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(some sega companynames switched around)
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@ -2253,10 +2253,10 @@ GAME( 1990, tfrceacb, tfrceac, segac2, tfrceac, segac2_state, tfrceacb, ROT0,
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GAME( 1990, borench, 0, segac2, borench, segac2_state, borench, ROT0, "Sega", "Borench", 0 )
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GAME( 1991, twinsqua, 0, segac2, twinsqua, segac2_state, twinsqua, ROT0, "Sega", "Twin Squash", 0 )
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GAME( 1991, ribbit, 0, segac2, ribbit, segac2_state, ribbit, ROT0, "Sega", "Ribbit!", 0 )
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GAME( 1992, puyo, 0, segac2, puyo, segac2_state, puyo, ROT0, "Sega / Compile", "Puyo Puyo (World)", 0 )
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GAME( 1992, puyo, 0, segac2, puyo, segac2_state, puyo, ROT0, "Compile / Sega", "Puyo Puyo (World)", 0 )
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GAME( 1992, puyobl, puyo, segac2, puyo, segac2_state, puyo, ROT0, "bootleg", "Puyo Puyo (World, bootleg)", 0 )
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GAME( 1992, puyoj, puyo, segac2, puyo, segac2_state, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan, Rev B)", 0 )
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GAME( 1992, puyoja, puyo, segac2, puyo, segac2_state, puyo, ROT0, "Sega / Compile", "Puyo Puyo (Japan, Rev A)", 0 )
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GAME( 1992, puyoj, puyo, segac2, puyo, segac2_state, puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev B)", 0 )
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GAME( 1992, puyoja, puyo, segac2, puyo, segac2_state, puyo, ROT0, "Compile / Sega", "Puyo Puyo (Japan, Rev A)", 0 )
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GAME( 1992, tantr, 0, segac2, ichir, segac2_state, tantr, ROT0, "Sega", "Puzzle & Action: Tant-R (Japan)", 0 )
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GAME( 1993, tantrkor, tantr, segac2, ichir, segac2_state, tantrkor, ROT0, "Sega", "Puzzle & Action: Tant-R (Korea)", 0 )
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GAME( 1992, tantrbl, tantr, segac2, ichir, segac2_state, c2boot, ROT0, "bootleg", "Puzzle & Action: Tant-R (Japan) (bootleg set 1)", 0 )
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@ -6652,9 +6652,9 @@ GAME( 1987, bullet, 0, system16b_fd1094, bullet, segas16b_state,
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// Charon
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GAME( 1991, cotton, 0, system16b_fd1094, cotton, segas16b_state,generic_5704, ROT0, "Sega / Success", "Cotton (set 3, World, FD1094 317-0181a)", 0 )
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GAME( 1991, cottonu, cotton, system16b_fd1094, cotton, segas16b_state,generic_5704, ROT0, "Sega / Success", "Cotton (set 2, US, FD1094 317-0180)", 0 )
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GAME( 1991, cottonj, cotton, system16b_fd1094, cotton, segas16b_state,generic_5704, ROT0, "Sega / Success", "Cotton (set 1, Japan, FD1094 317-0179a)", 0 )
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GAME( 1991, cotton, 0, system16b_fd1094, cotton, segas16b_state,generic_5704, ROT0, "Success / Sega", "Cotton (set 3, World, FD1094 317-0181a)", 0 )
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GAME( 1991, cottonu, cotton, system16b_fd1094, cotton, segas16b_state,generic_5704, ROT0, "Success / Sega", "Cotton (set 2, US, FD1094 317-0180)", 0 )
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GAME( 1991, cottonj, cotton, system16b_fd1094, cotton, segas16b_state,generic_5704, ROT0, "Success / Sega", "Cotton (set 1, Japan, FD1094 317-0179a)", 0 )
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GAME( 1988, ddux, 0, system16b_fd1094, ddux, segas16b_state,generic_5521, ROT0, "Sega", "Dynamite Dux (set 2, FD1094 317-0096)", 0 )
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GAME( 1988, ddux1, ddux, system16b_i8751, ddux, segas16b_state,ddux_5704, ROT0, "Sega", "Dynamite Dux (set 1, 8751 317-0095)", 0 )
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@ -6731,7 +6731,7 @@ GAME( 2008, fantzn2xp, fantzn2x, system16c, fz2, segas16b_state,
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// Custom Korean Board - these probably belong with the bootlegs...
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GAME( 1990, atomicp, 0, atomicp, atomicp, segas16b_state,generic_korean, ROT0, "Philko", "Atomic Point (Korea)", 0) // korean clone board..
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GAME( 1990, snapper, 0, atomicp, snapper, segas16b_state,snapper, ROT0, "Philko", "Snapper (Korea)", 0) // korean clone board..
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GAME( 1990, snapper, 0, atomicp, snapper, segas16b_state,snapper, ROT0, "Philko", "Snapper (Korea)", 0) // korean clone board..
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@ -4926,7 +4926,7 @@ GAME( 1987, blockgal, 0, sys1pio, blockgal, system1_state, blockgal,
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/* PIO-based System 1 with ROM banking */
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GAME( 1985, hvymetal, 0, sys1pio, hvymetal, system1_state, hvymetal, ROT0, "Sega", "Heavy Metal (315-5135)", GAME_SUPPORTS_SAVE )
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GAME( 1986, gardia, 0, sys1pio, gardia, system1_state, gardia, ROT270, "Sega / Coreland", "Gardia (317-0006)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE)
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GAME( 1986, gardia, 0, sys1pio, gardia, system1_state, gardia, ROT270, "Coreland / Sega", "Gardia (317-0006)", GAME_NO_COCKTAIL | GAME_SUPPORTS_SAVE)
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GAME( 1986, brain, 0, sys1pio, brain, system1_state, bank44, ROT0, "Coreland / Sega", "Brain", GAME_SUPPORTS_SAVE )
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/* System 2 */
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