Games promoted to working

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Kung Fu (Ace) (IMPACT) (set 1)

Clones promoted to working
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Kung Fu (Ace) (IMPACT) (set 2)
Kung Fu (Ace) (IMPACT) (set 3)
Kung Fu (Ace) (IMPACT) (set 4)
Kung Fu (Ace) (IMPACT) (set 5, Whitbread)
This commit is contained in:
James Wallace 2021-04-06 20:22:56 +01:00
parent ce780ff532
commit ec1cbee4c4
3 changed files with 2812 additions and 6981 deletions

View File

@ -60,7 +60,7 @@
#include "j6impuls.lh"
#include "j6impuls15.lh"
#include "j6indyi.lh"
#include "j6kungfud.lh"
#include "j6kungfu.lh"
#include "j6kfc.lh"
#include "j6megbck.lh"
#include "j6montlkb.lh"
@ -11808,11 +11808,11 @@ GAMEL( 199?, j6indyk, j6indy, impact_nonvideo, j6indy, jpmimpct_state,
GAME( 199?, j6jungfv, 0, impact_nonvideo, j6jungfv, jpmimpct_state, empty_init, ROT0, "Ace", "Jungle Fever (Ace) (IMPACT)", GAME_FLAGS )
GAMEL( 199?, j6kungfu, 0, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 1)", GAME_FLAGS, layout_j6kungfud )
GAMEL( 199?, j6kungfua, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 2)", GAME_FLAGS, layout_j6kungfud )
GAMEL( 199?, j6kungfub, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 3)", GAME_FLAGS, layout_j6kungfud )
GAMEL( 199?, j6kungfuc, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 4)", GAME_FLAGS, layout_j6kungfud )
GAMEL( 199?, j6kungfud, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 5, Whitbread)", GAME_FLAGS, layout_j6kungfud )
GAMEL( 199?, j6kungfu, 0, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 1)", GAME_FLAGS_WORKING, layout_j6kungfu )
GAMEL( 199?, j6kungfua, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 2)", GAME_FLAGS_WORKING, layout_j6kungfu )
GAMEL( 199?, j6kungfub, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 3)", GAME_FLAGS_WORKING, layout_j6kungfu )
GAMEL( 199?, j6kungfuc, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 4)", GAME_FLAGS_WORKING, layout_j6kungfu )
GAMEL( 199?, j6kungfud, j6kungfu, impact_nonvideo_altreels, j6kungfu, jpmimpct_state, empty_init, ROT0, "Ace", "Kung Fu (Ace) (IMPACT) (set 5, Whitbread)", GAME_FLAGS_WORKING, layout_j6kungfu )
GAME( 199?, j6luckla, 0, impact_nonvideo, j6luckla, jpmimpct_state, empty_init, ROT0, "Crystal", "Lucky Las Vegas (Crystal) (IMPACT) (set 1)", GAME_FLAGS )
GAME( 199?, j6lucklaa, j6luckla, impact_nonvideo, j6luckla, jpmimpct_state, empty_init, ROT0, "Crystal", "Lucky Las Vegas (Crystal) (IMPACT) (set 2)", GAME_FLAGS )

2806
src/mame/layout/j6kungfu.lay Normal file

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