mirror of
https://github.com/holub/mame
synced 2025-04-16 13:34:55 +03:00
srcclean (nw)
This commit is contained in:
parent
d969bebe1a
commit
ec3caa98bd
@ -5489,8 +5489,9 @@
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<rom name="nibbler.do" size="143360" crc="79fb7ff7" sha1="598cdd5e93695d6ae8a26b83c6853e6067e53074" offset="0x0000" />
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</dataarea>
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</part>
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</software> <software name="nightmar">
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</software>
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<software name="nightmar">
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<!-- Left & Right arrows or Paddle0 for controls - Select with "K" for keyboard / "P" for paddle -->
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<!-- press SLASH "/" to fire with keyboard or use Button0 when using the paddle -->
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<!-- "C" for continuous fire, SPACE BAR for shields, CRTL-S toggles sound on/off, ESC for pause -->
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@ -247,7 +247,7 @@ Known undumped prototypes:
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</dataarea>
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</part>
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</software>
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<software name="cmines2bt" cloneof="cmines2">
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<description>Crystal Mines II - Buried Treasure (Euro, USA)</description>
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<year>2003</year>
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@ -6701,7 +6701,7 @@
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</dataarea>
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</part>
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</software>
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<software name="shocktroa" cloneof="shocktro">
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<description>Shock Troopers (set 2)</description>
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<year>1997</year>
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@ -346,14 +346,14 @@
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</dataarea>
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</part>
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</software>
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<!-- Notes: fan made release, which runs in original system and was also released and distributed as physical copy. More info: https://youtu.be/6ntwR94J6iM https://goo.gl/9efrGv-->
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<software name="alexkidd2">
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<description>Alex Kidd in Miracle World 2 (World, hack)</description>
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<year>2017</year>
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<publisher>Ian Wall</publisher>
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<part name="cart" interface="sms_cart">
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<dataarea name="rom" size="524288">
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<dataarea name="rom" size="524288">
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<rom name="alex kidd in miracle world 2.sms" size="524288" crc="7de172ff" sha1="d85aba7a276d751302f6a076ab2beb32cd654497" offset="000000"/>
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</dataarea>
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</part>
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@ -10752,31 +10752,31 @@ more investigation needed...
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<!-- Pending
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<software name="dkongc2s" cloneof="dkongc2">
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<description>Donkey Kong Country 2 - Diddy's Kong Quest (Esp, Rev. A)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<info name="serial" value="SNSP-ADND-EUR" />
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<sharedfeat name="compatibility" value="PAL"/>
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<part name="cart" interface="snes_cart">
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<feature name="pcb" value="SHVC-1J1M-20" />
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<feature name="u1" value="U1 MASK ROM(N)" />
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<feature name="u2" value="U2 16K SRAM" />
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<feature name="u3" value="U3 MAD-1" />
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<feature name="u4" value="U4 CIC" />
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<feature name="lockout" value="D413B 9546 C" />
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<feature name="battery" value="BATT CR2032" />
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<feature name="cart_revision" value="A" />
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<feature name="cart_model" value="SNSP-006" />
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<feature name="cart_back_label" value="SNSP-ESP" />
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<feature name="slot" value="hirom" />
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<dataarea name="rom" size="4194304">
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<rom name="spal-adnd-0.u1" size="4194304" crc="" sha1="" offset="0x000000" />
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</dataarea>
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<dataarea name="nvram" size="2048">
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</dataarea>
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</part>
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</software>
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<software name="dkongc2s" cloneof="dkongc2">
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<description>Donkey Kong Country 2 - Diddy's Kong Quest (Esp, Rev. A)</description>
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<year>1995</year>
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<publisher>Nintendo</publisher>
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<info name="serial" value="SNSP-ADND-EUR" />
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<sharedfeat name="compatibility" value="PAL"/>
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<part name="cart" interface="snes_cart">
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<feature name="pcb" value="SHVC-1J1M-20" />
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<feature name="u1" value="U1 MASK ROM(N)" />
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<feature name="u2" value="U2 16K SRAM" />
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<feature name="u3" value="U3 MAD-1" />
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<feature name="u4" value="U4 CIC" />
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<feature name="lockout" value="D413B 9546 C" />
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<feature name="battery" value="BATT CR2032" />
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<feature name="cart_revision" value="A" />
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<feature name="cart_model" value="SNSP-006" />
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<feature name="cart_back_label" value="SNSP-ESP" />
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<feature name="slot" value="hirom" />
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<dataarea name="rom" size="4194304">
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<rom name="spal-adnd-0.u1" size="4194304" crc="" sha1="" offset="0x000000" />
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</dataarea>
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<dataarea name="nvram" size="2048">
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</dataarea>
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</part>
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</software>
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-->
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@ -52345,30 +52345,30 @@ to ensure nothing has been touched in the Retro Quest cart production in 2013/20
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<!-- Pending
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<software name="ranmab" cloneof="ranma">
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<description>Ranma ½ (Euro, Rev. B)</description>
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<year>1992</year>
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<publisher>Ocean</publisher>
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<info name="serial" value="SNSP-R2-UKV" />
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<sharedfeat name="compatibility" value="PAL"/>
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<part name="cart" interface="snes_cart">
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<feature name="pcb" value="SHVC-2J0N-01" />
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<feature name="u1" value="U1 P0" />
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<feature name="u2" value="U2 P1" />
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<feature name="u3" value="U3 74LS00" />
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<feature name="u4" value="U4 CIC" />
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<feature name="lockout" value="D413A 9344 CB" />
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<feature name="cart_model" value="SNSP-006" />
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<feature name="cart_back_label" value="SNSP-UKV" />
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<feature name="slot" value="hirom" />
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<dataarea name="rom" size="4194304">
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<rom name="spal-r2-0 p0.u1" size="" crc="" sha1="" offset="0x000000" />
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<rom name="spal-r2-0 p1.u1" size="" crc="" sha1="" offset="0x200000" />
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</dataarea>
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<dataarea name="nvram" size="2048">
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</dataarea>
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</part>
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</software>
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<software name="ranmab" cloneof="ranma">
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<description>Ranma ½ (Euro, Rev. B)</description>
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<year>1992</year>
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<publisher>Ocean</publisher>
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<info name="serial" value="SNSP-R2-UKV" />
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<sharedfeat name="compatibility" value="PAL"/>
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<part name="cart" interface="snes_cart">
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<feature name="pcb" value="SHVC-2J0N-01" />
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<feature name="u1" value="U1 P0" />
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<feature name="u2" value="U2 P1" />
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<feature name="u3" value="U3 74LS00" />
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<feature name="u4" value="U4 CIC" />
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<feature name="lockout" value="D413A 9344 CB" />
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<feature name="cart_model" value="SNSP-006" />
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<feature name="cart_back_label" value="SNSP-UKV" />
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<feature name="slot" value="hirom" />
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<dataarea name="rom" size="4194304">
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<rom name="spal-r2-0 p0.u1" size="" crc="" sha1="" offset="0x000000" />
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<rom name="spal-r2-0 p1.u1" size="" crc="" sha1="" offset="0x200000" />
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</dataarea>
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<dataarea name="nvram" size="2048">
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</dataarea>
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</part>
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</software>
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-->
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@ -15,8 +15,8 @@
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-- ... ]
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-- },
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-- "cpu": {
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-- "varname": "tag"
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-- ...
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-- "varname": "tag"
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-- ...
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-- }
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-- "space": {
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-- "varname": {
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@ -57,7 +57,7 @@
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-- - output is a function and argindex isn't supported, output args need to be explicit and a screen device
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-- must be provided
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-- - cpu is only used for break and watch points, if it is defined and the debugger is not enabled (-debugger none is enough)
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-- it will disable the cheat only if a point is set, check var for nil first
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-- it will disable the cheat only if a point is set, check var for nil first
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-- - watch points require the address space that you want to set the watch on, wptype is "r"-read, "w"-write or "rw"-both
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local exports = {}
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@ -363,7 +363,7 @@ function cheat.startplugin()
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end
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cheat.cheat_env[name] = {
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bpset = function(addr, func) bpset(cheat, dev, addr, func) end,
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wpset = function(space, wptype, addr, len, func) wpset(cheat, dev, space, wptype, addr, len, func) end,
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wpset = function(space, wptype, addr, len, func) wpset(cheat, dev, space, wptype, addr, len, func) end,
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regs = dev.state }
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cheat.bp = {}
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cheat.wp = {}
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@ -1,7 +1,7 @@
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-- get marp high score file from http://replay.marpirc.net/txt/scores3.htm
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local dat = {}
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local db, sql = require("data/database")()
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local ver, info
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local ver, info
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local function init()
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local filepath
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@ -27,7 +27,7 @@ local function init()
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if not fh and dbver then
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-- data in database but missing file, just use what we have
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ver = dbver
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return
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return
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elseif not fh then
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return
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elseif not dbver then
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@ -156,7 +156,7 @@ function gdbstub.startplugin()
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if cmd == "g" then
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local regs = {}
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for reg, idx in pairs(map.togdb) do
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regs[idx] = makebestr(cpu.state[reg].value, map.regsize)
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regs[idx] = makebestr(cpu.state[reg].value, map.regsize)
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end
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local data = table.concat(regs)
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socket:write("+$" .. data .. "#" .. chksum(data))
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@ -4,26 +4,26 @@
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System Sacom AMD-98 (AmuseMent boarD)
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3 PSG chips, one of the first sound boards released for PC98
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Superseded by later NEC in-house sound boards
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TODO:
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- not sure if it's AY8910 or YM2203, from a PCB pic it looks with stock AY logos?
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- Third AY (uses port B from BOTH AYs);
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- PIT control;
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- PCM section;
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3 PSG chips, one of the first sound boards released for PC98
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Superseded by later NEC in-house sound boards
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TODO:
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- not sure if it's AY8910 or YM2203, from a PCB pic it looks with stock AY logos?
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- Third AY (uses port B from BOTH AYs);
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- PIT control;
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- PCM section;
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=============================================================================
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- Known games with AMD-98 support
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Brown's Run (System Sacom)
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Dome (System Sacom)
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Highway Star (System Sacom)
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Marchen Veil I (System Sacom)
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Marchen Veil II (System Sacom)
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Zone (System Sacom)
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Relics (Bothtec)
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Thexder (Game Arts)
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Brown's Run (System Sacom)
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Dome (System Sacom)
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Highway Star (System Sacom)
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Marchen Veil I (System Sacom)
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Marchen Veil II (System Sacom)
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Zone (System Sacom)
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Relics (Bothtec)
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Thexder (Game Arts)
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***************************************************************************/
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@ -173,7 +173,7 @@ READ8_MEMBER(pc9801_amd98_device::read)
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case 3:
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return m_ay2->data_r(space,0);
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}
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printf("%02x\n",offset);
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return 0xff;
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@ -210,13 +210,13 @@ WRITE8_MEMBER(pc9801_amd98_device::ay3_data_latch_w)
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// TODO: this actually uses a flip flop mechanism, not quite sure about how it works yet
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switch(data)
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{
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case 0x47:
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case 0x47:
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//printf("%02x addr\n",m_ay3_latch);
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m_ay3->address_w(space,0,m_ay3_latch);
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m_ay3->address_w(space,0,m_ay3_latch);
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break;
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case 0x43:
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case 0x43:
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//printf("%02x data\n",m_ay3_latch);
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m_ay3->data_w(space,0,m_ay3_latch);
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m_ay3->data_w(space,0,m_ay3_latch);
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break;
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}
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}
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|
@ -31,7 +31,7 @@ public:
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DECLARE_READ8_MEMBER(read);
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DECLARE_WRITE8_MEMBER(write);
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protected:
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// device-level overrides
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virtual void device_validity_check(validity_checker &valid) const override;
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|
@ -3,7 +3,7 @@
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/**********************************************************************
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CCBUS Slot interface for PC-98xx family
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**********************************************************************/
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#include "emu.h"
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|
@ -12,16 +12,16 @@
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Hidden Code exists in the ORCH-90 to produce a higher quality output.
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Once you start the PAK, hit "SHIFT+ENTER" at the title screen. Once you
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are at command, type the following (playing the William Tell default):
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"S" + "ENTER"
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"P" + "SHIFT+ENTER"
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Once you start the PAK, hit "SHIFT+ENTER" at the title screen. Once you
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are at command, type the following (playing the William Tell default):
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"S" + "ENTER"
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"P" + "SHIFT+ENTER"
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The output will be cleaner due to code causing a change in CPU speed by
|
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addressing CPU registers to run the 6809 at 2x speed.
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The output will be cleaner due to code causing a change in CPU speed by
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addressing CPU registers to run the 6809 at 2x speed.
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"P" + "ENTER" will play at regular CPU speed. The difference should be
|
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very noticable.
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"P" + "ENTER" will play at regular CPU speed. The difference should be
|
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very noticable.
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***************************************************************************/
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|
@ -22,7 +22,7 @@
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// ======================> psi_hle_keyboard_device
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class psi_hle_keyboard_device : public device_t,
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public device_psi_keyboard_interface,
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public device_psi_keyboard_interface,
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protected device_matrix_keyboard_interface<7>
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{
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public:
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|
@ -4,24 +4,24 @@
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Kontron PSI keyboard interface
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||||
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||||
This interface supports both a parallel and a serial keyboard
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This interface supports both a parallel and a serial keyboard
|
||||
|
||||
9 KEY.D0
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8 KEY.D1
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||||
7 KEY.D2
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||||
6 KEY.D3
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||||
5 KEY.D4
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||||
4 KEY.D5
|
||||
3 KEY.D6
|
||||
2 KEY.D7
|
||||
11 KEY.STRB
|
||||
15 + KEY.TRANSM
|
||||
16 - KEY.TRANSM
|
||||
17 + KEY.REC
|
||||
18 + KEY.REC
|
||||
13 + 5V
|
||||
14 GND
|
||||
1 Shield
|
||||
9 KEY.D0
|
||||
8 KEY.D1
|
||||
7 KEY.D2
|
||||
6 KEY.D3
|
||||
5 KEY.D4
|
||||
4 KEY.D5
|
||||
3 KEY.D6
|
||||
2 KEY.D7
|
||||
11 KEY.STRB
|
||||
15 + KEY.TRANSM
|
||||
16 - KEY.TRANSM
|
||||
17 + KEY.REC
|
||||
18 + KEY.REC
|
||||
13 + 5V
|
||||
14 GND
|
||||
1 Shield
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
template <class Object> static devcb_base &set_pa_out_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_pa_out_cb.set_callback (std::forward<Object>(cb)); }
|
||||
template <class Object> static devcb_base &set_pb_in_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_pb_in_cb.set_callback (std::forward<Object>(cb)); }
|
||||
template <class Object> static devcb_base &set_pb_out_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_pb_out_cb.set_callback (std::forward<Object>(cb)); }
|
||||
|
||||
|
||||
template <class Object> static devcb_base &set_tout1_out_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_tout1_out_cb.set_callback (std::forward<Object>(cb)); }
|
||||
template <class Object> static devcb_base &set_tin1_in_callback (device_t &device, Object &&cb) { return downcast<m68340_cpu_device &>(device).m_tin1_in_cb.set_callback (std::forward<Object>(cb)); }
|
||||
template <class Object> static devcb_base &set_tgate1_in_callback (device_t &device, Object &&cb){ return downcast<m68340_cpu_device &>(device).m_tgate1_in_cb.set_callback (std::forward<Object>(cb)); }
|
||||
|
@ -22,14 +22,14 @@ public:
|
||||
uint8_t m_pparb; // 0xff
|
||||
|
||||
// SIM
|
||||
uint16_t m_mcr; // 0x608f
|
||||
uint16_t m_syncr; // 0x3f00
|
||||
uint16_t m_avr_rsr; // 0x0000
|
||||
uint16_t m_mcr; // 0x608f
|
||||
uint16_t m_syncr; // 0x3f00
|
||||
uint16_t m_avr_rsr; // 0x0000
|
||||
uint16_t m_swiv_sypcr;//0x0f00
|
||||
uint16_t m_picr; // 0x000f
|
||||
uint16_t m_pitr; // 0x0000 | ~MODCK pin
|
||||
uint16_t m_swsr; // 0x0000
|
||||
|
||||
uint16_t m_picr; // 0x000f
|
||||
uint16_t m_pitr; // 0x0000 | ~MODCK pin
|
||||
uint16_t m_swsr; // 0x0000
|
||||
|
||||
// Timers and counters
|
||||
uint8_t m_pit_counter;
|
||||
|
||||
@ -60,7 +60,7 @@ public:
|
||||
REG_AM_CS3 = 0x58,
|
||||
REG_BA_CS3 = 0x5c,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
REG_MCR_FRZ1 = 0x4000,
|
||||
REG_MCR_FRZ0 = 0x2000,
|
||||
@ -69,49 +69,49 @@ public:
|
||||
REG_MCR_SVREG = 0x0800,
|
||||
REG_MCR_ARBLV = 0x000f,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
REG_AVR_VEC = 0xff00,
|
||||
REG_RSR_RESBITS = 0x00ff,
|
||||
REG_AVR_VEC = 0xff00,
|
||||
REG_RSR_RESBITS = 0x00ff,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
REG_SWIV_VEC = 0xff00,
|
||||
REG_SYPCR_SWE = 0x0080,
|
||||
REG_SWIV_VEC = 0xff00,
|
||||
REG_SYPCR_SWE = 0x0080,
|
||||
REG_SYPCR_SWRI = 0x0040,
|
||||
REG_SYPCR_SWT = 0x0030,
|
||||
REG_SYPCR_DBFE = 0x0008,
|
||||
REG_SYPCR_BME = 0x0004,
|
||||
REG_SYPCR_BMT = 0x0003,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
REG_PICR_PIRQL = 0x0700,
|
||||
REG_PICR_PIVEC = 0x00ff,
|
||||
REG_PICR_PIRQL = 0x0700,
|
||||
REG_PICR_PIVEC = 0x00ff,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
REG_PITR_SWP = 0x0200,
|
||||
REG_PITR_PTP = 0x0100,
|
||||
REG_PITR_COUNT = 0x00ff,
|
||||
REG_PITR_SWP = 0x0200,
|
||||
REG_PITR_PTP = 0x0100,
|
||||
REG_PITR_COUNT = 0x00ff,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
REG_SYNCR_W = 0x8000,
|
||||
REG_SYNCR_X = 0x4000,
|
||||
REG_SYNCR_Y_MSK = 0x3f00,
|
||||
REG_SYNCR_SLIMP = 0x0010,
|
||||
REG_SYNCR_SLOCK = 0x0008,
|
||||
REG_SYNCR_RSTEN = 0x0004,
|
||||
REG_SYNCR_STSIM = 0x0002,
|
||||
REG_SYNCR_STEXT = 0x0001,
|
||||
REG_SYNCR_W = 0x8000,
|
||||
REG_SYNCR_X = 0x4000,
|
||||
REG_SYNCR_Y_MSK = 0x3f00,
|
||||
REG_SYNCR_SLIMP = 0x0010,
|
||||
REG_SYNCR_SLOCK = 0x0008,
|
||||
REG_SYNCR_RSTEN = 0x0004,
|
||||
REG_SYNCR_STSIM = 0x0002,
|
||||
REG_SYNCR_STEXT = 0x0001,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
CLOCK_PLL = 0x01,
|
||||
CLOCK_MODCK = 0x02,
|
||||
};
|
||||
|
||||
|
||||
enum {
|
||||
CLOCK_MODE_EXT = 0x00,
|
||||
CLOCK_MODE_EXT_PLL = 0x01,
|
||||
|
@ -15,7 +15,7 @@
|
||||
// MACROS / CONSTANTS
|
||||
//**************************************************************************
|
||||
|
||||
//#define LOG_GENERAL (1U << 0) // Already defined in logmacro.h
|
||||
//#define LOG_GENERAL (1U << 0) // Already defined in logmacro.h
|
||||
#define LOG_SETUP (1U << 1)
|
||||
#define LOG_READ (1U << 2)
|
||||
#define LOG_TIMER (1U << 3)
|
||||
@ -157,13 +157,13 @@ WRITE16_MEMBER( m68340_cpu_device::m68340_internal_timer_w )
|
||||
LOGTIMER("- Prescaler: Divide by %d\n", (0x101 << ((data & m68340_timer::REG_CR_POT_MASK) >> 5) & 0x1fe));
|
||||
LOGTIMER("- MODE: %s\n", std::array<char const *, 8>
|
||||
{{ "Input Capture/Output Compare",
|
||||
"Square-Wave Generator - not implemented",
|
||||
"Variable Duty-Cycle Square-Wave Generator - not implemented",
|
||||
"Variable-Width Single-Shot Pulse Generator - not implemented",
|
||||
"Pulse Width Measurement - not implemented",
|
||||
"Period Measurement - not implemented",
|
||||
"Event Count - not implemented",
|
||||
"Timer Bypass (Simple Test Method) - not implemented"
|
||||
"Square-Wave Generator - not implemented",
|
||||
"Variable Duty-Cycle Square-Wave Generator - not implemented",
|
||||
"Variable-Width Single-Shot Pulse Generator - not implemented",
|
||||
"Pulse Width Measurement - not implemented",
|
||||
"Period Measurement - not implemented",
|
||||
"Event Count - not implemented",
|
||||
"Timer Bypass (Simple Test Method) - not implemented"
|
||||
}}[data & m68340_timer::REG_CR_MODE_MASK]);
|
||||
|
||||
LOGTIMER("- OC: %s mode\n", std::array<char const *, 4>{{"Disabled", "Toggle", "Zero", "One"}}[data & m68340_timer::REG_CR_OC_MASK]);
|
||||
@ -197,7 +197,7 @@ WRITE16_MEMBER( m68340_cpu_device::m68340_internal_timer_w )
|
||||
}
|
||||
else
|
||||
{ // TODO: Detect Disable mode setting line to three state
|
||||
if ((timer.m_cr[id] & m68340_timer::REG_CR_OC_MASK) == m68340_timer::REG_CR_OC_ONE)
|
||||
if ((timer.m_cr[id] & m68340_timer::REG_CR_OC_MASK) == m68340_timer::REG_CR_OC_ONE)
|
||||
{
|
||||
id == 0 ? m_tout1_out_cb(ASSERT_LINE) : m_tout2_out_cb(ASSERT_LINE);
|
||||
}
|
||||
@ -429,7 +429,7 @@ void m68340_cpu_device::do_timer_tick( int id )
|
||||
timer.m_timer_counter[id]--; // Count flanks, least significant bit is state of the clock line
|
||||
if ( (timer.m_mcr[id] & m68340_timer::REG_MCR_STP) == 0)
|
||||
{
|
||||
if (timer.m_timer_counter[id] & 1) // Raising flank, copy shadow to register
|
||||
if (timer.m_timer_counter[id] & 1) // Raising flank, copy shadow to register
|
||||
{
|
||||
// Shadow the counter only if we are NOT in the ICOC mode WHILE the TG bit is set
|
||||
if (!((timer.m_cr[id] & m68340_timer::REG_CR_MODE_MASK) == m68340_timer::REG_CR_MODE_ICOC &&
|
||||
|
@ -62,7 +62,7 @@ public:
|
||||
REG_CR_CLK = 0x0100,
|
||||
REG_CR_POT_MASK = 0x00e0,
|
||||
REG_CR_MODE_MASK = 0x001c, // Mode mask
|
||||
REG_CR_MODE_ICOC = 0x0000, // Input Capture Output Compare
|
||||
REG_CR_MODE_ICOC = 0x0000, // Input Capture Output Compare
|
||||
REG_CR_MODE_SQWG = 0x0004, // Square Wave Generator
|
||||
REG_CR_MODE_VDCSW = 0x0008, // Variable Duty Cycle Square Wave generator
|
||||
REG_CR_MODE_VWSSPG = 0x000c, // Variable Width Single Shot Pulse Generator
|
||||
@ -78,15 +78,15 @@ public:
|
||||
};
|
||||
|
||||
enum {
|
||||
REG_SR_IRQ = 0x8000,
|
||||
REG_SR_TO = 0x4000,
|
||||
REG_SR_TG = 0x2000,
|
||||
REG_SR_TC = 0x1000,
|
||||
REG_SR_TGL = 0x0800,
|
||||
REG_SR_ON = 0x0400,
|
||||
REG_SR_OUT = 0x0200,
|
||||
REG_SR_COM = 0x0100,
|
||||
REG_SR_PSC_OUT = 0x00ff,
|
||||
REG_SR_IRQ = 0x8000,
|
||||
REG_SR_TO = 0x4000,
|
||||
REG_SR_TG = 0x2000,
|
||||
REG_SR_TC = 0x1000,
|
||||
REG_SR_TGL = 0x0800,
|
||||
REG_SR_ON = 0x0400,
|
||||
REG_SR_OUT = 0x0200,
|
||||
REG_SR_COM = 0x0100,
|
||||
REG_SR_PSC_OUT = 0x00ff,
|
||||
};
|
||||
|
||||
};
|
||||
|
@ -358,12 +358,12 @@ void gameboy_sound_device::update_square_channel(struct SOUND &snd, uint64_t cyc
|
||||
snd.cycles_left = 4 - (cycles & 3);
|
||||
}
|
||||
cycles >>= 2;
|
||||
uint16_t distance = 0x800 - snd.frequency_counter;
|
||||
uint16_t distance = 0x800 - snd.frequency_counter;
|
||||
if (cycles >= distance)
|
||||
{
|
||||
cycles -= distance;
|
||||
distance = 0x800 - snd.frequency;
|
||||
uint64_t counter = 1 + cycles / distance;
|
||||
uint64_t counter = 1 + cycles / distance;
|
||||
|
||||
snd.duty_count = (snd.duty_count + counter) & 0x07;
|
||||
snd.signal = wave_duty_table[snd.duty][snd.duty_count];
|
||||
@ -470,13 +470,13 @@ void cgb04_apu_device::update_wave_channel(struct SOUND &snd, uint64_t cycles)
|
||||
snd.cycles_left = 1;
|
||||
}
|
||||
cycles >>= 1;
|
||||
uint16_t distance = 0x800 - snd.frequency_counter;
|
||||
uint16_t distance = 0x800 - snd.frequency_counter;
|
||||
if (cycles >= distance)
|
||||
{
|
||||
cycles -= distance;
|
||||
distance = 0x800 - snd.frequency;
|
||||
// How many times the condition snd.frequency_counter == 0 is true
|
||||
uint64_t counter = 1 + cycles / distance;
|
||||
uint64_t counter = 1 + cycles / distance;
|
||||
|
||||
snd.offset = (snd.offset + counter) & 0x1F;
|
||||
snd.current_sample = m_snd_regs[AUD3W0 + snd.offset / 2];
|
||||
@ -505,9 +505,9 @@ void gameboy_sound_device::update_noise_channel(struct SOUND &snd, uint64_t cycl
|
||||
if (cycles >= snd.cycles_left)
|
||||
{
|
||||
cycles -= snd.cycles_left;
|
||||
uint64_t period = noise_period_cycles();
|
||||
uint64_t counter = 1 + cycles / period, i = 0;
|
||||
uint16_t start = snd.noise_lfsr;
|
||||
uint64_t period = noise_period_cycles();
|
||||
uint64_t counter = 1 + cycles / period, i = 0;
|
||||
uint16_t start = snd.noise_lfsr;
|
||||
while (i < counter) {
|
||||
/* Using a Polynomial Counter (aka Linear Feedback Shift Register)
|
||||
Mode 4 has a 15 bit counter so we need to shift the
|
||||
|
@ -83,7 +83,7 @@ private:
|
||||
uint8_t m_pixels_per_clock; /* Number of pixels to output per colour clock */
|
||||
uint16_t m_pixel_data;
|
||||
uint8_t m_pixel_clock;
|
||||
|
||||
|
||||
emu_timer *m_timer;
|
||||
std::unique_ptr<bitmap_ind16> m_bmp;
|
||||
|
||||
|
@ -129,7 +129,7 @@ void jangou_blitter_device::trigger_write(void)
|
||||
#if DEBUG_OUT_OF_MASK
|
||||
bool debug_flag;
|
||||
#endif
|
||||
|
||||
|
||||
w = (m_width & 0xff) + 1;
|
||||
h = (m_height & 0xff) + 1;
|
||||
|
||||
@ -154,10 +154,10 @@ void jangou_blitter_device::trigger_write(void)
|
||||
if((x + w) > 256 || (y + h) > 256)
|
||||
{
|
||||
printf("%d %d %d %d %08x\n",x,y,w,h,src);
|
||||
// return;
|
||||
// return;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// lowest bit of src controls flipping / draw direction?
|
||||
flipx = (m_src_addr & 1);
|
||||
|
||||
@ -174,7 +174,7 @@ void jangou_blitter_device::trigger_write(void)
|
||||
int drawy = (y + ycount) & 0xff;
|
||||
uint8_t dat = gfx_nibble(src + count);
|
||||
uint8_t cur_pen = m_pen_data[dat & 0x0f];
|
||||
|
||||
|
||||
#if DEBUG_OUT_OF_MASK
|
||||
if(debug_flag == true)
|
||||
cur_pen = machine().rand() & 0xf;
|
||||
|
@ -30,11 +30,11 @@ public:
|
||||
// I/O operations
|
||||
DECLARE_ADDRESS_MAP(blit_v1_regs, 8);
|
||||
DECLARE_ADDRESS_MAP(blit_v2_regs, 8);
|
||||
|
||||
|
||||
DECLARE_WRITE8_MEMBER( vregs_w );
|
||||
DECLARE_WRITE8_MEMBER( bltflip_w );
|
||||
DECLARE_READ_LINE_MEMBER( status_r );
|
||||
|
||||
|
||||
// blitter write accessors
|
||||
DECLARE_WRITE8_MEMBER( x_w );
|
||||
DECLARE_WRITE8_MEMBER( y_w );
|
||||
@ -43,7 +43,7 @@ public:
|
||||
DECLARE_WRITE8_MEMBER( src_lo_address_w );
|
||||
DECLARE_WRITE8_MEMBER( src_md_address_w );
|
||||
DECLARE_WRITE8_MEMBER( src_hi_address_w );
|
||||
|
||||
|
||||
const uint8_t &blit_buffer(unsigned y, unsigned x) const { return m_blit_buffer[(256 * y) + x]; }
|
||||
|
||||
protected:
|
||||
|
@ -193,7 +193,7 @@ WRITE8_MEMBER(nt7534_device::control_write)
|
||||
m_ir = data;
|
||||
}
|
||||
|
||||
if (m_ir == 0xE2)
|
||||
if (m_ir == 0xE2)
|
||||
{
|
||||
// Reset
|
||||
memset(m_ddram, 0x00, sizeof(m_ddram));
|
||||
@ -202,14 +202,14 @@ WRITE8_MEMBER(nt7534_device::control_write)
|
||||
LOG("NT7534: Reset \n");
|
||||
return;
|
||||
}
|
||||
else if ((m_ir & 0xFE) == 0xAE)
|
||||
else if ((m_ir & 0xFE) == 0xAE)
|
||||
{
|
||||
// Display ON/OFF
|
||||
m_display_on = m_ir & 1;
|
||||
LOG("NT7534: Display %s\n", m_display_on ? "ON" : "OFF");
|
||||
return;
|
||||
}
|
||||
else if ((m_ir & 0xC0) == 0x40)
|
||||
else if ((m_ir & 0xC0) == 0x40)
|
||||
{
|
||||
// Display Start Line Set
|
||||
m_display_start_line = m_ir & 0x3F;
|
||||
@ -240,28 +240,28 @@ WRITE8_MEMBER(nt7534_device::control_write)
|
||||
LOG("NT7534: set column address LSB %x\n", m_column & 0x0F);
|
||||
return;
|
||||
}
|
||||
else if ((m_ir & 0xFE) == 0xA0)
|
||||
else if ((m_ir & 0xFE) == 0xA0)
|
||||
{
|
||||
// ADC Select
|
||||
m_adc = m_ir & 1;
|
||||
LOG("NT7534: ADC: %d\n", m_adc);
|
||||
return;
|
||||
}
|
||||
else if ((m_ir & 0xFE) == 0xA6)
|
||||
else if ((m_ir & 0xFE) == 0xA6)
|
||||
{
|
||||
// Normal/Reverse Display
|
||||
m_reverse = m_ir & 1;
|
||||
LOG("NT7534: Display Reverse ? %s\n", m_reverse ? "Yes" : "No");
|
||||
return;
|
||||
}
|
||||
else if ((m_ir & 0xFE) == 0xA4)
|
||||
else if ((m_ir & 0xFE) == 0xA4)
|
||||
{
|
||||
// Entire display ON
|
||||
m_entire_display_on = m_ir & 1;
|
||||
LOG("NT7534: Entire Display ON ? %s\n", m_entire_display_on ? "Yes" : "No");
|
||||
return;
|
||||
}
|
||||
else if (m_ir == 0xE0)
|
||||
else if (m_ir == 0xE0)
|
||||
{
|
||||
// Enable Read-Modify-Write
|
||||
m_read_modify_write = true;
|
||||
@ -269,7 +269,7 @@ WRITE8_MEMBER(nt7534_device::control_write)
|
||||
LOG("NT7534: Enable Read-Modify-Write. Backup column: %d\n", m_backup_column);
|
||||
return;
|
||||
}
|
||||
else if (m_ir == 0xEE)
|
||||
else if (m_ir == 0xEE)
|
||||
{
|
||||
// Disable Read-Modify-Write
|
||||
m_read_modify_write = false;
|
||||
@ -299,11 +299,11 @@ READ8_MEMBER(nt7534_device::control_read)
|
||||
|
||||
WRITE8_MEMBER(nt7534_device::data_write)
|
||||
{
|
||||
// if (m_busy_flag)
|
||||
// {
|
||||
// logerror("NT7534: Ignoring data write %02x due to busy flag\n", data);
|
||||
// return;
|
||||
// }
|
||||
// if (m_busy_flag)
|
||||
// {
|
||||
// logerror("NT7534: Ignoring data write %02x due to busy flag\n", data);
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (m_data_len == 4)
|
||||
{
|
||||
|
@ -512,7 +512,7 @@ int acorn_dos_format::identify(io_generic *io, uint32_t form_factor)
|
||||
int type = find_size(io, form_factor);
|
||||
|
||||
if(type != -1)
|
||||
return 90;
|
||||
return 90;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -593,7 +593,7 @@ bool opus_ddcpm_format::load(io_generic *io, uint32_t form_factor, floppy_image
|
||||
spt = 10;
|
||||
desc_pc_sector sects[10];
|
||||
uint8_t sectdata[10*512];
|
||||
|
||||
|
||||
io_generic_read(io, sectdata, file_offset, spt * bps);
|
||||
|
||||
for (int i = 0; i < spt; i++) {
|
||||
|
@ -2,16 +2,16 @@
|
||||
// copyright-holders:F. Ulivi
|
||||
/*********************************************************************
|
||||
|
||||
"HTI" format
|
||||
"HTI" format
|
||||
|
||||
*********************************************************************/
|
||||
|
||||
#include "hti_tape.h"
|
||||
#include "imageutl.h"
|
||||
|
||||
static constexpr uint32_t FILE_MAGIC = 0x5441434f; // Magic value at start of image file: "TACO"
|
||||
static constexpr hti_format_t::tape_pos_t ZERO_BIT_LEN = 619; // Length of 0 bits at slow tape speed: 1/(35200 Hz)
|
||||
static constexpr hti_format_t::tape_pos_t ONE_BIT_LEN = 1083; // Length of 1 bits at slow tape speed: 1.75 times ZERO_BIT_LEN
|
||||
static constexpr uint32_t FILE_MAGIC = 0x5441434f; // Magic value at start of image file: "TACO"
|
||||
static constexpr hti_format_t::tape_pos_t ZERO_BIT_LEN = 619; // Length of 0 bits at slow tape speed: 1/(35200 Hz)
|
||||
static constexpr hti_format_t::tape_pos_t ONE_BIT_LEN = 1083; // Length of 1 bits at slow tape speed: 1.75 times ZERO_BIT_LEN
|
||||
|
||||
// *** Position of tape holes ***
|
||||
// At beginning of tape:
|
||||
|
@ -2,10 +2,10 @@
|
||||
// copyright-holders:F. Ulivi
|
||||
/*********************************************************************
|
||||
|
||||
"HTI" format
|
||||
"HTI" format
|
||||
|
||||
Format of images of DC-100 tape cassettes as used in HP 9845
|
||||
and HP 85 systems.
|
||||
Format of images of DC-100 tape cassettes as used in HP 9845
|
||||
and HP 85 systems.
|
||||
|
||||
*********************************************************************/
|
||||
|
||||
|
@ -69,7 +69,7 @@ bool jvc_format::parse_header(io_generic *io, int &header_size, int &tracks, int
|
||||
// no break
|
||||
case 1: sectors = header[0];
|
||||
// no break
|
||||
case 0: tracks = (size - header_size) / sector_size / sectors / heads;
|
||||
case 0: tracks = (size - header_size) / sector_size / sectors / heads;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
void free_data();
|
||||
void reset() { free_data(); operator=(png_info()); }
|
||||
|
||||
std::unique_ptr<std::uint8_t []> image;
|
||||
std::unique_ptr<std::uint8_t []> image;
|
||||
std::uint32_t width, height;
|
||||
std::uint32_t xres = 0, yres = 0;
|
||||
rectangle screen;
|
||||
|
@ -49,10 +49,10 @@ namespace webpp {
|
||||
|
||||
std::string remote_endpoint_address;
|
||||
unsigned short remote_endpoint_port;
|
||||
|
||||
|
||||
virtual ~Request() {}
|
||||
};
|
||||
|
||||
|
||||
struct Response {
|
||||
virtual Response& status(int number) = 0;
|
||||
virtual void type(std::string str) = 0;
|
||||
@ -61,7 +61,7 @@ namespace webpp {
|
||||
|
||||
virtual ~Response() {}
|
||||
};
|
||||
|
||||
|
||||
class http_server;
|
||||
}
|
||||
#endif /* MAME_LIB_UTIL_SERVER_HTTP_HPP */
|
||||
|
@ -39,11 +39,11 @@ namespace webpp {
|
||||
|
||||
std::string remote_endpoint_address;
|
||||
unsigned short remote_endpoint_port;
|
||||
|
||||
|
||||
Connection(unsigned short remote_endpoint_port) : remote_endpoint_port(remote_endpoint_port) {}
|
||||
virtual ~Connection() {}
|
||||
};
|
||||
|
||||
|
||||
class ws_server;
|
||||
}
|
||||
#endif /* MAME_LIB_UTIL_SERVER_WS_HPP */
|
||||
|
@ -254,7 +254,7 @@ namespace webpp {
|
||||
unsigned char fin_rsv_opcode=129) const {
|
||||
std::shared_ptr<Connection> connection = std::dynamic_pointer_cast<Connection> (conn);
|
||||
if (!connection) return;
|
||||
|
||||
|
||||
if(fin_rsv_opcode!=136)
|
||||
timer_idle_reset(connection);
|
||||
|
||||
|
@ -470,7 +470,7 @@ std::string normalize_unicode(const char *s, size_t length, unicode_normalizatio
|
||||
|
||||
//-------------------------------------------------
|
||||
// uchar_toupper - uses utf8proc to convert to
|
||||
// upper case
|
||||
// upper case
|
||||
//-------------------------------------------------
|
||||
|
||||
char32_t uchar_toupper(char32_t ch)
|
||||
@ -481,7 +481,7 @@ char32_t uchar_toupper(char32_t ch)
|
||||
|
||||
//-------------------------------------------------
|
||||
// uchar_tolower - uses utf8proc to convert to
|
||||
// lower case
|
||||
// lower case
|
||||
//-------------------------------------------------
|
||||
|
||||
char32_t uchar_tolower(char32_t ch)
|
||||
|
@ -16,7 +16,7 @@
|
||||
- sprite memory needs to be buffered ?
|
||||
|
||||
- inputs labels for Field Day, also fix the p3 / p4 controls (actually routes to p1 / p2)
|
||||
|
||||
|
||||
- pixel layer needs priority ?
|
||||
*/
|
||||
|
||||
|
@ -131,7 +131,7 @@
|
||||
1x GI AY-3-8910 (sound).
|
||||
1x LM356N (Low Voltage Audio Power Amplifier).
|
||||
|
||||
ROMs: 2x 27C256 Program ROMs (I, II).
|
||||
ROMs: 2x 27C256 Program ROMs (I, II).
|
||||
3x 27C256 GFX ROMs (R, V, B).
|
||||
|
||||
RAMs: 1x KM62256ALP-10 (near prg ROMs).
|
||||
@ -418,10 +418,10 @@ static INPUT_PORTS_START( unkfr )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_NAME("Deal / Take")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_NAME("Left / Small")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_NAME("Right / Big")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_NAME("Down / Double-Up")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Non-Gambling game")
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
INPUT_PORTS_END
|
||||
|
||||
/***********************************
|
||||
|
@ -5,61 +5,61 @@
|
||||
acvirus.cpp - Access Virus series
|
||||
|
||||
Skeleton driver by R. Belmont
|
||||
|
||||
Hardware in brief:
|
||||
Virus A: SAB 80C535-N (12 MHz), DSP56303 @ 66 MHz
|
||||
Virus B: SAB 80C535-N (12 MHz), DSP56311 @ ??? MHz (illegible on PCB photo I've seen)
|
||||
Virus C: SAF 80C515-L24N (24 MHz), DSP56362 @ 120 MHz
|
||||
|
||||
Virus Rack is same h/w as B, Rack XL is the same h/w as C.
|
||||
Virus Classic is supposed to be the same h/w as B but not proven.
|
||||
|
||||
The various 80C5xx chips are i8051-based SoCs with additional I/O ports,
|
||||
256 bytes of internal RAM like the 8052, and an analog/digital converter.
|
||||
|
||||
The top 4 bits of port P5 select the bank at 0x8000. P5 is not implemented in
|
||||
any of the MCS-51 variants we support yet.
|
||||
|
||||
Hardware Notes:
|
||||
The DSP has three SRAM chips, probably 128 kbyte each
|
||||
for a total of 128 kwords, mapped to address 0x20000. All three DSP
|
||||
buses (P, X, Y) point to the same external memory. There's another 128
|
||||
kbyte of battery backed SRAM for the 8051.
|
||||
|
||||
The firmware image fits exactly in an AM29F040-120PC flash chip, and is
|
||||
bank switched into the 8051 program address space. The lower 0x8000
|
||||
bytes of the address space always points to the first 0x8000 bytes of
|
||||
flash (except during firmware upgrade, as I assume the programming
|
||||
routine has do run from RAM). The upper 0x8000 bytes of the address
|
||||
space can point to any 0x8000 sized bank in flash. A bank switch routine
|
||||
is at 0x64B8, and will switch to e.g. bank 2 (offset 0x10000) when A =
|
||||
0x20. The low nibble is usually zero, but not always, and I don't know
|
||||
how it's interpreted.
|
||||
Hardware in brief:
|
||||
Virus A: SAB 80C535-N (12 MHz), DSP56303 @ 66 MHz
|
||||
Virus B: SAB 80C535-N (12 MHz), DSP56311 @ ??? MHz (illegible on PCB photo I've seen)
|
||||
Virus C: SAF 80C515-L24N (24 MHz), DSP56362 @ 120 MHz
|
||||
|
||||
Banks 0-2 contain OS code and data, banks 3-6 contain DSP code and data,
|
||||
and banks 8-14 seem to contain factory default settings. There are flash
|
||||
programming routines at the beginning of banks 7 and 15, and two at the
|
||||
end of bank 6. Not sure why there are so many, and not all are
|
||||
identical, so there's probably additional bank swithing logic to match.
|
||||
All display a charming "DO NOT TOUCH ME" message while programming. :)
|
||||
Virus Rack is same h/w as B, Rack XL is the same h/w as C.
|
||||
Virus Classic is supposed to be the same h/w as B but not proven.
|
||||
|
||||
The same bank switching also seems to affect external memory, but I'm
|
||||
not sure how the smaller SRAM is mapped. Some external memory locations
|
||||
are used for other tasks, like communicatng with the DSP.
|
||||
The various 80C5xx chips are i8051-based SoCs with additional I/O ports,
|
||||
256 bytes of internal RAM like the 8052, and an analog/digital converter.
|
||||
|
||||
The top 4 bits of port P5 select the bank at 0x8000. P5 is not implemented in
|
||||
any of the MCS-51 variants we support yet.
|
||||
|
||||
Hardware Notes:
|
||||
The DSP has three SRAM chips, probably 128 kbyte each
|
||||
for a total of 128 kwords, mapped to address 0x20000. All three DSP
|
||||
buses (P, X, Y) point to the same external memory. There's another 128
|
||||
kbyte of battery backed SRAM for the 8051.
|
||||
|
||||
The firmware image fits exactly in an AM29F040-120PC flash chip, and is
|
||||
bank switched into the 8051 program address space. The lower 0x8000
|
||||
bytes of the address space always points to the first 0x8000 bytes of
|
||||
flash (except during firmware upgrade, as I assume the programming
|
||||
routine has do run from RAM). The upper 0x8000 bytes of the address
|
||||
space can point to any 0x8000 sized bank in flash. A bank switch routine
|
||||
is at 0x64B8, and will switch to e.g. bank 2 (offset 0x10000) when A =
|
||||
0x20. The low nibble is usually zero, but not always, and I don't know
|
||||
how it's interpreted.
|
||||
|
||||
Banks 0-2 contain OS code and data, banks 3-6 contain DSP code and data,
|
||||
and banks 8-14 seem to contain factory default settings. There are flash
|
||||
programming routines at the beginning of banks 7 and 15, and two at the
|
||||
end of bank 6. Not sure why there are so many, and not all are
|
||||
identical, so there's probably additional bank swithing logic to match.
|
||||
All display a charming "DO NOT TOUCH ME" message while programming. :)
|
||||
|
||||
The same bank switching also seems to affect external memory, but I'm
|
||||
not sure how the smaller SRAM is mapped. Some external memory locations
|
||||
are used for other tasks, like communicatng with the DSP.
|
||||
|
||||
The initial DSP program and data upload routine is at 0x1FAA. After
|
||||
setting up the bus, it churns out all the 24-bit words in banks 3-6
|
||||
(except for headers) as one stream. The DSP will interpret the first
|
||||
word as a length, the second as address, and the following "length"
|
||||
words will be stored at that address in program memory before execution
|
||||
starts there. This is just a very short bootstrap program, which takes
|
||||
care of receiving the remaining words in chunks. Each chunks starts with
|
||||
three words - a command, an address, and optionally length. Commands 0-2
|
||||
store data in P, X, or Y memory respectively. Command 3 splits each
|
||||
24-bit word into two 12-bit values and store each of them as a 24-bit
|
||||
word in Y memory. Command 4 starts execution at the specified address,
|
||||
and doesn't have a length.
|
||||
|
||||
The initial DSP program and data upload routine is at 0x1FAA. After
|
||||
setting up the bus, it churns out all the 24-bit words in banks 3-6
|
||||
(except for headers) as one stream. The DSP will interpret the first
|
||||
word as a length, the second as address, and the following "length"
|
||||
words will be stored at that address in program memory before execution
|
||||
starts there. This is just a very short bootstrap program, which takes
|
||||
care of receiving the remaining words in chunks. Each chunks starts with
|
||||
three words - a command, an address, and optionally length. Commands 0-2
|
||||
store data in P, X, or Y memory respectively. Command 3 splits each
|
||||
24-bit word into two 12-bit values and store each of them as a 24-bit
|
||||
word in Y memory. Command 4 starts execution at the specified address,
|
||||
and doesn't have a length.
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
@ -96,7 +96,7 @@ void acvirus_state::machine_reset()
|
||||
}
|
||||
|
||||
static ADDRESS_MAP_START( virus_map, AS_PROGRAM, 8, acvirus_state )
|
||||
AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("maincpu", 0) // fixed 32K of flash image
|
||||
AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("maincpu", 0) // fixed 32K of flash image
|
||||
AM_RANGE(0x8000, 0xffff) AM_ROMBANK("rombank")
|
||||
ADDRESS_MAP_END
|
||||
|
||||
@ -112,27 +112,27 @@ INPUT_PORTS_END
|
||||
|
||||
ROM_START( virusa )
|
||||
ROM_REGION(0x80000, "maincpu", 0)
|
||||
ROM_LOAD( "virus_a_28.bin", 0x000000, 0x080000, CRC(087cd808) SHA1(fe3310a165c208473822455c75ee5b2a6de34bc8) )
|
||||
ROM_LOAD( "virus_a_28.bin", 0x000000, 0x080000, CRC(087cd808) SHA1(fe3310a165c208473822455c75ee5b2a6de34bc8) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( virusb )
|
||||
ROM_REGION(0x80000, "maincpu", 0)
|
||||
ROM_LOAD( "virus_bt_490x049.bin", 0x000000, 0x080000, CRC(4ffc928a) SHA1(ee4b83e2eb1f01c73e37e2ff1d2edd653a0dcf5b) )
|
||||
ROM_LOAD( "virus_bt_490x049.bin", 0x000000, 0x080000, CRC(4ffc928a) SHA1(ee4b83e2eb1f01c73e37e2ff1d2edd653a0dcf5b) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( virusc )
|
||||
ROM_REGION(0x80000, "maincpu", 0)
|
||||
ROM_LOAD( "virus_c_650x352.bin", 0x000000, 0x080000, CRC(d44a9468) SHA1(fad9b896b39a43a1d46acb1d780b78b775a609b8) )
|
||||
ROM_LOAD( "virus_c_650x352.bin", 0x000000, 0x080000, CRC(d44a9468) SHA1(fad9b896b39a43a1d46acb1d780b78b775a609b8) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( virusrck )
|
||||
ROM_REGION(0x80000, "maincpu", 0)
|
||||
ROM_LOAD( "virus_rt_210x071.bin", 0x000000, 0x080000, CRC(62b2bcc1) SHA1(241467bcb563736472a6e61f6c9c532590664500) )
|
||||
ROM_LOAD( "virus_rt_210x071.bin", 0x000000, 0x080000, CRC(62b2bcc1) SHA1(241467bcb563736472a6e61f6c9c532590664500) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( virusrckxl )
|
||||
ROM_REGION(0x80000, "maincpu", 0)
|
||||
ROM_LOAD( "virus_xl_650x079.bin", 0x000000, 0x080000, CRC(d0721c46) SHA1(b7c292b66ba3690a4a50592e17321b9c4147621d) )
|
||||
ROM_LOAD( "virus_xl_650x079.bin", 0x000000, 0x080000, CRC(d0721c46) SHA1(b7c292b66ba3690a4a50592e17321b9c4147621d) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( viruscl )
|
||||
|
@ -1525,10 +1525,10 @@ static MACHINE_CONFIG_START( pspikesb )
|
||||
MACHINE_CONFIG_END
|
||||
|
||||
/*
|
||||
Kick Ball
|
||||
Kick Ball
|
||||
|
||||
cloned bootleg-style Korean hardware, no original VSYSTEM parts
|
||||
tile banking and sound system are different like many of the bootlegs
|
||||
cloned bootleg-style Korean hardware, no original VSYSTEM parts
|
||||
tile banking and sound system are different like many of the bootlegs
|
||||
*/
|
||||
|
||||
static MACHINE_CONFIG_START( kickball )
|
||||
|
@ -160,7 +160,7 @@
|
||||
|
||||
This game is similar to the NSW/ACT games however it requires a four-digit setup code before it can be initialized.
|
||||
By default, this number is 4856.
|
||||
|
||||
|
||||
After the game has accepted this code, press Collect (A) and Play 7 Lines (G) at the same time to clear the memory.
|
||||
|
||||
TODO (MK-5 specific):
|
||||
|
@ -172,7 +172,7 @@ static ADDRESS_MAP_START( buggychl_map, AS_PROGRAM, 8, buggychl_state )
|
||||
// AM_RANGE(0xd60b, 0xd60b) // other inputs, not used?
|
||||
AM_RANGE(0xd610, 0xd610) AM_DEVREAD("soundlatch2", generic_latch_8_device, read) AM_DEVWRITE("soundlatch", generic_latch_8_device, write)
|
||||
AM_RANGE(0xd611, 0xd611) AM_READ(sound_status_main_r)
|
||||
// AM_RANGE(0xd613, 0xd613) AM_WRITE(sound_reset_w)
|
||||
// AM_RANGE(0xd613, 0xd613) AM_WRITE(sound_reset_w)
|
||||
AM_RANGE(0xd618, 0xd618) AM_WRITENOP /* accelerator clear */
|
||||
AM_RANGE(0xd700, 0xd7ff) AM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
|
||||
AM_RANGE(0xd840, 0xd85f) AM_WRITEONLY AM_SHARE("scrollv")
|
||||
|
@ -193,7 +193,7 @@ void chanbara_state::draw_sprites( bitmap_ind16 &bitmap, const rectangle &clipre
|
||||
if (m_spriteram[offs + 0x80] & 0x10) code += 0x200;
|
||||
if (m_spriteram[offs + 0x80] & 0x20) code += 0x400;
|
||||
if (m_spriteram[offs + 0x80] & 0x40) code += 0x100;
|
||||
|
||||
|
||||
if (attr & 0x10)
|
||||
{
|
||||
if (!flipy)
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
m_lcdc(*this, "nt7534") { }
|
||||
DECLARE_WRITE8_MEMBER( p0_w );
|
||||
DECLARE_WRITE8_MEMBER( p1_w );
|
||||
DECLARE_PALETTE_INIT( controlidx628 );
|
||||
DECLARE_PALETTE_INIT( controlidx628 );
|
||||
|
||||
required_device<nt7534_device> m_lcdc;
|
||||
private:
|
||||
@ -61,11 +61,11 @@ ADDRESS_MAP_END
|
||||
static ADDRESS_MAP_START( io_map, AS_IO, 8, controlidx628_state )
|
||||
AM_RANGE(0x8000, 0xffff) AM_RAM
|
||||
|
||||
// /* Ports start here */
|
||||
// /* Ports start here */
|
||||
AM_RANGE(MCS51_PORT_P0, MCS51_PORT_P0) AM_WRITE(p0_w)
|
||||
AM_RANGE(MCS51_PORT_P1, MCS51_PORT_P1) AM_WRITE(p1_w)
|
||||
// AM_RANGE(MCS51_PORT_P2, MCS51_PORT_P2) AM_RAM
|
||||
// AM_RANGE(MCS51_PORT_P3, MCS51_PORT_P3) AM_RAM
|
||||
// AM_RANGE(MCS51_PORT_P2, MCS51_PORT_P2) AM_RAM
|
||||
// AM_RANGE(MCS51_PORT_P3, MCS51_PORT_P3) AM_RAM
|
||||
ADDRESS_MAP_END
|
||||
|
||||
|
||||
@ -94,8 +94,8 @@ PALETTE_INIT_MEMBER(controlidx628_state, controlidx628)
|
||||
{
|
||||
// These colors were selected from a photo of the display
|
||||
// using the color-picker in Inkscape:
|
||||
palette.set_pen_color(0, rgb_t(0x06, 0x61, 0xEE));
|
||||
palette.set_pen_color(1, rgb_t(0x00, 0x23, 0x84));
|
||||
palette.set_pen_color(0, rgb_t(0x06, 0x61, 0xEE));
|
||||
palette.set_pen_color(1, rgb_t(0x00, 0x23, 0x84));
|
||||
}
|
||||
|
||||
/*************************
|
||||
@ -108,19 +108,19 @@ static MACHINE_CONFIG_START( controlidx628 )
|
||||
MCFG_CPU_PROGRAM_MAP(prog_map)
|
||||
MCFG_CPU_IO_MAP(io_map)
|
||||
|
||||
/* video hardware */
|
||||
MCFG_SCREEN_ADD("screen", LCD)
|
||||
MCFG_SCREEN_REFRESH_RATE(50)
|
||||
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) /* not accurate */
|
||||
MCFG_SCREEN_SIZE(132, 65)
|
||||
MCFG_SCREEN_VISIBLE_AREA(3, 130, 0, 63)
|
||||
MCFG_SCREEN_UPDATE_DEVICE("nt7534", nt7534_device, screen_update)
|
||||
MCFG_SCREEN_PALETTE("palette")
|
||||
/* video hardware */
|
||||
MCFG_SCREEN_ADD("screen", LCD)
|
||||
MCFG_SCREEN_REFRESH_RATE(50)
|
||||
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) /* not accurate */
|
||||
MCFG_SCREEN_SIZE(132, 65)
|
||||
MCFG_SCREEN_VISIBLE_AREA(3, 130, 0, 63)
|
||||
MCFG_SCREEN_UPDATE_DEVICE("nt7534", nt7534_device, screen_update)
|
||||
MCFG_SCREEN_PALETTE("palette")
|
||||
|
||||
MCFG_PALETTE_ADD("palette", 2)
|
||||
MCFG_PALETTE_INIT_OWNER(controlidx628_state, controlidx628)
|
||||
MCFG_PALETTE_ADD("palette", 2)
|
||||
MCFG_PALETTE_INIT_OWNER(controlidx628_state, controlidx628)
|
||||
|
||||
MCFG_NT7534_ADD("nt7534")
|
||||
MCFG_NT7534_ADD("nt7534")
|
||||
MACHINE_CONFIG_END
|
||||
|
||||
|
||||
|
@ -281,7 +281,7 @@ static INPUT_PORTS_START( csplayh5 )
|
||||
PORT_DIPSETTING( 0x0040, DEF_STR( No ) )
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SWA:8" )
|
||||
|
||||
|
||||
// A note indicates inoshikachou, shichigosan, hanami de ippai, tsukimi de ippai to be used, which are Koi Koi rulesets
|
||||
PORT_DIPNAME( 0x0100, 0x0100, "Use Koi Koi local ruleset" ) PORT_DIPLOCATION("SWB:1")
|
||||
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
|
||||
@ -292,7 +292,7 @@ static INPUT_PORTS_START( csplayh5 )
|
||||
PORT_DIPUNUSED_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SWB:3" )
|
||||
// TODO: duplicate of SWA:5? Maybe applies to nudity, will see once the DVD part works.
|
||||
PORT_DIPNAME( 0x1800, 0x1800, "Background type" ) PORT_DIPLOCATION("SWB:4,5")
|
||||
// PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
// PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x0800, "Color in-game and attract" )
|
||||
PORT_DIPSETTING( 0x1000, "Girls in-game, color in attract" )
|
||||
PORT_DIPSETTING( 0x1800, "Girls in-game and attract" )
|
||||
@ -505,23 +505,23 @@ ROM_END
|
||||
|
||||
ROM_START( sengomjk )
|
||||
ROM_REGION( 0x40000, "maincpu", 0 ) // tmp68301 prg
|
||||
ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(a202bf13) SHA1(01e15e7577f6ac6a90b7ab30f402def211360d4d) )
|
||||
ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(98d4979a) SHA1(477361ec183674220e282fed8bfce098b0f75873) )
|
||||
ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(a202bf13) SHA1(01e15e7577f6ac6a90b7ab30f402def211360d4d) )
|
||||
ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(98d4979a) SHA1(477361ec183674220e282fed8bfce098b0f75873) )
|
||||
|
||||
ROM_REGION( 0x20000, ":nichisnd:audiorom", 0 ) // z80
|
||||
ROM_LOAD( "11.ic51", 0x000000, 0x020000, CRC(c0bf69c6) SHA1(dd06ec9b3232f025de2c87765b88cb101eab47f5) )
|
||||
|
||||
ROM_LOAD( "11.ic51", 0x000000, 0x020000, CRC(c0bf69c6) SHA1(dd06ec9b3232f025de2c87765b88cb101eab47f5) )
|
||||
|
||||
DVD_BIOS
|
||||
|
||||
|
||||
ROM_REGION( 0x400000, "blit_gfx", ROMREGION_ERASEFF ) // blitter based gfxs
|
||||
ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(20791a5a) SHA1(03c38e9b8e60b0dded7504b2725210df5405110c) )
|
||||
ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(1ed72387) SHA1(7e2b8ce49561d6fd79dcf0d427569e5f6ef8dc67) )
|
||||
|
||||
ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(20791a5a) SHA1(03c38e9b8e60b0dded7504b2725210df5405110c) )
|
||||
ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(1ed72387) SHA1(7e2b8ce49561d6fd79dcf0d427569e5f6ef8dc67) )
|
||||
|
||||
DISK_REGION( "ide:0:hdd:image" )
|
||||
DISK_IMAGE_READONLY( "nb8002", 0, SHA1(d3502496526e62a877f12dccc27b32ae33d3704d) )
|
||||
|
||||
ROM_REGION( 0x040000, "gal", ROMREGION_ERASE00 )
|
||||
ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
|
||||
ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( junai )
|
||||
@ -797,24 +797,24 @@ ROM_END
|
||||
|
||||
ROM_START( nuretemi )
|
||||
ROM_REGION( 0x40000, "maincpu", 0 ) // tmp68301 prg
|
||||
ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(da303352) SHA1(91c8752c93ca4022e978744bf42261d1a0e899a1) )
|
||||
ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(53ef6360) SHA1(ec90f01e4e78821511a6dba885c0d38f594a3a86) )
|
||||
ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(da303352) SHA1(91c8752c93ca4022e978744bf42261d1a0e899a1) )
|
||||
ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(53ef6360) SHA1(ec90f01e4e78821511a6dba885c0d38f594a3a86) )
|
||||
|
||||
DVD_BIOS
|
||||
|
||||
ROM_REGION( 0x20000, ":nichisnd:audiorom", 0 ) // z80
|
||||
// identical to vol. 19, probably an attempt to fix a dead board.
|
||||
ROM_LOAD( "11.ic51", 0x000000, 0x020000, BAD_DUMP CRC(d1ba05d6) SHA1(8d29cdbf00946e06e92225eb260a694d17d7b8d4) )
|
||||
ROM_LOAD( "11.ic51", 0x000000, 0x020000, BAD_DUMP CRC(d1ba05d6) SHA1(8d29cdbf00946e06e92225eb260a694d17d7b8d4) )
|
||||
|
||||
ROM_REGION( 0x400000, "blit_gfx", ROMREGION_ERASEFF ) // blitter based gfxs
|
||||
ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(5c7af7f6) SHA1(78e58e3a81a6585c2c61f0026b7dc73a72c0d862) )
|
||||
ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(335b6388) SHA1(c5427b42af011b5a5026d905b1740684b9f6f953) )
|
||||
ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(5c7af7f6) SHA1(78e58e3a81a6585c2c61f0026b7dc73a72c0d862) )
|
||||
ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(335b6388) SHA1(c5427b42af011b5a5026d905b1740684b9f6f953) )
|
||||
|
||||
DISK_REGION( "ide:0:hdd:image" )
|
||||
DISK_IMAGE_READONLY( "nb8016", 0, SHA1(607d9f390265da3f0c50753d0ea32257b12e8c08) )
|
||||
|
||||
ROM_REGION( 0x1000, "gal", ROMREGION_ERASE00 )
|
||||
ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000369, CRC(39f3edc7) SHA1(be07e8133cf2afa4f806d902d8d971d523326dd5) )
|
||||
ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000369, CRC(39f3edc7) SHA1(be07e8133cf2afa4f806d902d8d971d523326dd5) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( tsuwaku )
|
||||
@ -861,30 +861,30 @@ ROM_END
|
||||
|
||||
ROM_START( konhaji )
|
||||
ROM_REGION( 0x40000, "maincpu", 0 ) // tmp68301 prg
|
||||
ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(f16c88db) SHA1(bd8b4619817bd95fffe3e7e6ca57cc2223f372fa) )
|
||||
ROM_LOAD16_BYTE( "2.ic3", 0x000000, 0x020000, CRC(f16c88db) SHA1(bd8b4619817bd95fffe3e7e6ca57cc2223f372fa) )
|
||||
ROM_LOAD16_BYTE( "1.ic2", 0x000001, 0x020000, CRC(9360eabe) SHA1(ecae0c8090f5cadd87fb544190112b53193f54ee) )
|
||||
|
||||
DVD_BIOS
|
||||
|
||||
|
||||
ROM_REGION( 0x20000, ":nichisnd:audiorom", 0 ) // z80
|
||||
ROM_LOAD( "11.ic51", 0x000000, 0x020000, CRC(d1ba05d6) SHA1(8d29cdbf00946e06e92225eb260a694d17d7b8d4) )
|
||||
|
||||
|
||||
ROM_REGION( 0x400000, "blit_gfx", ROMREGION_ERASEFF ) // blitter based gfxs
|
||||
ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(88f31da7) SHA1(dc76532fa3261b3b238a42e2ca8f270f2b2ea1fa) )
|
||||
ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(35893109) SHA1(6a55bd147a75913af59bc355abf010e1b75063bf) )
|
||||
|
||||
ROM_LOAD16_BYTE( "3.ic40", 0x000000, 0x080000, CRC(88f31da7) SHA1(dc76532fa3261b3b238a42e2ca8f270f2b2ea1fa) )
|
||||
ROM_LOAD16_BYTE( "4.ic41", 0x000001, 0x080000, CRC(35893109) SHA1(6a55bd147a75913af59bc355abf010e1b75063bf) )
|
||||
|
||||
DISK_REGION( "ide:0:hdd:image" )
|
||||
DISK_IMAGE_READONLY( "nb8019", 0, SHA1(f59ac1587009d7d15618549dc60cbd24c263a95f) )
|
||||
|
||||
ROM_REGION( 0x040000, "gal", ROMREGION_ERASE00 )
|
||||
ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
|
||||
ROM_LOAD( "gal16v8b.jed", 0x000000, 0x000368, CRC(6b21325e) SHA1(cf894f591aa7e0b2680eda8fbbb591397cd170ab) )
|
||||
ROM_END
|
||||
|
||||
|
||||
|
||||
/***************************************************************************
|
||||
|
||||
Game metadatas
|
||||
Game metadatas
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
@ -913,11 +913,11 @@ GAME( 1998, nichidvd, 0, csplayh5, csplayh5, csplayh5_state, 0,
|
||||
|
||||
// 2000
|
||||
/* 15 */ GAME( 2000, fuudol, nichidvd, csplayh5, csplayh5, csplayh5_state, fuudol, ROT0, "Nichibutsu/eic", "Fuudol (Japan)", MACHINE_NOT_WORKING )
|
||||
/* 16 */ GAME( 2000, nuretemi, nichidvd, csplayh5, csplayh5, csplayh5_state, nuretemi, ROT0, "Nichibutsu/Love Factory", "Nurete Mitaino... - Net Idol Hen (Japan)", MACHINE_NOT_WORKING )
|
||||
/* 16 */ GAME( 2000, nuretemi, nichidvd, csplayh5, csplayh5, csplayh5_state, nuretemi, ROT0, "Nichibutsu/Love Factory", "Nurete Mitaino... - Net Idol Hen (Japan)", MACHINE_NOT_WORKING )
|
||||
/* 17 */ GAME( 2000, tsuwaku, nichidvd, csplayh5, csplayh5, csplayh5_state, tsuwaku, ROT0, "Nichibutsu/Love Factory/Just&Just", "Tsuugakuro no Yuuwaku (Japan)", MACHINE_NOT_WORKING )
|
||||
// 18 : Torarechattano - AV Kantoku Hen : Nichibutsu/Love Factory/M Friend
|
||||
/* sp */ GAME( 2000, nichisel, nichidvd, csplayh5, csplayh5, csplayh5_state, nichisel, ROT0, "Nichibutsu", "DVD Select (Japan)", MACHINE_NOT_WORKING )
|
||||
|
||||
// 2001
|
||||
/* 19 */ GAME( 2001, konhaji, nichidvd, csplayh5, csplayh5, csplayh5_state, konhaji, ROT0, "Nichibutsu/Love Factory", "Konnano Hajimete! (Japan)", MACHINE_NOT_WORKING )
|
||||
/* 19 */ GAME( 2001, konhaji, nichidvd, csplayh5, csplayh5, csplayh5_state, konhaji, ROT0, "Nichibutsu/Love Factory", "Konnano Hajimete! (Japan)", MACHINE_NOT_WORKING )
|
||||
// 20 : Uwasa no Deaikei Site : Nichibutsu/Love Factory/eic
|
||||
|
@ -137,7 +137,7 @@
|
||||
* The bootstrap copies the firmware to RAM and jumps to it
|
||||
* -------------------------------------------------------------
|
||||
*
|
||||
* --- PC > 0x700000
|
||||
* --- PC > 0x700000
|
||||
* SIM40 + 0x0022: 0x0140 PICR Periodic Interrupt Control Register
|
||||
* SIM40 + 0x0024: 0x0029 PICR Periodic Interrupt Timer Register
|
||||
*
|
||||
@ -290,8 +290,8 @@
|
||||
* tbc...
|
||||
*
|
||||
* // Tricks with the CS0 and the GAL:s
|
||||
* 008004d8 SIM40 + 0x0044: 0x00000053 CS0 base 1 - base addr = 0x000000, Supervisor Data Space, No CPU Space, Valid CS
|
||||
* 008004e2 SIM40 + 0x0040: 0x003FFF05 CS0 mask 1 - block size = 4194304 (4MB),
|
||||
* 008004d8 SIM40 + 0x0044: 0x00000053 CS0 base 1 - base addr = 0x000000, Supervisor Data Space, No CPU Space, Valid CS
|
||||
* 008004e2 SIM40 + 0x0040: 0x003FFF05 CS0 mask 1 - block size = 4194304 (4MB),
|
||||
* ... strange series of operations between 800834 and 8008D4, suspecting GAL:s to be involved in some magic here
|
||||
* 008004ee SIM40 + 0x0040: 0x003FFFF5 CS0 mask 1 - block size = 4194304 (4MB), Mask all accesses
|
||||
* 008004f8 SIM40 + 0x0044: 0x0000005b CS0 base 1 - base addr = 0x000000, Supervisor Data Space, Write Protect, No CPU Space, Valid CS
|
||||
|
@ -383,7 +383,7 @@ void deco32_state::update_irq_state(uint8_t irq_cause, bool assert_state)
|
||||
else
|
||||
m_irq_cause &= ~irq_cause;
|
||||
|
||||
m_maincpu->set_input_line(ARM_IRQ_LINE, (m_irq_cause != 0) ? ASSERT_LINE : CLEAR_LINE);
|
||||
m_maincpu->set_input_line(ARM_IRQ_LINE, (m_irq_cause != 0) ? ASSERT_LINE : CLEAR_LINE);
|
||||
}
|
||||
|
||||
INTERRUPT_GEN_MEMBER(deco32_state::vblank_irq_gen)
|
||||
@ -406,14 +406,14 @@ READ32_MEMBER(deco32_state::irq_controller_r)
|
||||
|
||||
/* Irq controller
|
||||
|
||||
Bit 0: 1 = Vblank active
|
||||
Bit 1: ? (Hblank active? Captain America raster IRQ waits for this to go low)
|
||||
Bit 2:
|
||||
Bit 3:
|
||||
Bit 4: VBL Irq
|
||||
Bit 5: Raster IRQ
|
||||
Bit 6: Lightgun IRQ (on Lock N Load only)
|
||||
Bit 7:
|
||||
Bit 0: 1 = Vblank active
|
||||
Bit 1: ? (Hblank active? Captain America raster IRQ waits for this to go low)
|
||||
Bit 2:
|
||||
Bit 3:
|
||||
Bit 4: VBL Irq
|
||||
Bit 5: Raster IRQ
|
||||
Bit 6: Lightgun IRQ (on Lock N Load only)
|
||||
Bit 7:
|
||||
*/
|
||||
case 3:
|
||||
{
|
||||
@ -441,8 +441,8 @@ WRITE32_MEMBER(deco32_state::irq_controller_w)
|
||||
case 1: /* Raster IRQ scanline position, only valid for values between 1 & 239 (0 and 240-256 do NOT generate IRQ's) */
|
||||
{
|
||||
scanline=(data&0xff);
|
||||
|
||||
|
||||
|
||||
|
||||
//printf("%d\n",scanline);
|
||||
if (m_raster_enable && scanline != 0)
|
||||
m_raster_irq_timer->adjust(m_screen->time_until_pos(scanline-1, 0));
|
||||
@ -549,7 +549,7 @@ READ32_MEMBER(dragngun_state::lockload_gun_mirror_r)
|
||||
{
|
||||
case 0:
|
||||
return ((ioport("INPUTS")->read() & 0x30) << 5) | (ioport("LIGHT0_X")->read()) | 0xffff800;
|
||||
|
||||
|
||||
case 1:
|
||||
return ((ioport("INPUTS")->read() & 0x3000) >> 3) | (ioport("LIGHT1_X")->read()) | 0xffff800;
|
||||
}
|
||||
@ -1500,11 +1500,11 @@ INPUT_CHANGED_MEMBER(dragngun_state::lockload_gun_trigger)
|
||||
{
|
||||
uint8_t player_side = (uint8_t)(uintptr_t)param;
|
||||
const char *player_input = player_side == 1 ? "LIGHT1_Y" : "LIGHT0_Y";
|
||||
|
||||
|
||||
if(!newval)
|
||||
{
|
||||
int gun_line = ioport(player_input)->read();
|
||||
|
||||
|
||||
if(gun_line >= vblankout && gun_line <= vblankin)
|
||||
m_gun_latch = gun_line/2;
|
||||
}
|
||||
@ -1869,9 +1869,9 @@ static MACHINE_CONFIG_START( captaven )
|
||||
MCFG_TIMER_DRIVER_ADD("int_timer", deco32_state, raster_irq_gen)
|
||||
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_captaven)
|
||||
MCFG_SCREEN_PALETTE("palette")
|
||||
@ -1974,9 +1974,9 @@ static MACHINE_CONFIG_START( fghthist ) /* DE-0380-2 PCB */
|
||||
MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
|
||||
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_fghthist)
|
||||
|
||||
@ -2060,9 +2060,9 @@ static MACHINE_CONFIG_START( fghthsta ) /* DE-0395-1 PCB */
|
||||
MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
|
||||
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_fghthist)
|
||||
|
||||
@ -2188,9 +2188,9 @@ static MACHINE_CONFIG_START( dragngun )
|
||||
|
||||
/* video hardware */
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(dragngun_state, screen_update_dragngun)
|
||||
//MCFG_SCREEN_PALETTE("palette")
|
||||
@ -2267,10 +2267,10 @@ MACHINE_CONFIG_END
|
||||
TIMER_DEVICE_CALLBACK_MEMBER(dragngun_state::lockload_vblank_irq_gen)
|
||||
{
|
||||
int scanline = param;
|
||||
|
||||
|
||||
if(scanline == 31*8)
|
||||
update_irq_state(VBLANK_IRQ,true);
|
||||
|
||||
|
||||
// TODO: this occurs at lightgun Y positions, also needs cleaning up.
|
||||
if(scanline == m_gun_latch)
|
||||
update_irq_state(LIGHTGUN_IRQ,true);
|
||||
@ -2297,9 +2297,9 @@ static MACHINE_CONFIG_START( lockload )
|
||||
|
||||
/* video hardware */
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8+22)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8+22)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(dragngun_state, screen_update_dragngun)
|
||||
|
||||
@ -2393,9 +2393,9 @@ static MACHINE_CONFIG_START( tattass )
|
||||
MCFG_EEPROM_SERIAL_93C76_8BIT_ADD("eeprom")
|
||||
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_nslasher)
|
||||
|
||||
@ -2467,9 +2467,9 @@ static MACHINE_CONFIG_START( nslasher )
|
||||
MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
|
||||
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(42*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
|
||||
MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz/4,442,0,40*8,274,8,31*8)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(deco32_state, screen_update_nslasher)
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
KSM (Kontroller Simvolnogo Monitora = Character Display Controller),
|
||||
a single-board replacement for standalone 15IE-00-013 terminal (ie15.c
|
||||
driver in MAME) in later-model DVK desktops.
|
||||
driver in MAME) in later-model DVK desktops.
|
||||
|
||||
MPI (Q-Bus clone) board, consumes only power from the bus.
|
||||
Interfaces with MS7004 (DEC LK201 workalike) keyboard and monochrome CRT.
|
||||
|
@ -1281,7 +1281,7 @@ static ADDRESS_MAP_START( tenkai_map, AS_PROGRAM, 8, dynax_state )
|
||||
ADDRESS_MAP_END
|
||||
|
||||
static ADDRESS_MAP_START( tenkai_banked_map, AS_PROGRAM, 8, dynax_state )
|
||||
AM_RANGE( 0x00000, 0x3ffff ) AM_ROM AM_REGION("maincpu", 0x10000)
|
||||
AM_RANGE( 0x00000, 0x3ffff ) AM_ROM AM_REGION("maincpu", 0x10000)
|
||||
AM_RANGE( 0x80000, 0x8000f ) AM_DEVREADWRITE("rtc", msm6242_device, read, write)
|
||||
AM_RANGE( 0x90000, 0x97fff ) AM_READWRITE(tenkai_palette_r, tenkai_palette_w)
|
||||
ADDRESS_MAP_END
|
||||
|
@ -5,106 +5,106 @@
|
||||
elektronmono.cpp - Elektron Machinedrum and Monomachine
|
||||
|
||||
Skeleton driver by R. Belmont
|
||||
|
||||
The Machinedrum and Monomachine are basically the same hardware
|
||||
platform, only the front panel is different. Both have two major
|
||||
hardware revisions with different features (MK 1 and MK 2), and a
|
||||
"+Drive" storage option/upgrade.
|
||||
|
||||
There are also "user waveform" (UW) versions of the Machinedrum MK 1
|
||||
and MK 2, and a keyboard version of the Monomachine MK 1 only. All
|
||||
Monomachine MK 2 units support user waveforms, there's no separate
|
||||
UW version. The firmware covers all models.
|
||||
|
||||
The same circuit boards are used in both Machinedrum and
|
||||
Monomachine, at least in MK 2. I haven't found photos of the top of MK 1
|
||||
circuit boards, so some of the memory configurations are guesses based
|
||||
on firmware code, and may not be accurate.
|
||||
|
||||
MCU: Motorola Coldfire 5206e
|
||||
- Flash memory: 8 Mbyte for Machinedrum UW models and Monomachine MK 2,
|
||||
1 Mbyte for others?
|
||||
- Main memory: 1 Mbyte DRAM for MK 1, 1 MByte SRAM for MK 2
|
||||
- Battery backed "patch" memory: 512 kByte SRAM for Machinedrum MK 1, 1
|
||||
MByte SRAM for others
|
||||
The Machinedrum and Monomachine are basically the same hardware
|
||||
platform, only the front panel is different. Both have two major
|
||||
hardware revisions with different features (MK 1 and MK 2), and a
|
||||
"+Drive" storage option/upgrade.
|
||||
|
||||
DSP: 2x Motorola DSP56303
|
||||
- Memory for each DSP: 3x 64 kbyte SRAM + 3x 256 kbyte for MK 1, 3x 512
|
||||
kbyte SRAM for MK 2
|
||||
- Additional memory for DSP 2 in Machinedrum UW: 3x 512 kbyte DRAM for
|
||||
MK 1, 3x 512 kbyte SRAM for MK 2
|
||||
There are also "user waveform" (UW) versions of the Machinedrum MK 1
|
||||
and MK 2, and a keyboard version of the Monomachine MK 1 only. All
|
||||
Monomachine MK 2 units support user waveforms, there's no separate
|
||||
UW version. The firmware covers all models.
|
||||
|
||||
+Drive: Hynix H26M21001CAR 2 Gbyte flash?
|
||||
The same circuit boards are used in both Machinedrum and
|
||||
Monomachine, at least in MK 2. I haven't found photos of the top of MK 1
|
||||
circuit boards, so some of the memory configurations are guesses based
|
||||
on firmware code, and may not be accurate.
|
||||
|
||||
The Coldfire memory map is software definable, and differs between the
|
||||
bootstrap code and the main operating system.
|
||||
|
||||
The +Drive isn't mapped to memory at all. Instead it's accessed through
|
||||
Coldfire port A. It's just a large flash chip connected via a 74 series
|
||||
chip with XOR gates, but I don't understand exactly how communication
|
||||
works. The only one I've seen in a photo is 2 Gbytes, which is curiously
|
||||
large considering it stores 128 snapshots of the patch memory, and 128
|
||||
snapshots of the user waveform memory when applicable. Probably even 512
|
||||
Mbytes would be wasteful.
|
||||
MCU: Motorola Coldfire 5206e
|
||||
- Flash memory: 8 Mbyte for Machinedrum UW models and Monomachine MK 2,
|
||||
1 Mbyte for others?
|
||||
- Main memory: 1 Mbyte DRAM for MK 1, 1 MByte SRAM for MK 2
|
||||
- Battery backed "patch" memory: 512 kByte SRAM for Machinedrum MK 1, 1
|
||||
MByte SRAM for others
|
||||
|
||||
Memory map for Coldfire when bootstrap code runs:
|
||||
0-100000: Lower 1 Mbyte of flash memory
|
||||
100000-200000: Patch memory
|
||||
DSP: 2x Motorola DSP56303
|
||||
- Memory for each DSP: 3x 64 kbyte SRAM + 3x 256 kbyte for MK 1, 3x 512
|
||||
kbyte SRAM for MK 2
|
||||
- Additional memory for DSP 2 in Machinedrum UW: 3x 512 kbyte DRAM for
|
||||
MK 1, 3x 512 kbyte SRAM for MK 2
|
||||
|
||||
Memory map for Coldfire when operating system runs:
|
||||
700000-800000: Patch memory
|
||||
10000000-10800000: Flash memory
|
||||
+Drive: Hynix H26M21001CAR 2 Gbyte flash?
|
||||
|
||||
Common memory map for Coldfire:
|
||||
200000-300000: Main memory
|
||||
300000: Coldfire SIM (system integration module - peripherals, etc)
|
||||
500000-500008: DSP 1 Hi08 host registers in order (ICR, CVR, ISR, IVR,
|
||||
0/unused, RXH/TXH, RXM/TXM, RXL/TXL)
|
||||
600000-600008: DSP 2 Hi08
|
||||
1000000-1002000?: Coldfire internal SRAM
|
||||
The Coldfire memory map is software definable, and differs between the
|
||||
bootstrap code and the main operating system.
|
||||
|
||||
Memory map for flash:
|
||||
0-100000: Firmware (identical to previous reconstructed dump)
|
||||
100000-200000: User waveforms for the factory presets on Machinedrum UW
|
||||
and Monomachine MK 2
|
||||
200000-800000: Probably user waveforms on units without +Drive. Both the
|
||||
units I dumped have factory installed +Drives, and the area is empty
|
||||
except for some markers. Machinedrum UW has a big lookup table near the
|
||||
end as well. Side note: I think there's code in the firmware to recreate
|
||||
markers and lookup tables, so the upper 6 Mbytes may be superfluous for
|
||||
emulation.
|
||||
The +Drive isn't mapped to memory at all. Instead it's accessed through
|
||||
Coldfire port A. It's just a large flash chip connected via a 74 series
|
||||
chip with XOR gates, but I don't understand exactly how communication
|
||||
works. The only one I've seen in a photo is 2 Gbytes, which is curiously
|
||||
large considering it stores 128 snapshots of the patch memory, and 128
|
||||
snapshots of the user waveform memory when applicable. Probably even 512
|
||||
Mbytes would be wasteful.
|
||||
|
||||
Memory map for MK 1 DSPs:
|
||||
100000-140000: DRAM
|
||||
140000-150000: SRAM
|
||||
180000-200000: Additional DRAM for DSP 2 in Machinedrum UW only
|
||||
Memory map for Coldfire when bootstrap code runs:
|
||||
0-100000: Lower 1 Mbyte of flash memory
|
||||
100000-200000: Patch memory
|
||||
|
||||
Memory map for MK 2 DSPs:
|
||||
100000-180000: SRAM
|
||||
180000-200000: Additional SRAM for DSP 2 in Machinedrum UW only
|
||||
Memory map for Coldfire when operating system runs:
|
||||
700000-800000: Patch memory
|
||||
10000000-10800000: Flash memory
|
||||
|
||||
The DSPs seem to use the ESSI serial interface to communicate, and to
|
||||
interface with the AKM AK4626AVQ audio codec chip. On Machinedrum, DSP 2
|
||||
does the main synthesis (that's why it has additional memory in UW
|
||||
models), and DSP 1 does effects. I haven't looked much at the
|
||||
Monomachine DSP code, but both chips share most of the code, so the work
|
||||
is probably shared in a more symmetrical manner than on the Machinedrum.
|
||||
Common memory map for Coldfire:
|
||||
200000-300000: Main memory
|
||||
300000: Coldfire SIM (system integration module - peripherals, etc)
|
||||
500000-500008: DSP 1 Hi08 host registers in order (ICR, CVR, ISR, IVR,
|
||||
0/unused, RXH/TXH, RXM/TXM, RXL/TXL)
|
||||
600000-600008: DSP 2 Hi08
|
||||
1000000-1002000?: Coldfire internal SRAM
|
||||
|
||||
Coldfire peripherals:
|
||||
- UART 1: MIDI
|
||||
- UART 2: Buttons, knobs, LEDs, display
|
||||
- Port A: Bit 0 mirrors bit 2 on MK 2, bit 1 checks SRAM battery charge,
|
||||
bit 2 is used for +Drive address, bit 3 is something about +Drive, bits
|
||||
4-7 is data RX/TX for +Drive.
|
||||
Memory map for flash:
|
||||
0-100000: Firmware (identical to previous reconstructed dump)
|
||||
100000-200000: User waveforms for the factory presets on Machinedrum UW
|
||||
and Monomachine MK 2
|
||||
200000-800000: Probably user waveforms on units without +Drive. Both the
|
||||
units I dumped have factory installed +Drives, and the area is empty
|
||||
except for some markers. Machinedrum UW has a big lookup table near the
|
||||
end as well. Side note: I think there's code in the firmware to recreate
|
||||
markers and lookup tables, so the upper 6 Mbytes may be superfluous for
|
||||
emulation.
|
||||
|
||||
Model detection:
|
||||
- MK 2 is detected by writing to port A bit 2 and reading the same value
|
||||
from bit 0. Machinedrum also checks patch SRAM size.
|
||||
- Machinedrum UW is detected by comparing the ID of the flash chip to
|
||||
certain 8 Mbyte chip IDs, and by DSP 2 which checks available memory.
|
||||
- +Drive is detected by communicating with it on port A.
|
||||
- I haven't looked into how the Monomachine keyboard is detected, or how
|
||||
it's connected to the Coldfire.
|
||||
Memory map for MK 1 DSPs:
|
||||
100000-140000: DRAM
|
||||
140000-150000: SRAM
|
||||
180000-200000: Additional DRAM for DSP 2 in Machinedrum UW only
|
||||
|
||||
Memory map for MK 2 DSPs:
|
||||
100000-180000: SRAM
|
||||
180000-200000: Additional SRAM for DSP 2 in Machinedrum UW only
|
||||
|
||||
The DSPs seem to use the ESSI serial interface to communicate, and to
|
||||
interface with the AKM AK4626AVQ audio codec chip. On Machinedrum, DSP 2
|
||||
does the main synthesis (that's why it has additional memory in UW
|
||||
models), and DSP 1 does effects. I haven't looked much at the
|
||||
Monomachine DSP code, but both chips share most of the code, so the work
|
||||
is probably shared in a more symmetrical manner than on the Machinedrum.
|
||||
|
||||
Coldfire peripherals:
|
||||
- UART 1: MIDI
|
||||
- UART 2: Buttons, knobs, LEDs, display
|
||||
- Port A: Bit 0 mirrors bit 2 on MK 2, bit 1 checks SRAM battery charge,
|
||||
bit 2 is used for +Drive address, bit 3 is something about +Drive, bits
|
||||
4-7 is data RX/TX for +Drive.
|
||||
|
||||
Model detection:
|
||||
- MK 2 is detected by writing to port A bit 2 and reading the same value
|
||||
from bit 0. Machinedrum also checks patch SRAM size.
|
||||
- Machinedrum UW is detected by comparing the ID of the flash chip to
|
||||
certain 8 Mbyte chip IDs, and by DSP 2 which checks available memory.
|
||||
- +Drive is detected by communicating with it on port A.
|
||||
- I haven't looked into how the Monomachine keyboard is detected, or how
|
||||
it's connected to the Coldfire.
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
@ -141,8 +141,8 @@ void elekmono_state::machine_reset()
|
||||
|
||||
static ADDRESS_MAP_START( elektron_map, AS_PROGRAM, 32, elekmono_state )
|
||||
AM_RANGE(0x00000000, 0x000fffff) AM_ROM AM_REGION("maincpu", 0)
|
||||
AM_RANGE(0x00100000, 0x001fffff) AM_RAM // patch memory
|
||||
AM_RANGE(0x00200000, 0x002fffff) AM_RAM // main RAM
|
||||
AM_RANGE(0x00100000, 0x001fffff) AM_RAM // patch memory
|
||||
AM_RANGE(0x00200000, 0x002fffff) AM_RAM // main RAM
|
||||
// 00300000 = Coldfire SIM
|
||||
// 00400000 = DSP1 Hi08 host registers (ICR, CVR, ISR, IVR, unused, RXH/TXH, RXM/TXM, RXL/TXL)
|
||||
// 00500000 = DSP2 Hi08 host registers (same as DSP1)
|
||||
@ -162,7 +162,7 @@ INPUT_PORTS_END
|
||||
|
||||
ROM_START( monomach )
|
||||
ROM_REGION(0x800000, "maincpu", 0)
|
||||
ROM_LOAD( "elektron_sfx6-60_os1.32b.bin", 0x000000, 0x800000, CRC(f90a8b0e) SHA1(11a37460a5f47fd1a4d911414288690e6e7da605) )
|
||||
ROM_LOAD( "elektron_sfx6-60_os1.32b.bin", 0x000000, 0x800000, CRC(f90a8b0e) SHA1(11a37460a5f47fd1a4d911414288690e6e7da605) )
|
||||
ROM_END
|
||||
|
||||
ROM_START( machdrum )
|
||||
|
@ -2853,7 +2853,7 @@ static MACHINE_CONFIG_START( towns_base )
|
||||
MCFG_UPD71071_DMA_WRITE_1_CB(WRITE16(towns_state, towns_scsi_dma_w))
|
||||
|
||||
//MCFG_VIDEO_START_OVERRIDE(towns_state,towns)
|
||||
|
||||
|
||||
MCFG_DEVICE_ADD("i8251", I8251, 0)
|
||||
MCFG_I8251_RXRDY_HANDLER(WRITELINE(towns_state, towns_rxrdy_irq))
|
||||
MCFG_I8251_TXRDY_HANDLER(WRITELINE(towns_state, towns_txrdy_irq))
|
||||
|
@ -316,7 +316,7 @@ READ16_MEMBER(gaelco2_state::play2000_shareram_68k_r)
|
||||
if (offset * 2 == 0x42c) return 0x0000;
|
||||
if (offset * 2 == 0x42e) return 0x00f0;
|
||||
if (offset * 2 == 0xc04) return 0x7171;
|
||||
// return 0x0000;
|
||||
// return 0x0000;
|
||||
}
|
||||
|
||||
logerror("%04x read from shareram %04x %04x %04x\n", pc, offset * 2, mem_mask, ret & mem_mask);
|
||||
@ -326,7 +326,7 @@ READ16_MEMBER(gaelco2_state::play2000_shareram_68k_r)
|
||||
WRITE16_MEMBER(gaelco2_state::play2000_shareram_68k_w)
|
||||
{
|
||||
int pc = space.device().safe_pc();
|
||||
|
||||
|
||||
COMBINE_DATA(&m_shareram[offset]);
|
||||
|
||||
if (pc == 0x00552) return; // initial RAM check
|
||||
@ -343,10 +343,10 @@ static ADDRESS_MAP_START( play2000_map, AS_PROGRAM, 16, gaelco2_state )
|
||||
AM_RANGE(0x202890, 0x2028ff) AM_DEVREADWRITE("gaelco", gaelco_gae1_device, gaelcosnd_r, gaelcosnd_w) /* Sound Registers */
|
||||
AM_RANGE(0x200000, 0x20ffff) AM_RAM_WRITE(gaelco2_vram_w) AM_SHARE("spriteram") /* Video RAM */
|
||||
AM_RANGE(0x214000, 0x214fff) AM_RAM_WRITE(gaelco2_palette_w) AM_SHARE("paletteram") /* Palette */
|
||||
AM_RANGE(0x215000, 0x217fff) AM_RAM /* Written to, but unused? */
|
||||
AM_RANGE(0x218000, 0x218003) AM_RAM /* Written to, but unused? */
|
||||
AM_RANGE(0x215000, 0x217fff) AM_RAM /* Written to, but unused? */
|
||||
AM_RANGE(0x218000, 0x218003) AM_RAM /* Written to, but unused? */
|
||||
AM_RANGE(0x218004, 0x218009) AM_RAM AM_SHARE("vregs") /* Video Registers */
|
||||
AM_RANGE(0x21800a, 0x218fff) AM_RAM /* Written to, but unused? */
|
||||
AM_RANGE(0x21800a, 0x218fff) AM_RAM /* Written to, but unused? */
|
||||
// AM_RANGE(0x843100, 0x84315e) ?
|
||||
AM_RANGE(0xfe0000, 0xfe7fff) AM_RAM /* Work RAM */
|
||||
AM_RANGE(0xfe8000, 0xfeffff) AM_READWRITE(play2000_shareram_68k_r, play2000_shareram_68k_w) AM_SHARE("shareram") /* Work RAM */
|
||||
@ -447,7 +447,7 @@ static MACHINE_CONFIG_START( play2000 )
|
||||
MCFG_GAELCO_SND_DATA("gfx1")
|
||||
MCFG_GAELCO_BANKS(1 * 0x0080000, 1 * 0x0080000, 1 * 0x0080000, 1 * 0x0080000) // ?
|
||||
MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
|
||||
MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
|
||||
MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
|
||||
MACHINE_CONFIG_END
|
||||
|
||||
|
||||
|
@ -149,13 +149,13 @@ MACHINE_CONFIG_END
|
||||
// ROM DEFINITIONS
|
||||
//**************************************************************************
|
||||
|
||||
/* There are a lot of bad dumps of the gamecube IPLs floating around.
|
||||
The following IPL dumps are known bad, with RAM/MAC address garbage in the last 0x8000 bytes:
|
||||
ROM_LOAD("ipl_bad_ntsc_v10.bin", 0x000000, 0x200000, CRC(6d740ae7) SHA1(015808f637a984acde6a06efa7546e278293c6ee))
|
||||
ROM_LOAD("ipl_bad2_ntsc_v10.bin", 0x000000, 0x200000, CRC(8bdabbd4) SHA1(f1b0ef434cd74fd8fe23698e2fc911d945b45bf1))
|
||||
ROM_LOAD("ipl_bad_pal_v10.bin", 0x000000, 0x200000, CRC(dd8cab7c) SHA1(6f305c37dc1fbe332883bb8153eee26d3d325629))
|
||||
The following rom is flat out unknown and unseen in the wild, except for its checksums:
|
||||
ROM_LOAD("ipl_unknown.bin", 0x000000, 0x200000, CRC(d235e3f9) SHA1(96f69a21645de73a5ba61e57951ef303d55788c5))
|
||||
/* There are a lot of bad dumps of the gamecube IPLs floating around.
|
||||
The following IPL dumps are known bad, with RAM/MAC address garbage in the last 0x8000 bytes:
|
||||
ROM_LOAD("ipl_bad_ntsc_v10.bin", 0x000000, 0x200000, CRC(6d740ae7) SHA1(015808f637a984acde6a06efa7546e278293c6ee))
|
||||
ROM_LOAD("ipl_bad2_ntsc_v10.bin", 0x000000, 0x200000, CRC(8bdabbd4) SHA1(f1b0ef434cd74fd8fe23698e2fc911d945b45bf1))
|
||||
ROM_LOAD("ipl_bad_pal_v10.bin", 0x000000, 0x200000, CRC(dd8cab7c) SHA1(6f305c37dc1fbe332883bb8153eee26d3d325629))
|
||||
The following rom is flat out unknown and unseen in the wild, except for its checksums:
|
||||
ROM_LOAD("ipl_unknown.bin", 0x000000, 0x200000, CRC(d235e3f9) SHA1(96f69a21645de73a5ba61e57951ef303d55788c5))
|
||||
*/
|
||||
|
||||
ROM_START( gcjp ) // DOL-001(JPN) and DOL-101(JPN); NTSC gamecube board, outputs NTSC color, NTSC timings; JPN Region jumper set
|
||||
|
@ -1677,10 +1677,10 @@ WRITE16_MEMBER(igs011_state::lhb2_igs003_w)
|
||||
|
||||
case 0x48:
|
||||
m_igs003_prot_x = 0;
|
||||
if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08; // $100de6 (always 0 in lhb2)
|
||||
if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04; // $100de7 (always 0 in lhb2)
|
||||
if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02; // $100de8
|
||||
if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01; // $100de9
|
||||
if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08; // $100de6 (always 0 in lhb2)
|
||||
if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04; // $100de7 (always 0 in lhb2)
|
||||
if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02; // $100de8
|
||||
if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01; // $100de9
|
||||
break;
|
||||
|
||||
case 0x50: // reset?
|
||||
@ -1953,10 +1953,10 @@ WRITE16_MEMBER(igs011_state::vbowl_igs003_w)
|
||||
|
||||
case 0x48:
|
||||
m_igs003_prot_x = 0;
|
||||
if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
|
||||
if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
|
||||
if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
|
||||
if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
|
||||
if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
|
||||
if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
|
||||
if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
|
||||
if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
|
||||
break;
|
||||
|
||||
case 0x50: // reset?
|
||||
@ -2079,10 +2079,10 @@ WRITE16_MEMBER(igs011_state::vbowlhk_igs003_w)
|
||||
|
||||
case 0x48:
|
||||
m_igs003_prot_x = 0;
|
||||
if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
|
||||
if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
|
||||
if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
|
||||
if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
|
||||
if((m_igs003_prot_h2 & 0x0a) != 0x0a) m_igs003_prot_x |= 0x08;
|
||||
if((m_igs003_prot_h2 & 0x90) != 0x90) m_igs003_prot_x |= 0x04;
|
||||
if((m_igs003_prot_h1 & 0x06) != 0x06) m_igs003_prot_x |= 0x02;
|
||||
if((m_igs003_prot_h1 & 0x90) != 0x90) m_igs003_prot_x |= 0x01;
|
||||
break;
|
||||
|
||||
case 0x50: // reset?
|
||||
|
@ -4,10 +4,10 @@
|
||||
|
||||
Kontron KDT6
|
||||
|
||||
This is the base board for various machines, it needs to be combined
|
||||
with an I/O board and a bus board. This gives us
|
||||
- KDT6 + 9xx/IOC + 9xx/BUS: PSI908/PSI9C
|
||||
- KDT6 + 98/IOC + 98/BUS: PSI98
|
||||
This is the base board for various machines, it needs to be combined
|
||||
with an I/O board and a bus board. This gives us
|
||||
- KDT6 + 9xx/IOC + 9xx/BUS: PSI908/PSI9C
|
||||
- KDT6 + 98/IOC + 98/BUS: PSI98
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
|
@ -8,8 +8,8 @@ Learning-Window Teaching Computer by V-Tech / Spiel Master by Yuvo (German)
|
||||
|
||||
Info from Kevin Horton (Kevtris):
|
||||
The -081 on the 'speech' cart board had that mystery sp0256 next to it with its markings ground off.
|
||||
The chip with the marking ground off is the most common SP0256 chip, the SP0256-AL2 chip
|
||||
(it was common enough to be sold by electronic stores like Radio Shack in the USA)
|
||||
The chip with the marking ground off is the most common SP0256 chip, the SP0256-AL2 chip
|
||||
(it was common enough to be sold by electronic stores like Radio Shack in the USA)
|
||||
and used on the currah speech cart for c64 and many many other places.
|
||||
|
||||
The rom for this exists in MAME as:
|
||||
@ -33,7 +33,7 @@ SPR128A-047 - Learning Window speech cart US (rev 1)
|
||||
SPR128A-049 - Learning Window cart Number Power US
|
||||
SPR128A-050 - Learning Window cart Alphabet Soup U.S.
|
||||
SPR128A-055 - Learning Window cart IQ Builder U.S.
|
||||
SPR128A-069 - Learning Window system french
|
||||
SPR128A-069 - Learning Window system french
|
||||
SPR128A-077 - Learning Window system US (rev 2)
|
||||
SPR128A-080 - Learning Window system (German)
|
||||
SPR128A-081 - Learning Window speech cart (German)
|
||||
@ -140,7 +140,7 @@ void learnwin_state::machine_reset()
|
||||
static MACHINE_CONFIG_START( learnwin )
|
||||
|
||||
/* video hardware */
|
||||
// MCFG_SCREEN_ADD("screen", LCD)
|
||||
// MCFG_SCREEN_ADD("screen", LCD)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_SIZE(48, 32)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0,47,0,31)
|
||||
|
@ -114,7 +114,7 @@ Major Title 1990 M82-A-A + M82-B-A N
|
||||
Hammerin' Harry (World ver) 1990 M81-A-B + M81-B-B N
|
||||
Hammerin' H..(US)/ Daiku no Gensan 1990 M84-A-A + M84-C-A N
|
||||
Daiku no Gensan 1990 M72 Y
|
||||
Daiku no Gensan 1990 M82-A-A + M82-B-A N
|
||||
Daiku no Gensan 1990 M82-A-A + M82-B-A N
|
||||
Pound for Pound 1990 M85-A-B + M85-B N
|
||||
Air Duel (World) 1990 M82-A-A + M82-B-A N
|
||||
Air Duel (Japan) 1990 M72 Y
|
||||
|
@ -120,23 +120,23 @@ void magreel_state::machine_reset()
|
||||
static MACHINE_CONFIG_START( magreel )
|
||||
|
||||
/* basic machine hardware - all information unknown */
|
||||
// MCFG_CPU_ADD("maincpu",m68000,MAIN_CLOCK/12)
|
||||
// MCFG_CPU_PROGRAM_MAP(magreel_map)
|
||||
// MCFG_CPU_ADD("maincpu",m68000,MAIN_CLOCK/12)
|
||||
// MCFG_CPU_PROGRAM_MAP(magreel_map)
|
||||
|
||||
/* video hardware */
|
||||
// MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
|
||||
// MCFG_SCREEN_UPDATE_DRIVER(magreel_state, screen_update)
|
||||
// MCFG_SCREEN_UPDATE_DRIVER(magreel_state, screen_update)
|
||||
// MCFG_SCREEN_SIZE(32*8, 32*8)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
|
||||
// MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK/2, 442, 0, 320, 264, 0, 240) /* generic NTSC video timing at 320x240 */
|
||||
// MCFG_SCREEN_PALETTE("palette")
|
||||
// MCFG_SCREEN_RAW_PARAMS(MAIN_CLOCK/2, 442, 0, 320, 264, 0, 240) /* generic NTSC video timing at 320x240 */
|
||||
// MCFG_SCREEN_PALETTE("palette")
|
||||
|
||||
// MCFG_GFXDECODE_ADD("gfxdecode", "palette", magreel)
|
||||
// MCFG_GFXDECODE_ADD("gfxdecode", "palette", magreel)
|
||||
|
||||
// MCFG_PALETTE_ADD("palette", 8)
|
||||
// MCFG_PALETTE_INIT_OWNER(magreel_state, magreel)
|
||||
// MCFG_PALETTE_ADD("palette", 8)
|
||||
// MCFG_PALETTE_INIT_OWNER(magreel_state, magreel)
|
||||
|
||||
/* sound hardware */
|
||||
MCFG_SPEAKER_STANDARD_MONO("mono")
|
||||
@ -151,14 +151,14 @@ MACHINE_CONFIG_END
|
||||
|
||||
ROM_START( magreel ) // roms have not been looked at
|
||||
ROM_REGION( 0x1000000, "maincpu", ROMREGION_ERASE00 )
|
||||
ROM_LOAD( "m27c160.ic3", 0x000000, 0x200000, CRC(707a835a) SHA1(4edbb2279298f330514512147166b9382c79861d) )
|
||||
ROM_LOAD( "m27c160.ic4", 0x200000, 0x200000, CRC(d5590a3c) SHA1(69dacb370b630fd7fee3ddd4beeb34a336dd2d16) )
|
||||
ROM_LOAD( "m27c160.ic5", 0x400000, 0x200000, CRC(72da9809) SHA1(19516432c4cfc33c3db20aab0c64fafb72ed1a19) )
|
||||
ROM_LOAD( "m27c160.ic6", 0x600000, 0x200000, CRC(0f3274d0) SHA1(1abb45ebc74a09f1832cf80775a35966e8d5cd84) )
|
||||
ROM_LOAD( "mx29f161.ic24",0x800000, 0x200000, CRC(61accab0) SHA1(0fee6bf6071849d1b00fbfc248ab654a8abc3b99) )
|
||||
ROM_LOAD( "m27c800ic18", 0xa00000, 0x100000, CRC(2af3d8e7) SHA1(729cd2c1011d8018cf8d77c2d118d1815e30f475) )
|
||||
ROM_LOAD( "m28c64.ic19", 0xb00000, 0x002000, CRC(d0238e5c) SHA1(513bb97487d33c3b844877104bb2af3220851583) )
|
||||
ROM_LOAD( "m28c64.ic20", 0xb02000, 0x002000, CRC(4e6abd42) SHA1(5b1741b755f0fddd94e16d41d5d39a03f37fb23b) )
|
||||
ROM_LOAD( "m27c160.ic3", 0x000000, 0x200000, CRC(707a835a) SHA1(4edbb2279298f330514512147166b9382c79861d) )
|
||||
ROM_LOAD( "m27c160.ic4", 0x200000, 0x200000, CRC(d5590a3c) SHA1(69dacb370b630fd7fee3ddd4beeb34a336dd2d16) )
|
||||
ROM_LOAD( "m27c160.ic5", 0x400000, 0x200000, CRC(72da9809) SHA1(19516432c4cfc33c3db20aab0c64fafb72ed1a19) )
|
||||
ROM_LOAD( "m27c160.ic6", 0x600000, 0x200000, CRC(0f3274d0) SHA1(1abb45ebc74a09f1832cf80775a35966e8d5cd84) )
|
||||
ROM_LOAD( "mx29f161.ic24",0x800000, 0x200000, CRC(61accab0) SHA1(0fee6bf6071849d1b00fbfc248ab654a8abc3b99) )
|
||||
ROM_LOAD( "m27c800ic18", 0xa00000, 0x100000, CRC(2af3d8e7) SHA1(729cd2c1011d8018cf8d77c2d118d1815e30f475) )
|
||||
ROM_LOAD( "m28c64.ic19", 0xb00000, 0x002000, CRC(d0238e5c) SHA1(513bb97487d33c3b844877104bb2af3220851583) )
|
||||
ROM_LOAD( "m28c64.ic20", 0xb02000, 0x002000, CRC(4e6abd42) SHA1(5b1741b755f0fddd94e16d41d5d39a03f37fb23b) )
|
||||
ROM_END
|
||||
|
||||
GAME( 199?, magreel, 0, magreel, magreel, magreel_state, 0, ROT0, "Play System", "Magic Reels", MACHINE_IS_SKELETON )
|
||||
|
@ -403,7 +403,7 @@ WRITE32_MEMBER(midvunit_state::midvunit_wheel_board_w)
|
||||
m_wheel_board_u8_latch |= BIT(data, 2) << 4; // WA2; C for U9
|
||||
m_wheel_board_u8_latch |= BIT(data, 3) << 3; // WA3; G2B for U9
|
||||
}
|
||||
|
||||
|
||||
if (!BIT(data, 9))
|
||||
{
|
||||
logerror("Wheel board (U13 74HC245; DCS) = %02X\n", data & 0xFF);
|
||||
@ -475,7 +475,7 @@ WRITE32_MEMBER(midvunit_state::midvunit_wheel_board_w)
|
||||
logerror("Wheel board (U14 74HC574; DCS Control) = %02X\n", arg);
|
||||
break;
|
||||
case 1: // GALCTLZ
|
||||
logerror("Wheel board (U19 PAL22V10; Galil Control) = %02X\n", arg);
|
||||
logerror("Wheel board (U19 PAL22V10; Galil Control) = %02X\n", arg);
|
||||
break;
|
||||
case 2: // ATODWRZ
|
||||
logerror("Wheel board (ATODWRZ) = %02X\n", arg);
|
||||
@ -501,7 +501,7 @@ WRITE32_MEMBER(midvunit_state::midvunit_wheel_board_w)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_wheel_board_last = data;
|
||||
}
|
||||
|
||||
|
@ -892,9 +892,9 @@ static INPUT_PORTS_START( mlanding )
|
||||
// despite what the service mode claims limits are really active low.
|
||||
PORT_START("LIMIT0")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, handle_right_r )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, slot_up_r )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, slot_up_r )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, slot_down_r )
|
||||
|
||||
|
||||
PORT_START("LIMIT1")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, handle_down_r )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("yokectrl", taitoio_yoke_device, handle_left_r )
|
||||
@ -938,11 +938,11 @@ static MACHINE_CONFIG_START( mlanding )
|
||||
MCFG_DEVICE_ADD("tc0140syt", TC0140SYT, 0)
|
||||
MCFG_TC0140SYT_MASTER_CPU("maincpu")
|
||||
MCFG_TC0140SYT_SLAVE_CPU("audiocpu")
|
||||
|
||||
|
||||
MCFG_QUANTUM_TIME(attotime::from_hz(600))
|
||||
|
||||
MCFG_TAITOIO_YOKE_ADD("yokectrl")
|
||||
|
||||
|
||||
/* video hardware */
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
|
||||
|
@ -44,7 +44,7 @@
|
||||
#include "mmodular.lh"
|
||||
|
||||
|
||||
class mmodular_state : public driver_device
|
||||
class mmodular_state : public driver_device
|
||||
{
|
||||
public:
|
||||
mmodular_state(const machine_config &mconfig, device_type type, const char *tag)
|
||||
@ -91,9 +91,9 @@ ADDRESS_MAP_END
|
||||
static ADDRESS_MAP_START(van16_mem, AS_PROGRAM, 16, mmodular_state)
|
||||
AM_RANGE( 0x000000, 0x03ffff ) AM_ROM
|
||||
|
||||
// AM_RANGE( 0xe80004, 0xe80005 ) AM_WRITE(write_unknown2 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xe80002, 0xe80003 ) AM_READ(read_unknown1 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xe80006, 0xe80007 ) AM_READ(read_unknown3 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xe80004, 0xe80005 ) AM_WRITE(write_unknown2 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xe80002, 0xe80003 ) AM_READ(read_unknown1 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xe80006, 0xe80007 ) AM_READ(read_unknown3 ) // Bavaria sensors
|
||||
|
||||
AM_IMPORT_FROM(alm16_mem)
|
||||
ADDRESS_MAP_END
|
||||
@ -118,9 +118,9 @@ ADDRESS_MAP_END
|
||||
static ADDRESS_MAP_START(van32_mem, AS_PROGRAM, 32, mmodular_state)
|
||||
AM_RANGE( 0x00000000, 0x0003ffff ) AM_ROM
|
||||
|
||||
// AM_RANGE( 0x98000008, 0x9800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
|
||||
// AM_RANGE( 0x98000004, 0x98000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
|
||||
// AM_RANGE( 0x9800000c, 0x9800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
|
||||
// AM_RANGE( 0x98000008, 0x9800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
|
||||
// AM_RANGE( 0x98000004, 0x98000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
|
||||
// AM_RANGE( 0x9800000c, 0x9800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
|
||||
|
||||
AM_IMPORT_FROM(alm32_mem)
|
||||
ADDRESS_MAP_END
|
||||
@ -137,9 +137,9 @@ static ADDRESS_MAP_START(gen32_mem, AS_PROGRAM, 32, mmodular_state)
|
||||
AM_RANGE( 0xe0000000, 0xe0000003 ) AM_DEVWRITE8("display", mephisto_display_modul_device, latch_w, 0xff000000)
|
||||
AM_RANGE( 0xe0000010, 0xe0000013 ) AM_DEVWRITE8("display", mephisto_display_modul_device, io_w, 0xff000000)
|
||||
|
||||
// AM_RANGE( 0xd8000008, 0xd800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xd8000004, 0xd8000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xd800000c, 0xd800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xd8000008, 0xd800000b ) AM_WRITE(write_unknown2 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xd8000004, 0xd8000007 ) AM_READ(read_unknown1 ) // Bavaria sensors
|
||||
// AM_RANGE( 0xd800000c, 0xd800000f ) AM_READ(read_unknown3 ) // Bavaria sensors
|
||||
|
||||
AM_RANGE( 0x40000000, 0x4007ffff ) AM_RAM
|
||||
AM_RANGE( 0x80000000, 0x8003ffff ) AM_RAM
|
||||
@ -272,7 +272,7 @@ static MACHINE_CONFIG_START( gen32 )
|
||||
MCFG_CPU_ADD("maincpu", M68030, XTAL_33_333MHz)
|
||||
MCFG_CPU_PROGRAM_MAP(gen32_mem)
|
||||
MCFG_CPU_PERIODIC_INT_DRIVER(mmodular_state, irq2_line_hold, 375)
|
||||
|
||||
|
||||
MCFG_NVRAM_ADD_0FILL("nvram")
|
||||
|
||||
MCFG_MEPHISTO_SENSORS_BOARD_ADD("board")
|
||||
|
@ -20,7 +20,7 @@ TODO:
|
||||
|
||||
Notes:
|
||||
- Night Gal Summer player hand is at $f801 onward
|
||||
|
||||
|
||||
*******************************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
@ -90,8 +90,8 @@ public:
|
||||
DECLARE_READ8_MEMBER(input_2p_r);
|
||||
DECLARE_WRITE8_MEMBER(output_w);
|
||||
DECLARE_WRITE8_MEMBER(sexygal_audioff_w);
|
||||
DECLARE_WRITE8_MEMBER(sexygal_audionmi_w);
|
||||
|
||||
DECLARE_WRITE8_MEMBER(sexygal_audionmi_w);
|
||||
|
||||
DECLARE_DRIVER_INIT(ngalsumr);
|
||||
DECLARE_DRIVER_INIT(royalqn);
|
||||
DECLARE_WRITE8_MEMBER(ngalsumr_prot_latch_w);
|
||||
@ -127,7 +127,7 @@ protected:
|
||||
TIMER_CALLBACK_MEMBER( z80_wait_ack_cb );
|
||||
|
||||
std::unique_ptr<bitmap_ind16> m_tmp_bitmap;
|
||||
|
||||
|
||||
private:
|
||||
/* video-related */
|
||||
uint8_t m_blit_raw_data[3];
|
||||
@ -137,7 +137,7 @@ private:
|
||||
uint8_t m_z80_latch;
|
||||
uint8_t m_mux_data;
|
||||
uint8_t m_pal_bank;
|
||||
|
||||
|
||||
uint8_t m_sexygal_audioff;
|
||||
};
|
||||
|
||||
@ -371,7 +371,7 @@ WRITE8_MEMBER(nightgal_state::sexygal_audioff_w)
|
||||
m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
|
||||
|
||||
// bit 4 used, audio cpu reset line?
|
||||
|
||||
|
||||
m_sexygal_audioff = data;
|
||||
}
|
||||
|
||||
@ -434,7 +434,7 @@ ADDRESS_MAP_END
|
||||
|
||||
static ADDRESS_MAP_START( sexygal_audio_map, AS_PROGRAM, 8, nightgal_state )
|
||||
AM_RANGE(0x0000, 0x007f) AM_RAM
|
||||
|
||||
|
||||
AM_RANGE(0x2000, 0x207f) AM_RAM AM_SHARE("sound_ram")
|
||||
AM_RANGE(0x3000, 0x3000) AM_WRITE(sexygal_audionmi_w)
|
||||
AM_RANGE(0xc000, 0xffff) AM_ROM AM_REGION("audiorom", 0)
|
||||
@ -782,7 +782,7 @@ static MACHINE_CONFIG_DERIVED( sexygal, royalqn )
|
||||
|
||||
MCFG_CPU_ADD("audiocpu", NSC8105, MASTER_CLOCK / 8)
|
||||
MCFG_CPU_PROGRAM_MAP(sexygal_audio_map)
|
||||
|
||||
|
||||
MCFG_DEVICE_REMOVE("aysnd")
|
||||
|
||||
MCFG_SOUND_ADD("ymsnd", YM2203, MASTER_CLOCK / 8)
|
||||
@ -812,7 +812,7 @@ static MACHINE_CONFIG_DERIVED( sgaltrop, sexygal )
|
||||
|
||||
MCFG_CPU_MODIFY("sub")
|
||||
MCFG_CPU_PROGRAM_MAP(sgaltrop_nsc_map)
|
||||
|
||||
|
||||
MCFG_DEVICE_REMOVE("audiocpu")
|
||||
MACHINE_CONFIG_END
|
||||
|
||||
@ -1009,7 +1009,7 @@ ROM_START( sexygal )
|
||||
|
||||
ROM_REGION( 0x4000, "audiorom", 0)
|
||||
ROM_LOAD( "14.s6b", 0x00000, 0x04000, CRC(b4a2497b) SHA1(7231f57b4548899c886625e883b9972c0f30e9f2) )
|
||||
|
||||
|
||||
ROM_REGION( 0x4000, "samples", 0 )
|
||||
ROM_LOAD( "13.s7b", 0x00000, 0x04000, CRC(5eb75f56) SHA1(b7d81d786d1ac8d65a6a122140954eb89d76e8b4) )
|
||||
|
||||
@ -1128,7 +1128,7 @@ ROM_START( ngalsumr )
|
||||
ROM_FILL( 0x2c000, 0x04000, 0x33 )
|
||||
ROM_FILL( 0x30000, 0x10000, 0x44 )
|
||||
|
||||
|
||||
|
||||
ROM_REGION( 0x20, "proms", 0 )
|
||||
ROM_LOAD( "ng2.6u", 0x00, 0x20, CRC(0162a24a) SHA1(f7e1623c5bca3725f2e59ae2096b9bc42e0363bf) )
|
||||
ROM_END
|
||||
@ -1217,37 +1217,37 @@ WRITE8_MEMBER(nightgal_state::ngalsumr_prot_latch_w)
|
||||
}
|
||||
|
||||
READ8_MEMBER(nightgal_state::ngalsumr_prot_value_r)
|
||||
{
|
||||
{
|
||||
switch(m_z80_latch)
|
||||
{
|
||||
{
|
||||
case 0:
|
||||
return 0;
|
||||
case 1:
|
||||
return 0x14;
|
||||
|
||||
|
||||
case 0x4: // cpu hand height on winning
|
||||
return 62;
|
||||
|
||||
|
||||
case 0x3: // game over msg height
|
||||
return 12;
|
||||
case 0xf: // game over msg width
|
||||
return 255;
|
||||
|
||||
|
||||
case 0xa: // girl width (title screen)
|
||||
return 0x40;
|
||||
case 0xb: // girl height (title screen)
|
||||
return 0x60;
|
||||
|
||||
|
||||
case 0xc: // score table blink width
|
||||
return 120;
|
||||
case 0x2: // score table blink height
|
||||
return 8;
|
||||
|
||||
|
||||
case 0x6: // player hand height on losing
|
||||
return 28;
|
||||
case 0x7: // player discards height on losing
|
||||
return 38;
|
||||
|
||||
|
||||
case 0xd: // player discards width on losing
|
||||
return 142;
|
||||
case 0xe: // player hand width on losing
|
||||
@ -1255,7 +1255,7 @@ READ8_MEMBER(nightgal_state::ngalsumr_prot_value_r)
|
||||
case 0xff:
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
logerror("ngalsumr protection device unemulated value latched = %02x\n",m_z80_latch);
|
||||
|
||||
return 0;
|
||||
|
@ -6056,8 +6056,8 @@ ROM_END
|
||||
|
||||
ROM_START( eeekk ) // Pac-Man PCB conversion kit. Includes a small daughtercard (2 roms + 4 PLDs, plugs in through the Z80 socket), 2 roms + 2 BPROMs
|
||||
ROM_REGION( 0x20000, "maincpu", 0 )
|
||||
ROM_LOAD( "u_2_eeekk_pg03094.u2", 0x0000, 0x2000, CRC(701e37f2) SHA1(15bbd983e9112ce15dd229f126f2bccfa8b9807c) ) // encrypted - located on daughtercard
|
||||
ROM_LOAD( "u_3_eeekk_pg03094.u3", 0x2000, 0x2000, CRC(bcf524ae) SHA1(be2a1a2984ea1439c63d8c353e4ae85bf42c8a55) ) // encrypted - located on daughtercard
|
||||
ROM_LOAD( "u_2_eeekk_pg03094.u2", 0x0000, 0x2000, CRC(701e37f2) SHA1(15bbd983e9112ce15dd229f126f2bccfa8b9807c) ) // encrypted - located on daughtercard
|
||||
ROM_LOAD( "u_3_eeekk_pg03094.u3", 0x2000, 0x2000, CRC(bcf524ae) SHA1(be2a1a2984ea1439c63d8c353e4ae85bf42c8a55) ) // encrypted - located on daughtercard
|
||||
|
||||
ROM_REGION( 0x2000, "gfx1", 0 )
|
||||
ROM_LOAD( "5_e_eeekk_pg03094.5e", 0x0000, 0x1000, CRC(780183a8) SHA1(8466d75d79b3c87db143f5c2e8b58dad1d2e501c) )
|
||||
|
@ -74,12 +74,12 @@
|
||||
- alice: doesn't set bitmap interlace properly, can't do disk swaps via the File Manager;
|
||||
- applecl1: can't pass hands apparently;
|
||||
- arctic, fsmoon: Doesn't detect sound board (tied to 0x00ec ports);
|
||||
- arcus2: has intro glitches;
|
||||
- artjigs*: some text doesn't appear? Namely under the puzzles and when you clear one;
|
||||
- arcus2: has intro glitches;
|
||||
- artjigs*: some text doesn't appear? Namely under the puzzles and when you clear one;
|
||||
- atragon: HDD install disk swap doesn't work?
|
||||
- asokokof: black screen with BGM, executes invalid opcode (previous note "waits at 0x225f6");
|
||||
- arquelph: beeps out at initial sound check, no voice samples, extra sound board tested;
|
||||
- akitsuka: could not setup "initial data" (regression);
|
||||
- akitsuka: could not setup "initial data" (regression);
|
||||
- bandkun: can't install to HDD, has unemulated sound boards in settings (Roland MT-32 & D-10/D-110, Kawai MSB-98, Korg M1, MIDI);
|
||||
- biblems2: initial GLODIA logo uses raster effects?
|
||||
- bishohzx: Soft House logo uses pseudo-ROZ effect (?), no title screen graphics?
|
||||
@ -659,16 +659,16 @@ READ8_MEMBER(pc9801_state::f0_r)
|
||||
if(offset == 0)
|
||||
{
|
||||
// iterate thru all devices to check if an AMD98 is present
|
||||
for (pc9801_amd98_device &amd98 : device_type_iterator<pc9801_amd98_device>(machine().root_device()))
|
||||
for (pc9801_amd98_device &amd98 : device_type_iterator<pc9801_amd98_device>(machine().root_device()))
|
||||
{
|
||||
logerror("Read AMD98 ID %s\n",amd98.tag());
|
||||
return 0x18; // return the right ID
|
||||
}
|
||||
|
||||
|
||||
logerror("Read port 0 from 0xf0 (AMD98 check?)\n");
|
||||
return 0; // card not present
|
||||
}
|
||||
|
||||
|
||||
return 0xff;
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@ NOTE! switches 1, 3 & 5 must be ON or the game will not boot.
|
||||
TODO:
|
||||
- A timer apparently expires when beating stage 4 (signalled by a long beeping sound).
|
||||
Player needs to insert another credit and press start button (?) in order to continue.
|
||||
Is this timer supposed to be shown on screen or there are additional 7-LEDs not handled?
|
||||
Is this timer supposed to be shown on screen or there are additional 7-LEDs not handled?
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
@ -178,7 +178,7 @@ WRITE8_MEMBER(pengadvb_state::pengadvb_ppi_port_a_w)
|
||||
}
|
||||
|
||||
READ8_MEMBER(pengadvb_state::pengadvb_ppi_port_b_r)
|
||||
{
|
||||
{
|
||||
// TODO: dipswitch
|
||||
switch (m_kb_matrix_row)
|
||||
{
|
||||
|
@ -2,7 +2,7 @@
|
||||
// copyright-holders:Sandro Ronco
|
||||
/**************************************************************************************************
|
||||
|
||||
Mephisto Polgar and RISC
|
||||
Mephisto Polgar and RISC
|
||||
|
||||
**************************************************************************************************/
|
||||
|
||||
@ -64,7 +64,7 @@ private:
|
||||
|
||||
// ARM bootstrap HLE
|
||||
void arm_bootstrap(uint8_t data);
|
||||
TIMER_CALLBACK_MEMBER(clean_com_flag) { m_com_latch0 &= ~0x01; }
|
||||
TIMER_CALLBACK_MEMBER(clean_com_flag) { m_com_latch0 &= ~0x01; }
|
||||
|
||||
emu_timer* m_arm_bootstrap_timer;
|
||||
uint16_t m_com_offset;
|
||||
@ -143,10 +143,10 @@ ADDRESS_MAP_END
|
||||
|
||||
WRITE8_MEMBER(mephisto_risc_state::bank_w)
|
||||
{
|
||||
if (offset == 0 && (data & 0x01)) m_bank &= ~0x01;
|
||||
else if (offset == 0 && !(data & 0x01)) m_bank |= 0x01;
|
||||
else if (offset == 1 && (data & 0x01)) m_bank |= 0x02;
|
||||
else if (offset == 1 && !(data & 0x01)) m_bank &= ~0x02;
|
||||
if (offset == 0 && (data & 0x01)) m_bank &= ~0x01;
|
||||
else if (offset == 0 && !(data & 0x01)) m_bank |= 0x01;
|
||||
else if (offset == 1 && (data & 0x01)) m_bank |= 0x02;
|
||||
else if (offset == 1 && !(data & 0x01)) m_bank &= ~0x02;
|
||||
|
||||
m_rombank->set_entry(m_bank);
|
||||
}
|
||||
@ -170,7 +170,7 @@ void mephisto_risc_state::arm_bootstrap(uint8_t data)
|
||||
m_com_bits = 0;
|
||||
m_com_data = 0;
|
||||
m_com_offset++;
|
||||
|
||||
|
||||
if (m_com_offset == 0x100)
|
||||
m_subcpu->set_input_line(INPUT_LINE_RESET, CLEAR_LINE);
|
||||
}
|
||||
@ -254,7 +254,7 @@ WRITE8_MEMBER(mephisto_milano_state::milano_io_w)
|
||||
for(int i=0; i<16; i++)
|
||||
output().set_led_value(i, 0);
|
||||
}
|
||||
|
||||
|
||||
m_display->io_w(space, offset, data & 0x0f);
|
||||
}
|
||||
|
||||
@ -335,14 +335,14 @@ ADDRESS_MAP_END
|
||||
|
||||
static INPUT_PORTS_START( polgar )
|
||||
PORT_START("KEY")
|
||||
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Trn") PORT_CODE(KEYCODE_T)
|
||||
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Info") PORT_CODE(KEYCODE_I)
|
||||
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Mem") PORT_CODE(KEYCODE_M)
|
||||
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Pos") PORT_CODE(KEYCODE_O)
|
||||
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("LEV") PORT_CODE(KEYCODE_L)
|
||||
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("FCT") PORT_CODE(KEYCODE_F)
|
||||
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER)
|
||||
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_BACKSPACE)
|
||||
PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Trn") PORT_CODE(KEYCODE_T)
|
||||
PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Info") PORT_CODE(KEYCODE_I)
|
||||
PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Mem") PORT_CODE(KEYCODE_M)
|
||||
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("Pos") PORT_CODE(KEYCODE_O)
|
||||
PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("LEV") PORT_CODE(KEYCODE_L)
|
||||
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("FCT") PORT_CODE(KEYCODE_F)
|
||||
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER)
|
||||
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_BACKSPACE)
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( monteciv )
|
||||
@ -422,11 +422,11 @@ static MACHINE_CONFIG_DERIVED( polgar10, polgar )
|
||||
MACHINE_CONFIG_END
|
||||
|
||||
static MACHINE_CONFIG_START( mrisc )
|
||||
MCFG_CPU_ADD("maincpu", M65C02, XTAL_10MHz / 4) // G65SC02
|
||||
MCFG_CPU_ADD("maincpu", M65C02, XTAL_10MHz / 4) // G65SC02
|
||||
MCFG_CPU_PROGRAM_MAP(mrisc_mem)
|
||||
MCFG_CPU_PERIODIC_INT_DRIVER(mephisto_risc_state, irq0_line_hold, (double)XTAL_10MHz / (1 << 14))
|
||||
|
||||
MCFG_CPU_ADD("subcpu", ARM, XTAL_14MHz) // VY86C010
|
||||
MCFG_CPU_ADD("subcpu", ARM, XTAL_14MHz) // VY86C010
|
||||
MCFG_CPU_PROGRAM_MAP(mrisc_arm_mem)
|
||||
MCFG_ARM_COPRO(VL86C020)
|
||||
|
||||
@ -475,7 +475,7 @@ MACHINE_CONFIG_END
|
||||
ROM_START(polgar)
|
||||
ROM_REGION(0x10000, "maincpu", 0)
|
||||
ROM_LOAD("polgar.bin", 0x0000, 0x10000, CRC(88d55c0f) SHA1(e86d088ec3ac68deaf90f6b3b97e3e31b1515913))
|
||||
ROM_END
|
||||
ROM_END
|
||||
|
||||
ROM_START(polgar10)
|
||||
ROM_REGION(0x10000, "maincpu", 0)
|
||||
@ -483,7 +483,7 @@ ROM_START(polgar10)
|
||||
ROMX_LOAD("polg_101.bin", 0x00000, 0x10000, CRC(8fb6afa4) SHA1(d1cf868302a665ff351686b26a149ced0045fc81), ROM_BIOS(1))
|
||||
ROM_SYSTEM_BIOS( 1, "v100", "V10.0" )
|
||||
ROMX_LOAD("polgar10.bin", 0x00000, 0x10000, CRC(7c1960d4) SHA1(4d15b51f9e6f7943815945cd56078ca512a964d4), ROM_BIOS(2))
|
||||
ROM_END
|
||||
ROM_END
|
||||
|
||||
ROM_START(mrisc)
|
||||
ROM_REGION(0x20000, "maincpu", 0)
|
||||
@ -494,7 +494,7 @@ ROM_START(mrisc)
|
||||
ROM_LOAD32_BYTE( "74s288.2", 0x01, 0x20, NO_DUMP )
|
||||
ROM_LOAD32_BYTE( "74s288.3", 0x02, 0x20, NO_DUMP )
|
||||
ROM_LOAD32_BYTE( "74s288.4", 0x03, 0x20, NO_DUMP )
|
||||
ROM_END
|
||||
ROM_END
|
||||
|
||||
ROM_START(mrisc2)
|
||||
ROM_REGION(0x20000, "maincpu", 0)
|
||||
@ -505,7 +505,7 @@ ROM_START(mrisc2)
|
||||
ROM_LOAD32_BYTE( "74s288.2", 0x01, 0x20, NO_DUMP )
|
||||
ROM_LOAD32_BYTE( "74s288.3", 0x02, 0x20, NO_DUMP )
|
||||
ROM_LOAD32_BYTE( "74s288.4", 0x03, 0x20, NO_DUMP )
|
||||
ROM_END
|
||||
ROM_END
|
||||
|
||||
ROM_START(academy)
|
||||
ROM_REGION(0x10000, "maincpu", 0)
|
||||
|
@ -724,25 +724,25 @@ ROM_END
|
||||
|
||||
ROM_START( popeyejo )
|
||||
ROM_REGION( 0x8000, "maincpu", 0 )
|
||||
ROM_LOAD( "tpp1-c.2a.bin", 0x0000, 0x1000, CRC(4176761e) SHA1(6977da294e88bb2d08ce02901f35c99df69dd6a5) )
|
||||
ROM_LOAD( "tpp1-c.2a.bin", 0x0000, 0x1000, CRC(4176761e) SHA1(6977da294e88bb2d08ce02901f35c99df69dd6a5) )
|
||||
ROM_LOAD( "tpp1-c.2b.bin", 0x1000, 0x1000, CRC(2cc76c54) SHA1(56b9970c930e83dc9d5c6d5581160c42382f5c89) ) // diff from popeyej
|
||||
ROM_LOAD( "TPP1-C.2C.2732", 0x2000, 0x1000, CRC(b1c18b7e) SHA1(12a067e2914a9d2051b2507de0673ac4a5198329) )
|
||||
// ROM_LOAD( "tpp1-c.2c.bin", 0x2000, 0x1000, CRC(d3061b82) SHA1(52fe1ab8f1dc79383894eb3c3a8b4039ab7dfaf0) )
|
||||
ROM_LOAD( "TPP1-C.2C.2732", 0x2000, 0x1000, CRC(b1c18b7e) SHA1(12a067e2914a9d2051b2507de0673ac4a5198329) )
|
||||
// ROM_LOAD( "tpp1-c.2c.bin", 0x2000, 0x1000, CRC(d3061b82) SHA1(52fe1ab8f1dc79383894eb3c3a8b4039ab7dfaf0) )
|
||||
// Actual Dump had Fixed Bits but when compared the stuck bit accounted for all the errors compared to popeyej's 2C, so we use that one.
|
||||
ROM_LOAD( "tpp1-c.2d.bin", 0x3000, 0x1000, CRC(79d0e988) SHA1(7c8ee46918996dab39b417e4361edef259935dbf) )
|
||||
ROM_LOAD( "tpp1-c.2e.bin", 0x4000, 0x1000, CRC(74854ca1) SHA1(9b9e5112e32105a9726fff23162be38b5b9e3f7b) )
|
||||
ROM_LOAD( "tpp1-c.2f.bin", 0x5000, 0x1000, CRC(e2b08891) SHA1(e73b1d355f543772c79e1970426e3e9696b2b23c) )
|
||||
ROM_LOAD( "tpp1-c.2g.bin", 0x6000, 0x1000, CRC(b74a1a97) SHA1(3a51b08f80d378403b1e0df8446057b69157ea9b) )
|
||||
ROM_LOAD( "tpp1-c.2d.bin", 0x3000, 0x1000, CRC(79d0e988) SHA1(7c8ee46918996dab39b417e4361edef259935dbf) )
|
||||
ROM_LOAD( "tpp1-c.2e.bin", 0x4000, 0x1000, CRC(74854ca1) SHA1(9b9e5112e32105a9726fff23162be38b5b9e3f7b) )
|
||||
ROM_LOAD( "tpp1-c.2f.bin", 0x5000, 0x1000, CRC(e2b08891) SHA1(e73b1d355f543772c79e1970426e3e9696b2b23c) )
|
||||
ROM_LOAD( "tpp1-c.2g.bin", 0x6000, 0x1000, CRC(b74a1a97) SHA1(3a51b08f80d378403b1e0df8446057b69157ea9b) )
|
||||
ROM_LOAD( "tpp1-c.2h.bin", 0x7000, 0x1000, CRC(a1dcf54d) SHA1(de2574c0437eba6d01658f8936a1f9285a362b4b) ) // diff from popeyej
|
||||
|
||||
|
||||
ROM_REGION( 0x0800, "gfx1", 0 )
|
||||
ROM_LOAD( "tpp1-v.3h.bin", 0x0000, 0x0800, CRC(fa52a752) SHA1(45b8f52e4c15f9fe761d7c7f7109b4a70ada0cda) )
|
||||
|
||||
ROM_REGION( 0x8000, "gfx2", 0 )
|
||||
ROM_LOAD( "tpp1-e.1e.bin", 0x0000, 0x2000, CRC(90889e1d) SHA1(11af14ce7e2583a1aced942031284219eaf63e66) )
|
||||
ROM_LOAD( "tpp1-e.2e.bin", 0x2000, 0x2000, CRC(ed06af50) SHA1(68db835d9747e11ca85d0dd945e52bc1f538e251) )
|
||||
ROM_LOAD( "tpp1-e.3e.bin", 0x4000, 0x2000, CRC(72b258f2) SHA1(a1fe2a380f3c46bd54043dc001c168734873d854) )
|
||||
ROM_LOAD( "tpp1-e.5e.bin", 0x6000, 0x2000, CRC(7355ff16) SHA1(15d3cb701ad360a36c26eb5c34b2e89b5972ba82) )
|
||||
ROM_LOAD( "tpp1-e.1e.bin", 0x0000, 0x2000, CRC(90889e1d) SHA1(11af14ce7e2583a1aced942031284219eaf63e66) )
|
||||
ROM_LOAD( "tpp1-e.2e.bin", 0x2000, 0x2000, CRC(ed06af50) SHA1(68db835d9747e11ca85d0dd945e52bc1f538e251) )
|
||||
ROM_LOAD( "tpp1-e.3e.bin", 0x4000, 0x2000, CRC(72b258f2) SHA1(a1fe2a380f3c46bd54043dc001c168734873d854) )
|
||||
ROM_LOAD( "tpp1-e.5e.bin", 0x6000, 0x2000, CRC(7355ff16) SHA1(15d3cb701ad360a36c26eb5c34b2e89b5972ba82) )
|
||||
|
||||
ROM_REGION( 0x40, "proms", 0 )
|
||||
ROM_LOAD( "TPP1-T.4A.82S123", 0x0000, 0x0020, CRC(375e1602) SHA1(d84159a0af5db577821c43712bc733329a43af80) ) /* background palette */
|
||||
|
@ -856,7 +856,7 @@ static SLOT_INTERFACE_START(rainbow_floppies)
|
||||
SLOT_INTERFACE("525qd", FLOPPY_525_QD) // QD means 80 tracks with DD data rate (single or double sided).
|
||||
SLOT_INTERFACE("525dd", FLOPPY_525_DD) // mimic a 5.25" PC (40 track) drive. Requires IDrive5.SYS.
|
||||
SLOT_INTERFACE("35dd", FLOPPY_35_DD) // mimic 3.5" PC drive (720K, double density). Use Impdrv3.SYS.
|
||||
SLOT_INTERFACE("525ssdd", FLOPPY_525_SSDD) // to read a single sided, (160K) PC-DOS 1 disk with MediaMaster
|
||||
SLOT_INTERFACE("525ssdd", FLOPPY_525_SSDD) // to read a single sided, (160K) PC-DOS 1 disk with MediaMaster
|
||||
SLOT_INTERFACE_END
|
||||
|
||||
void rainbow_state::machine_start()
|
||||
@ -1224,7 +1224,7 @@ void rainbow_state::machine_reset()
|
||||
}
|
||||
}
|
||||
|
||||
if (m_inp6->read() == 0x00) // Unmap port if Corvus not present
|
||||
if (m_inp6->read() == 0x00) // Unmap port if Corvus not present
|
||||
io.unmap_readwrite(0x20, 0x20);
|
||||
|
||||
// *********** FLOPPY DISK CONTROLLER [ NOT OPTIONAL ]
|
||||
@ -1424,7 +1424,7 @@ WRITE8_MEMBER(rainbow_state::printer_bitrate_w)
|
||||
|
||||
WRITE_LINE_MEMBER(rainbow_state::com8116_a_fr_w)
|
||||
{
|
||||
m_mpsc->rxca_w(state);
|
||||
m_mpsc->rxca_w(state);
|
||||
}
|
||||
|
||||
WRITE_LINE_MEMBER(rainbow_state::com8116_a_ft_w)
|
||||
@ -2327,7 +2327,7 @@ READ8_MEMBER(rainbow_state::z80_generalstat_r)
|
||||
|
||||
if ( fdc_ready && ((fdc_status & 0x40) == 0) && m_POWER_GOOD )
|
||||
fdc_write_gate = 1; // "valid only when drive is selected" !
|
||||
}
|
||||
}
|
||||
|
||||
int data = (
|
||||
((fdc_step) ? 0x00 : 0x80) |
|
||||
@ -2441,9 +2441,9 @@ WRITE8_MEMBER(rainbow_state::z80_diskcontrol_w)
|
||||
m_floppy->ss_w((data & 0x20) ? 1 : 0); // RX50 board in Rainbow has 'side select'
|
||||
m_floppy->set_rpm(300.);
|
||||
|
||||
if ( !m_floppy->exists() && (selected_drive > 1) )
|
||||
if ( !m_floppy->exists() && (selected_drive > 1) )
|
||||
popmessage("NO IMAGE ATTACHED TO %c\n", 65 + selected_drive );
|
||||
}
|
||||
}
|
||||
|
||||
if(selected_drive < MAX_FLOPPIES)
|
||||
{
|
||||
@ -2453,9 +2453,9 @@ WRITE8_MEMBER(rainbow_state::z80_diskcontrol_w)
|
||||
m_fdc->set_force_ready(force_ready); // 1 : assert DRIVE READY on FDC (diagnostic override)
|
||||
|
||||
if (selected_drive < 2)
|
||||
{ data |= 8;
|
||||
{ data |= 8;
|
||||
enable_start = 0;
|
||||
disable_start = 2;
|
||||
disable_start = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2513,8 +2513,8 @@ IRQ_CALLBACK_MEMBER(rainbow_state::irq_callback)
|
||||
m_crtc->MHFU(MHFU_RESET); // ...reset counter (also: DC012_W)
|
||||
|
||||
// Edstrom: "The call to m1_r() on line 2571 is not needed as the 7201 does not have an M1 input, instead it expects to get a software iack."
|
||||
// if (i == IRQ_COMM_PTR_INTR_L)
|
||||
// m_mpsc->m1_r(); // serial interrupt acknowledge
|
||||
// if (i == IRQ_COMM_PTR_INTR_L)
|
||||
// m_mpsc->m1_r(); // serial interrupt acknowledge
|
||||
|
||||
intnum = vectors[i] | m_irq_high;
|
||||
break;
|
||||
|
@ -1115,7 +1115,7 @@ ROM_END
|
||||
|
||||
ROM_START( realbrkj )
|
||||
ROM_REGION( 0x100000, "maincpu", 0 ) /* TMP68301 Code */
|
||||
ROM_LOAD16_BYTE( "52302.1r", 0x000000, 0x080000, CRC(ab0379b0) SHA1(67af6670f2b37a7d4d6e03508f291f8ffe64d4cb) ) // sldh w/realbrko
|
||||
ROM_LOAD16_BYTE( "52302.1r", 0x000000, 0x080000, CRC(ab0379b0) SHA1(67af6670f2b37a7d4d6e03508f291f8ffe64d4cb) ) // sldh w/realbrko
|
||||
ROM_LOAD16_BYTE( "52301.2r", 0x000001, 0x080000, CRC(9cc1596e) SHA1(a598f18eaac1ed6943069e9500b07b77e263f0d0) ) // sldh w/realbrko
|
||||
|
||||
ROM_REGION( 0x800000, "gfx1", 0 ) /* Backgrounds */
|
||||
|
@ -3155,11 +3155,11 @@ READ16_MEMBER(jockeyc_state::mux_r)
|
||||
{
|
||||
switch ( m_mux & 0xf8 )
|
||||
{
|
||||
case 0x08: return (m_key2[0]->read() << 8) | m_key1[0]->read();
|
||||
case 0x10: return (m_key2[1]->read() << 8) | m_key1[1]->read();
|
||||
case 0x20: return (m_key2[2]->read() << 8) | m_key1[2]->read();
|
||||
case 0x40: return (m_key2[3]->read() << 8) | m_key1[3]->read();
|
||||
case 0x80: return (m_key2[4]->read() << 8) | m_key1[4]->read();
|
||||
case 0x08: return (m_key2[0]->read() << 8) | m_key1[0]->read();
|
||||
case 0x10: return (m_key2[1]->read() << 8) | m_key1[1]->read();
|
||||
case 0x20: return (m_key2[2]->read() << 8) | m_key1[2]->read();
|
||||
case 0x40: return (m_key2[3]->read() << 8) | m_key1[3]->read();
|
||||
case 0x80: return (m_key2[4]->read() << 8) | m_key1[4]->read();
|
||||
}
|
||||
logerror("%06X: unknown key read, mux = %04x\n", space.device().safe_pc(), m_mux);
|
||||
return 0xffff;
|
||||
|
@ -244,7 +244,7 @@ ADDRESS_MAP_END
|
||||
|
||||
WRITE8_MEMBER(smsbootleg_state::port08_w)
|
||||
{
|
||||
// logerror("port08_w %02x\n", data);
|
||||
// logerror("port08_w %02x\n", data);
|
||||
}
|
||||
|
||||
WRITE8_MEMBER(smsbootleg_state::port18_w)
|
||||
|
@ -6,12 +6,12 @@
|
||||
|
||||
2017-08-17 Skeleton driver.
|
||||
|
||||
Chips used:
|
||||
Siemens SAB8085A-P
|
||||
NEC D8251AFC * 2
|
||||
NEC D4016C-3 * 4 + 2
|
||||
ST M2764A-4F1 * 4
|
||||
HD6845P
|
||||
Chips used:
|
||||
Siemens SAB8085A-P
|
||||
NEC D8251AFC * 2
|
||||
NEC D4016C-3 * 4 + 2
|
||||
ST M2764A-4F1 * 4
|
||||
HD6845P
|
||||
****************************************************************************/
|
||||
|
||||
#include "emu.h"
|
||||
@ -50,7 +50,7 @@ static MACHINE_CONFIG_START( sys9002 )
|
||||
/* basic machine hardware */
|
||||
MCFG_CPU_ADD("maincpu",I8085A, XTAL_2MHz) // XTAL not visible on images
|
||||
MCFG_CPU_PROGRAM_MAP(sys9002_mem)
|
||||
MCFG_CPU_IO_MAP(sys9002_io)
|
||||
MCFG_CPU_IO_MAP(sys9002_io)
|
||||
MACHINE_CONFIG_END
|
||||
|
||||
/* ROM definition */
|
||||
|
@ -724,13 +724,13 @@ static MACHINE_CONFIG_START( airsys )
|
||||
MCFG_TC0220IOC_READ_7_CB(IOPORT("IN2"))
|
||||
|
||||
MCFG_TAITOIO_YOKE_ADD("yokectrl")
|
||||
|
||||
|
||||
/* video hardware */
|
||||
MCFG_SCREEN_ADD("screen", RASTER)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
|
||||
// MCFG_SCREEN_SIZE(64*16, 32*16)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*16, 32*16-1, 3*16, 28*16-1)
|
||||
// MCFG_SCREEN_REFRESH_RATE(60)
|
||||
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
|
||||
// MCFG_SCREEN_SIZE(64*16, 32*16)
|
||||
// MCFG_SCREEN_VISIBLE_AREA(0*16, 32*16-1, 3*16, 28*16-1)
|
||||
// Estimated, assume same as mlanding.cpp
|
||||
MCFG_SCREEN_RAW_PARAMS(16000000, 640, 0, 512, 462, 3*16, 28*16)
|
||||
MCFG_SCREEN_UPDATE_DRIVER(taitoair_state, screen_update_taitoair)
|
||||
@ -803,7 +803,7 @@ ROM_START( topland )
|
||||
|
||||
ROM_REGION( 0x10000, "mechacpu", 0 )
|
||||
ROM_LOAD( "b62_mecha.rom", 0x00000, 0x08000, NO_DUMP )
|
||||
|
||||
|
||||
ROM_REGION( 0x100000, "gfx1", 0 ) /* 16x16 tiles */
|
||||
ROM_LOAD16_BYTE( "b62-33.39", 0x000000, 0x20000, CRC(38786867) SHA1(7292e3fa69cad6494f2e8e7efa9c3f989bdf958d) )
|
||||
ROM_LOAD16_BYTE( "b62-36.48", 0x000001, 0x20000, CRC(4259e76a) SHA1(eb0dc5d0a6f875e3b8335fb30d4c2ad3880c31b9) )
|
||||
@ -957,7 +957,7 @@ ROM_START( ainfernoj )
|
||||
|
||||
ROM_REGION( 0x10000, "mechacpu", 0 )
|
||||
ROM_LOAD( "c45_mecha.rom", 0x00000, 0x08000, NO_DUMP )
|
||||
|
||||
|
||||
ROM_REGION( 0x100000, "gfx1", 0 ) /* 16x16 tiles */
|
||||
ROM_LOAD16_BYTE( "c45-11.28", 0x000000, 0x20000, CRC(d9b4b77c) SHA1(69d570efa8146fb0a712ff45e77bda6fd85769f8) )
|
||||
ROM_LOAD16_BYTE( "c45-15.40", 0x000001, 0x20000, CRC(d4610698) SHA1(5de519a23300d5b3b09ce7cf8c02a1a6b2fb985c) )
|
||||
|
@ -1454,7 +1454,7 @@ static ADDRESS_MAP_START( ghox_hd647180_mem_map, AS_PROGRAM, 8, toaplan2_state )
|
||||
AM_RANGE(0x0fe00, 0x0ffff) AM_RAM // Internal 512 byte RAM
|
||||
AM_RANGE(0x3fe00, 0x3ffff) AM_RAM // Relocated internal RAM (RMCR = 30)
|
||||
|
||||
AM_RANGE(0x40000, 0x407ff) AM_RAM AM_SHARE("shared_ram")
|
||||
AM_RANGE(0x40000, 0x407ff) AM_RAM AM_SHARE("shared_ram")
|
||||
|
||||
AM_RANGE(0x80002, 0x80002) AM_READ_PORT("DSWA")
|
||||
AM_RANGE(0x80004, 0x80004) AM_READ_PORT("DSWB")
|
||||
|
@ -1243,7 +1243,7 @@ Graphics: Actel A40MX04-F PL84
|
||||
ROML00, ROMU00 - unpopulated
|
||||
DRAM1: LG Semi GM71C18163 1M x16 EDO DRAM (SOJ44)
|
||||
|
||||
|
||||
|
||||
|
||||
Both PCBs:
|
||||
VROM1: Macronix MX27C2000 2MBit DIP32 EPROM
|
||||
|
@ -23,25 +23,25 @@ I8255 ports:
|
||||
PortA 0:7 = pins 16 thru 23 of parallel port
|
||||
PortB 0:7 = pins 6 thru 13 of parallel port
|
||||
PortC =
|
||||
0 = NC
|
||||
1 = GND
|
||||
2 = pin 5 of parallel port
|
||||
3 = /RXINTEN
|
||||
4 = pin 15 of parallel port
|
||||
5 = pin 14 of parallel port through inverter
|
||||
6 = ay-3-8910 enable (which pin? BC1?)
|
||||
7 = input from parallel port pin 4 through inverter
|
||||
0 = NC
|
||||
1 = GND
|
||||
2 = pin 5 of parallel port
|
||||
3 = /RXINTEN
|
||||
4 = pin 15 of parallel port
|
||||
5 = pin 14 of parallel port through inverter
|
||||
6 = ay-3-8910 enable (which pin? BC1?)
|
||||
7 = input from parallel port pin 4 through inverter
|
||||
|
||||
AY-3-8910 I/O ports:
|
||||
IOA is in output mode
|
||||
IOA0-A5 = phoneme #
|
||||
IOA6 = strobe (SC-01)
|
||||
IOA7 = vochord control, 0 = off, 1 = on
|
||||
IOB is in input mode
|
||||
IOB0-IOB7 = dip switches
|
||||
IOA is in output mode
|
||||
IOA0-A5 = phoneme #
|
||||
IOA6 = strobe (SC-01)
|
||||
IOA7 = vochord control, 0 = off, 1 = on
|
||||
IOB is in input mode
|
||||
IOB0-IOB7 = dip switches
|
||||
|
||||
I8251 UART:
|
||||
RESET is taken from the same inverter that resets the counters
|
||||
RESET is taken from the same inverter that resets the counters
|
||||
|
||||
Things to be looked at:
|
||||
- Serial doesn't work, so has been disabled.
|
||||
|
@ -241,7 +241,7 @@ public:
|
||||
DECLARE_VIDEO_START(lockload);
|
||||
void dragngun_init_common();
|
||||
DECLARE_INPUT_CHANGED_MEMBER(lockload_gun_trigger);
|
||||
|
||||
|
||||
TIMER_DEVICE_CALLBACK_MEMBER(lockload_vblank_irq_gen);
|
||||
|
||||
uint32_t screen_update_dragngun(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
|
||||
|
@ -196,7 +196,7 @@ class towns_state : public driver_device
|
||||
uint8_t m_pit_out2;
|
||||
uint8_t m_timer0;
|
||||
uint8_t m_timer1;
|
||||
|
||||
|
||||
uint8_t m_serial_irq_source;
|
||||
uint8_t m_serial_irq_enable; // RS232 interrupt control
|
||||
|
||||
@ -211,7 +211,7 @@ class towns_state : public driver_device
|
||||
RXRDY_IRQ_ENABLE = 0x02,
|
||||
TXRDY_IRQ_ENABLE = 0x01
|
||||
};
|
||||
|
||||
|
||||
emu_timer* m_towns_wait_timer;
|
||||
emu_timer* m_towns_status_timer;
|
||||
emu_timer* m_towns_cdda_timer;
|
||||
@ -297,7 +297,7 @@ class towns_state : public driver_device
|
||||
DECLARE_WRITE_LINE_MEMBER(mb8877a_irq_w);
|
||||
DECLARE_WRITE_LINE_MEMBER(mb8877a_drq_w);
|
||||
DECLARE_WRITE_LINE_MEMBER(pit_out2_changed);
|
||||
|
||||
|
||||
DECLARE_WRITE_LINE_MEMBER(towns_serial_irq);
|
||||
DECLARE_WRITE_LINE_MEMBER(towns_rxrdy_irq);
|
||||
DECLARE_WRITE_LINE_MEMBER(towns_txrdy_irq);
|
||||
|
@ -135,7 +135,7 @@ public:
|
||||
required_device<gfxdecode_device> m_gfxdecode;
|
||||
required_device<palette_device> m_palette;
|
||||
required_device<screen_device> m_screen;
|
||||
|
||||
|
||||
DECLARE_WRITE_LINE_MEMBER( write_uart_clock );
|
||||
DECLARE_WRITE8_MEMBER(rtc_w);
|
||||
DECLARE_WRITE8_MEMBER(dmapg4_w);
|
||||
@ -193,7 +193,7 @@ public:
|
||||
DECLARE_WRITE8_MEMBER(pc9801rs_knjram_w);
|
||||
DECLARE_WRITE8_MEMBER(pc9801rs_bank_w);
|
||||
DECLARE_READ8_MEMBER(f0_r);
|
||||
|
||||
|
||||
DECLARE_READ8_MEMBER(a20_ctrl_r);
|
||||
DECLARE_WRITE8_MEMBER(a20_ctrl_w);
|
||||
DECLARE_READ8_MEMBER(fdc_mode_ctrl_r);
|
||||
@ -294,7 +294,7 @@ protected:
|
||||
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
|
||||
virtual void device_reset_after_children() override;
|
||||
|
||||
|
||||
|
||||
private:
|
||||
enum
|
||||
{
|
||||
@ -329,7 +329,7 @@ private:
|
||||
uint8_t m_sasi_data;
|
||||
int m_sasi_data_enable;
|
||||
uint8_t m_sasi_ctrl;
|
||||
|
||||
|
||||
struct{
|
||||
uint8_t control;
|
||||
uint8_t lx;
|
||||
@ -337,10 +337,10 @@ private:
|
||||
uint8_t freq_reg;
|
||||
uint8_t freq_index;
|
||||
}m_mouse;
|
||||
|
||||
|
||||
uint8_t m_ide_sel;
|
||||
bool m_ide1_irq, m_ide2_irq;
|
||||
|
||||
|
||||
/* PC9801RS specific, move to specific state */
|
||||
uint8_t m_gate_a20; //A20 line
|
||||
uint8_t m_access_ctrl; // DMA related
|
||||
@ -364,7 +364,7 @@ private:
|
||||
void egc_blit_w(uint32_t offset, uint16_t data, uint16_t mem_mask);
|
||||
uint16_t egc_blit_r(uint32_t offset, uint16_t mem_mask);
|
||||
|
||||
|
||||
|
||||
/* PC9821 specific */
|
||||
uint8_t m_sdip[24], m_sdip_bank;
|
||||
uint8_t m_pc9821_window_bank;
|
||||
@ -382,7 +382,7 @@ private:
|
||||
} m_egc;
|
||||
|
||||
uint16_t m_pc9821_256vram_bank;
|
||||
|
||||
|
||||
uint8_t m_sdip_read(uint16_t port, uint8_t sdip_offset);
|
||||
void m_sdip_write(uint16_t port, uint8_t sdip_offset,uint8_t data);
|
||||
uint16_t egc_do_partial_op(int plane, uint16_t src, uint16_t pat, uint16_t dst) const;
|
||||
|
@ -3,369 +3,369 @@
|
||||
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<text string="6-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Orange Keys -->
|
||||
<element name="3-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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</element>
|
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<element name="3-5">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
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<element name="3-6">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
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<element name="3-7">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
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<text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Green Keys -->
|
||||
<element name="4-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
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<text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Grey Keys -->
|
||||
<element name="5-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
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<text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Red Keys -->
|
||||
<element name="1">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
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<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Yellow Keys -->
|
||||
<element name="cancel">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="payout">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="start">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
<!-- Function (Physical Key) -->
|
||||
<element name="function">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ FUNCTION" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ FUNCTION" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Door -->
|
||||
<element name="door">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
|
||||
|
||||
<!-- Player 1 Keyboard -->
|
||||
<group name="keyboard_p1">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Player 2 Keyboard -->
|
||||
<group name="keyboard_p2">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Service Keys -->
|
||||
<group name="service">
|
||||
<bezel element="function" inputtag="SERVICE" inputmask="0x1000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="function" inputtag="SERVICE" inputmask="0x1000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<view name="Standard Screen (4:3) and Two Keyboards">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="22.5"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="22.5"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="12.0" y="26.6" width="6" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="12.0" y="26.6" width="6" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
|
@ -3,442 +3,442 @@
|
||||
<mamelayout version="2">
|
||||
|
||||
<element name="keyboard_outer">
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
</element>
|
||||
|
||||
<element name="keyboard_inner">
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
</element>
|
||||
|
||||
<!-- White Keys -->
|
||||
<element name="1-2">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="1-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="7-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="7-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="7-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Blue Keys -->
|
||||
<element name="2-3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Orange Keys -->
|
||||
<element name="3-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Green Keys -->
|
||||
<element name="4-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Grey Keys -->
|
||||
<element name="5-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Red Keys -->
|
||||
<element name="1">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Yellow Keys -->
|
||||
<element name="cancel">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="payout">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="start">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
<!-- Config (Physical Key) -->
|
||||
<element name="config">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ CONFIG" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ CONFIG" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Reset (Physical Key) -->
|
||||
<element name="reset">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Meter (Physical Key) -->
|
||||
<element name="meter">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Last Game (Physical Key) -->
|
||||
<element name="last">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Door 1 -->
|
||||
<element name="door1">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR 1" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR 1" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Door 2 -->
|
||||
<element name="door2">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR 2" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR 2" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
|
||||
|
||||
<!-- Player 1 Keyboard -->
|
||||
<group name="keyboard_p1">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY1.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY1.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY1.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="SERVICE" inputmask="0x04000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY1.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY1.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="SERVICE" inputmask="0x02000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="SERVICE" inputmask="0x01000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY1.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY1.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY1.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="SERVICE" inputmask="0x04000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY1.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY1.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="SERVICE" inputmask="0x02000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="SERVICE" inputmask="0x01000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Player 2 Keyboard -->
|
||||
<group name="keyboard_p2">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="SERVICE" inputmask="0x20000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="SERVICE" inputmask="0x10000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="SERVICE" inputmask="0x08000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="SERVICE" inputmask="0x20000000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="SERVICE" inputmask="0x10000000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="SERVICE" inputmask="0x08000000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Service Keys -->
|
||||
<group name="service">
|
||||
<bezel element="reset" inputtag="SERVICE" inputmask="0x00020000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="meter" inputtag="SERVICE" inputmask="0x00040000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="last" inputtag="SERVICE" inputmask="0x00080000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="config" inputtag="SERVICE" inputmask="0x00010000"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door1" inputtag="SERVICE" inputmask="0x00200000"> <bounds x="16" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door2" inputtag="SERVICE" inputmask="0x00400000"> <bounds x="20" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="reset" inputtag="SERVICE" inputmask="0x00020000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="meter" inputtag="SERVICE" inputmask="0x00040000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="last" inputtag="SERVICE" inputmask="0x00080000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="config" inputtag="SERVICE" inputmask="0x00010000"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door1" inputtag="SERVICE" inputmask="0x00200000"> <bounds x="16" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door2" inputtag="SERVICE" inputmask="0x00400000"> <bounds x="20" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<view name="Wide Screen (5:3) and Two Keyboards">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Wide Screen (5:3) and One Keyboard">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Slightly Wide Screen (7:5) and Two Keyboards">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Slightly Wide Screen (7:5) and One Keyboard">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="4.0" y="22.1" width="22" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
|
@ -3,421 +3,421 @@
|
||||
<mamelayout version="2">
|
||||
|
||||
<element name="keyboard_outer">
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
</element>
|
||||
|
||||
<element name="keyboard_inner">
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
</element>
|
||||
|
||||
<!-- White Keys -->
|
||||
<element name="1-2">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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</element>
|
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<element name="1-6">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="1-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="1-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="1-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="7-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
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<text string="7-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<text string="7-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Blue Keys -->
|
||||
<element name="2-3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="2-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<text string="6-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Orange Keys -->
|
||||
<element name="3-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Green Keys -->
|
||||
<element name="4-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
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<text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Grey Keys -->
|
||||
<element name="5-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Red Keys -->
|
||||
<element name="1">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Yellow Keys -->
|
||||
<element name="cancel">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="payout">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="start">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
<!-- Reset (Physical Key) -->
|
||||
<element name="reset">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Meter (Physical Key) -->
|
||||
<element name="meter">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Last Game (Physical Key) -->
|
||||
<element name="last">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
|
||||
|
||||
<!-- Player 1 Keyboard -->
|
||||
<group name="keyboard_p1">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY1.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY1.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY1.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="P1LOW" inputmask="0x00080000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY1.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY1.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="COIN" inputmask="0x00010000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="COIN" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY1.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY1.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY1.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY1.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY1.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY1.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY1.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY1.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY1.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY1.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="P1LOW" inputmask="0x00080000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY1.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY1.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY1.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY1.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY1.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="COIN" inputmask="0x00010000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="COIN" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Player 2 Keyboard -->
|
||||
<group name="keyboard_p2">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="P2LOW" inputmask="0x00400000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="P2LOW" inputmask="0x00010000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="P2LOW" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.1" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.1" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.1" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.1" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.1" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7" inputtag="KEY2.1" inputmask="0x20"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8" inputtag="KEY2.1" inputmask="0x40"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.2" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.2" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.2" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.2" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7" inputtag="KEY2.2" inputmask="0x10"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8" inputtag="KEY2.2" inputmask="0x20"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x01"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.3" inputmask="0x02"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.3" inputmask="0x04"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7" inputtag="KEY2.3" inputmask="0x08"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8" inputtag="KEY2.3" inputmask="0x10"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7" inputtag="KEY2.4" inputmask="0x04"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8" inputtag="KEY2.4" inputmask="0x08"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.5" inputmask="0x01"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7" inputtag="KEY2.5" inputmask="0x02"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8" inputtag="KEY2.5" inputmask="0x04"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="cancel" inputtag="P2LOW" inputmask="0x00400000"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7" inputtag="KEY2.6" inputmask="0x01"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8" inputtag="KEY2.6" inputmask="0x02"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8" inputtag="KEY2.7" inputmask="0x01"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.0" inputmask="0x20"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7" inputtag="KEY2.0" inputmask="0x40"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8" inputtag="KEY2.0" inputmask="0x80"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="payout" inputtag="P2LOW" inputmask="0x00010000"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="start" inputtag="P2LOW" inputmask="0x00080000"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Service Keys -->
|
||||
<group name="service">
|
||||
<bezel element="reset" inputtag="P1LOW" inputmask="0x00010000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="meter" inputtag="P1LOW" inputmask="0x00020000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="last" inputtag="P1LOW" inputmask="0x00040000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="reset" inputtag="P1LOW" inputmask="0x00010000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="meter" inputtag="P1LOW" inputmask="0x00020000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="last" inputtag="P1LOW" inputmask="0x00040000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<view name="Wide Screen (5:3) and Two Keyboards">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Wide Screen (5:3) and One Keyboard">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Slightly Wide Screen (7:5) and Two Keyboards">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Slightly Wide Screen (7:5) and One Keyboard">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="2.4" y="0" width="25.2" height="18"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Center) -->
|
||||
<group ref="keyboard_p1"> <bounds x="8.0" y="18.0" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="10.0" y="22.1" width="10" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
|
@ -3,386 +3,386 @@
|
||||
<mamelayout version="2">
|
||||
|
||||
<element name="keyboard_outer">
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x="13.60" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="3.60" width=" 0.40" height="0.40"/> <color red="0.40" green="0.40" blue="0.40"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="13.60" height="4.00"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="14.00" height="3.60"/> <color red="0.40" green="0.40" blue="0.40"/> </rect>
|
||||
</element>
|
||||
|
||||
<element name="keyboard_inner">
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<!-- Corners -->
|
||||
<disk> <bounds x=" 0.00" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="0.00" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x="12.60" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<disk> <bounds x=" 0.00" y="2.60" width=" 0.40" height="0.40"/> <color red="0.90" green="0.90" blue="0.90"/> </disk>
|
||||
<!-- Inside -->
|
||||
<rect> <bounds x=" 0.20" y="0.00" width="12.60" height="3.00"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
<rect> <bounds x=" 0.00" y="0.20" width="13.00" height="2.60"/> <color red="0.90" green="0.90" blue="0.90"/> </rect>
|
||||
</element>
|
||||
|
||||
<!-- White Keys -->
|
||||
<element name="1-2">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-2"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<text string="1-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="1-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
|
||||
<!--text string="1-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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</element>
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<element name="1-8">
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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</element>
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<element name="7-8">
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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<!--text string="7-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="1.00"/></rect>
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</element>
|
||||
<!-- Blue Keys -->
|
||||
<element name="2-3">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-3"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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</element>
|
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<element name="2-4">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
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<element name="2-5">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
||||
<element name="2-6">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
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<text string="2-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<text string="2-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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</element>
|
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<element name="2-7">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<!--text string="2-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<!--text string="2-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
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</element>
|
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<element name="2-8">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<!--text string="2-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<!--text string="2-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
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</element>
|
||||
<element name="6-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<!--text string="6-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<!--text string="6-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<element name="6-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
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<!--text string="6-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.39" green="0.58" blue="0.93"/></rect>
|
||||
<!--text string="6-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<!-- Orange Keys -->
|
||||
<element name="3-4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
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<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<text string="3-4"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
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<element name="3-5">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
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<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
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<text string="3-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
||||
<element name="3-6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
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<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
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<text string="3-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
||||
<element name="3-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<!--text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<!--text string="3-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<element name="3-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<!--text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.65" blue="0.00"/></rect>
|
||||
<!--text string="3-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<!-- Green Keys -->
|
||||
<element name="4-5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-5"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
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</element>
|
||||
<element name="4-6">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
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<text string="4-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4-7">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<!--text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
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||||
<!--text string="4-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<element name="4-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
|
||||
<!--text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.40" green="0.80" blue="0.67"/></rect>
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<!--text string="4-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<!-- Grey Keys -->
|
||||
<element name="5-6">
|
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
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<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
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||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
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<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="5-6"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5-7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<!--text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<!--text string="5-7"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<element name="5-8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<!--text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<!--text string="5-8"><bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<!-- Red Keys -->
|
||||
<element name="1">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="1"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="2">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="2"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="3">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="3"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="4">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="4"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="5">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="5"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="6">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<text string="6"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="7">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<!--text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<!--text string="7"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<element name="8">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<!--text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="0.00" blue="0.00"/></rect>
|
||||
<!--text string="8"> <bounds x="0.04" y="0.04" width="0.92" height="0.92"/><color red="0.00" green="0.00" blue="0.00"/></text-->
|
||||
</element>
|
||||
<!-- Yellow Keys (with lamps) -->
|
||||
<element name="cancel">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect state="0"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.00"/></rect>
|
||||
<rect state="1"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect state="0"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.00"/></rect>
|
||||
<rect state="1"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="CANCEL" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="payout">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect state="0"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.00"/></rect>
|
||||
<rect state="1"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect state="0"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.00"/></rect>
|
||||
<rect state="1"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="PAYOUT" align="2"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<element name="start">
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect state="0"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.00"/></rect>
|
||||
<rect state="1"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect> <bounds x="0.00" y="0.00" width="1.00" height="1.00"/><color red="0.00" green="0.00" blue="0.00"/></rect>
|
||||
<rect state="0"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="0.80" green="0.80" blue="0.00"/></rect>
|
||||
<rect state="1"> <bounds x="0.02" y="0.02" width="0.96" height="0.96"/><color red="1.00" green="1.00" blue="0.00"/></rect>
|
||||
<text string="START" align="0"><bounds x="0.04" y="0.3125" width="0.92" height="0.375"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
<!-- Reset (Physical Key) -->
|
||||
<element name="reset">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ RESET" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Meter (Physical Key) -->
|
||||
<element name="meter">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ METER" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Last Game (Physical Key) -->
|
||||
<element name="last">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="⚿ LAST" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
<!-- Door -->
|
||||
<element name="door">
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
<rect state="0"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.40" green="0.40" blue="0.40"/></rect>
|
||||
<rect state="1"> <bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.80" green="0.80" blue="0.80"/></rect>
|
||||
<text string="DOOR" align="0"><bounds x="0.00" y="0.00" width="2.00" height="0.50"/><color red="0.00" green="0.00" blue="0.00"/></text>
|
||||
</element>
|
||||
|
||||
|
||||
|
||||
<!-- Player 1 Keyboard -->
|
||||
<group name="keyboard_p1">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="cancel1" element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="payout1" element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="start1" element="start" inputtag="KEY1.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY1.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY1.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY1.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY1.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY1.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY1.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY1.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY1.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY1.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY1.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY1.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY1.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY1.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY1.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY1.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="cancel1" element="cancel" inputtag="KEY1.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY1.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY1.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY1.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY1.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY1.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY1.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="payout1" element="payout" inputtag="KEY1.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="start1" element="start" inputtag="KEY1.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Player 2 Keyboard -->
|
||||
<group name="keyboard_p2">
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="cancel2" element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="payout2" element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="start2" element="start" inputtag="KEY2.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Border -->
|
||||
<bezel element="keyboard_outer"> <bounds x="0.0" y="0.0" width="14" height="4"/> </bezel>
|
||||
<bezel element="keyboard_inner"> <bounds x="0.5" y="0.5" width="13" height="3"/> </bezel>
|
||||
<!-- Top Row -->
|
||||
<bezel element="1-2" inputtag="KEY2.2" inputmask="0x01"> <bounds x="0.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-3" inputtag="KEY2.2" inputmask="0x02"> <bounds x="1.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-4" inputtag="KEY2.2" inputmask="0x04"> <bounds x="2.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-5" inputtag="KEY2.2" inputmask="0x08"> <bounds x="3.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-6" inputtag="KEY2.2" inputmask="0x10"> <bounds x="4.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-7"> <bounds x="5.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1-8"> <bounds x="6.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-3" inputtag="KEY2.3" inputmask="0x01"> <bounds x="7.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-4" inputtag="KEY2.3" inputmask="0x02"> <bounds x="8.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-5" inputtag="KEY2.3" inputmask="0x04"> <bounds x="9.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-6" inputtag="KEY2.3" inputmask="0x08"> <bounds x="10.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-7"> <bounds x="11.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2-8"> <bounds x="12.6" y="0.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Middle Row -->
|
||||
<bezel element="3-4" inputtag="KEY2.3" inputmask="0x10"> <bounds x="0.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-5" inputtag="KEY2.4" inputmask="0x01"> <bounds x="1.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-6" inputtag="KEY2.4" inputmask="0x02"> <bounds x="2.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-7"> <bounds x="3.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3-8"> <bounds x="4.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-5" inputtag="KEY2.4" inputmask="0x04"> <bounds x="5.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-6" inputtag="KEY2.4" inputmask="0x08"> <bounds x="6.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-7"> <bounds x="7.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4-8"> <bounds x="8.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-6" inputtag="KEY2.4" inputmask="0x10"> <bounds x="9.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-7"> <bounds x="10.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5-8"> <bounds x="11.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="cancel2" element="cancel" inputtag="KEY2.1" inputmask="0x10"> <bounds x="12.6" y="1.6" width="0.8" height="0.8"/> </bezel>
|
||||
<!-- Bottom Row -->
|
||||
<bezel element="6-7"> <bounds x="0.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6-8"> <bounds x="1.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7-8"> <bounds x="2.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="1" inputtag="KEY2.0" inputmask="0x01"> <bounds x="3.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="2" inputtag="KEY2.0" inputmask="0x02"> <bounds x="4.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="3" inputtag="KEY2.0" inputmask="0x04"> <bounds x="5.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="4" inputtag="KEY2.0" inputmask="0x08"> <bounds x="6.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="5" inputtag="KEY2.0" inputmask="0x10"> <bounds x="7.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="6" inputtag="KEY2.1" inputmask="0x01"> <bounds x="8.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="7"> <bounds x="9.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel element="8"> <bounds x="10.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="payout2" element="payout" inputtag="KEY2.1" inputmask="0x02"> <bounds x="11.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
<bezel name="start2" element="start" inputtag="KEY2.1" inputmask="0x08"> <bounds x="12.6" y="2.6" width="0.8" height="0.8"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<!-- Service Keys -->
|
||||
<group name="service">
|
||||
<bezel element="reset" inputtag="SERVICE" inputmask="0x4000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="meter" inputtag="SERVICE" inputmask="0x2000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="last" inputtag="SERVICE" inputmask="0x1000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="reset" inputtag="SERVICE" inputmask="0x4000"> <bounds x="0" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="meter" inputtag="SERVICE" inputmask="0x2000"> <bounds x="4" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="last" inputtag="SERVICE" inputmask="0x1000"> <bounds x="8" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
<bezel element="door" inputtag="SERVICE" inputmask="0x0001"> <bounds x="12" y="0" width="2.0" height="0.5"/> </bezel>
|
||||
</group>
|
||||
|
||||
|
||||
|
||||
<view name="Standard Screen (4:3) and Two Keyboards">
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="22.5"/>
|
||||
</screen>
|
||||
<!-- Screen (Top Center) -->
|
||||
<screen index="0">
|
||||
<bounds x="0" y="0" width="30" height="22.5"/>
|
||||
</screen>
|
||||
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
|
||||
<!-- Player 1 Keyboard (Left) -->
|
||||
<group ref="keyboard_p1"> <bounds x="0.5" y="22.5" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
|
||||
<!-- Player 2 Keyboard (Right) -->
|
||||
<group ref="keyboard_p2"> <bounds x="15.5" y="22.5" width="14" height="4" /> </group>
|
||||
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="8.0" y="26.6" width="14" height="0.5" /> </group>
|
||||
<!-- Service Keys (Bottom) -->
|
||||
<group ref="service"> <bounds x="8.0" y="26.6" width="14" height="0.5" /> </group>
|
||||
</view>
|
||||
|
||||
|
||||
|
@ -308,7 +308,7 @@
|
||||
<bounds x="48" y="95" width="1.5" height="1.5" />
|
||||
</bezel>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Display">
|
||||
<bezel name="digit0" element="digit">
|
||||
<bounds x="33" y="0" width="4" height="5" />
|
||||
|
@ -297,7 +297,7 @@
|
||||
<bounds x="52" y="95" width="1.5" height="1.5" />
|
||||
</bezel>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Display Only">
|
||||
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
|
||||
|
||||
|
@ -291,7 +291,7 @@
|
||||
<bounds x="48" y="95" width="1.5" height="1.5" />
|
||||
</bezel>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Display Modul">
|
||||
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
|
||||
|
||||
|
@ -237,7 +237,7 @@
|
||||
<bounds x="48" y="95" width="1.5" height="1.5" />
|
||||
</bezel>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Display Only">
|
||||
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
|
||||
|
||||
|
@ -272,7 +272,7 @@
|
||||
<!-- LCD panel -->
|
||||
<screen index="0"><bounds x="30" y="88" width="24" height="4.5" /></screen>
|
||||
</view>
|
||||
|
||||
|
||||
<view name="Display Modul">
|
||||
<screen index="0"><bounds x="0" y="0" width="24" height="4.5" /></screen>
|
||||
</view>
|
||||
|
@ -384,7 +384,7 @@ namespace esqpanel {
|
||||
std::function<bool(std::ostream&)> m_content_provider;
|
||||
std::map<const std::string, const std::string> m_template_values;
|
||||
};
|
||||
|
||||
|
||||
} // namespace esqpanel
|
||||
|
||||
//**************************************************************************
|
||||
|
@ -26,77 +26,77 @@ DEFINE_DEVICE_TYPE(MEPHISTO_DISPLAY_MODUL, mephisto_display_modul_device, "mdisp
|
||||
|
||||
static INPUT_PORTS_START( mephisto_sensors_board )
|
||||
PORT_START("IN.0")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_START("IN.1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_START("IN.2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_START("IN.3")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_START("IN.4")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_START("IN.5")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_START("IN.6")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_START("IN.7")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER) PORT_TOGGLE
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( mephisto_buttons_board )
|
||||
@ -361,8 +361,8 @@ void mephisto_display_modul_device::device_start()
|
||||
|
||||
void mephisto_display_modul_device::device_reset()
|
||||
{
|
||||
m_latch = 0;
|
||||
m_ctrl = 0;
|
||||
m_latch = 0;
|
||||
m_ctrl = 0;
|
||||
}
|
||||
|
||||
WRITE8_MEMBER(mephisto_display_modul_device::latch_w)
|
||||
|
@ -8,7 +8,7 @@ YGR019B - Hitachi YGR019B CD-Subsystem LSI. Earlier revision is YGR019A. Later r
|
||||
Another of it's functions is to prevent copied CDs from being played
|
||||
|
||||
Attempts to use SCI, tight loops checking bit 2 of 0x5ffffc2 (TEIE)
|
||||
|
||||
|
||||
*/
|
||||
|
||||
#include "emu.h"
|
||||
|
@ -4,14 +4,14 @@
|
||||
|
||||
Taito Yoke + Throttle Flight device
|
||||
|
||||
Used in Midnight Landing, Top Landing and Air Inferno
|
||||
Used in Midnight Landing, Top Landing and Air Inferno
|
||||
|
||||
TODO:
|
||||
- Custom part #;
|
||||
- Air Inferno uses different limit types (helicopter inputs?), might be
|
||||
worth doing a subclass of this;
|
||||
- Get dead zones from actual HW (currently hardlocked to 0x20);
|
||||
|
||||
- Air Inferno uses different limit types (helicopter inputs?), might be
|
||||
worth doing a subclass of this;
|
||||
- Get dead zones from actual HW (currently hardlocked to 0x20);
|
||||
|
||||
***************************************************************************/
|
||||
|
||||
#include "emu.h"
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@ -99,7 +99,7 @@ READ16_MEMBER( taitoio_yoke_device::throttle_r )
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||||
READ_LINE_MEMBER( taitoio_yoke_device::slot_down_r )
|
||||
{
|
||||
uint16_t throttle = ioport("THROTTLE")->read();
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||||
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||||
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||||
return (throttle & 0xe00) == 0x600;
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||||
}
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@ -127,13 +127,13 @@ READ_LINE_MEMBER( taitoio_yoke_device::handle_right_r )
|
||||
READ_LINE_MEMBER( taitoio_yoke_device::handle_up_r )
|
||||
{
|
||||
uint16_t y = ioport("STICK_Y")->read();
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||||
|
||||
|
||||
return (y & 0xe00) == 0x800;
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||||
}
|
||||
|
||||
READ_LINE_MEMBER( taitoio_yoke_device::handle_down_r )
|
||||
{
|
||||
uint16_t y = ioport("STICK_Y")->read();
|
||||
|
||||
|
||||
return (y & 0xe00) == 0x600;
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ public:
|
||||
DECLARE_READ_LINE_MEMBER( handle_up_r );
|
||||
DECLARE_READ_LINE_MEMBER( handle_down_r );
|
||||
|
||||
|
||||
|
||||
virtual ioport_constructor device_input_ports() const override;
|
||||
|
||||
protected:
|
||||
|
@ -403,7 +403,7 @@ uint32_t combatsc_state::screen_update_combatsc(screen_device &screen, bitmap_in
|
||||
m_bg_tilemap[1]->set_scrolly(0, m_k007121_2->ctrlram_r(space, 2));
|
||||
|
||||
screen.priority().fill(0, cliprect);
|
||||
|
||||
|
||||
if (m_priority == 0)
|
||||
{
|
||||
m_bg_tilemap[1]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 0, 4);
|
||||
@ -419,7 +419,7 @@ uint32_t combatsc_state::screen_update_combatsc(screen_device &screen, bitmap_in
|
||||
{
|
||||
m_bg_tilemap[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 0, 1);
|
||||
m_bg_tilemap[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 1, 2);
|
||||
|
||||
|
||||
/* we use the priority buffer so sprites are drawn front to back */
|
||||
// drill sergeant ribbons goes here, MT #06259
|
||||
draw_sprites(bitmap, cliprect, m_spriteram[1].get(), 1, screen.priority(), 0x0f00);
|
||||
|
@ -162,7 +162,7 @@ uint32_t labyrunr_state::screen_update_labyrunr(screen_device &screen, bitmap_in
|
||||
address_space &space = machine().dummy_space();
|
||||
uint8_t ctrl_0 = m_k007121->ctrlram_r(space, 0);
|
||||
rectangle finalclip0, finalclip1;
|
||||
|
||||
|
||||
screen.priority().fill(0, cliprect);
|
||||
bitmap.fill(m_palette->black_pen(), cliprect);
|
||||
|
||||
@ -261,7 +261,7 @@ uint32_t labyrunr_state::screen_update_labyrunr(screen_device &screen, bitmap_in
|
||||
m_layer0->draw(screen, bitmap, finalclip0, TILEMAP_DRAW_CATEGORY(1), 0);
|
||||
if(use_clip3[0])
|
||||
m_layer0->draw(screen, bitmap, finalclip3, TILEMAP_DRAW_CATEGORY(1), 0);
|
||||
|
||||
|
||||
m_layer1->draw(screen, bitmap, finalclip1, 0, 0);
|
||||
if(use_clip3[1])
|
||||
m_layer1->draw(screen, bitmap, finalclip3, 0, 0);
|
||||
|
@ -34,7 +34,7 @@ uint32_t pc9801_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap
|
||||
|
||||
/*************************************************
|
||||
*
|
||||
* UPD7220 (GDC2) bitmap layer
|
||||
* UPD7220 (GDC2) bitmap layer
|
||||
*
|
||||
************************************************/
|
||||
|
||||
|
@ -129,9 +129,9 @@ namespace imgtool
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t m_size;
|
||||
type_t m_type;
|
||||
std::string m_name;
|
||||
uint64_t m_size;
|
||||
type_t m_type;
|
||||
std::string m_name;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -150,7 +150,7 @@
|
||||
#define BYTES_USED_MASK 0x00ff // Mask of "bytes used" field
|
||||
#define FORMAT_SECT_SIZE ((tape_pos_t)(2.85 * hti_format_t::ONE_INCH_POS)) // Size of sectors including padding: 2.85"
|
||||
#define PREAMBLE_WORD 0 // Value of preamble word
|
||||
#define WORDS_PER_HEADER_N_SECTOR (WORDS_PER_SECTOR + 5)
|
||||
#define WORDS_PER_HEADER_N_SECTOR (WORDS_PER_SECTOR + 5)
|
||||
#define MIN_IRG_SIZE ((tape_pos_t)(0.066 * hti_format_t::ONE_INCH_POS)) // Minimum size of IRG gaps: 0.066"
|
||||
|
||||
// File types
|
||||
|
@ -6076,7 +6076,7 @@ static bool load_icon(uint32_t *dest, const void *resource_fork, uint64_t resour
|
||||
uint8_t color = get_pixel(src, width, height, bpp, x, y);
|
||||
|
||||
// then check the mask
|
||||
bool is_masked = has_mask
|
||||
bool is_masked = has_mask
|
||||
? get_pixel(src + frame_length, width, height, bpp, x, y) != 0
|
||||
: dest[y * width + x] >= 0x80000000;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user