mirror of
https://github.com/holub/mame
synced 2025-04-28 11:11:48 +03:00
Machine management cleanups
- Boolean parameter to running_machine::run is no longer firstrun (which is now a member variable of mame_machine_manager) but quiet, which disables logging and audio recording without explicitly checking the system name. - Sound recording is now turned on and off by explicit calls. The potential uses of this have not been explored. - Dependencies reduced on drivenum.h, where the declaration for GAME_NAME(___empty) has been moved to.
This commit is contained in:
parent
5a320aba4a
commit
ec2669cacf
@ -14,6 +14,13 @@
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#define __DRIVENUM_H__
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#define __DRIVENUM_H__
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//**************************************************************************
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// GLOBAL VARIABLES
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//**************************************************************************
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GAME_EXTERN(___empty);
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//**************************************************************************
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//**************************************************************************
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// TYPE DEFINITIONS
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// TYPE DEFINITIONS
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//**************************************************************************
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//**************************************************************************
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@ -189,10 +189,4 @@ extern const game_driver GAME_NAME(NAME) = \
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};
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};
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//**************************************************************************
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// GLOBAL VARIABLES
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//**************************************************************************
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GAME_EXTERN(___empty);
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#endif
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#endif
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@ -283,7 +283,7 @@ void running_machine::start()
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// run - execute the machine
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// run - execute the machine
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//-------------------------------------------------
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//-------------------------------------------------
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int running_machine::run(bool firstrun)
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int running_machine::run(bool quiet)
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{
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{
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int error = EMU_ERR_NONE;
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int error = EMU_ERR_NONE;
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@ -294,7 +294,7 @@ int running_machine::run(bool firstrun)
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m_current_phase = MACHINE_PHASE_INIT;
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m_current_phase = MACHINE_PHASE_INIT;
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// if we have a logfile, set up the callback
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// if we have a logfile, set up the callback
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if (options().log() && &system() != &GAME_NAME(___empty))
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if (options().log() && !quiet)
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{
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{
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m_logfile = std::make_unique<emu_file>(OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
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m_logfile = std::make_unique<emu_file>(OPEN_FLAG_WRITE | OPEN_FLAG_CREATE | OPEN_FLAG_CREATE_PATHS);
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osd_file::error filerr = m_logfile->open("error.log");
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osd_file::error filerr = m_logfile->open("error.log");
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@ -315,10 +315,12 @@ int running_machine::run(bool firstrun)
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nvram_load();
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nvram_load();
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sound().ui_mute(false);
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sound().ui_mute(false);
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if (!quiet)
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sound().start_recording();
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// initialize ui lists
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// initialize ui lists
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// display the startup screens
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// display the startup screens
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manager().ui_initialize(*this, firstrun);
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manager().ui_initialize(*this);
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// perform a soft reset -- this takes us to the running phase
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// perform a soft reset -- this takes us to the running phase
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soft_reset();
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soft_reset();
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@ -203,7 +203,7 @@ public:
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template<class _DeviceClass> inline _DeviceClass *device(const char *tag) { return downcast<_DeviceClass *>(device(tag)); }
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template<class _DeviceClass> inline _DeviceClass *device(const char *tag) { return downcast<_DeviceClass *>(device(tag)); }
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// immediate operations
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// immediate operations
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int run(bool firstrun);
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int run(bool quiet);
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void pause();
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void pause();
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void resume();
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void resume();
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void toggle_pause();
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void toggle_pause();
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@ -81,7 +81,7 @@ public:
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void set_machine(running_machine *machine) { m_machine = machine; }
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void set_machine(running_machine *machine) { m_machine = machine; }
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virtual ui_manager* create_ui(running_machine& machine) { return nullptr; }
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virtual ui_manager* create_ui(running_machine& machine) { return nullptr; }
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virtual void ui_initialize(running_machine& machine,bool firstrun) { }
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virtual void ui_initialize(running_machine& machine) { }
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virtual void update_machine() { }
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virtual void update_machine() { }
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protected:
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protected:
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@ -834,15 +834,12 @@ sound_manager::sound_manager(running_machine &machine)
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VPRINTF(("total mixers = %d\n", iter.count()));
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VPRINTF(("total mixers = %d\n", iter.count()));
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#endif
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#endif
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// open the output WAV file if specified
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if (wavfile[0] != 0 && &machine.system() != &GAME_NAME(___empty))
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m_wavfile = wav_open(wavfile, machine.sample_rate(), 2);
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// register callbacks
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// register callbacks
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machine.configuration().config_register("mixer", config_saveload_delegate(FUNC(sound_manager::config_load), this), config_saveload_delegate(FUNC(sound_manager::config_save), this));
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machine.configuration().config_register("mixer", config_saveload_delegate(FUNC(sound_manager::config_load), this), config_saveload_delegate(FUNC(sound_manager::config_save), this));
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machine.add_notifier(MACHINE_NOTIFY_PAUSE, machine_notify_delegate(FUNC(sound_manager::pause), this));
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machine.add_notifier(MACHINE_NOTIFY_PAUSE, machine_notify_delegate(FUNC(sound_manager::pause), this));
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machine.add_notifier(MACHINE_NOTIFY_RESUME, machine_notify_delegate(FUNC(sound_manager::resume), this));
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machine.add_notifier(MACHINE_NOTIFY_RESUME, machine_notify_delegate(FUNC(sound_manager::resume), this));
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machine.add_notifier(MACHINE_NOTIFY_RESET, machine_notify_delegate(FUNC(sound_manager::reset), this));
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machine.add_notifier(MACHINE_NOTIFY_RESET, machine_notify_delegate(FUNC(sound_manager::reset), this));
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machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(sound_manager::stop_recording), this));
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// register global states
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// register global states
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machine.save().save_item(NAME(m_last_update));
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machine.save().save_item(NAME(m_last_update));
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@ -861,6 +858,28 @@ sound_manager::sound_manager(running_machine &machine)
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//-------------------------------------------------
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//-------------------------------------------------
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sound_manager::~sound_manager()
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sound_manager::~sound_manager()
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{
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}
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//-------------------------------------------------
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// start_recording - begin audio recording
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//-------------------------------------------------
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void sound_manager::start_recording()
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{
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// open the output WAV file if specified
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const char *wavfile = machine().options().wav_write();
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if (wavfile[0] != 0 && m_wavfile == nullptr)
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m_wavfile = wav_open(wavfile, machine().sample_rate(), 2);
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}
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//-------------------------------------------------
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// stop_recording - end audio recording
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//-------------------------------------------------
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void sound_manager::stop_recording()
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{
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{
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// close any open WAV file
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// close any open WAV file
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if (m_wavfile != nullptr)
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if (m_wavfile != nullptr)
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@ -207,6 +207,8 @@ public:
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sound_stream *stream_alloc(device_t &device, int inputs, int outputs, int sample_rate, stream_update_delegate callback = stream_update_delegate());
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sound_stream *stream_alloc(device_t &device, int inputs, int outputs, int sample_rate, stream_update_delegate callback = stream_update_delegate());
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// global controls
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// global controls
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void start_recording();
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void stop_recording();
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void set_attenuation(int attenuation);
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void set_attenuation(int attenuation);
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void ui_mute(bool turn_off = true) { mute(turn_off, MUTE_REASON_UI); }
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void ui_mute(bool turn_off = true) { mute(turn_off, MUTE_REASON_UI); }
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void debugger_mute(bool turn_off = true) { mute(turn_off, MUTE_REASON_DEBUGGER); }
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void debugger_mute(bool turn_off = true) { mute(turn_off, MUTE_REASON_DEBUGGER); }
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@ -12,6 +12,7 @@
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#include "emuopts.h"
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#include "emuopts.h"
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#include "audit.h"
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#include "audit.h"
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#include "chd.h"
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#include "chd.h"
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#include "drivenum.h"
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#include "sound/samples.h"
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#include "sound/samples.h"
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#include "softlist.h"
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#include "softlist.h"
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@ -13,7 +13,6 @@
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#ifndef __AUDIT_H__
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#ifndef __AUDIT_H__
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#define __AUDIT_H__
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#define __AUDIT_H__
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#include "drivenum.h"
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#include "hash.h"
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#include "hash.h"
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@ -33,6 +32,9 @@
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//**************************************************************************
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//**************************************************************************
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// forward declarations
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class driver_enumerator;
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// ======================> audit_record
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// ======================> audit_record
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// holds the result of auditing a single item
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// holds the result of auditing a single item
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@ -17,6 +17,7 @@
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#include "info.h"
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#include "info.h"
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#include "xmlfile.h"
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#include "xmlfile.h"
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#include "config.h"
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#include "config.h"
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#include "drivenum.h"
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#include "softlist.h"
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#include "softlist.h"
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#include <ctype.h>
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#include <ctype.h>
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#ifndef __INFO_H__
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#ifndef __INFO_H__
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#define __INFO_H__
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#define __INFO_H__
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#include "drivenum.h"
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class driver_enumerator;
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//**************************************************************************
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//**************************************************************************
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@ -5,68 +5,6 @@
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mame.c
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mame.c
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Controls execution of the core MAME system.
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Controls execution of the core MAME system.
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****************************************************************************
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Since there has been confusion in the past over the order of
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initialization and other such things, here it is, all spelled out
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as of January, 2008:
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main()
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- does platform-specific init
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- calls mame_execute() [mame.c]
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mame_execute() [mame.c]
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- calls mame_validitychecks() [validity.c] to perform validity checks on all compiled drivers
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- begins resource tracking (level 1)
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- calls create_machine [mame.c] to initialize the running_machine structure
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- calls init_machine() [mame.c]
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init_machine() [mame.c]
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- calls fileio_init() [fileio.c] to initialize file I/O info
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- calls config_init() [config.c] to initialize configuration system
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- calls input_init() [input.c] to initialize the input system
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- calls output_init() [output.c] to initialize the output system
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- calls state_init() [state.c] to initialize save state system
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- calls state_save_allow_registration() [state.c] to allow registrations
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- calls palette_init() [palette.c] to initialize palette system
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- calls render_init() [render.c] to initialize the rendering system
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- calls ui_init() [ui.c] to initialize the user interface
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- calls generic_machine_init() [machine/generic.c] to initialize generic machine structures
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- calls generic_video_init() [video/generic.c] to initialize generic video structures
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- calls generic_sound_init() [audio/generic.c] to initialize generic sound structures
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- calls timer_init() [timer.c] to reset the timer system
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- calls osd_init() [osdepend.h] to do platform-specific initialization
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- calls input_port_init() [inptport.c] to set up the input ports
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- calls rom_init() [romload.c] to load the game's ROMs
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- calls memory_init() [memory.c] to process the game's memory maps
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- calls watchdog_init() [watchdog.c] to initialize the watchdog system
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- calls the driver's DRIVER_INIT callback
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- calls device_list_start() [devintrf.c] to start any devices
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- calls video_init() [video.c] to start the video system
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- calls tilemap_init() [tilemap.c] to start the tilemap system
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- calls crosshair_init() [crsshair.c] to configure the crosshairs
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- calls sound_init() [sound.c] to start the audio system
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- calls debugger_init() [debugger.c] to set up the debugger
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- calls the driver's MACHINE_START, SOUND_START, and VIDEO_START callbacks
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- calls cheat_init() [cheat.c] to initialize the cheat system
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- calls image_init() [image.c] to initialize the image system
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- calls config_load_settings() [config.c] to load the configuration file
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- calls nvram_load [machine/generic.c] to load NVRAM
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- calls ui_display_startup_screens() [ui.c] to display the startup screens
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- begins resource tracking (level 2)
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- calls soft_reset() [mame.c] to reset all systems
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-------------------( at this point, we're up and running )----------------------
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- calls scheduler->timeslice() [schedule.c] over and over until we exit
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- ends resource tracking (level 2), freeing all auto_mallocs and timers
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- calls the nvram_save() [machine/generic.c] to save NVRAM
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- calls config_save_settings() [config.c] to save the game's configuration
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- calls all registered exit routines [mame.c]
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- ends resource tracking (level 1), freeing all auto_mallocs and timers
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- exits the program
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***************************************************************************/
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***************************************************************************/
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@ -77,6 +15,7 @@
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#include "osdepend.h"
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#include "osdepend.h"
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#include "validity.h"
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#include "validity.h"
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#include "clifront.h"
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#include "clifront.h"
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#include "drivenum.h"
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#include "luaengine.h"
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#include "luaengine.h"
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#include <time.h>
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#include <time.h>
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#include "ui/selgame.h"
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#include "ui/selgame.h"
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@ -113,7 +52,8 @@ mame_machine_manager::mame_machine_manager(emu_options &options,osd_interface &o
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: machine_manager(options, osd),
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: machine_manager(options, osd),
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m_plugins(std::make_unique<plugin_options>()),
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m_plugins(std::make_unique<plugin_options>()),
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m_lua(global_alloc(lua_engine)),
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m_lua(global_alloc(lua_engine)),
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m_new_driver_pending(nullptr)
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m_new_driver_pending(nullptr),
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m_firstrun(true)
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{
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{
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}
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}
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@ -230,7 +170,6 @@ int mame_machine_manager::execute()
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bool started_empty = false;
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bool started_empty = false;
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bool firstgame = true;
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bool firstgame = true;
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bool firstrun = true;
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// loop across multiple hard resets
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// loop across multiple hard resets
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bool exit_pending = false;
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bool exit_pending = false;
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@ -263,7 +202,8 @@ int mame_machine_manager::execute()
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}
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}
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// otherwise, perform validity checks before anything else
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// otherwise, perform validity checks before anything else
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if (system != nullptr)
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bool is_empty = (system == &GAME_NAME(___empty));
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if (!is_empty)
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{
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{
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validity_checker valid(m_options);
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validity_checker valid(m_options);
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valid.set_verbose(false);
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valid.set_verbose(false);
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@ -279,22 +219,22 @@ int mame_machine_manager::execute()
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set_machine(&machine);
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set_machine(&machine);
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// run the machine
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// run the machine
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error = machine.run(firstrun);
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error = machine.run(is_empty);
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firstrun = false;
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m_firstrun = false;
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// check the state of the machine
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// check the state of the machine
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if (m_new_driver_pending)
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if (m_new_driver_pending)
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{
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{
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// set up new system name and adjust device options accordingly
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// set up new system name and adjust device options accordingly
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mame_options::set_system_name(m_options,m_new_driver_pending->name);
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mame_options::set_system_name(m_options,m_new_driver_pending->name);
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firstrun = true;
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m_firstrun = true;
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}
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}
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else
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else
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{
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{
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if (machine.exit_pending()) mame_options::set_system_name(m_options,"");
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if (machine.exit_pending()) mame_options::set_system_name(m_options,"");
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}
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}
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if (machine.exit_pending() && (!started_empty || (system == &GAME_NAME(___empty))))
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if (machine.exit_pending() && (!started_empty || is_empty))
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exit_pending = true;
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exit_pending = true;
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// machine will go away when we exit scope
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// machine will go away when we exit scope
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@ -349,12 +289,12 @@ ui_manager* mame_machine_manager::create_ui(running_machine& machine)
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return m_ui.get();
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return m_ui.get();
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}
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}
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void mame_machine_manager::ui_initialize(running_machine& machine,bool firstrun)
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void mame_machine_manager::ui_initialize(running_machine& machine)
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{
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{
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m_ui->initialize(machine);
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m_ui->initialize(machine);
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// display the startup screens
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// display the startup screens
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m_ui->display_startup_screens(firstrun);
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m_ui->display_startup_screens(m_firstrun);
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}
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}
|
||||||
|
|
||||||
const char * emulator_info::get_bare_build_version() { return bare_build_version; }
|
const char * emulator_info::get_bare_build_version() { return bare_build_version; }
|
||||||
|
@ -9,10 +9,6 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifndef __EMU_H__
|
|
||||||
#error Dont include this file directly; include emu.h instead.
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifndef __MAME_H__
|
#ifndef __MAME_H__
|
||||||
#define __MAME_H__
|
#define __MAME_H__
|
||||||
|
|
||||||
@ -55,7 +51,7 @@ public:
|
|||||||
TIMER_CALLBACK_MEMBER(autoboot_callback);
|
TIMER_CALLBACK_MEMBER(autoboot_callback);
|
||||||
|
|
||||||
virtual ui_manager* create_ui(running_machine& machine) override;
|
virtual ui_manager* create_ui(running_machine& machine) override;
|
||||||
virtual void ui_initialize(running_machine& machine,bool firstrun) override;
|
virtual void ui_initialize(running_machine& machine) override;
|
||||||
|
|
||||||
/* execute as configured by the OPTION_SYSTEMNAME option on the specified options */
|
/* execute as configured by the OPTION_SYSTEMNAME option on the specified options */
|
||||||
int execute();
|
int execute();
|
||||||
@ -71,6 +67,7 @@ private:
|
|||||||
lua_engine * m_lua;
|
lua_engine * m_lua;
|
||||||
|
|
||||||
const game_driver * m_new_driver_pending; // pointer to the next pending driver
|
const game_driver * m_new_driver_pending; // pointer to the next pending driver
|
||||||
|
bool m_firstrun;
|
||||||
|
|
||||||
static mame_machine_manager* m_manager;
|
static mame_machine_manager* m_manager;
|
||||||
emu_timer *m_autoboot_timer; // autoboot timer
|
emu_timer *m_autoboot_timer; // autoboot timer
|
||||||
|
@ -13,6 +13,7 @@
|
|||||||
#include "ui/menu.h"
|
#include "ui/menu.h"
|
||||||
#include "audit.h"
|
#include "audit.h"
|
||||||
#include "ui/auditmenu.h"
|
#include "ui/auditmenu.h"
|
||||||
|
#include "drivenum.h"
|
||||||
|
|
||||||
extern const char UI_VERSION_TAG[];
|
extern const char UI_VERSION_TAG[];
|
||||||
|
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
#include "ui/filesel.h"
|
#include "ui/filesel.h"
|
||||||
#include "ui/swlist.h"
|
#include "ui/swlist.h"
|
||||||
#include "zippath.h"
|
#include "zippath.h"
|
||||||
|
#include "drivenum.h"
|
||||||
#include "audit.h"
|
#include "audit.h"
|
||||||
#include "softlist.h"
|
#include "softlist.h"
|
||||||
|
|
||||||
|
@ -13,8 +13,6 @@
|
|||||||
#ifndef __UI_IMGCNTRL_H__
|
#ifndef __UI_IMGCNTRL_H__
|
||||||
#define __UI_IMGCNTRL_H__
|
#define __UI_IMGCNTRL_H__
|
||||||
|
|
||||||
#include "drivenum.h"
|
|
||||||
|
|
||||||
// ======================> ui_menu_control_device_image
|
// ======================> ui_menu_control_device_image
|
||||||
|
|
||||||
class ui_menu_control_device_image : public ui_menu {
|
class ui_menu_control_device_image : public ui_menu {
|
||||||
|
@ -13,8 +13,6 @@
|
|||||||
#ifndef __UI_INPUTMAP_H__
|
#ifndef __UI_INPUTMAP_H__
|
||||||
#define __UI_INPUTMAP_H__
|
#define __UI_INPUTMAP_H__
|
||||||
|
|
||||||
//#include "drivenum.h"
|
|
||||||
|
|
||||||
class ui_menu_input_groups : public ui_menu {
|
class ui_menu_input_groups : public ui_menu {
|
||||||
public:
|
public:
|
||||||
ui_menu_input_groups(running_machine &machine, render_container *container);
|
ui_menu_input_groups(running_machine &machine, render_container *container);
|
||||||
|
@ -13,8 +13,6 @@
|
|||||||
#ifndef __UI_MAINMENU_H__
|
#ifndef __UI_MAINMENU_H__
|
||||||
#define __UI_MAINMENU_H__
|
#define __UI_MAINMENU_H__
|
||||||
|
|
||||||
#include "drivenum.h"
|
|
||||||
|
|
||||||
class ui_menu_main : public ui_menu {
|
class ui_menu_main : public ui_menu {
|
||||||
public:
|
public:
|
||||||
ui_menu_main(running_machine &machine, render_container *container);
|
ui_menu_main(running_machine &machine, render_container *container);
|
||||||
|
@ -25,6 +25,7 @@
|
|||||||
#include "ui/icorender.h"
|
#include "ui/icorender.h"
|
||||||
#include "ui/toolbar.h"
|
#include "ui/toolbar.h"
|
||||||
#include "ui/miscmenu.h"
|
#include "ui/miscmenu.h"
|
||||||
|
#include "drivenum.h"
|
||||||
|
|
||||||
|
|
||||||
/***************************************************************************
|
/***************************************************************************
|
||||||
|
@ -12,6 +12,7 @@
|
|||||||
#include "mame.h"
|
#include "mame.h"
|
||||||
#include "osdnet.h"
|
#include "osdnet.h"
|
||||||
#include "mameopts.h"
|
#include "mameopts.h"
|
||||||
|
#include "drivenum.h"
|
||||||
|
|
||||||
#include "uiinput.h"
|
#include "uiinput.h"
|
||||||
#include "ui/ui.h"
|
#include "ui/ui.h"
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include "uiinput.h"
|
#include "uiinput.h"
|
||||||
#include "ui/selgame.h"
|
#include "ui/selgame.h"
|
||||||
#include "ui/miscmenu.h"
|
#include "ui/miscmenu.h"
|
||||||
|
#include "drivenum.h"
|
||||||
#include "audit.h"
|
#include "audit.h"
|
||||||
#include "ui/datfile.h"
|
#include "ui/datfile.h"
|
||||||
#include "ui/inifile.h"
|
#include "ui/inifile.h"
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include "ui/menu.h"
|
#include "ui/menu.h"
|
||||||
#include "uiinput.h"
|
#include "uiinput.h"
|
||||||
#include "audit.h"
|
#include "audit.h"
|
||||||
|
#include "drivenum.h"
|
||||||
#include "ui/selsoft.h"
|
#include "ui/selsoft.h"
|
||||||
#include "ui/datmenu.h"
|
#include "ui/datmenu.h"
|
||||||
#include "ui/datfile.h"
|
#include "ui/datfile.h"
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
#include "ui/inputmap.h"
|
#include "ui/inputmap.h"
|
||||||
#include "ui/miscmenu.h"
|
#include "ui/miscmenu.h"
|
||||||
#include "ui/optsmenu.h"
|
#include "ui/optsmenu.h"
|
||||||
|
#include "drivenum.h"
|
||||||
#include "audit.h"
|
#include "audit.h"
|
||||||
#include <ctype.h>
|
#include <ctype.h>
|
||||||
|
|
||||||
|
@ -13,9 +13,10 @@
|
|||||||
#ifndef __UI_SIMPLESELGAME_H__
|
#ifndef __UI_SIMPLESELGAME_H__
|
||||||
#define __UI_SIMPLESELGAME_H__
|
#define __UI_SIMPLESELGAME_H__
|
||||||
|
|
||||||
#include "drivenum.h"
|
|
||||||
#include "menu.h"
|
#include "menu.h"
|
||||||
|
|
||||||
|
class driver_enumerator;
|
||||||
|
|
||||||
class ui_simple_menu_select_game : public ui_menu {
|
class ui_simple_menu_select_game : public ui_menu {
|
||||||
public:
|
public:
|
||||||
ui_simple_menu_select_game(running_machine &machine, render_container *container, const char *gamename);
|
ui_simple_menu_select_game(running_machine &machine, render_container *container, const char *gamename);
|
||||||
|
@ -13,8 +13,6 @@
|
|||||||
#ifndef __UI_SLOTOPT_H__
|
#ifndef __UI_SLOTOPT_H__
|
||||||
#define __UI_SLOTOPT_H__
|
#define __UI_SLOTOPT_H__
|
||||||
|
|
||||||
//#include "drivenum.h"
|
|
||||||
|
|
||||||
class ui_menu_slot_devices : public ui_menu {
|
class ui_menu_slot_devices : public ui_menu {
|
||||||
public:
|
public:
|
||||||
ui_menu_slot_devices(running_machine &machine, render_container *container);
|
ui_menu_slot_devices(running_machine &machine, render_container *container);
|
||||||
|
@ -14,6 +14,7 @@
|
|||||||
#include "mameopts.h"
|
#include "mameopts.h"
|
||||||
#include "video/vector.h"
|
#include "video/vector.h"
|
||||||
#include "machine/laserdsc.h"
|
#include "machine/laserdsc.h"
|
||||||
|
#include "drivenum.h"
|
||||||
#include "render.h"
|
#include "render.h"
|
||||||
#include "luaengine.h"
|
#include "luaengine.h"
|
||||||
#include "cheat.h"
|
#include "cheat.h"
|
||||||
|
Loading…
Reference in New Issue
Block a user