s7.cpp: Removed Spellbinder as it isn't an original game.

This is an incomplete homebrew made for a one-off prototype playfield
that was nto developed further or put into production.
This commit is contained in:
Vas Crabb 2022-04-01 00:27:57 +11:00
parent c68e8da1f9
commit ec426cd79c
2 changed files with 1 additions and 23 deletions

View File

@ -48,7 +48,6 @@ Thunderball 508 1 unknown
HyperBall 509 1 unknown
Barracora 510 ASD hit 1 ASD
Varkon 512 AX hit 1 AX
Spellbinder (unreleased) 513 (mnw)
Reflex (unreleased) 514
Time Fantasy 515 1 X
Warlok 516 1 X
@ -66,17 +65,13 @@ Starlight 530 AS hit 1 AS
*Wild Texas is a clone/bootleg of Firepower II, and shows the same game number.
Status:
- All machines are playable (except Spellbinder).
- All machines are playable
- Thunderball: turn Speech DIP off, or you get corrupt sound.
ToDo:
- Some games have an additional alphanumeric display, or different display arrangements
- Mechanical sounds vary per machine
- Hyperball, status display is different
- Spellbinder, appears to be a non-working beta, runs into the weeds. If num-0 pressed it
fills everything with FF and freezes. Uses another PIA at 4000. Display is bad. If
game started it will soon end by itself. Makes random loud noises even in attract
mode. Doesn't display the game number on first boot, unlike every other game.
*****************************************************************************************/
@ -981,21 +976,6 @@ ROM_START(vrkon_l1)
ROM_LOAD("sound12.716", 0x4800, 0x0800, CRC(d13db2bb) SHA1(862546bbdd1476906948f7324b7434c29df79baa) )
ROM_END
/*----------------------------------------------------------------------
/ Spellbinder (#513) Not-working beta.
/ Reconstructed from the source by jessakey
/ No soundrom supplied, using one from hyperball (as PinMAME has done).
/----------------------------------------------------------------------*/
ROM_START(splbn_l0)
ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("ic20.532", 0x0000, 0x1000, CRC(ff765ebf) SHA1(14d42735291c3f6e112f19bd49a39e00059cf907) )
ROM_LOAD("ic14.532", 0x1000, 0x1000, CRC(940a817a) SHA1(2583ff6f6b6985d3ac85b4f120ebb002a10b65af) )
ROM_LOAD("ic17.532", 0x2000, 0x1000, CRC(b38fde72) SHA1(17ef3ca354431307b6a79992c50cb2491b8a7631) )
ROM_REGION(0x5000, "s6sound:audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("sound12.532", 0x4000, 0x1000, CRC(06051e5e) SHA1(f0ab4be812ceaf771829dd549f2a612156102a93) )
ROM_END
/*-----------------------------
/ Time Fantasy (#515)
/-----------------------------*/
@ -1138,7 +1118,6 @@ GAME( 1981, hypbl_l3, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams
GAME( 1981, hypbl_l2, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1981, barra_l1, 0, s7, barra, s7_state, empty_init, ROT0, "Williams", "Barracora (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, vrkon_l1, 0, s7, vrkon, s7_state, empty_init, ROT0, "Williams", "Varkon (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, splbn_l0, 0, s7, s7, s7_state, empty_init, ROT0, "Williams", "Spellbinder (L-0)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, tmfnt_l5, 0, s7, tmfnt, s7_state, empty_init, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, wrlok_l3, 0, s7, wrlok, s7_state, empty_init, ROT0, "Williams", "Warlok (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, dfndr_l4, 0, s7, dfndr, s7_state, empty_init, ROT0, "Williams", "Defender (L-4)", MACHINE_IS_SKELETON_MECHANICAL )

View File

@ -37068,7 +37068,6 @@ jst_l2 //
lsrcu_l2 //
pharo_l2 //
solar_l2 //
splbn_l0 //
strlt_l1 //
thund_p1 //
thund_p2 //