN_X, "Lightgun X 9", input_seq(GUNCODE_X_INDEXED(8), input_seq::or_code, MOUSECODE_X_INDEXED(8), input_seq::or_code, JOYCODE_X_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, LIGHTGUN_X, "Lightgun X 10", input_seq(GUNCODE_X_INDEXED(9), input_seq::or_code, MOUSECODE_X_INDEXED(9), input_seq::or_code, JOYCODE_X_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_lightgun_Y(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, LIGHTGUN_Y, "Lightgun Y", input_seq(GUNCODE_Y_INDEXED(0), input_seq::or_code, MOUSECODE_Y_INDEXED(0), input_seq::or_code, JOYCODE_Y_INDEXED(0)), input_seq(KEYCODE_UP), input_seq(KEYCODE_DOWN) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, LIGHTGUN_Y, "Lightgun Y 2", input_seq(GUNCODE_Y_INDEXED(1), input_seq::or_code, MOUSECODE_Y_INDEXED(1), input_seq::or_code, JOYCODE_Y_INDEXED(1)), input_seq(KEYCODE_R), input_seq(KEYCODE_F) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, LIGHTGUN_Y, "Lightgun Y 3", input_seq(GUNCODE_Y_INDEXED(2), input_seq::or_code, MOUSECODE_Y_INDEXED(2), input_seq::or_code, JOYCODE_Y_INDEXED(2)), input_seq(KEYCODE_I), input_seq(KEYCODE_K) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, LIGHTGUN_Y, "Lightgun Y 4", input_seq(GUNCODE_Y_INDEXED(3), input_seq::or_code, MOUSECODE_Y_INDEXED(3), input_seq::or_code, JOYCODE_Y_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, LIGHTGUN_Y, "Lightgun Y 5", input_seq(GUNCODE_Y_INDEXED(4), input_seq::or_code, MOUSECODE_Y_INDEXED(4), input_seq::or_code, JOYCODE_Y_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, LIGHTGUN_Y, "Lightgun Y 6", input_seq(GUNCODE_Y_INDEXED(5), input_seq::or_code, MOUSECODE_Y_INDEXED(5), input_seq::or_code, JOYCODE_Y_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, LIGHTGUN_Y, "Lightgun Y 7", input_seq(GUNCODE_Y_INDEXED(6), input_seq::or_code, MOUSECODE_Y_INDEXED(6), input_seq::or_code, JOYCODE_Y_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, LIGHTGUN_Y, "Lightgun Y 8", input_seq(GUNCODE_Y_INDEXED(7), input_seq::or_code, MOUSECODE_Y_INDEXED(7), input_seq::or_code, JOYCODE_Y_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, LIGHTGUN_Y, "Lightgun Y 9", input_seq(GUNCODE_Y_INDEXED(8), input_seq::or_code, MOUSECODE_Y_INDEXED(8), input_seq::or_code, JOYCODE_Y_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, LIGHTGUN_Y, "Lightgun Y 10", input_seq(GUNCODE_Y_INDEXED(9), input_seq::or_code, MOUSECODE_Y_INDEXED(9), input_seq::or_code, JOYCODE_Y_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_mouse_X(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, MOUSE_X, "Mouse X", input_seq(MOUSECODE_X_INDEXED(0)), input_seq(KEYCODE_LEFT), input_seq(KEYCODE_RIGHT) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, MOUSE_X, "Mouse X 2", input_seq(MOUSECODE_X_INDEXED(1)), input_seq(KEYCODE_D), input_seq(KEYCODE_G) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, MOUSE_X, "Mouse X 3", input_seq(MOUSECODE_X_INDEXED(2)), input_seq(KEYCODE_J), input_seq(KEYCODE_L) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, MOUSE_X, "Mouse X 4", input_seq(MOUSECODE_X_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, MOUSE_X, "Mouse X 5", input_seq(MOUSECODE_X_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, MOUSE_X, "Mouse X 6", input_seq(MOUSECODE_X_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, MOUSE_X, "Mouse X 7", input_seq(MOUSECODE_X_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, MOUSE_X, "Mouse X 8", input_seq(MOUSECODE_X_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, MOUSE_X, "Mouse X 9", input_seq(MOUSECODE_X_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, MOUSE_X, "Mouse X 10", input_seq(MOUSECODE_X_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_mouse_Y(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_ANALOG_TYPE( 1, PLAYER1, MOUSE_Y, "Mouse Y", input_seq(MOUSECODE_Y_INDEXED(0)), input_seq(KEYCODE_UP), input_seq(KEYCODE_DOWN) )
INPUT_PORT_ANALOG_TYPE( 2, PLAYER2, MOUSE_Y, "Mouse Y 2", input_seq(MOUSECODE_Y_INDEXED(1)), input_seq(KEYCODE_R), input_seq(KEYCODE_F) )
INPUT_PORT_ANALOG_TYPE( 3, PLAYER3, MOUSE_Y, "Mouse Y 3", input_seq(MOUSECODE_Y_INDEXED(2)), input_seq(KEYCODE_I), input_seq(KEYCODE_K) )
INPUT_PORT_ANALOG_TYPE( 4, PLAYER4, MOUSE_Y, "Mouse Y 4", input_seq(MOUSECODE_Y_INDEXED(3)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 5, PLAYER5, MOUSE_Y, "Mouse Y 5", input_seq(MOUSECODE_Y_INDEXED(4)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 6, PLAYER6, MOUSE_Y, "Mouse Y 6", input_seq(MOUSECODE_Y_INDEXED(5)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 7, PLAYER7, MOUSE_Y, "Mouse Y 7", input_seq(MOUSECODE_Y_INDEXED(6)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 8, PLAYER8, MOUSE_Y, "Mouse Y 8", input_seq(MOUSECODE_Y_INDEXED(7)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 9, PLAYER9, MOUSE_Y, "Mouse Y 9", input_seq(MOUSECODE_Y_INDEXED(8)), input_seq(), input_seq() )
INPUT_PORT_ANALOG_TYPE( 10, PLAYER10, MOUSE_Y, "Mouse Y 10", input_seq(MOUSECODE_Y_INDEXED(9)), input_seq(), input_seq() )
}
inline void construct_core_types_keypad(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, KEYPAD, "Keypad", input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, OTHER, KEYBOARD, "Keyboard", input_seq() )
}
inline void construct_core_types_UI(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ON_SCREEN_DISPLAY,"On Screen Display", input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DEBUG_BREAK, "Break in Debugger", input_seq(KEYCODE_TILDE, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CONFIGURE, "Config Menu", input_seq(KEYCODE_TAB) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE, "Pause", input_seq(KEYCODE_P, input_seq::not_code, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_RSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAUSE_SINGLE, "Pause - Single Step", input_seq(KEYCODE_P, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_REWIND_SINGLE, "Rewind - Single Step", input_seq(KEYCODE_TILDE, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RESET_MACHINE, "Reset Machine", input_seq(KEYCODE_F3, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SOFT_RESET, "Soft Reset", input_seq(KEYCODE_F3, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_GFX, "Show Gfx", input_seq(KEYCODE_F4) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_DEC, "Frameskip Dec", input_seq(KEYCODE_F8) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FRAMESKIP_INC, "Frameskip Inc", input_seq(KEYCODE_F9) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_THROTTLE, "Throttle", input_seq(KEYCODE_F10) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAST_FORWARD, "Fast Forward", input_seq(KEYCODE_INSERT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_FPS, "Show FPS", input_seq(KEYCODE_F11, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SNAPSHOT, "Save Snapshot", input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TIMECODE, "Write current timecode", input_seq(KEYCODE_F12, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_MNG, "Record MNG", input_seq(KEYCODE_F12, KEYCODE_LSHIFT, input_seq::not_code, KEYCODE_LCONTROL) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RECORD_AVI, "Record AVI", input_seq(KEYCODE_F12, KEYCODE_LSHIFT, KEYCODE_LCONTROL) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_CHEAT, "Toggle Cheat", input_seq(KEYCODE_F6) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_UP, "UI Up", input_seq(KEYCODE_UP, input_seq::or_code, JOYCODE_Y_UP_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DOWN, "UI Down", input_seq(KEYCODE_DOWN, input_seq::or_code, JOYCODE_Y_DOWN_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LEFT, "UI Left", input_seq(KEYCODE_LEFT, input_seq::or_code, JOYCODE_X_LEFT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_RIGHT, "UI Right", input_seq(KEYCODE_RIGHT, input_seq::or_code, JOYCODE_X_RIGHT_SWITCH_INDEXED(0)) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_HOME, "UI Home", input_seq(KEYCODE_HOME) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_END, "UI End", input_seq(KEYCODE_END) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_UP, "UI Page Up", input_seq(KEYCODE_PGUP) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PAGE_DOWN, "UI Page Down", input_seq(KEYCODE_PGDN) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_NEXT, "UI Focus Next", input_seq(KEYCODE_TAB, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FOCUS_PREV, "UI Focus Previous", input_seq(KEYCODE_TAB, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SELECT, "UI Select", input_seq(KEYCODE_ENTER, input_seq::or_code, JOYCODE_BUTTON1_INDEXED(0), input_seq::or_code, KEYCODE_ENTER_PAD) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CANCEL, "UI Cancel", input_seq(KEYCODE_ESC) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DISPLAY_COMMENT, "UI Display Comment", input_seq(KEYCODE_SPACE) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_CLEAR, "UI Clear", input_seq(KEYCODE_DEL) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_IN, "UI Zoom In", input_seq(KEYCODE_EQUALS) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ZOOM_OUT, "UI Zoom Out", input_seq(KEYCODE_MINUS) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PREV_GROUP, "UI Previous Group", input_seq(KEYCODE_OPENBRACE) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_NEXT_GROUP, "UI Next Group", input_seq(KEYCODE_CLOSEBRACE) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_ROTATE, "UI Rotate", input_seq(KEYCODE_R) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SHOW_PROFILER, "Show Profiler", input_seq(KEYCODE_F11, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_UI, "UI Toggle", input_seq(KEYCODE_SCRLOCK, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_PASTE, "UI Paste Text", input_seq(KEYCODE_SCRLOCK, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TOGGLE_DEBUG, "Toggle Debugger", input_seq(KEYCODE_F5) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_SAVE_STATE, "Save State", input_seq(KEYCODE_F7, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_LOAD_STATE, "Load State", input_seq(KEYCODE_F7, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_START, "UI (First) Tape Start", input_seq(KEYCODE_F2, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_TAPE_STOP, "UI (First) Tape Stop", input_seq(KEYCODE_F2, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_DATS, "UI External DAT View", input_seq(KEYCODE_LALT, KEYCODE_D) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_FAVORITES, "UI Add/Remove favorites",input_seq(KEYCODE_LALT, KEYCODE_F) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_EXPORT, "UI Export list", input_seq(KEYCODE_LALT, KEYCODE_E) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_AUDIT_FAST, "UI Audit Unavailable", input_seq(KEYCODE_F1, input_seq::not_code, KEYCODE_LSHIFT) )
INPUT_PORT_DIGITAL_TYPE( 0, UI, UI_AUDIT_ALL, "UI Audit All", input_seq(KEYCODE_F1, KEYCODE_LSHIFT) )
}
inline void construct_core_types_OSD(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_1, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_2, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_3, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_4, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_5, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_6, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_7, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_8, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_9, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_10, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_11, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_12, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_13, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_14, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_15, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, UI, OSD_16, nullptr, input_seq() )
}
inline void construct_core_types_invalid(simple_list<input_type_entry> &typelist)
{
INPUT_PORT_DIGITAL_TYPE( 0, INVALID, UNKNOWN, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, INVALID, UNUSED, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, INVALID, SPECIAL, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, INVALID, OTHER, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, INVALID, ADJUSTER, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, INVALID, DIPSWITCH, nullptr, input_seq() )
INPUT_PORT_DIGITAL_TYPE( 0, INVALID, CONFIG, nullptr, input_seq() )
}
inline void construct_core_types(simple_list<input_type_entry> &typelist)
{
construct_core_types_P1(typelist);
construct_core_types_P1_mahjong(typelist);
construct_core_types_P1_hanafuda(typelist);
construct_core_types_gamble(typelist);
construct_core_types_poker(typelist);
construct_core_types_slot(typelist);
construct_core_types_P2(typelist);
construct_core_types_P2_mahjong(typelist);
construct_core_types_P2_hanafuda(typelist);
construct_core_types_P3(typelist);
construct_core_types_P4(typelist);
construct_core_types_P5(typelist);
construct_core_types_P6(typelist);
construct_core_types_P7(typelist);
construct_core_types_P8(typelist);
construct_core_types_P9(typelist);
construct_core_types_P10(typelist);
construct_core_types_start(typelist);
construct_core_types_coin(typelist);
construct_core_types_service(typelist);
construct_core_types_tilt(typelist);
construct_core_types_other(typelist);
construct_core_types_pedal(typelist);
construct_core_types_pedal2(typelist);
construct_core_types_pedal3(typelist);
construct_core_types_paddle(typelist);
construct_core_types_paddle_v(typelist);
construct_core_types_positional(typelist);
construct_core_types_positional_v(typelist);
construct_core_types_dial(typelist);
construct_core_types_dial_v(typelist);
construct_core_types_trackball_X(typelist);
construct_core_types_trackball_Y(typelist);
construct_core_types_AD_stick_X(typelist);
construct_core_types_AD_stick_Y(typelist);
construct_core_types_AD_stick_Z(typelist);
construct_core_types_lightgun_X(typelist);
construct_core_types_lightgun_Y(typelist);
construct_core_types_mouse_X(typelist);
construct_core_types_mouse_Y(typelist);
construct_core_types_keypad(typelist);
construct_core_types_UI(typelist);
construct_core_types_OSD(typelist);
construct_core_types_invalid(typelist);
}
#if defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && (__GNUC_MINOR__ > 4 || (__GNUC_MINOR__ == 4 && __GNUC_PATCHLEVEL__ >= 4))))
#if not(defined(__arm__) || defined(__ARMEL__))
#pragma GCC pop_options
#endif
#elif defined(_MSC_VER) && !defined(__clang__)
#pragma optimize("", on)
#endif

1073
src/emu/inpttype.ipp Normal file

File diff suppressed because it is too large Load Diff

View File

@ -449,7 +449,10 @@ bool input_seq::is_valid() const noexcept
// scan the sequence for valid codes
input_item_class lastclass = ITEM_CLASS_INVALID;
input_code lastcode = INPUT_CODE_INVALID;
int positive_code_count = 0;
decltype(m_code) positive_codes;
decltype(m_code) negative_codes;
auto positive_codes_end = positive_codes.begin();
auto negative_codes_end = negative_codes.begin();
for (input_code code : m_code)
{
// invalid codes are never permitted
@ -460,7 +463,7 @@ bool input_seq::is_valid() const noexcept
if (code == or_code || code == end_code)
{
// must be at least one positive code
if (!positive_code_count)
if (positive_codes.begin() == positive_codes_end)
return false;
// last code must not have been an internal code
@ -472,7 +475,8 @@ bool input_seq::is_valid() const noexcept
return true;
// reset the state for the next chunk
positive_code_count = 0;
positive_codes_end = positive_codes.begin();
negative_codes_end = negative_codes.begin();
lastclass = ITEM_CLASS_INVALID;
}
else if (code == not_code)
@ -483,9 +487,19 @@ bool input_seq::is_valid() const noexcept
}
else
{
// count positive codes
// track positive codes, and don't allow positive and negative for the same code
if (lastcode != not_code)
positive_code_count++;
{
*positive_codes_end++ = code;
if (std::find(negative_codes.begin(), negative_codes_end, code) != negative_codes_end)
return false;
}
else
{
*negative_codes_end++ = code;
if (std::find(positive_codes.begin(), positive_codes_end, code) != positive_codes_end)
return false;
}
// non-switch items can't have a NOT
input_item_class itemclass = code.item_class();

View File

@ -305,7 +305,7 @@ u8 const inp_header::MAGIC[inp_header::OFFS_BASETIME - inp_header::OFFS_MAGIC] =
// BUILT-IN CORE MAPPINGS
//**************************************************************************
#include "inpttype.h"
#include "inpttype.ipp"
@ -350,9 +350,8 @@ void ioport_list::append(device_t &device, std::string &errorbuf)
// input_type_entry - constructors
//-------------------------------------------------
input_type_entry::input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard)
: m_next(nullptr),
m_type(type),
input_type_entry::input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard) noexcept
: m_type(type),
m_group(group),
m_player(player),
m_token(token),
@ -361,9 +360,8 @@ input_type_entry::input_type_entry(ioport_type type, ioport_group group, int pla
m_defseq[SEQ_TYPE_STANDARD] = m_seq[SEQ_TYPE_STANDARD] = standard;
}
input_type_entry::input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard, input_seq decrement, input_seq increment)
: m_next(nullptr),
m_type(type),
input_type_entry::input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard, input_seq decrement, input_seq increment) noexcept
: m_type(type),
m_group(group),
m_player(player),
m_token(token),
@ -375,12 +373,24 @@ input_type_entry::input_type_entry(ioport_type type, ioport_group group, int pla
}
//-------------------------------------------------
// replace_code - replace all instances of
// oldcodewith newcode in all sequences
//-------------------------------------------------
void input_type_entry::replace_code(input_code oldcode, input_code newcode) noexcept
{
for (input_seq &seq : m_seq)
seq.replace(oldcode, newcode);
}
//-------------------------------------------------
// configure_osd - set the token and name of an
// OSD entry
//-------------------------------------------------
void input_type_entry::configure_osd(const char *token, const char *name)
void input_type_entry::configure_osd(const char *token, const char *name) noexcept
{
assert(m_type >= IPT_OSD_1 && m_type <= IPT_OSD_16);
m_token = token;
@ -393,10 +403,9 @@ void input_type_entry::configure_osd(const char *token, const char *name)
// from the default
//-------------------------------------------------
void input_type_entry::restore_default_seq()
void input_type_entry::restore_default_seq() noexcept
{
for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
m_seq[seqtype] = defseq(seqtype);
m_seq = m_defseq;
}
@ -677,7 +686,7 @@ const char *ioport_field::name() const
// given input field
//-------------------------------------------------
const input_seq &ioport_field::seq(input_seq_type seqtype) const
const input_seq &ioport_field::seq(input_seq_type seqtype) const noexcept
{
// if no live state, return default
if (m_live == nullptr)
@ -697,7 +706,7 @@ const input_seq &ioport_field::seq(input_seq_type seqtype) const
// the given input field
//-------------------------------------------------
const input_seq &ioport_field::defseq(input_seq_type seqtype) const
const input_seq &ioport_field::defseq(input_seq_type seqtype) const noexcept
{
// if the sequence is the special default code, return the expanded default value
if (m_seq[seqtype].is_default())
@ -731,7 +740,7 @@ void ioport_field::set_defseq(input_seq_type seqtype, const input_seq &newseq)
// field
//-------------------------------------------------
ioport_type_class ioport_field::type_class() const
ioport_type_class ioport_field::type_class() const noexcept
{
// inputs associated with specific players
ioport_group group = manager().type_group(m_type, m_player);
@ -860,10 +869,10 @@ std::string ioport_field::key_name(int which) const
// settings for the given input field
//-------------------------------------------------
void ioport_field::get_user_settings(user_settings &settings)
void ioport_field::get_user_settings(user_settings &settings) const noexcept
{
// zap the entire structure
memset(&settings, 0, sizeof(settings));
settings = user_settings();
// copy the basics
for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
@ -894,7 +903,7 @@ void ioport_field::get_user_settings(user_settings &settings)
// settings for the given input field
//-------------------------------------------------
void ioport_field::set_user_settings(const user_settings &settings)
void ioport_field::set_user_settings(const user_settings &settings) noexcept
{
// copy the basics
for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
@ -1760,7 +1769,7 @@ time_t ioport_manager::initialize()
void ioport_manager::init_port_types()
{
// convert the array into a list of type states that can be modified
construct_core_types(m_typelist);
emplace_core_types(m_typelist);
// ask the OSD to customize the list
machine().osd().customize_input_type_list(m_typelist);
@ -1847,7 +1856,7 @@ ioport_manager::~ioport_manager()
// type/player
//-------------------------------------------------
const char *ioport_manager::type_name(ioport_type type, u8 player)
const char *ioport_manager::type_name(ioport_type type, u8 player) const noexcept
{
// if we have a machine, use the live state and quick lookup
input_type_entry *entry = m_type_to_entry[type][player];
@ -1864,7 +1873,7 @@ const char *ioport_manager::type_name(ioport_type type, u8 player)
// type/player
//-------------------------------------------------
ioport_group ioport_manager::type_group(ioport_type type, int player)
ioport_group ioport_manager::type_group(ioport_type type, int player) const noexcept
{
input_type_entry *entry = m_type_to_entry[type][player];
if (entry != nullptr)
@ -1880,7 +1889,7 @@ ioport_group ioport_manager::type_group(ioport_type type, int player)
// given type/player
//-------------------------------------------------
const input_seq &ioport_manager::type_seq(ioport_type type, int player, input_seq_type seqtype)
const input_seq &ioport_manager::type_seq(ioport_type type, int player, input_seq_type seqtype) const noexcept
{
assert(type >= 0 && type < IPT_COUNT);
assert(player >= 0 && player < MAX_PLAYERS);
@ -1900,11 +1909,11 @@ const input_seq &ioport_manager::type_seq(ioport_type type, int player, input_se
// the given type/player
//-------------------------------------------------
void ioport_manager::set_type_seq(ioport_type type, int player, input_seq_type seqtype, const input_seq &newseq)
void ioport_manager::set_type_seq(ioport_type type, int player, input_seq_type seqtype, const input_seq &newseq) noexcept
{
input_type_entry *entry = m_type_to_entry[type][player];
if (entry != nullptr)
entry->m_seq[seqtype] = newseq;
input_type_entry *const entry = m_type_to_entry[type][player];
if (entry)
entry->set_seq(seqtype, newseq);
}
@ -1924,7 +1933,7 @@ bool ioport_manager::type_pressed(ioport_type type, int player)
// ioport_type_class exists in at least one port
//-------------------------------------------------
bool ioport_manager::type_class_present(ioport_type_class inputclass)
bool ioport_manager::type_class_present(ioport_type_class inputclass) const noexcept
{
for (auto &port : m_portlist)
for (ioport_field &field : port.second->fields())
@ -1939,7 +1948,7 @@ bool ioport_manager::type_class_present(ioport_type_class inputclass)
// players
//-------------------------------------------------
int ioport_manager::count_players() const
int ioport_manager::count_players() const noexcept
{
int max_player = 0;
for (auto &port : m_portlist)
@ -2191,8 +2200,7 @@ void ioport_manager::load_remap_table(util::xml::data_node const *parentnode)
// loop over the remapping table, then over default ports, replacing old with new
for (int remapnum = 0; remapnum < count; remapnum++)
for (input_type_entry &entry : m_typelist)
for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
entry.m_seq[seqtype].replace(oldtable[remapnum], newtable[remapnum]);
entry.replace_code(oldtable[remapnum], newtable[remapnum]);
}
}
@ -2210,7 +2218,7 @@ bool ioport_manager::load_default_config(util::xml::data_node const *portnode, i
{
for (input_seq_type seqtype = SEQ_TYPE_STANDARD; seqtype < SEQ_TYPE_TOTAL; ++seqtype)
if (newseq[seqtype][0] != INPUT_CODE_INVALID)
entry.m_seq[seqtype] = newseq[seqtype];
entry.set_seq(seqtype, newseq[seqtype]);
return true;
}
@ -3686,7 +3694,7 @@ ioport_type ioport_manager::token_to_input_type(const char *string, int &player)
return ioport_type(ipnum);
// find the token in the list
for (input_type_entry &entry : m_typelist)
for (const input_type_entry &entry : m_typelist)
if (entry.token() != nullptr && !strcmp(entry.token(), string))
{
player = entry.player();

View File

@ -17,8 +17,10 @@
#ifndef MAME_EMU_IOPORT_H
#define MAME_EMU_IOPORT_H
#include <array>
#include <cstdint>
#include <cstring>
#include <vector>
#include <time.h>
@ -783,38 +785,36 @@ struct input_device_default
// describes a fundamental input type, including default input sequences
class input_type_entry
{
friend class simple_list<input_type_entry>;
friend class ioport_manager;
public:
// construction/destruction
input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard);
input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard, input_seq decrement, input_seq increment);
input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard) noexcept;
input_type_entry(ioport_type type, ioport_group group, int player, const char *token, const char *name, input_seq standard, input_seq decrement, input_seq increment) noexcept;
// getters
input_type_entry *next() const { return m_next; }
ioport_type type() const { return m_type; }
ioport_group group() const { return m_group; }
u8 player() const { return m_player; }
const char *token() const { return m_token; }
const char *name() const { return m_name; }
input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) { return m_defseq[seqtype]; }
const input_seq &seq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const { return m_seq[seqtype]; }
void restore_default_seq();
ioport_type type() const noexcept { return m_type; }
ioport_group group() const noexcept { return m_group; }
u8 player() const noexcept { return m_player; }
const char *token() const noexcept { return m_token; }
const char *name() const noexcept { return m_name; }
input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) noexcept { return m_defseq[seqtype]; }
const input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept { return m_defseq[seqtype]; }
const input_seq &seq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept { return m_seq[seqtype]; }
// setters
void configure_osd(const char *token, const char *name);
void restore_default_seq() noexcept;
void set_seq(input_seq_type seqtype, const input_seq &seq) noexcept { m_seq[seqtype] = seq; }
void replace_code(input_code oldcode, input_code newcode) noexcept;
void configure_osd(const char *token, const char *name) noexcept;
private:
// internal state
input_type_entry * m_next; // next description in the list
ioport_type m_type; // IPT_* for this entry
ioport_group m_group; // which group the port belongs to
u8 m_player; // player number (0 is player 1)
u8 m_player; // player number (0 is player 1)
const char * m_token; // token used to store settings
const char * m_name; // user-friendly name
input_seq m_defseq[SEQ_TYPE_TOTAL];// default input sequence
input_seq m_seq[SEQ_TYPE_TOTAL];// currently configured sequences
std::array<input_seq, SEQ_TYPE_TOTAL> m_defseq; // default input sequence
std::array<input_seq, SEQ_TYPE_TOTAL> m_seq; // currently configured sequences
};
@ -847,11 +847,11 @@ public:
digital_joystick(int player, int number);
// getters
digital_joystick *next() const { return m_next; }
int player() const { return m_player; }
int number() const { return m_number; }
u8 current() const { return m_current; }
u8 current4way() const { return m_current4way; }
digital_joystick *next() const noexcept { return m_next; }
int player() const noexcept { return m_player; }
int number() const noexcept { return m_number; }
u8 current() const noexcept { return m_current; }
u8 current4way() const noexcept { return m_current4way; }
// configuration
direction_t add_axis(ioport_field &field);
@ -1041,29 +1041,29 @@ public:
bool analog_wraps() const { return ((m_flags & ANALOG_FLAG_WRAPS) != 0); }
bool analog_invert() const { return ((m_flags & ANALOG_FLAG_INVERT) != 0); }
u8 impulse() const { return m_impulse; }
u8 impulse() const noexcept { return m_impulse; }
const char *name() const;
const char *specific_name() const { return m_name; }
const input_seq &seq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const;
const input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const;
const input_seq &defseq_unresolved(input_seq_type seqtype = SEQ_TYPE_STANDARD) const { return m_seq[seqtype]; }
void set_defseq(const input_seq &newseq) { set_defseq(SEQ_TYPE_STANDARD, newseq); }
const char *specific_name() const noexcept { return m_name; }
const input_seq &seq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept;
const input_seq &defseq(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept;
const input_seq &defseq_unresolved(input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept { return m_seq[seqtype]; }
void set_defseq(const input_seq &newseq) noexcept { set_defseq(SEQ_TYPE_STANDARD, newseq); }
void set_defseq(input_seq_type seqtype, const input_seq &newseq);
bool has_dynamic_read() const { return !m_read.isnull(); }
bool has_dynamic_write() const { return !m_write.isnull(); }
ioport_value minval() const { return m_min; }
ioport_value maxval() const { return m_max; }
s32 sensitivity() const { return m_sensitivity; }
s32 delta() const { return m_delta; }
s32 centerdelta() const { return m_centerdelta; }
crosshair_axis_t crosshair_axis() const { return m_crosshair_axis; }
double crosshair_scale() const { return m_crosshair_scale; }
double crosshair_offset() const { return m_crosshair_offset; }
u16 full_turn_count() const { return m_full_turn_count; }
const ioport_value *remap_table() const { return m_remap_table; }
ioport_value minval() const noexcept { return m_min; }
ioport_value maxval() const noexcept { return m_max; }
s32 sensitivity() const noexcept { return m_sensitivity; }
s32 delta() const noexcept { return m_delta; }
s32 centerdelta() const noexcept { return m_centerdelta; }
crosshair_axis_t crosshair_axis() const noexcept { return m_crosshair_axis; }
double crosshair_scale() const noexcept { return m_crosshair_scale; }
double crosshair_offset() const noexcept { return m_crosshair_offset; }
u16 full_turn_count() const noexcept { return m_full_turn_count; }
const ioport_value *remap_table() const noexcept { return m_remap_table; }
u8 way() const { return m_way; }
u8 way() const noexcept { return m_way; }
std::vector<char32_t> keyboard_codes(int which) const;
std::string key_name(int which) const;
ioport_field_live &live() const { assert(m_live != nullptr); return *m_live; }
@ -1074,9 +1074,9 @@ public:
void set_player(u8 player) { m_player = player; }
// derived getters
ioport_type_class type_class() const;
bool is_analog() const { return (m_type > IPT_ANALOG_FIRST && m_type < IPT_ANALOG_LAST); }
bool is_digital_joystick() const { return (m_type > IPT_DIGITAL_JOYSTICK_FIRST && m_type < IPT_DIGITAL_JOYSTICK_LAST); }
ioport_type_class type_class() const noexcept;
bool is_analog() const noexcept { return (m_type > IPT_ANALOG_FIRST && m_type < IPT_ANALOG_LAST); }
bool is_digital_joystick() const noexcept { return (m_type > IPT_DIGITAL_JOYSTICK_FIRST && m_type < IPT_DIGITAL_JOYSTICK_LAST); }
// additional operations
bool enabled() const { return m_condition.eval(); }
@ -1093,16 +1093,16 @@ public:
// user-controllable settings for a field
struct user_settings
{
ioport_value value; // for DIP switches
ioport_value value = 0; // for DIP switches
input_seq seq[SEQ_TYPE_TOTAL]; // sequences of all types
s32 sensitivity; // for analog controls
s32 delta; // for analog controls
s32 centerdelta; // for analog controls
bool reverse; // for analog controls
bool toggle; // for non-analog controls
s32 sensitivity = 0; // for analog controls
s32 delta = 0; // for analog controls
s32 centerdelta = 0; // for analog controls
bool reverse = false; // for analog controls
bool toggle = false; // for non-analog controls
};
void get_user_settings(user_settings &settings);
void set_user_settings(const user_settings &settings);
void get_user_settings(user_settings &settings) const noexcept;
void set_user_settings(const user_settings &settings) noexcept;
private:
void expand_diplocation(const char *location, std::string &errorbuf);
@ -1246,20 +1246,20 @@ class analog_field
{
friend class simple_list<analog_field>;
friend class ioport_manager;
friend void ioport_field::set_user_settings(const ioport_field::user_settings &settings);
friend void ioport_field::set_user_settings(const ioport_field::user_settings &settings) noexcept;
public:
// construction/destruction
analog_field(ioport_field &field);
// getters
analog_field *next() const { return m_next; }
ioport_manager &manager() const { return m_field.manager(); }
ioport_field &field() const { return m_field; }
s32 sensitivity() const { return m_sensitivity; }
bool reverse() const { return m_reverse; }
s32 delta() const { return m_delta; }
s32 centerdelta() const { return m_centerdelta; }
analog_field *next() const noexcept { return m_next; }
ioport_manager &manager() const noexcept { return m_field.manager(); }
ioport_field &field() const noexcept { return m_field; }
s32 sensitivity() const noexcept { return m_sensitivity; }
bool reverse() const noexcept { return m_reverse; }
s32 delta() const noexcept { return m_delta; }
s32 centerdelta() const noexcept { return m_centerdelta; }
// readers
void read(ioport_value &value);
@ -1379,24 +1379,24 @@ public:
~ioport_manager();
// getters
running_machine &machine() const { return m_machine; }
const ioport_list &ports() const { return m_portlist; }
bool safe_to_read() const { return m_safe_to_read; }
natural_keyboard &natkeyboard() { assert(m_natkeyboard != nullptr); return *m_natkeyboard; }
running_machine &machine() const noexcept { return m_machine; }
const ioport_list &ports() const noexcept { return m_portlist; }
bool safe_to_read() const noexcept { return m_safe_to_read; }
natural_keyboard &natkeyboard() noexcept { assert(m_natkeyboard != nullptr); return *m_natkeyboard; }
// type helpers
const simple_list<input_type_entry> &types() const { return m_typelist; }
const std::vector<input_type_entry> &types() const noexcept { return m_typelist; }
bool type_pressed(ioport_type type, int player = 0);
const char *type_name(ioport_type type, u8 player);
ioport_group type_group(ioport_type type, int player);
const input_seq &type_seq(ioport_type type, int player = 0, input_seq_type seqtype = SEQ_TYPE_STANDARD);
void set_type_seq(ioport_type type, int player, input_seq_type seqtype, const input_seq &newseq);
static bool type_is_analog(ioport_type type) { return (type > IPT_ANALOG_FIRST && type < IPT_ANALOG_LAST); }
bool type_class_present(ioport_type_class inputclass);
const char *type_name(ioport_type type, u8 player) const noexcept;
ioport_group type_group(ioport_type type, int player) const noexcept;
const input_seq &type_seq(ioport_type type, int player = 0, input_seq_type seqtype = SEQ_TYPE_STANDARD) const noexcept;
void set_type_seq(ioport_type type, int player, input_seq_type seqtype, const input_seq &newseq) noexcept;
static constexpr bool type_is_analog(ioport_type type) noexcept { return (type > IPT_ANALOG_FIRST && type < IPT_ANALOG_LAST); }
bool type_class_present(ioport_type_class inputclass) const noexcept;
// other helpers
digital_joystick &digjoystick(int player, int joysticknum);
int count_players() const;
int count_players() const noexcept;
bool crosshair_position(int player, float &x, float &y);
s32 frame_interpolate(s32 oldval, s32 newval);
ioport_type token_to_input_type(const char *string, int &player) const;
@ -1448,7 +1448,7 @@ private:
ioport_list m_portlist; // list of input port configurations
// types
simple_list<input_type_entry> m_typelist; // list of live type states
std::vector<input_type_entry> m_typelist; // list of live type states
input_type_entry * m_type_to_entry[IPT_COUNT][MAX_PLAYERS]; // map from type/player to type state
// specific special global input states

View File

@ -454,8 +454,8 @@ private:
void update_scan_bitmap_size(int y);
void pre_update_scanline(int y);
void create_composited_bitmap();
void destroy_scan_bitmaps();
void allocate_scan_bitmaps();
void destroy_scan_bitmaps();
void allocate_scan_bitmaps();
// inline configuration data
screen_type_enum m_type; // type of screen

View File

@ -75,7 +75,7 @@ void menu_input_general::populate(float &customtop, float &custombottom)
assert(!pollingitem);
// iterate over the input ports and add menu items
for (input_type_entry &entry : machine().ioport().types())
for (const input_type_entry &entry : machine().ioport().types())
{
// add if we match the group and we have a valid name
if ((entry.group() == group) && entry.name() && entry.name()[0])
@ -226,9 +226,10 @@ void menu_input_specific::update_input(input_item_data &seqchangeditem)
{
ioport_field::user_settings settings;
reinterpret_cast<ioport_field *>(seqchangeditem.ref)->get_user_settings(settings);
// yeah, the const_cast is naughty, but we know we stored a non-const reference in it
reinterpret_cast<const ioport_field *>(seqchangeditem.ref)->get_user_settings(settings);
settings.seq[seqchangeditem.seqtype] = seqchangeditem.seq;
reinterpret_cast<ioport_field *>(seqchangeditem.ref)->set_user_settings(settings);
reinterpret_cast<ioport_field *>(const_cast<void *>(seqchangeditem.ref))->set_user_settings(settings);
}

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@ -50,7 +50,7 @@ protected:
// internal input menu item data
struct input_item_data
{
void * ref = nullptr; // reference to type description for global inputs or field for game inputs
const void * ref = nullptr; // reference to type description for global inputs or field for game inputs
input_seq_type seqtype = SEQ_TYPE_INVALID; // sequence type
input_seq seq; // copy of the live sequence
const input_seq * defseq = nullptr; // pointer to the default sequence

View File

@ -47,7 +47,7 @@ public:
virtual void input_update() override;
// input overridables
virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) override;
virtual void customize_input_type_list(std::vector<input_type_entry> &typelist) override;
virtual void video_register() override;

View File

@ -33,7 +33,7 @@
extern void MacPollInputs();
void mac_osd_interface::customize_input_type_list(simple_list<input_type_entry> &typelist)
void mac_osd_interface::customize_input_type_list(std::vector<input_type_entry> &typelist)
{
}

View File

@ -142,7 +142,7 @@ void sdl_event_manager::process_window_event(running_machine &machine, SDL_Event
// customize_input_type_list
//============================================================
void sdl_osd_interface::customize_input_type_list(simple_list<input_type_entry> &typelist)
void sdl_osd_interface::customize_input_type_list(std::vector<input_type_entry> &typelist)
{
input_item_id mameid_code;
input_code ui_code;

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@ -73,7 +73,7 @@ void windows_osd_interface::poll_input(running_machine &machine) const
// customize_input_type_list
//============================================================
void windows_osd_interface::customize_input_type_list(simple_list<input_type_entry> &typelist)
void windows_osd_interface::customize_input_type_list(std::vector<input_type_entry> &typelist)
{
const char* uimode;

View File

@ -564,7 +564,7 @@ void osd_common_t::set_mastervolume(int attenuation)
// additions/modifications to the input list
//-------------------------------------------------
void osd_common_t::customize_input_type_list(simple_list<input_type_entry> &typelist)
void osd_common_t::customize_input_type_list(std::vector<input_type_entry> &typelist)
{
//
// inptport.c defines some general purpose defaults for key and joystick bindings.

View File

@ -204,7 +204,7 @@ public:
virtual bool no_sound() override;
// input overridables
virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) override;
virtual void customize_input_type_list(std::vector<input_type_entry> &typelist) override;
// video overridables
virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) override;

View File

@ -8,14 +8,15 @@
fundamental integral types as well as compiler-specific tweaks.
***************************************************************************/
#pragma once
#ifndef MAME_OSD_OSDCOMM_H
#define MAME_OSD_OSDCOMM_H
#pragma once
#include <stdio.h>
#include <string.h>
#include <array>
#include <cstdint>
#include <type_traits>
@ -84,6 +85,7 @@ constexpr uint32_t extract_64lo(uint64_t val) { return uint32_t(val); }
// Highly useful template for compile-time knowledge of an array size
template <typename T, size_t N> constexpr size_t ARRAY_LENGTH(T (&)[N]) { return N;}
template <typename T, size_t N> constexpr size_t ARRAY_LENGTH(std::array<T, N> const &) { return N; }
// For declaring an array of the same dimensions as another array (including multi-dimensional arrays)
template <typename T, typename U> struct equivalent_array_or_type { typedef T type; };

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@ -77,7 +77,7 @@ public:
virtual bool no_sound() = 0;
// input overridables
virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) = 0;
virtual void customize_input_type_list(std::vector<input_type_entry> &typelist) = 0;
// video overridables
virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) = 0;

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@ -127,7 +127,7 @@ public:
virtual void input_update() override;
// input overridables
virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) override;
virtual void customize_input_type_list(std::vector<input_type_entry> &typelist) override;
virtual void video_register() override;

View File

@ -283,7 +283,7 @@ public:
virtual void input_update() override;
// input overrideables
virtual void customize_input_type_list(simple_list<input_type_entry> &typelist) override;
virtual void customize_input_type_list(std::vector<input_type_entry> &typelist) override;
// video overridables
virtual void add_audio_to_recording(const int16_t *buffer, int samples_this_frame) override;