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laserbat.cpp: Change Cat and Mouse game description based on suggestion
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@ -641,7 +641,7 @@ Sound Board 1b11107
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Labels are in the following format:
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Labels are in the following format:
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CAT'N MOUSE <-- Game name, printed
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CAT'N MOUSE <-- Game name, printed
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TYPE ____________ <-- Line to hand write type (taken to mean revision and/or license)
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TYPE ____________ <-- Line to hand write type (revision and/or license?)
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MEM. N. _________ <-- Line to hand write ROM number or PCB location
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MEM. N. _________ <-- Line to hand write ROM number or PCB location
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* Sound ROM labels have "SOUND" in place of "TYPE"
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* Sound ROM labels have "SOUND" in place of "TYPE"
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@ -734,5 +734,5 @@ ROM_END
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GAME( 1981, laserbat, 0, laserbat, laserbat, laserbat_state, init_laserbat, ROT0, "Zaccaria", "Laser Battle", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, laserbat, 0, laserbat, laserbat, laserbat_state, init_laserbat, ROT0, "Zaccaria", "Laser Battle", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, lazarian, laserbat, laserbat, lazarian, laserbat_state, init_laserbat, ROT0, "Zaccaria (Bally Midway license)", "Lazarian", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1981, lazarian, laserbat, laserbat, lazarian, laserbat_state, init_laserbat, ROT0, "Zaccaria (Bally Midway license)", "Lazarian", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1982, catnmous, 0, catnmous, catnmous, catnmous_state, init_laserbat, ROT90, "Zaccaria", "Cat and Mouse (rev 2)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1982, catnmous, 0, catnmous, catnmous, catnmous_state, init_laserbat, ROT90, "Zaccaria", "Cat and Mouse (type 02 program)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1982, catnmousa, catnmous, catnmous, catnmous, catnmous_state, init_laserbat, ROT90, "Zaccaria", "Cat and Mouse (rev 1)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1982, catnmousa, catnmous, catnmous, catnmous, catnmous_state, init_laserbat, ROT90, "Zaccaria", "Cat and Mouse (type 01 program)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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