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Fixed sprite offsets and tilemap window priority.
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@ -8,9 +8,9 @@ Angelo Salese
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Olivier Galibert
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TODO:
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- emulate sound properly;
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- sprite offsets?
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- score / credits display should stay above the sprites?
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- emulate sound properly;
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====================================================
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@ -89,7 +89,7 @@ static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const recta
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{
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int spr_offs,x,y,color,fx,fy;
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if(spriteram[count] == 0x00 && spriteram[count+3] == 0x00)
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if(spriteram[count] == 0x00 || spriteram[count+3] == 0x00)
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continue;
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spr_offs = (spriteram[count+1] & 0x3f);
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@ -132,6 +132,29 @@ static VIDEO_UPDATE(mirax)
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draw_sprites(screen->machine,bitmap,cliprect);
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count = 0x00000;
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/* draw score and credit displays above the sprites */
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for (y=0;y<32;y++)
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{
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for (x=0;x<32;x++)
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{
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int tile = videoram[count];
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int color = (colorram[x*2]<<8) | (colorram[(x*2)+1]);
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int x_scroll = (color & 0xff00)>>8;
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tile |= ((color & 0xe0)<<3);
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if(x <= 1 || x >= 30)
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{
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drawgfx(bitmap,gfx,tile,color & 7,0,0,(x*8),(y*8)-x_scroll,cliprect,TRANSPARENCY_NONE,0);
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/* wrap-around */
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drawgfx(bitmap,gfx,tile,color & 7,0,0,(x*8),(y*8)-x_scroll+256,cliprect,TRANSPARENCY_NONE,0);
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}
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count++;
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}
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}
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return 0;
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}
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@ -431,4 +454,4 @@ static DRIVER_INIT( mirax )
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}
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GAME( 1985, mirax, 0, mirax, mirax, mirax, ROT90, "Current Technologies", "Mirax", GAME_IMPERFECT_SOUND | GAME_IMPERFECT_GRAPHICS )
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GAME( 1985, mirax, 0, mirax, mirax, mirax, ROT90, "Current Technologies", "Mirax", GAME_IMPERFECT_SOUND )
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