mirror of
https://github.com/holub/mame
synced 2025-10-06 17:08:28 +03:00
new working clone - Bubble 2000 v1.2
New Working Clone Added ------------------------------------------ Bubble 2000 V1.2 [Kevin Eshbach, The Dumping Union]
This commit is contained in:
parent
4554d286d5
commit
ebd7452d87
@ -1737,51 +1737,51 @@ static INPUT_PORTS_START( hachamf_prot )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:8,7,6")
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PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,4,3")
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PORT_DIPSETTING( 0x0800, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x1800, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x2800, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
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PORT_DIPSETTING( 0x0800, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x1800, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x2800, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
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PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:1")
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:7")
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PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Japanese ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( Japanese ) )
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PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,5")
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PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,1")
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PORT_DIPSETTING( 0x0000, "1" )
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PORT_DIPSETTING( 0x0040, "2" )
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PORT_DIPSETTING( 0x00c0, "3" )
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PORT_DIPSETTING( 0x0080, "4" )
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PORT_DIPSETTING( 0x0000, "1" )
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PORT_DIPSETTING( 0x0040, "2" )
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PORT_DIPSETTING( 0x00c0, "3" )
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PORT_DIPSETTING( 0x0080, "4" )
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PORT_START("DSW2")
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INPUT_PORTS_END
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@ -1895,12 +1895,12 @@ static INPUT_PORTS_START( hachamfp )
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PORT_DIPSETTING( 0x0080, "4" )
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PORT_MODIFY("DSW2")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
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PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
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PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
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@ -2287,12 +2287,12 @@ static INPUT_PORTS_START( tdragon )
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PORT_DIPSETTING( 0x0080, "4" )
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PORT_START("DSW2") // reverse bit order compared to tdragon_prot?
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
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PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
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PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
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PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
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@ -3538,10 +3538,10 @@ static INPUT_PORTS_START( bubl2000 )
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PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:4")
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PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:4") /* Manual lists as "Unused" */
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PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:3")
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PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:3") /* Manual lists as "Unused" */
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PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00c0, 0x00c0, "Free Credit" ) PORT_DIPLOCATION("SW2:2,1")
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@ -3549,7 +3549,7 @@ static INPUT_PORTS_START( bubl2000 )
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PORT_DIPSETTING( 0x00c0, "800k" )
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PORT_DIPSETTING( 0x0040, "1000k" )
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PORT_DIPSETTING( 0x0000, "1500k" )
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PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:8")
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PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:8") /* Manual lists as "Unused" */
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7") /* Manual lists as "Unused" */
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@ -3575,6 +3575,58 @@ static INPUT_PORTS_START( bubl2000 )
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// PORT_DIPSETTING( 0x0000, "Disabled" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( bubl2000a )
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PORT_INCLUDE( afega_common )
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PORT_START("DSW1") // $080004.w
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PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:8") /* Manual lists as "Unused" */
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PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:7") /* Manual lists as "Unused" - N0 Demo Sounds */
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PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:6,5,4")
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PORT_DIPSETTING( 0x0010, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
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// PORT_DIPSETTING( 0x0000, "Disabled" )
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PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,2,1")
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PORT_DIPSETTING( 0x0080, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0040, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x00c0, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x0060, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
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// PORT_DIPSETTING( 0x0000, "Disabled" )
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PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:8") /* Manual lists as "Screen Flip Horizontal" Doesn't work??? */
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PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:7") /* Manual lists as "Screen Flip Vertical" Doesn't work??? */
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PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,5")
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PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:4") /* Manual lists as "Unused" */
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PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW2:3") /* Manual lists as "Unused" */
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PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
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PORT_DIPNAME( 0xc000, 0xc000, "Free Credit" ) PORT_DIPLOCATION("SW2:2,1")
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PORT_DIPSETTING( 0x8000, "500k" )
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PORT_DIPSETTING( 0xc000, "800k" )
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PORT_DIPSETTING( 0x4000, "1000k" )
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PORT_DIPSETTING( 0x0000, "1500k" )
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INPUT_PORTS_END
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/***************************************************************************
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Mang Chi
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***************************************************************************/
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@ -7819,9 +7871,15 @@ rom13.7 27C040 /
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rom10.112 27C040 \ Main Program
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rom11.107 27C040 /
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NOTE: An original (undumped) PCB has been seen with the program ROM labeled as B-2000 N U107 v1.2
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It has not been verified the current set is the same v1.2 or some other revision
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*************************************
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bubl2000a program ROMs where labeled:
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B-2000 N B-2000 N
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U107 U112
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V1.2 V1.2
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The PCB had a genuine Tuning stick with 11 & 98 struck out for month and year
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***************************************************************************/
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void nmk16_state::init_bubl2000()
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@ -7831,7 +7889,7 @@ void nmk16_state::init_bubl2000()
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ROM_START( bubl2000 )
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ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_BYTE( "rom10.112", 0x00000, 0x20000, CRC(87f960d7) SHA1(d22fe1740217ac20963bd9003245850598ccecf2) )
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ROM_LOAD16_BYTE( "rom10.112", 0x00000, 0x20000, CRC(87f960d7) SHA1(d22fe1740217ac20963bd9003245850598ccecf2) ) /* Has dipswitch control for Demo Sounds */
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ROM_LOAD16_BYTE( "rom11.107", 0x00001, 0x20000, CRC(b386041a) SHA1(cac36e22a39b5be0c5cd54dce5c912ff811edb28) )
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ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
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@ -7856,6 +7914,33 @@ ROM_START( bubl2000 )
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ROM_LOAD( "rom02.95", 0x00000, 0x40000, CRC(859a86e5) SHA1(7b51964227411a40aac54b9cd9ff64f091bdf2b0) )
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ROM_END
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ROM_START( bubl2000a )
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ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
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ROM_LOAD16_BYTE( "b-2000_n_v1.2.112", 0x00000, 0x20000, CRC(da28624b) SHA1(01447f32bd4d3588ec5458cb9996d49808883e1c) ) /* Has no Demo Sounds?? Earlier version?? */
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ROM_LOAD16_BYTE( "b-2000_n_v1.2.107", 0x00001, 0x20000, CRC(c766c1fb) SHA1(54b54021d05a3b41afe954bc3763e809a5eb3b55) ) /* Tunning sticker shows production was 11/98 */
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ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
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ROM_LOAD( "rom01.92", 0x00000, 0x10000, CRC(5d8cf28e) SHA1(2a440bf5136f95af137b6688e566a14e65be94b1) ) /* same as the other games on this driver */
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ROM_REGION( 0x080000, "sprites", 0 ) /* Sprites, 16x16x4 */
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ROM_LOAD16_BYTE( "rom08.11", 0x000000, 0x040000, CRC(519dfd82) SHA1(116b06f6e7b283a5417338f716bbaab6cfadb41d) )
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ROM_LOAD16_BYTE( "rom09.14", 0x000001, 0x040000, CRC(04fcb5c6) SHA1(7594fa6bf98fc01b8848473a222a621c7c9ff00d) )
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ROM_REGION( 0x300000, "bgtile", 0 ) /* Layer 0, 16x16x8 */
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ROM_LOAD( "rom06.6", 0x000000, 0x080000, CRC(ac1aabf5) SHA1(abce6ba381b189ab3ec703a8ef74bccbe10876e0) )
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ROM_LOAD( "rom07.9", 0x080000, 0x080000, CRC(69aff769) SHA1(89b98c1023710861e622c8a186b6ec48f5109d42) )
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ROM_LOAD( "rom13.7", 0x100000, 0x080000, CRC(3a5b7226) SHA1(1127740c5bc2f830d73a77c8831e1b0db6606375) )
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ROM_LOAD( "rom04.1", 0x180000, 0x080000, CRC(46acd054) SHA1(1bd7a1b6b2ce6a3daa8c92843c546beb377af8fb) )
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ROM_LOAD( "rom05.3", 0x200000, 0x080000, CRC(37deb6a1) SHA1(3a8a3d961800bb15fd389429b92fa1e5b5f416df) )
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ROM_LOAD( "rom12.2", 0x280000, 0x080000, CRC(1fdc59dd) SHA1(d38e21c878241b4315a36e0590397211ca63f2c4) )
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ROM_REGION( 0x10000, "fgtile", 0 ) /* Layer 1, 8x8x4 */
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ROM_LOAD( "rom03.4", 0x00000, 0x10000, CRC(f4c15588) SHA1(a21ae71c0a8c7c1df63f9905fd86303bc2d3991c) )
|
||||
|
||||
ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
|
||||
ROM_LOAD( "rom02.95", 0x00000, 0x40000, CRC(859a86e5) SHA1(7b51964227411a40aac54b9cd9ff64f091bdf2b0) )
|
||||
ROM_END
|
||||
|
||||
/***************************************************************************
|
||||
|
||||
Hot Bubble
|
||||
@ -8364,7 +8449,8 @@ GAME( 1998, redfoxwp2a, grdnstrm, grdnstrmk, grdnstrk, nmk16_state, init_
|
||||
GAME( 1998, grdnstrmg, grdnstrm, grdnstrmk, grdnstrk, nmk16_state, init_grdnstrmg, ROT270, "Afega", "Guardian Storm (Germany)", 0 )
|
||||
|
||||
// is there a 'bubble 2000' / 'hot bubble' version with Afega copyright, or is the only Afega release dolmen above, this seems like a sequel, not a clone?
|
||||
GAME( 1998, bubl2000, 0, popspops, bubl2000, nmk16_state, init_bubl2000, ROT0, "Afega (Tuning license)", "Bubble 2000", 0 ) // on a tuning board (bootleg?)
|
||||
GAME( 1998, bubl2000, 0, popspops, bubl2000, nmk16_state, init_bubl2000, ROT0, "Afega (Tuning license)", "Bubble 2000", 0 ) // on a tuning board - Has a Demo Sound DSW
|
||||
GAME( 1998, bubl2000a, bubl2000, popspops, bubl2000a, nmk16_state, init_bubl2000, ROT0, "Afega (Tuning license)", "Bubble 2000 V1.2", 0 ) // on a tuning board - No Demo Sounds
|
||||
GAME( 1998, hotbubl, bubl2000, popspops, bubl2000, nmk16_state, init_bubl2000, ROT0, "Afega (Pandora license)", "Hot Bubble (Korea, with adult pictures)" , 0 ) // on an afega board ..
|
||||
GAME( 1998, hotbubla, bubl2000, popspops, bubl2000, nmk16_state, init_bubl2000, ROT0, "Afega (Pandora license)", "Hot Bubble (Korea)" , 0 ) // on an afega board ..
|
||||
|
||||
|
@ -30436,6 +30436,7 @@ bjtwinpa
|
||||
blkheart // UPL-91069
|
||||
blkheartj // UPL-91069
|
||||
bubl2000 // (c) 1998 Tuning
|
||||
bubl2000a // (c) 1998 Tuning
|
||||
cactus // bootleg
|
||||
dolmen // (c) 1995
|
||||
firehawk // (c) 2001 ESD
|
||||
|
Loading…
Reference in New Issue
Block a user