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https://github.com/holub/mame
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hh_tms1k: started bship sn sound
I don't know half of what i'm doing here, could use some assistence
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@ -111,6 +111,7 @@
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brighter: tc4/h2hfootb(offense), bankshot(cue ball), ...
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- stopthiep: unable to start a game (may be intentional?)
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- tbreakup: some of the leds flicker (rom and PLAs doublechecked)
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- finish bship SN76477 sound
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***************************************************************************/
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@ -3626,6 +3627,9 @@ MACHINE_CONFIG_END
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* TMS1000NLL MP3208 (die label 1000C, MP3208)
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* SN75494N (acting as inverters), SN76477 sound
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* 4 sliding buttons, light bulb
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This is a 2-player electronic board game. It still needs game pieces like the
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original Battleship board game.
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***************************************************************************/
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@ -3651,13 +3655,40 @@ WRITE16_MEMBER(bship_state::write_r)
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// R0-R10: input mux
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m_inp_mux = data;
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// R4: 75494 to SN76477 pin 20 through R12 33K
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// R4: 75494 to R12 33K to SN76477 pin 20
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m_sn->slf_res_w((data & 0x10) ? RES_INF : RES_K(33));
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}
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WRITE16_MEMBER(bship_state::write_o)
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{
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//printf("%X ",m_maincpu->debug_peek_o_index());
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//printf("%X ", m_maincpu->debug_peek_o_index() & 0xf);
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// O0: SN76477 pin 9
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m_sn->enable_w(data & 1);
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// O1: 75494 to R4 100K to SN76477 pin 18
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// O2: 75494 to R3 150K to SN76477 pin 18
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double o12 = RES_INF;
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switch (~data >> 1 & 3)
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{
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case 0: o12 = RES_INF; break;
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case 1: o12 = RES_K(100); break;
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case 2: o12 = RES_K(150); break;
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case 3: o12 = RES_2_PARALLEL(RES_K(100), RES_K(150)); break;
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}
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m_sn->vco_res_w(o12);
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// O2,O6: (TODO) to SN76477 pin 21
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//m_sn->slf_cap_w(x);
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// O4: SN76477 pin 22
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m_sn->vco_w(data >> 4 & 1);
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// O5: R11 27K to SN76477 pin 23
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m_sn->one_shot_cap_w((data & 0x20) ? RES_K(27) : RES_INF);
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// O6: SN76477 pin 25
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m_sn->mixer_b_w(data >> 6 & 1);
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// O7: 75494 to light bulb
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display_matrix(1, 1, data >> 7 & 1, 1);
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